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By News Bot
It’s time for another adventure! Finn, Jake, and friends return in Adventure Time: Pirates of the Enchiridion on PS4.
The land of Ooo is mysteriously underwater. Players must embark on a new quest to uncover the reason behind the flooding. Sail on the high seas, collect loot, upgrade the party, and use powerful abilities to battle a horde of baddies.
For the full list of new games coming to PlayStation, read on. And enjoy The Drop!
Adventure Time: Pirates of the Enchiridion PS4 — Digital, Retail Ahoy! The Land of Ooo is underwater and it’s up to Finn and Jake to find out why. Join our heroes as they explore the high seas, search for hidden clues, interrogate shady suspects, and fight pirates to solve the mystery and save their waterlogged world! Blacksea Odyssey PS4 — Digital The hunt is on! Get ready to battle colossal space monsters in Blacksea Odyssey, a savage, top-down rogue-lite shoot ’em up RPG. Chicken Assassin: Reloaded PS4 — Digital Chicken Assassin is a fast paced action-RPG with an outrageous storyline filled with over-the-top humor that boasts a myriad of colorful enemies and visually stunning levels and environments. Frost PS4 — Digital Frost is a deck-building, solo survival card game set on a harsh, frozen world ravaged by a lethal storm. Gene Rain PS4 — Digital Death is always fair. He treats both the poor and the rich equally. This is the concept of the Death Squad, fighting to end the conflicts afflicting the whole world. Gotcha Racing 2nd PS4 — Digital (Out 7/19) Get parts from the gacha and customize your own original machine.
Win the variety of races and aim the top of the Grand Prix! Guts and Glory PS4 — Digital (Out 7/19) Welcome to Guts and Glory – the craziest game show on earth, where ordinary people compete in extraordinary challenges of life and death, for glory! Hopalong: The Badlands PS VR — Digital One-of-a-kind locomotion combines with comedy and fast paced gameplay to bring you Hopalong: The Badlands. Sling lead and thunder across the Badlands as you chase down the infamous Dynamite Gang. Hungry Shark World PS4 — Digital Experience life as a shark and eat everything that gets in your way in this action-packed aquatic adventure. Ice Cream Surfer PS4, PS Vita — Digital The evil Broccoli, irritated by the fact that kids hate vegetables and love ice creams, has created an army of vegetables to destroy the flavor galaxy. Only the Ice Cream Surfer with the help of his four super tasty friends can prevent that. Let’s Sing 2018 PS4 — Digital Warm up those vocal chords, enter the virtual stage and experience the best Let’s Sing ever made! The Mooseman PS4 — Digital (Out 7/18) You are the Mooseman and you have the ability to see all that is hidden to the mortal eye. You are about to visit three layers of this universe – the first one is the Lower World where the spirits of the dead reside. Mothergunship PS4 — Digital From the creators of Tower of Guns, Mothergunship mixes bullet-hell intensity with the FPS genre, and brings one of the largest gun customization options seen in video games. Mugsters PS4 — Digital Aliens have taken over the planet and enslaved humanity. Only you have the know-how to drive back the dastardly threat, free your fellow Earthlings, and save the world! The Path of Motus PS4 — Digital Will you let other people stop you from pursuing your dreams? For generations, a village of goblins has been trapped inside a mysterious forest… anyone who attempts to leave returns hopeless and defeated. Determined to break new ground, a young goblin named Motus plans to build a series of bridges through the forest. Race Arcade PS4 — Digital Race Arcade is the ultimate top down racing game with a strong retro feeling and super smooth gameplay. This fresh and evolved racing experience seamlessly combines all the best parts from the good old racing games with the most recent technologies. Sonic Mania Plus PS4 — Retail Sonic Mania Plus is the definitive retail enhanced version of the original Sonic Mania digital release, presented in pristine collectable packaging. Building off its momentum and critical acclaim as one of the best platform games of 2017, the nostalgic pixel-perfect visuals and fresh gameplay will deliver a classic experience to gamers across the world! Spacejacked PS Vita — Digital Build. Shoot. Survive. Can you, Space Technician ace Dave Paprovsky, defend your spaceship against a relentless horde of aliens? Super Destronaut DX PS4, PS Vita — Digital Inspired by an arcade classic, Super Destronaut DX is retro space shooter that pits you against an enemy more dreaded than a UFO: a scoreboard. Super Dungeon Tactics PS4 — Digital Super Dungeon Tactics is a classic turn-based game featuring exciting, new gameplay mechanics. Along with traditional RPG characters making you feel right at home, the dynamic gameplay will keep you on your toes. Tempest 4000 PS4 — Retail Tempest 4000 is a visually stunning, action-packed tube shooter based on the classic hit arcade game Tempest. Touhou Genso Wanderer Reloaded PS4 — Digital Set out on an all-new adventure with Reimu, Marisa, Sanae, and more of your favorite Touhou characters!
Steve Jablonsky – Skyscraper Original Motion Picture Soundtrack
Dreamers – Launch
Twenty One Pilots – Jumpsuit / Nico and the Niners
Ancient Alien America
Snowfall – Season 2 Premiere Thursday, July 19 at 10 PM on FX
Eleague Finals – Friday, July 13 at 11 PM ET/PT on TBS
Suits – Season 8 Premiere Wednesday, July 18 at 9/8 c on USA
PlayStation Vue has your favorite sports, news and
must-watch shows. The information above is subject to change without notice.
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By News Bot
Welcome, PlayStation fans, to the first installment of a recurring newsletter we’re calling Gear Comms; an online column dedicated to PlayStation Gear merchandise and the PlayStation community. This newsletter will allow the team behind the PlayStation Gear store to share news and insider perspectives on the world of PlayStation merchandise.
We know you’re passionate about PlayStation. We are too! That’s what this newsletter is all about. For us, PlayStation merchandise is our way of celebrating the rich universe of PlayStation in our everyday lives. Welcome to our world… the world of PlayStation Gear! Let’s get started.
The Last of Us Part II Vinyl Record From E3 2018: Sold Out! Or Is It? If you missed your chance to own the incredible The Last of Us Part II 7” vinyl record sold at E3 2018, here’s your chance to add the vinyl’s twin to your collection. The blue-colored variant vinyl record is now available for pre-order on Mondo’s website.
The PlayStation Gear Store @ Comic-Con That’s right! The PlayStation Gear store will have its Comic-Con debut at 2018 Comic-Con International: San Diego. Here are just a few must-own PlayStation Gear products on sale at the event*:
*Products subject to change
**Products not to actual size or scale
Our Comic Con debut comes hot on the heels of the PlayStation Gear store’s E3 2018 presence, which stepped up with Days of Play giveaways, Spotify hosted live DJ’s mixing and delivering the best in dance-driving music, and a fresh store makeover. Get a look at some of the limited edition merchandise and VIP visits that make shopping at the PlayStation Gear store such a unique shopping experience.
Hope to see you in San Diego! The Gear store will be located in Hall A Booth 121. See below for store hours!
Date Hours Wednesday, July 18th 6:00 PM – 9:00PM Thursday, July 19th 9:30 AM– 7:00PM Friday, July 20th 9:30 AM– 7:00PM Saturday, July 21st 9:30 AM– 7:00PM Sunday, July 22nd 9:30 AM– 5:00PM *Credit cards only. No cash. All sales final. No returns, exchanges, or refunds.
What’s Next: God of War Limited Edition Crate by Loot Crate Going, going, almost gone! The highly-anticipated God of War limited edition crate is the greatest crate in the Nine Realms, but it’s nearly sold out! There’s still time to get your pre-order in before they’re gone, if you move quickly! While supplies last, of course… Think, Baldur attack! Yeah, that fast!
Available now for pre-order on Loot Crate’s website.
Featured Story: God of War / Horizon Zero Dawn Mash-Up PlayStation studio developers are usually hard at work bringing us the very best in video game entertainment, so it’s not often that we get to see beloved characters from separate game franchises brought together in a harmonious way leading to must-own merchandise. However, that’s exactly what we saw at E3 2018. Guerilla Games, developer of Horizon Zero Dawn, produced an all new PlayStation fan-favorite mash-up featuring Kratos, Atreus and Aloy. In this endearing scene, Aloy takes time out to help Atreus sharpen his aim.
The image was first surfaced online and subsequently into the hearts of PlayStation fans worldwide. The fanfare was undeniable. Not long after the artwork’s release, Santa Monica Studio contacted the PlayStation Gear team and asked to see if the piece could be used in developing E3 2018 products. Naturally, we jumped at the opportunity!
We asked Guerilla Games to give us the scoop on how this engaging piece came to be. Here’s what they had to say…
For the God of War launch, we wanted to do something special. Something that highlighted the PlayStation family. What better way to display this, by sharing some amazing art created by one of our artists where the God of War world would meet the universe of Horizon Zero Dawn?
Santa Monica Studio was not aware of what we had planned for them, as we wanted it to be a surprise for not only the PlayStation fans, but also the studio themselves.
We loved seeing all the positive responses from the PlayStation fans for this and who knows, maybe more of these creative outbursts will happen in the future.
If you missed your chance at E3 2018 to own the t-shirt or decal sticker featuring this historic character mash-up, be sure to swing by the PlayStation Gear store booth at 2018 Comic-Con International: San Diego for another chance to purchase these super cool items!
Gear Fan of the Month: Skyler “SkyDiddy” Harper
Big ups to SkyDiddy for embracing the world of PlayStation Gear! You wear it well!
Are you a PlayStation Gear super fan? If so, show us your gear! Post pics on Twitter/Instagram of you wearing/sharing PlayStation Gear using #GearCommsFan for your chance to be featured in next month’s newsletter*!
See You in August! Be sure to check out next month’s newsletter for the inside scoop on exciting, new and upcoming products, as well as the debut of the PlayStation Gear store at another upcoming big event… Did someone say PAX West?
* Valid entries must include the following: All photos must be of you with no other individuals in the photo. Please only include PlayStation branded merchandise on your person and in the photo. If your photo is selected, you will be contacted and must sign a release to be included in Gear Comms newsletter publications. Restrictions apply. PlayStation reserves the right to dissolve, discontinue, or modify any and all newsletter content including, but not limited to, Gear Fan of the Month.
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By News Bot
Hello everyone! We know, we know. This would normally be a cause for celebration, but E3 and holiday travel have delayed our plans for a big, special episode. So, in grand PlayStation Blogcast tradition, please join us for Episode 301 for the actual special program! Until then, we talk about Moonlighter, Life is Strange, and more on this week’s show. Enjoy!
Email us at email@example.com!
Subscribe via iTunes, Spotify, Google or RSS, or download here
Stuff We Talked About
Moonlighter Life is Strange Life is Strange: Before the Storm The Awesome Adventures of Captain Spirit My Hero Academia Unravel Two
Justin Massongill – Social Media Manager, SIEA
Ryan Clements – Sr. Social Media Specialist, SIEA
Kristen Titus – Social Media Specialist, SIEA
Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music.
[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]
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By News Bot
A few weeks ago, I was granted an opportunity one does not pass up: a one-on-one interview with Hidetaka Miyazaki. The famed director of Dark Souls and Bloodborne set aside an hour on the final day of E3 to answer my questions about Sekiro: Shadows Die Twice, the mysterious new PS4 project currently in development.
We discussed the game’s setting, Miyazaki-san’s reoccurring theme of death, and his philosophy on “lore” vs “story.”
PSB: Sekiro is set during the late 1500’s in Sengoku-era Japan. What led you in that direction?
HM: If we’re going to do something with ninjas, there are two key areas that are relevant: the Edo period and the Sengoku period. For context, the Sengoku period was a bit earlier than the Edo period.
We ended landing on the Sengoku period [because it] was dirtier — it was grittier and bloodier. It had more of a feel of the type of world we’d want to create…
PSB: A good fit for a FromSoftware game!
HM: The other reason we landed on this period is because [it still seems] “medieval,” vs the Edo period, which feels more modern. In my mind, it felt more believable to see something mystical or having to do with the presence of gods in the Sengoku period.
Another thing is that it’s set at the end of the Sengoku period. The reason for that is, in my opinion, there’s a nuance — a beauty — in the finality of something coming to an end. That fits our artistic sense, and we wanted to express that.
PSB: On that note, your games often deal with death as a theme. What impact will death have on the story and gameplay of Sekiro?
HM: Probably the best way to cover that question is to directly address the fact that there is resurrection in the game.
My idea of a ninja fighting rather than, say, a knight fighting, is that ninjas can’t take a lot of damage. They’re taking a huge risk, they’re very vulnerable while they’re fighting. It’s this idea of fighting on the edge, it’s a risky situation where if you screw up by a hair’s breadth, it’s over. With a knight, there’s more back and forth, there’s armor and all that. The idea of that type of fighting is where the idea for resurrection came from.
With that image for the combat, that it’s risky, a slight mistake and you’re dead, if you had to go back every time you die and walk back to where you were, the tempo of the game would not feel very good. The idea of resurrection is that it helps the flow of the game. Yes, you have this battle, but you don’t necessarily need to go back every time you die, this helps to balance that out and allows for that riskier “edge of the knife” type gameplay.
“Just because you have this resurrection mechanic, it doesn’t mean the player won’t be afraid of death.” It’s also related to the game’s story. It’s related to the mystery surrounding the main character as well as the young lord. Resurrection will have something to do with them.
One of the general concepts for the game is that you can kill ingeniously — a ninja is so resourceful that he can even make use of his own death to gain an advantage. That’s kind of the idea we had.
So, to answer your question, there are three ways death influences Sekiro: for the gameplay purposes of keeping the flow good and being able to have this risky situation, to be able to use it creatively, and also that the story centers around the concept of resurrection.
There’s one thing I’d like to make sure isn’t misunderstood: the resurrection system was not introduced to make the game easier. If anything, it actually can make the game harder because it allows us to push the edge of risky combat where the player can die at any moment.
PSB: So the game’s difficulty was balanced around the idea of knowing the player can die and resurrect?
HM: Yeah, exactly.
PSB: Can you speak more about what resurrection entails in Sekiro? How exactly does the mechanic work?
HM: The system itself is not yet 100% final, so we don’t want to say anything that might end up changing. What we can say is that it’s in place to maintain the tempo of the game, and the difficulty of the game will be based around it. Just because you have this resurrection mechanic, it doesn’t mean the player won’t be afraid of death.
PSB: Can we talk about the main character’s missing arm, and how it will affect gameplay?
HM: There were two things we really liked about using a ninja, in terms of game design. We’ve always designed stages with verticality in mind, we consider it one of our strengths. What really appealed to us was being able to explore that dynamically — not relying on ladders and other ways to move around these stages, but being able to just boom, I’m there.
The other thing is that when you’re designing gameplay around a ninja, it’s not like a samurai. With a samurai, you’d go right in with a sword, with a ninja you can sneak around, you can do things that are considered unfair — you can blind guys, you can do stuff that’s not honorable. It was really exciting from a gameplay perspective because it opened up so many options.
So, the two key aspects of this shinobi prosthetic are that you can explore with verticality, and you have a variety of moves that you can use in combat.
There was a desire to have a symbol for the idea that you have a wide variety of things at your disposal. That’s how we came up with the arm, it was a way to put that in a single place. This arm can let you do so many things, you can see that there are wires on it, there are tools on it, it kind of gives you the idea that you have this multi-use feature.
PSB: Sekiro feels much faster than, say, a Dark Souls or Bloodborne. Is this more of an action game, or will fans of those series feel at home here?
HM: There are two key things about battle in Sekiro. In combat, one of the key aspects that’s important in this game is the violence of the clashing of swords. The other thing is the verticality and dynamic movement that you’re allowed.
That dynamism is in the combat, as well. There are lots of different ways to approach a battle, such as stealth, or using your arm tools. Attacking from above, for example. Some of your ninja tools can take advantage of an enemy’s weakness, as well. Or, if you want, you can just go straight in with your sword.
There are lots of different things you can do that will help you in battle. The game is designed in such a way that even if you’re not insanely good at the game, you can figure out how to get through it if you think about it and play it smart.
“The game is designed in such a way that even if you’re not insanely good at the game, you can figure out how to get through it if you think about it and play it smart.”
PSB: Changing gears, what’s your philosophy when it comes to the idea of “lore” versus “story”? The former being focused on world-building within the game, the other the act of actually telling a story.
HM: There are some aspects of Sekiro that will be different than our previous games, and others that will be similar.
In Sekiro, the story is actually centered around the main character. He’s a character in the story, who exists in this world. Previously we had nameless characters who weren’t as involved. Thanks to making the main character part of the story, the beginning of the game is probably easier to understand than our previous games.
Aside from that, not too much is different. This isn’t a game where you go through one area, kill a boss, watch a cutscene, then the game tells you where to go next. The story trickles in as you’re playing the game, you’ll find things that will give you more information on the world — the lore, if you will — along with actual story information as well. In that way, it’s similar to our previous games.
PSB: Is there a particular reason you choose to tell your stories this way? Do you find that it’s a more effective way of storytelling?
HM: I’m a fan of stories that require you to use a little bit of your imagination in order to really understand the whole thing.
When I was young, I used to enjoy reading books that were too hard for me, where I could only read maybe half the kanji, and using my imagination to fill in the gaps. I wanted to see if I could bring that kind of experience to a video game, where you use your imagination to bridge those gaps.
PSB: FromSoftware announced two games at E3: Sekiro: Shadows Die Twice, as well as Déraciné for PS VR. Has it been challenging to work on both simultaneously?
“Actually, I’m used to directing multiple titles at once. It’s easier to find inspiration… I enjoy that.” HM: Actually, I’m very used to directing multiple titles at once. Armored Core 4 and Demon’s Souls were at the same time, while Bloodborne and Dark Souls 3 were at the same time. This is a pretty normal situation for me, but what wasn’t normal was announcing two games at the same time.
I actually prefer “parallel direction” — directing multiple projects at once. As a creative, if you’re focused on a singular thing all the time it’s easy to get stuck in that mentality. It’s easier to find inspiration when you’re working on multiple things than it is when you’re totally focused on one. I enjoy that.
PSB: Any final thoughts?
HM: Sekiro: Shadows Die Twice is a different kind of game. Our previous titles have been action RPGs, this time it’s an action adventure.
There are lots of cool new things that I’m looking forward to fans enjoying. Particularly the new story format, or at least the fact that the main character is a big deal in the story. The new ways to explore the world, and the new way that you’re going to become more and more powerful.
There are lots of aspects from our previous titles that I feel we’ve been able to iterate upon. The dynamic exploration, the violent swordfighting, and the huge number of strategic options. I feel that these are all major steps forward for these mechanics, and I’m really looking forward to fans playing it.
PSB: So are we.
The above interview was conducted via an interpreter, and answers have been edited for length and clarity.
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By News Bot
Today, we’re excited to announce that there are two Betas on the Black Ops 4 horizon: a Private Multiplayer Beta in August, as well as a wholly separate Private Blackout Beta in September. PlayStation players will get the first access to the Private Multiplayer Beta starting at 10am PT on August 3, via an exclusive PS4 Beta Weekend.
The team at Treyarch is 100% committed to ensuring the best possible Day One gameplay experience, and the feedback generated from going hands-on will allow us to do just that – which is why we can’t wait to get the game into everyone’s hands.
Available to those who have pre-ordered Black Ops 4 for PS4*, the Private Multiplayer Beta will give the public a hands-on opportunity to enjoy grounded combat, fluid gameplay, our Pick 10 system, new Gear and Loadouts, as well as explosive tactical play. And that’s just scratching the surface! To better prepare you, here is some intel that should come in handy:
Specialists bring special equipment and game-changing weapons into the fight. On a single team, each player will choose a specific Specialist:
Recon Crash Battery Torque Ruin Seraph Ajax Firebreak Nomad Prophet Specialist skills can be combined through tactical teamplay for creative and highlight-reel ready gameplay. Discovering unique and powerful ways to use the different Specialists’ abilities and weapons is one of many reasons to test out each of the Specialists during the Beta.
You can still be a Call of Duty badass on your own, but there is a great deal of power that can be unlocked when you combine talents to work as a team.
Modes & Maps
The Private Multiplayer Beta returns several fan-favorite game modes including Team Deathmatch, Hardpoint and Domination. Also, be on the lookout for Search & Destroy – the first time that the mode will be playable in Black Ops 4. The Beta will also offer participants a chance to experience the newest game mode: Control.
In Control, teams are tasked with either attacking or defending two static objectives. Each team has a limited number of lives in this first-to-three wins match-up, so strategic strikes and defensive positioning are a necessity. The clock also factors into gameplay as each round is timed, making for frenetic and fun gunfights.
All the Private Multiplayer Beta game modes will be available on four playable maps:
Frequency: A covert listening station deep in the mountainous region of Hunan Province is being used to track strategic targets across the globe.
Contraband: Surveillance of an international arms smuggling operation has uncovered this shipping hub on a remote, uncharted island off the coast of Colombia.
Seaside: An anti-government protest in this quaint coastal Spanish town grew out of control and forced a military shutdown.
Payload: A defensive ICBM launch facility deep in an Icelandic mountain range has been infiltrated by hostile forces attempting to steal a nuclear warhead.
Along the way, PlayStation players will be treated to two brand new maps, new to the Black Ops 4 Multiplayer rotation: Hacienda and Gridlock.
With the Beta, our intention was to provide a range of maps that support various playstyles: verticality for long-range experts, tight corners and areas for melee and shotgun players, and plenty of open-space and cover for assault weapon veterans.
The benefit of a multiplayer beta is that it gives us the opportunity to assess the game with a broader pool of players and ultimately deliver on the best Day One experience possible. So, thank you for playing and doing your part to help us make Black Ops 4 all it can be!
We can’t wait to see you online!
*MP Beta starts August 3, 2018 on PS4 system. Actual platform availability and launch date(s) of MP and Blackout Beta subject to change. See www.callofduty.com/beta for more details. Minimum Beta duration is 3 days. Limited time only, while beta codes last, at participating retailers. Internet connection required.
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