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Found 158 results

  1. Skorpion

    Rockford Crossing

    ROCKFORD CROSSING Max. Players: 30 Coupes, Compacts, Motorcycles, Muscle, Off-Road, Sedan, Sports, Sports Classics, Supers, SUV, Utility, Vans Contact, Non-Contact Default Laps: 5 Average Time: 1m:30s Time of Day: Morning Weather: Clear Traffic: Off Wanted Levels: Off Published: 16 April 2016 Last Updated: 7 September 2019 DESCRIPTION The intersection at Rockford Plaza is a disaster waiting to happen. Let's have some fun with it. OVERVIEW A land race around Rockford Plaza with frequent crossing and head on sections. Bookmark Job _
  2. Skorpion

    Across The Pond, Again

    ACROSS THE POND, AGAIN Max. Players: 30 Muscle, Compacts, Coupes, Motorcycles, Off-Road, Sedans, Sports, Sports Classics, Super, SUV, Utility, Vans GTA (Pit Lane), Contact, Non-Contact Default Laps: 17 Average Lap Time: 3m:30s Time of Day: Current Weather: Current Traffic: Off Published: 12 January 2017 Last Updated: 31 August 2019 DESCRIPTION They built another bridge, so get over it already! OVERVIEW A fun race using long and wide bridges to get across the Alamo Sea. The bridges meet at one end, leading to a head on section down the middle of Sandy Shores. Includes pit lane. Bookmark Job _
  3. Skorpion

    Across The Pond

    ACROSS THE POND Max. Players: 30 Muscle, Compacts, Coupes, Motorcycles, Off-Road, Sedans, Sports, Sports Classics, Super, SUV, Utility, Vans GTA (Pit Lane), Contact, Non-Contact Default Laps: 17 Average Lap Time: 3m:50s Time of Day: Current Weather: Current Traffic: Off Published: 14 March 2016 Last Updated: 31 August 2019 DESCRIPTION The bridge has been built, now get over it! OVERVIEW A fun race using long and wide bridges to get across the Alamo Sea. There are some crossovers and overlaps to keep the race interesting without causing chaos. Includes pit lane. Bookmark Job _
  4. JustHatched

    Criss Cross Orrggy

    http://socialclub.rockstargames.com/member/JustHatched/games/gtav/jobs/job/PHtRvgTNWkeaqP3YHKICKQ?platformId=11 This race crosses over 3 times at the same spots. But you can't really see exactly where the crossing cars are at due to the tunnels. Best run at night.
  5. Dodge

    Circuit de Piswasser HD

    http://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/iT-1QTVWSE66Tktas5Brsw# We're here again in beautiful Sandy Shores at the Circuit de Piswasser. Grab a luke warm Piswasser, sit back, and watch these drivers tackle the hot, slick, sandy streets and dirt roads. Pit lane is located at the Boat House. HEALTH ONLY in GTA.
  6. Potato

    Semi-Aesthetic Raceway

    So yeah, this is semi-aesthetic raceway, a track that isn't perfectly aesthetic because I'm not patient enough for that. Hopefully the track is good. Any improvements please feel free to comment them. As the description says, stick to the right for the normal track, stick to the left for the pit lane. GTA mode is for the pit lane only. Also what do people think of the divide at the start? RSC Link: https://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/QjHVeiCQtkaPUqI0ZAs0ew
  7. Tri Oval, should be fast and fun. https://socialclub.rockstargames.com/member/JustHatched/games/gtav/jobs/job/aO9ZpFGFT0-IPKcXfQJvqQ?platformId=11 High line is a little bumpy, track is big and not enough props to make is super smooth. If you get more than the left tires over the curb while passing the start finish line you will miss the CP, means you have to stay on the track
  8. kernalhogan

    Marlowe Valley

    RSC Link Nestled in the picturesque Tongva Hills region, just north of LS, Marlowe Valley is home to a bountiful botanical wonderland. So try to not damage any of that local foliage while winding your way through wine country on this circuit combining natural roads and stunt props. Laps run about 90s depending on class. Another race heavily inspired by @MAHALOKA's stunt tracks. Starting on stunt props, transitioning to natural roads, and back around again. Kerb boosting is not recommended on most of the track. The track and land props are slightly uneven, making it difficult to get back on the track from the land props. Defaulted to Supers, but open to most classes. Sports Classics are my personal favourite, though Dunes and Monster Trucks are a close second.
  9. Dodge

    Thunder Mud

    http://rsg.ms/33dcfe0 Mud racing in very unlikely vehicles.
  10. Dodge

    Los Santos Street Race

  11. Crawford1872

    Two Bridges

    RSC Link : https://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/pKyiIcnJ5EKdi85KJhd0Ng Proper race track, using props to smooth sections over and remove some of the variables that lead to accidents, has pit lane in the underground section of legion square. Snacks pointed out it is similar to default's Seattle track so could be an update for that.
  12. Dodge

    Cypress Shuffle

    PS4 UPDATE Race around, through , and under the Warehouses in Cypress https://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/YvGcBzGS2k6IeTRaTPMu-Q#
  13. Dodge

    Scouring the Projects 8

    Scouring the Projects 8 This time we Scour while STUNTING! http://rsg.ms/2f001b5
  14. no_snacks

    American Mile

    American Mile RSC Link : https://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/vf0Zsfwmm0KaAcJyOrC8sg# Non stunt race. Works best with Customs OFF - Catchup and Slipstream ON NASCAR inspired oval track. 25 degree banking in the turns - 15 degree banking on the straights. Secondary checkpoints allow you to race on the whole width of the track without worrying about missing a checkpoint. Guardrails and crash barriers are placed next to the red & white rumble strip. This will eliminate/reduce the boosting effect and help keep players on the track. One lap takes approx 20 to 24 seconds, so a 20 lap race should only last about 7 to 8 minutes. GTA setting is to enable the pitlane health pickups. Please do not use any weapons. Locked to a handful of vehicles in all classes except Utilities. These hand picked vehicles work well on the track and are competitive with each other, so the racing should be close and exciting. Click the spoiler tag for a full list of vehicles in each class.
  15. Dodge

    Paleto Beach Rally X

    Rally Cross track with a Joker Lap RSC Link :
  16. Dodge

    Pro Laps HD

    Using Stunt Props for a more dramatic effect, I've revived the dreader Pro Laps in HD format with new cars and a slightly different route. Enjoy! RSC Link : http://rsg.ms/cd62e30
  17. no_snacks

    Montreal F1 Circuit

    Montreal F1 Circuit Made for round 3 of the Pfister Supercup series Approx 3/4 scale re-creation of Circuit Gilles Villeneuve - Montreal's Formula One Circuit Pitlane location and layout the same as IRL Gravel trap with slow-down strips on the exit of the hairpin Offset checkpoints to reduce corner cutting. Two wheels on or just over the curb is ok, but much more than that and you'll miss the CP. Bookmark - Montreal F1 Circuit Video - Coming soon
  18. zmurko

    24h of Grapeseed 2017

    24h OF GRAPESEED --> 24h OF GRAPESEED 2017 "With success of the Braddock Pass Circuit, folks from Grapeseed decided to invest the profits and renovate their most famous circuit, which held the inaugural XDBX 24h race in February 2015. What used to be a dangerous circuit is now a safe and very modern track with two completely rebuilt sections providing 4 fast and challenging blind turns. Investors did run out of money for a better pitlane and grandstands though." RSC Link: https://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/NT2QjqXeTEilNn0WF24OHQhw Features of the track: - 30 car grid - set to 3 laps by default, lap should be just over 2:30 long in a sports car - set to Sports cars by default (Also available: Compacts, Sedans, Coupes, Muscle, Sports Classics, Super, SUVs, Vans, Motorcycles, Off-road) - there is a pit lane just before the end of the lap with health packs to repair any damage on your car (you need to run it as GTA to have that available, which is the default setting), if you miss it, you can turn into it when you complete the first (smaller) loop - traffic from various parts of the lap joins together on two occasions on both highway stretches, so you'll be meeting cars throughout the race after few laps Enjoy ir (or not)! Showcase:
  19. zmurko

    4-Grip Mini Oval

    4-GRIP MINI OVAL RSC link: https://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/2IzFxBZD7kGXAi_v9O5G2g Mini oval on the horse racetrack with 4 lanes of different surfaces (dirt on the inside, slippery building blocks, concrete from turned around track pieces and smooth track pieces on the outside). Hopefully it allows different racing lines through both turns at various speeds and makes overtaking more interesting, dunno I might just re-surface it with concrete if it's pointless. There's a pitlane on the start/finish straight with marked "parking" spots for drivers exchange (for relay racing) and health pickups. GTA mode is the default setting (there's no weapons), only for the pitlane functionality. There's also a podium built above the stands. Available vehicles: - muscle (default class) - compacts - sedans (locked to Warrener) - off-road (locked to Dune) - vans (locked to Mule) - sports (Futo and Drift Tampa available if customs are turned off) - sports classics (Monroe, Stinger and Mamba available if customs are turned off) A lap is around 24s long in mid-range custom Muscle cars. Set to 12 laps by default (which should take around 5mins). Track showcase:
  20. zmurko

    Breaking Bad

    BREAKING BAD "High speed and Slamvan, all you have to figure out is when to start breaking. Simple as that." RSC link: https://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/Nce-FghNmEW3ayBN19V5LA A simple figure of eight at Sandy Shores Airfield locked to Slamvan in muscle car class, to Mulen in van class, Dune in off-road class and to Cheetah in super car class. GTA weapons available. Use it to rub some paint in a standard race with Slamvans or as a GTA race with one of 4 available vehicles. Enjoy it (or not)!
  21. Fido_le_muet

    Val de Vienne Circuit

    Val de Vienne Circuit Hey crew ! Thanks to the new creator options, I tried to recreate my local racetrack. I'm quite please with the result. Only thing I don't like is that the back straight is too long compared to real life. I'll try to modify that later. I tried to put some trees and gantry where they are IRL. Made a grandstand area as well. UPDATE : Track updated in time for BACCAR. Changed the layout from the back straight to the hairpin at CP 11. It's now much closer to real life. I wouldn't say it's spot on but having driven there IRL and in GTA, the two are very close. I'm very happy with it ! Trees and "grandstand" are where they belong. Added a pitlane complete with health pickup for endurance, garages, the control tower, helipad and the podium area (only cosmetic, not usable). It's set to contact as default but there are barriers all over the track so no risk to fall down. Tell me what you think ! https://fr.socialclub.rockstargames.com/member/Fido_le_muet/games/gtav/jobs/job/jlSun0VaRkyPnmNhi7o9kA?platformId=11
  22. no_snacks

    The Square Ring

    The Square Ring High speed track starting at Legion Square and running through sections of Rockford Hills & Little Seoul. Best suited to Super Cars, but Sports, Muscle, Motorcycles, Sports Classics and surprisingly Compacts work well too. All other classes are unlocked, but they will feel quite slow on this track. Tested and refined with the help from fellow crew members. RSC Link - http://socialclub.rockstargames.com/games/gtav/jobs/job/t_-UZmFQD0OU0aYLvVHksQ Default settings. Super Cars 3 Laps Noon - Clear Non-contact Customs on A quick lap can be completed in just under 1:40 A three lap race will last approx 5:00 to 5:30
  23. zmurko

    Penthouse Micro Oval

    PENTHOUSE MICRO OVAL "You own a penthouse, a yacht and a garage full of expensive cars, so what else do you need? Well your own racetrack outside your window of course! Pitlane with health pickups is down in the garage. Now you can invite your friends over and race together." It's a micro oval suitable for clean contact races or banger races. It supports 30 players and all classes. One lap is around 15s long (a bit more for slower classes), default setting is 15 laps. Pitlane with health pickups is available underground, entry is on the inside at the start of the start/finish straight, exit is on the inside at the end of the backstraight. You lose a little over 1 lap when going into the pits, so anyone behind you will be in front of you and 1 lap ahead if you decide to go into the pits. RSC Link: https://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/DAZKIbHnukel-NMb7NiGKw Enjoy it (or not)! Track showcase:
  24. zmurko

    Warp GP & Warp GP (R)

    WARP GP "Engage Warp drive and boldly go where no men have gone before. Live long and prosper." RSC Link: https://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/M-UUtxDC0k-D3j5wv1JmjA WARP GP (R) Same track, just done in reverse direction, with only minor differences (placement of slow down strips in the pitlane for example) RSC Link: https://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/1TNDKTXSmkOjSU6bCYsGDw All classes available, supers as default class. Lap time is just a little over 1 min, more for slower classes. It is set at night time by default ("special" features look best at night ). Pitlane with health pickups is available in GTA mode (default). Entrys/Exits are at the bottom of the uphill/downhill section and just before/after the hairpin depending which version of the track you're using (see video for details). Enjoy it (or not)! Feedback welcome. Track showcase:
  25. kernalhogan

    Dual Mule Duel

    RSC Link A team oriented race that requires at least two people to complete. Players ride atop each others Mules while being transported to the heightened checkpoints. Players then cross two bridges while side-by-side with each other before finishing the circuit. Contact must be turned on to complete the race. Catch up is turned off and I would recommend turning Slipstream off as well. It is a Mule only race, so Customs should be turned off if possible. Made as a lap race but one lap should be long enough(or even too long). Lag can cause problems with being able to complete the race due to the preciseness required, as evidenced in the video below.
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