Recently Browsing 0 members
No registered users viewing this page.
By News Bot
The futuristic sci-fi setting of the Mega Man X series ushered in a set of new and exciting gameplay abilities for fans beginning in the early ’90s. Wall-jumping, dashing, and equipping armor upgrades are sublime, but the series also has a grittier narrative for the heroic battles of X, Zero, and Axl. Whereas the classic Mega Man series focused on fun, Saturday Morning cartoon story pastiche with Dr. Wily’s recurring tricks and antics, the Mega Man X series took on a more mature tone.
In preparation for Mega Man X Legacy Collection 1 + 2 coming to PS4 on July 24, now is the perfect time to reflect on the series’ story of powerful, sentient androids and their struggle to find footing in human society.
The Road to 21XX
The first Mega Man X takes place roughly 100 years after the original Mega Man series. Set within the same world as the original series, the titular hero, X, is a different robot from the classic series’ iconic Blue Bomber. Long before the events of the first 16-bit title begin, Dr. Thomas Light finished his final robot creation before he passed away. A highly advanced fighting robot with intelligence, emotion, and free will, X was made to be an equivalent to humankind.
Light believed X would be critical for the eventual salvation of the planet, but realized that his fellow humans would likely not be ready to accept him due to the potential threat he could pose to society. As a result, Dr. Light sealed away X to run 30 years of diagnostics to ensure his final creation would be ready for the world that awaited him.
A century later, an archaeologist from Able City, Dr. Cain, uncovered the capsule storing X, and was in awe of Light’s technological marvel. X overshadowed even modern advances in robotic circuitry, and as a result, Dr. Cain used X’s schematics as the blueprint for a new, enhanced line of robots called Reploids. These new machines demonstrated unparalleled combat prowess and intelligence, though none matched X’s integrated empathy and evolutionary potential.
Dramatic leaps in technology always come with risks, and the Reploids were no exception. An unusual virus and corrupted programming infected a number of Reploids, turning them from defenders of humanity into deadly killing machines. Dr. Cain assembled a squadron of dependable Reploids to counter these irregular Reploids that came to be known as “Mavericks.”
X, with his hardwired combat prowess, was selected to join the Maverick Hunter team alongside a red, A-Class Maverick hunter with flowing, golden hair named Zero. Once thought to be a Maverick himself, Zero was repaired by Dr. Cain and became a dependable Maverick Hunter. Dr. Cain also created the imposing Sigma, who he selected to command the Maverick Hunters due to his unmatched combat prowess and decisive nature. Together, the squadron fought against bands of Mavericks to maintain justice and peace in the world.
To Dr. Cain’s dismay, his worst nightmare transpired when Commander Sigma went Maverick. The advanced Reploid put down his figurative shield to society, picked up his literal laser sword of destruction, and declared humans inferior and a hindrance to the evolution of Reploid-kind. He assembled a band of fellow Mavericks, from the frigid Chill Penguin to the hulking inferno Flame Mammoth, and attacked an isolated island near Able City.
This is where the adventure of the first Mega Man X title begins – with X heroically traversing a crumbling, futuristic highway on a mission to stop Sigma and his eight Maverick lieutenants. If you want to learn more about the events before the original Mega Man X, check out “The Day of Σ,” a thrilling animated prequel that’s included in both Mega Man X Legacy Collection and Mega Man X Legacy Collection 2.
The Maverick Hunters Saga Continues
Mega Man X is only the beginning, as X, Zero, Axl, and the rest of the crew pursue the corrupting influence of Sigma through multiple battles and incarnations. The Hunters must face new Reploid menaces gone Maverick, like the slippery Wheel Gator and dive-bombing Blast Hornet.
The evil X-Hunters assemble in Mega Man X2, focused on destroying X and claiming Zero for their own destructive deeds. Mega Man X4 introduces fully animated cutscenes and the Repliforce, a militaristic counter-Maverick force that operates independent from the Maverick Hunters. Mega Man X5 explores Zero’s nightmarish past, revealing his legendarily brilliant-yet-devious creator.
Mega Man X7 and X8 introduce new protagonist Axl, a rapid-firing Reploid seeking a new team after his previous comrades in Red Alert begin showing Maverick-like tendencies. This is the perfect time to return to these unforgettable tales, or experience them for the first time.
The narrative of the Mega Man X series features many twists, turns, unique characters, and unforgettable moments. These dramatic story beats are woven together with satisfying gameplay, wherein players battle a gang of eight Maverick bosses in any order, steal their weapons, and use them against other enemies.
If one-on-one Maverick battles don’t quench your thirst for combat, Mega Man Legacy Collection 1 + 2 features the exclusive X Challenge mode, which pits X against two Mavericks at once in a series of intense battles. Think you can take on Wheel Gator’s underwater antics while Bubble Crab dishes out damage? Try it out for yourself!
Dash into Mega Man X – X4 in Mega Man X Legacy Collection, and jump into Mega Man X5 – X8 in Mega Man X Legacy Collection 2, coming to PS4 on July 24 as a digital or physical bundle. Fight like it’s the year 21XX!
View the full article
By News Bot
Hello, all! Alex from White Rabbit here, and we’re really excited to reveal the final feature list for Death’s Gambit and do a deep dive into the features that make our 2D action platformer Gambit shine! August 14 is so soon!
Death’s Gambit is a challenging game. There are many things we do to alleviate the inevitable frustrations that come with the territory — from music, to the landscapes, and even how we treat death. Death is a marker of progression in Death’s Gambit. Certain story beats only unlock upon dying. Bosses will remember if you’ve lost to them before. Does that mean you have to die to get the full story experience? Not exactly. There is an overarching narrative that plays out as you guide Sorun through Siradon. We’ve made sure the most important story beats happen naturally while playing. And for all you lore hunters out there, there is plenty of hidden subtext within the narrative of the world design and its items that should clue you into some nefarious undercurrents to the main storyline and more!
Death is a recurring theme and mechanic of Death’s Gambit. Go figure. For the most hardcore players, it’s possible to cancel Death’s contract, a mutual agreement that for all intents and purposes keeps you immortal. Cancelling the contract will turn you mortal, and activate iron-man mode, or perma-death. Try it out at your own peril!
Upon exiting the tutorial, the world opens up and allows for multiple routes. Right from the get go there are five bosses that are accessible. Each area has a distinctive feel and aesthetic to it that explores the themes of death and immortality. Should you come across something that seems impossible, fret not! There’s likely another path you have yet to explore.
Heroic Boss Rematch
In the same way you resurrect and challenge bosses over and over again, the bosses can do the same to you. Defeating them once will not stop them. Return to the boss room and face off against a heroic version of the boss that introduces new abilities and loot, at an exponentially harder difficulty!
New Game +
Now if that wasn’t enough to encourage all the masochistic souls-like fans, there’s also a New Game+! New Game+ introduces some varying enemy placements, and of course a bump in overall difficulty by scaling health and damage. If you want a real challenge, I encourage you to defeat all heroic bosses in New Game+ as a mortal. Good luck!
There are a total of 7 playable classes in our game. They determine starting stats, equipment, as well as certain unique gameplay mechanics. For reference, soul energy is a meter you build up to spend on abilities. Attacking enemies naturally awards soul energy, but most of the classes have an additional method.
Soldier: Blocking enemy attacks awards soul energy. Assassin: Dodging enemy attacks awards soul energy. Wizard: Healing awards soul energy. Sentinel: Equip weapons and shields at half the required stats. Parrying awards soul energy. Noble: Gain access to a unique merchant. Using items awards soul energy. Blood Knight: Regain a portion of lost health when dealing damage. Acolyte of Death: Restore broken save points. Killing enemies awards soul energy.
While there are 7 different classes, the talent tree remains universal. Each class has one additional talent on top of the base starting talent that determines how they gain soul energy. Talent points are earned from defeating bosses, but only in the first play through. New Game+ does not award additional talent points. So choose wisely according to your favored playstyle.
No Weapon Restrictions
While classes start with a specific weapon, they are by no means limited to using that for the whole game. You are free to swap out your weapons however you see fit, as long as you have the required stats. There are two weapon slots in the inventory, for you to equip weapons, while a shield is always available.
Weapon skills or abilities are tied to the specific weapon and not classes. Therefore your build depends entirely on what weapon you use. Each weapon has a set of 3 skills that perform various functions from utility, pure damage, to applying status effects. Weapon skills are what add dynamism to the combat of Death’s Gambit. Experiment with different weapon combinations and skills to find one that suits your playstyle, or switch them up according to the challenges you face!
There’s plenty more, from storing your healing feathers to augment your damage, to chests that only open if you haven’t healed since the last save point. Challenges are strewn around the world, with a ton of tools to customize your playstyle. We hope you’ve enjoyed this deep dive into some of the mechanics of Death’s Gambit. We look forward to seeing how you all fare on August 14!
View the full article
By News Bot
Thank you all for voting in June’s Players’ Choice poll! This month, we took a little extra time and rounded up a new set of Editor’s Choice picks for games released between April and June this year — enjoy!
June 2018 Players’ Choice Winner: The Crew 2
Competition was fierce this month, but Ubisoft’s open-America racer The Crew 2 pulled away from the pack and racked up enough votes to claim the victory. Runners up included Vampyr, Unravel Two, and The Awesome Adventures of Captain Spirit. Congratulations!
Editor’s Choice: April – June 2018 Three months have passed since we selected our first batch of Editor’s Choice picks for the year, so we’re back with a fresh roundup for the second quarter of 2018. Read on for the biggest standout games of the past three months, as played by the editors of PlayStation.Blog and PlayStation Store. Peruse all of our picks at PlayStation Store, and maybe even add a new game or two to your library. We’ll vouch for ’em!
God of War Sid Shuman // PlayStation.Blog One of PS4’s best games reinvents a classic antihero. The brutal combat is satisfying, and the Norse setting spellbinding, but the father-son relationship will truly move you. Bold, beautiful, and unmissable. Detroit: Become Human Kristen Titus // SIEA Social Media Top-notch graphics and an astounding level of player choice all make Quantic Dream’s ambitious narrative adventure a marvel worth playing again and again. Navigating Kara, Markus and Connor’s world is moving, inspired and above all, fun. Onrush Andy Yen // PlayStation Store Imagine a racing game where winning isn’t based being 1st.Team-based objectives and bone-crunching takedowns make for a fresh, yet thrilling ride. From the studio behind Motorstorm, OnRush is a combination of racing, battling, and a MOBA. Minit Justin Massongill // PlayStation.Blog An example of a clever mechanic executed well, Minit moves quickly and never overstays its welcome. This micro-adventure manages to feel grand in its own way, and it’s appropriately lo-fi soundtrack complements the journey perfectly. Moonlighter Justin Massongill // PlayStation.Blog A brilliant take on the crowded roguelite dungeon-crawler genre, switching often enough between adventuring and shop/town management to prevent you from getting bored of either. Beautiful art, animation & music seal the deal. Laser League Andy Yen // PlayStation Store Laser League is a thrilling futuristic sport in which you must eliminate your opponents with deadly laser grids. Each match is tense and kinetic and every win feels like a triumph. It’s an absolute blast and the perfect party game. View the full article
By News Bot
On July 24th No Man’s Sky Next will launch as a free update for everyone who owns the game. On behalf of myself, and the team at Hello Games I just want to say – Thank you. We are so excited to have made Next, and to continue to improve and develop No Man’s Sky, because of you, the community who play, explore and share this universe with us. It means so much to us.
We are focused on development, but we know people are hungry for details so wanted to share this before launch.
When No Man’s sky launched it was broad in a way that almost no other game is, but with four updates it has become broader and so much deeper too. Now the release of Next brings a full multiplayer experience which makes the universe even more rich. We can’t wait for you to play, but hopefully you can see from the trailer this is a very new experience.
Here are a few things you might notice from the trailer…
Team up a small team of friends and explore the universe together, or be joined by random travellers. You can help friends to stay alive, or prey on others to survive. Tiny shelters or complex colonies that you build as a team are shared for all players. Fight as a pirate or a wingman in epic space battles with friends and enemies. Race exocraft across weird alien terrains, creating race tracks and trails to share online. Character customisation allows you to personalise your appearance. Visual Overhaul
The game is fully playable in third or first person, both on-foot and in ship. Planetary rings and improved space visuals make space more beautiful than ever. Dramatically improved planetary terrain generation, ground textures, water and clouds bring the environment to life. Significantly more detail added to ships, NPCs and buildings.
Unlimited Base Building
Bases can now be built anywhere on any planet. Dramatically increased base building complexity and size limits. Hundreds of new base parts. Own multiple bases. Command Freighters
Assemble and upgrade a fleet of frigates and command them from the bridge of your freighter. Send your fleet out to into the universe, or deploy them to help you as you explore a specific system. Improved freighter base building allows a truly custom capital ship. Invite your friends aboard and take on challenging multiplayer missions from the Galactic Commision Station on your bridge.
Nearly two years ago our small team of friends, with a shared love sci-fi, opened up the universe of No Man’s Sky for the first time. It was an innovative, weird and at times lonely game. I loved that, it reminded me of the science fiction books I grew up with.
This is an incredibly important update for us, but it’s also just another step in a longer journey, and we’ll continue to support No Man’s Sky in this way for the foreseeable future.
We hope you enjoy this and what follows – and we look forward to meeting you out there! Our journey continues.
View the full article
By News Bot
Hi everyone. I’m delighted to share the news that 1979 Revolution: Black Friday, a story-driven adventure set within the real-world events of the Iranian uprising, will be available on PS4 starting Tuesday, July 31.
In almost four decades of playing video games, I can safely say 1979 Revolution is quite unlike anything else I’ve ever come across. Modern-day Iran isn’t exactly a familiar location for gamers (I’ve played more games set in Tamriel), but it’s the turbulent backdrop of Middle East politics as a setting for the story that makes it such a unique experience.
I must admit, knowing its political theme, going into 1979 Revolution for the first time I really wasn’t sure how much I was going to enjoy it. But by the end I was completely enthralled. Developer iNK Stories has taken incredibly complex source material and crafted a compelling interactive drama that is simultaneously entertaining and enlightening. I can’t wait for more players to try it when it arrives on PS4.
Until then, and to whet your appetite a little more, here’s some additional info and context about 1979 Revolution: Black Friday…
There are two reasons why you play as a photojournalist
Players take the role of Reza Shirazi, a young photojournalist returning to Tehran during the revolution. Over the course of the game, you must make a series of critical choices that determine not only Reza’s path through the revolution, but also of those around him.
The idea to make the main character a photojournalist was twofold: a photojournalist’s role is usually one of objectivity, so the onus is on the player to decide how involved Reza becomes, but it was also a way to make use of the many archival resources that iNK Stories collated during development. For example, players can compare their own photographs taken in the game with those of French photojournalist Michel Setboun, who documented both sides of the revolution.
It’s inspired by the developer’s first-hand experience and memories of the revolution
Although he was very young at the time, 1979 Revolution: Black Friday creator Navid Khonsari was living in Iran with his family and can remember the months of escalating unrest and the sweeping changes it brought to the country. When the revolution was over, looming instability and uncertainty crept into their daily lives and Khonsari and his family – under the pretence of a holiday – left for Canada. The experience made such a lasting impression on Khonsari that, more than 30 years later, he created 1979 Revolution: Black Friday.
The game offers an honest and accurate portrayal of events
To ensure 1979 Revolution offers an authentic retelling and framing of events, iNK Stories conducted exhaustive research during its development. The team interviewed more than 40 people, of all ages, and with varying religious or political beliefs, from Iranian academics to prisoners who were held at Evin Prison (a location which features in the game). Regardless of the authenticity, Iranian officials have a dim view of the game, banning sales of it in the country and calling it ‘pro-American propaganda’.
Thanks for reading and I hope you give 1979 Revolution: Black Friday a look when it launches for PS4 on July 31.
View the full article