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planning DAMN checking interest in freeroam event

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16 minutes ago, Lann said:

I am interested in the concept, but this seems like a lot of rules.  Not that they are even bad rules but maybe impossible to enforce and even know if people are breaking them.

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I've had similar feedback internally and via other crews. The enforcement of rules is impossible and that's off putting . Personally I prefer control over chaos, and believe that people would all follow them, but it's hard to say . However generally due to a lack of interest, I've given up on the concept of doing this.

Another factor I've seen too is that some delivery objects/crates can be accidentally destroyed, and therefore the time between spawns would be more filler than killer potentially. 

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 @ajbns87   It's a really cool concept! And those seem like a really balanced set of rules, although I'm a bit confused about the first person sniping that was mentioned.

Maybe if it's just two crews it would be easier to organise. And while there is a cool down the teams could take turns doing CEO or MC work, while the other team tries to stop them. Four business battles and four organisation fights - two each 'defending' and 'attacking'. I'm not certain but I believe the timing would work out okay to keep it interesting.

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46 minutes ago, The_Lady_A said:

I'm a bit confused about the first person sniping that was mentioned.

That's because the sniping is faster in 1st person.

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15 hours ago, VALL_es said:

That's because the sniping is faster in 1st person.

Yes the preference of view point comes with an unusual advantage of movement speed, unfortunately its not something you could ever enforce, but more so something that would be more noble. 

Lady, I like the idea of doing 'Work' in between, to kill time, I'm not fully versed in what's available to do beyond Head Hunter (CEO kill four targets vs three teams defending within framework of fair play) and Stand Your Ground (MC hold a specific point for 20minutes) 

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