Jump to content

Recommended Posts

I've played a couple of maps in this location, and I feel as though this is the best one.  I'm curious to see how it will play out with more players, but I think it will hold 30 easily.  I didn't really notice any issues with the props, what are you planning to change?  Nice job on this one!

Share this post


Link to post
Share on other sites

I am going to spread the props out some, feels a bit cramped for movement. Also thinking about adding props to give roof top access to all buildings.

  • Like 1

Share this post


Link to post
Share on other sites

I like the area. Played this last night and it seemed to go pretty well. I have NO idea how this would pan out with a full 30 player lobby. Personally, I think it might be tight under those circumstances. As is, I see no issue with it being for 16 or 20. That's 8 on 8 or 10 on 10. Realize though 15 on 15 .. that's massive. Imagine 30 dots running around there.

 

I think it's tough balancing a location to HOLD up to 30 as well as having one that can play well under low traffic conditions. I think you have the right idea by expanding outside the walls, specifically to the right of that image. If you space it out well enough I don't think there'd be any trouble housing a full lobby (I'd introduce more containers .. the long red/green ones as well as the smaller blue Thrift ones to break up the space visually/not as repetitive). A lot of those smaller car wrecks don't provide really any usable cover either (buses are fine) and would use them more as accent pieces.

 

With that in mind I think I'd personally focus more on prop allocation along the eastern, northern and north eastern sections .. even some to the north west because while there ARE walls here to climb over, there are also natural entrances for people to move freely without climbing and I think that's also good.

 

As it stands now, I think it's perfectly fine, playable and enjoyable for 20 or under. If you're aiming for higher I think you do what you mentioned, spread everything out a bit more to encompass more land to accommodate more people and spawns.

Edited by G37
  • Like 1

Share this post


Link to post
Share on other sites

The way things have been for awhile, getting 20 in will be a bigger challenge than the TDM itself let alone 30, but I do want it to be 30 capable.

  • Like 1

Share this post


Link to post
Share on other sites

Revised

Here is the current layout

2_0.jpg

It feels roomier in testing.

Share this post


Link to post
Share on other sites

Yeah, looks pretty good and very fitting for a  .. scrapyard now that's overflowing.

Share this post


Link to post
Share on other sites

Gave this a serious redo because it wasn't that good, this was the result of first time making a 30 play tdm when the PS4 GTA first come out. Props have been redone entirely and all were meant to look as close to the original map as possible and keep the same over flowing junk yard idea. Compact rifles with a couple grenade pickups.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Lann
      A simple raid capture where you have to run through a small forest with the package. No weapons, just your enemies and a few angry altruist freaks to fight.
       

       
      http://socialclub.rockstargames.com/games/gtav/jobs/job/DV2fpN6q60m7MANwlEJ-nQ?platformId=2
    • By Squirrel
      http://rsg.ms/7741b25
      This is a job I've thought of a while ago and seeing as I popped on to the creator recently I thought I'd try create it. 
      This is a very experimental job requiring speed and teamwork. The stage I'm at now is just a proof of concept to make sure it works. If it does work as planned then I'll update the props and make it look pretty,
      The premise of the job is to have one of your team jump in the drivers seat of the wastelander and drive as fast as you can to the capture point at the end of the track. The rest of your team will be stood in the back of the vehicle with a choice of two weapons.
      Upto two players per team will have a homing launcher, their job is to take out the opposite teams wastelander on the other track. The rest of the team are armed with flare guns. It's their job to deflect any homing missiles coming towards their wastelander.
      This job really needs a minimum of 6 in toral to get working and will work better at a maximum of 8 per team. I don't think anymore people will fit on a wastelander but I can try and add more if needed.
      It will be important to try and set off as quickly as possible, don't hang around deciding whose doing what job, just climb on and go for it. 
      As I've said this is highly experimental and I'm planning on making lots of changes once the concept has been tested. Rounds are set to 5 minutes,  1 vehicle needed to win the round, 1st to 3 rounds to win. 
      I'm hoping this works. 
    • By Dodge
      Formerly the PS3 creation "Tread On Me"
       
      This has gotten a complete rebuild and retitled.
×