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By News Bot
Hey everyone! We couldn’t be more excited to be launching the Megalith beta tomorrow for PlayStation VR. Creating this game has been a real adventure for us, and we can’t wait to share that adventure with you.
We started Disruptive Games with one simple overriding goal: make great online games. Our first step was to assemble an amazing team. That done, we have spent the last two years working extremely hard on our first game, Megalith. The good thing is that a big part of our “work” has been playing Megalith almost every day! We have spent countless hours discussing, debating, and even arguing over the details to ensure Megalith is fun, beautiful, and highly competitive. But something has been missing…you! So, for the next couple of months all of you will be able to play with us for free in our open beta. Also, to thank early adopters we are offering a ton of rewards for pre-ordering the game.
Now to the details…
During the open beta you will have access to two of the five Titans at any time. The ones you get change every week, and not every player will have the same rotation of Titans; so there will be plenty of variety when you play. But if you pre-order the game, you’ll immediately be able to choose from any of the five titans anytime you want during the beta. And you get all the bonuses listed below, too!
Pre-order Megalith to receive the following:
Immediately: Unlock all Titans available during the Beta. Bonus: Avatar pack including the starting five Titans. Bonus: One DLC Titan granted when the game releases. Exclusive: Epic skins for each of the starting five Titans when the game releases. How to play
In Megalith, choose from one of five starting Titans and work in teams of two to take on other Titans in battle. The Titans each wield unique powers and abilities derived from their origin. These abilities can be used alone, but become even more effective when coordinated with an ally.
Each team must protect their side while attempting to lead their minions into enemy territory and breach their defenses. Titans will need to destroy enemy walls and towers in order to make their bases vulnerable to attack. Powerful siege minions can be summoned to aid in the path to
The Titan Roster
Here are the five starting Titans and their abilities:
Tundra: Frost Blast (Primary), Ice Shield, Ice Shackles, Permafrost, Ice Age (Ultimate) Cipher: Bounce Launcher (Primary), Boomerang, Tether Pull, Rupture, Tracker Orbs (Ultimate) Taur: Swipe (Primary), Charge, Acid Spit, Rage Mode, Stoneblock (Ultimate) Aurora: Ethereal Burst (Primary),Chain Lightning, Ion Shell, Tempest, Wrath Of Heaven (Ultimate) Hunter: Crossbow (Primary), Arrow Volley, Explosive Arrow, Talisman, Solar Beam (Ultimate) More details about their abilities can be found in the images below:
We can’t wait to finally play Megalith with you! Don’t forget we are continuing to improve the game during the beta, so please join us in making the game even better. See you in battle!
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By News Bot
Hello again Spyro fans! We are less than 24 hours away from the launch of the Spyro Reignited Trilogy, and we are brimming with excitement here at Toys For Bob. With such a great response to our last blog post, we wanted to follow it up with an inside look at the making of one of our favorite realms in the trilogy, Dragon Shores. A couple members on our team who worked closely on this level, Josh Nadelberg (Art Director) and Ray West (Lead Level Designer), share their experience with bringing back the best theme park in all the Dragon Realms.
Josh: The art team had a blast revisiting Dragon Shores for Spyro Reignited Trilogy. As the final “bonus” level in Spyro 2: Ripto’s Rage, we wanted to make sure that Dragon Shores lived up to its reputation as the premier vacation spot in the Dragon Realms. As was our intention with each of the 100+ levels in the trilogy, we wanted to stay faithful to the layout and themes from the original, while enhancing the storytelling and mood with the additional detail we were able to add to the world. In this case, we had a literal Fun Park to play with, and we didn’t pull any punches. For example, to spice things up we designed a giant mechanical dragon to encircle the park and a huge nest of golden dragon eggs perched above the square.
Ray: Thinking through the level design, for a project like Spyro Reignited Trilogy it was very important to determine which are the crucial elements that need to be spot-on for parity versus altering it to give the player an updated experience. The original game’s level art and placement/pathing information were invaluable to the design team because it takes away a lot of the challenge with level reconstruction and we could instead focus on building the mechanics/minigames. Dragon Shores was one of those levels where we experimented with making significant changes but all in all it was much more satisfying to experience the original attractions and let the fantastic artwork make them shine.
Josh: From an art standpoint, we began production of every level by having concept artists paint over screenshots that we captured of the original game geometry. This approach ensured that our artistic decisions mapped one-to-one with the levels and don’t interfere with gameplay. The concept art guided the environment and lighting artists as they translated the work into 3D, but there’s always room for creativity at every step along the way. Our first pass at Dragon Shores had a more restrained color palette, just like the original, with cream colored stone walls and archways. We didn’t feel like we were evoking the playful energy of a theme park quite yet, so we tried giving the whole place a bit of a paintjob to cheer things up and it made a huge difference. We also added colorful flags and banners throughout to liven things up, and even hung some Spyro Reignited Trilogy posters at the entrance to the theater. To make the Tunnel of Love feel more like a theme park attraction, we built a giant heart and signage to dress up the entrance, and added vibrant red carpets to help to guide the player to each of the different attractions.
Ray: Speaking of the Tunnel of Love, it almost had a gigantic cast of characters from all three games in it, but in the end we opted to just stick with the OG list (and because I’d already made FAR too many last-minute surprise animation requests to our animators). We did add a new character into the Dunk Tank, though; he’s the Boat Gnorc from Spyro 1’s Wild Flight level. I initially put him in as a placeholder while the Spyro 2 assets were still under construction, but it was so satisfying to dunk him that I made sure he stayed in there for the final game.
Josh: Dunk tank, Tunnel of Love, the rollercoaster — this level really exemplifies the fun and sort of off-the-wall spirit of the Spyro games. Having the opportunity to bring new life to these legendary games has been an amazing opportunity, and we can’t wait for people to have the experience of helping Spyro make his way to Dragon Shores again after all these years. We are excited to share a little tease of the level here with you now. It’s also a reminder that as you’re working your way through Avalar over the coming weeks, don’t forget those gems and orbs!
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By News Bot
Music plays an integral role in the overall gaming aesthetic in Desert Child, coming to PS4 December 11. This was all done by design, as the creator of the game, Oscar Brittain, set out to create a unique gaming experience in this stylized, hoverbike racing RPG.
But before we continue, you must be asking yourself, who is Oscar Brittain?
To provide some context, Oscar Brittain is a one-man indie game developer from Fremantle, Australia, and is the sole creator of Desert Child. Everything, from game design, art, animation, programming, and music, was created by him, as all elements of the game were carefully designed and curated.
How Music Affects the Game
As mentioned in the opening, music plays a vital role in the game, especially during the racing element. Initially, there isn’t a clear indicator to notify the player of the distance to the finish line during the race, as this was done be design; after competing in several races, one will quickly discover that the duration of the race matches the duration of the song. To put it bluntly, if you are able to identify the end parts of each track, you will be able to know when the finish line is coming up.
The soundtrack to Desert Child mostly consists of lo-fi and 90’s influenced hip-hop, with most of the music, created by Oscar himself. His musical influences, which range from Tokimonsta, Eevee, Central Parks, A L E X, anything from Inner Ocean Records, and the Wu-Tang Clan, are reflected in the tracks created for the game. You can check out his eclectic Spotify playlist of the various tracks he listened to that inspired the creation of Desert Child.
As Oscar did create most of the music himself, a lot of time and effort was put into each song. Below is a list of equipment and software that was used during production:
Ableton Live 9 (plugins iZotope Vinyl and Glitch 2 by Illformed) EDIROL Sound Input AKG Perception 420 Condenser Microphone Micro Korg XL Keyboard Fender Stratocaster Custom Teabox Guitar Roland Cube Amplifier Here is a sampling of some of his music that can be found in the game:
The Filth Beats To Live By Man, How Wicked Were the 90’s? Gravity’s Rainbow
Enlisting Other Artists
As there is a burgeoning artist scene in Fremantle, Oscar had to look no further than his own neighborhood to recruit artists for the soundtrack. Several local indie artists, such as Puncture Repair Kit and Girlfriend Material, have all contributed to the soundtrack, with most notably Girlfriend Material’s “Spatula” being used for the promotional E3 2018 PlayStation Trailer. My Freind Marcus is also credited and featured prominently in the game as well, but Oscar has admitted that Marcus contributed nothing to the game, and only left him in there to forever remind Marcus of a blown opportunity to have his music featured in a video game.
Additionally, we were able to secure two tracks from Mega Ran at this year’s The Mix showcase during E3, as he was DJing at the event. As we had a relationship with him from a previous game we worked on (The Metronomicon: Slay the Dance Floor), we literally walked up to him, pitched him the game, and came back with permissions to use two of his songs.
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By News Bot
Treat your family, friends, and (maybe) yourself to PlayStation this holiday season. We’ve got you covered during Black Friday week, November 18-26 (November 22-30 in Canada).
As Black Friday rolls in, we are giving everyone more reasons to stay inside and play. This new commercial playfully welcomes the arrival of winter, celebrating this time of year as perfect the opportunity to stay at home, bundle up, and play games. The TV spot premieres November 16, and we’re sharing a sneak peek here.
From a new PS4 Bundle to sales on PS VR units and digital content at PS Store, this Black Friday delivers great value across the PlayStation portfolio, including:
A new Marvel’s Spider-Man Standard Edition PS4 Bundle for $199.99 USD (MSRP) / $259.99 CAN (MSRP).This jet-black 1TB standard PS4 system includes a matching DualShock 4 wireless controller, and a physical copy of the critically acclaimed Marvel’s Spider-Man game from Insomniac Games. A great addition for you or friends who are aching for a chance to play and experience a brand-new and authentic Spider-Man adventure. Select DualShock 4 wireless controllers available for $39.99 USD (MSRP) / $49.99 CAN (MSRP) at participating retailers. Now you can customize the look of your gaming set-up with a wide variety of colors, ranging from the new Blue Camouflage color to Magma Red, Midnight Blue, Gold and Crystal for a great price. PlayStation VR systems available for $199.99 USD (MSRP) / $249.99 CAN (MSRP) at participating retailers. If you haven’t already tried it, now is a great time, with newly released titles such as Astro Bot Rescue Mission, Firewall, and Creed: Rise to Glory alongside upcoming games like Borderlands 2 VR coming soon. PlayStation Plus is offering discounts on their 12-month subscription, while special deals on popular game titles, will be offered at PlayStation Store this November 16-27, 2018. PlayStation Plus subscribers can also purchase the most recent addition to the Call of Duty franchise, Call of Duty: Black Ops 4, for a great price starting today. Black Friday offers will be available at participating retailers starting November 16 in the U.S., and November 22 in Canada, while supplies last. In the meantime, be sure to stay tuned for more details to be confirmed soon!
From all of us at PlayStation, we hope you have a wonderful holiday season!
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By News Bot
Hello, PlayStation fans! It’s Lau again, the Creative Director behind Chimparty*. I’m here to tell you that it’s almost time to stop monkeying around, swing over to PlayStation Store, and grab your copy of Chimparty ! We’re super excited to share it with all of you tomorrow!
You might be wondering what it is you can expect from Chimparty?
Well, the first thing you should know about our family-friendly and accessible party game is that it’s got four great game modes and ninety mini-game levels to enjoy! Whether you’re up for a session with the fam or a group of friends, you’re sure to have a blast competing to see who’s top of the troop!
Whether the stakes are for who’s doing the dishes in a family challenge, or you’re just playing for bragging rights against your pals, Chimparty has a game mode to fit the scenario. But it is up to you to find a good reason for a rematch, should you be “unlucky” the first time around!
If you like to roll dice, then I suggest you start up the Board Game mode. This is the main game mode of Chimparty where two to four players will adventure through a beautiful game board, and play mini-games across the Jungle, Haunted, Pirate, Wizard, and Alien themes.
In the Board Game mode, you move spaces on the board according to the score you get in the different mini-games. Don’t worry too much on lagging behind the other players, if this happens you get to roll the die to see if you can catch up!
When you get further through the board, the dice will change based on the area you are currently in. This is where you can get to take back the lead from the winning player with a cannonball effect from the Pirate dice, or even stir up some havoc with the Wizard dice that can allow you to swap places! Who said anything about Chimps playing fair?
Chimparty also allow you to traverse the board game world on your own in the Solo Challenge game mode. Here, Orangutan Bob will be chasing you through different levels of difficulty. This is where you can really put your skills to the test, as you will need to score a lot of points to avoid getting caught!
If you are in the mood for a more curated experience, you should look into the Custom Game mode that allows you to make a game pack with your very own mini-game favorites. Some of my own favorites include Basket Head and Monkey Shot!
If you’re low on time and want to get into the action right away, then check out Quick Play, our last game mode, a studio favorite for getting straight into the action. In Quick Play you’ll be thrown into 10 random mini-games in rapid succession to quickly determine who’s the real ‘Chimpion’ of Chimparty!
…Oh. And did I mention that this is a one-button game? It always leaves one hand free for grabbing snacks and beverages without having to worry about getting your phone sticky!
Perfect fit for a party game, if I do say so myself! Get your pals, grab some snacks, and pick up your copy of Chimparty tomorrow!
And don’t forget about the rest of the PlayLink titles* available tomorrow, which includes Knowledge is Power: Decades, Just Deal With It, WordHunters, Melbits World and Ticket To Ride!
* Compatible mobile device and Companion App required. For more information, visit www.playstation.com/playlinkcompatibility.
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