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  1. PlayStation delivers its most dynamic booth ever at PAX East 2019, with 5000 square feet of PlayStation fun and entertainment for fans: a virtual wonderland of games and fun that is an event unto itself! You could easily spend the entire show enjoying everything it has to offer with 27 different game titles on over 80 game stations. Days Gone is one of the featured games this year, offering you a chance to get hands-on with the post-apocalyptic adventure before its release on 26th April. You’ll also get to experience the world of Days Gone in real life, as you come face to face with an eight-foot-tall ‘Rager’ Bear, pose for a picture on Deacon’s bike, and even get a selfie with former Mongrel MC member himself (or amidst the ominous hanging Freaker meat wall for those feeling brave!). Most exciting of all will be the pen of ‘live’ Freakers guarding the entrance to the Days Gone experience – watch out, or they just might get you! In addition to all of this, you’ll be eligible for a free, exclusive Days Gone patch if you complete the demo (while supplies last). The PlayStation Gear Store makes its first-ever appearance at PAX East with 17 exclusive PlayStation-, Days Gone- and Dreams-themed collectibles. Products range from Days Gone T-shirts and apparel, to collector’s pins including the sought after Pinny Expo Days Gone pin, and the cuddly, stuffed Days Gone Freaker Teddy Bear. There’s something for everyone, but be sure to stop by to shop early, because supplies are extremely limited. Dreams fans can get in-depth, hands-on preview time with the game and you’ll have PlayStation reps at your side every step of the way. We will have regular presentations by Dreams developers, who’ll be sharing their insights and insider experience of creating of this incredible game. There’ll also a chance to win exclusive Dreams prizes for those that play the demo. MLB fans, step up to the plate! Spring training is in full swing and the new baseball season has just started. That also means there’s a new entry in PlayStation’s long-running MLB series, so stop by and take a swing (or two) at MLB The Show 19! PlayStation VR continues to amaze and delight! For those who have yet to experience the joy of virtual reality, or are hoping to check out new PS VR game experiences, we’ll have eight demos on show, including Vacation Simulator and Trover Saves the Universe. Please note that we will be using the PlayStation App to reserve demo times for the PS VR stations, so that we can guarantee everyone a fair chance to play. Download the PlayStation App for iOS and Android in advance and get those reservations in! Crash Bandicoot races to PS4 in Crash Team Racing: Nitro-Fueled this summer, but you can try it early at our booth! Race against seven other players for a chance to win exclusive prizes and take a stand on the winner’s podium for your selfie with the ultimate Crash trophy. Be aware, this is sure to be super popular, so reserve a space with your trusty PlayStation App to make sure you don’t miss out! PlayStation is excited to be joining forces again with eMLS for eMLS Cup 2019 presented by PlayStation. Watch the best FIFA 19 pros in North America represent their MLS Clubs and compete for $15,000, EA Sports Global Series points, and a roster spot on the first-ever U.S. Soccer eNational Team. The event will be occurring on Saturday, 30th March at The Castle at Park Plaza, is free to attend and open to the public. Those attending will be able to watch incredible FIFA 19 matches, collect their own eMLS merchandise, grab an exclusive eMLS x PlayStation jersey, and participate in other exciting activities. For those going to PAX East, complimentary shuttles will run continuously from PAX East to The Castle from 5:30pm to 7:00pm. Swing by the PlayStation booth on Saturday, 30th March for a special pin exclusive to all those who RSVP (while supplies last). RSVP Here. PlayStation is not only one of the largest booths at PAX East, but a centerpiece of the entire show floor as it sits at the entrance to the exhibition hall at the bottom of the escalators, so there’s no chance you’ll miss it. We look forward to welcoming to our booth and showing you around! Here’s a list of titles that you will be able to play: PlayStation 4 Bloodroots Control Crash Team Racing: Nitro-Fueled Days Gone Dragon Quest Builders 2 Dreams Falcon Age Heaven’s Vault Jupiter & Mars Knights & Bikes Layers of Fear 2 Luna MLB The Show 19 Mortal Kombat 11 Mutazione Indivisible Overland Rad Trover Saves the Universe Wattam PlayStation VR Ghost Giant Golem Falcon Age Jupiter & Mars Space Channel 5: Kinda Funky News Flash Trover Saves the Universe Vacation Simulator The post PlayStation at PAX East: everything you need to know appeared first on PlayStation.Blog.Europe. View the full article
  2. One cannot mention From Software without mentioning its hugely influential and infamously uncompromising action titles, Dark Souls and Bloodborne. Loved and feared in equal measure, but almost universally respected, the games have become fierce fan favourites and established a very specific set of expectations from its creators. For its next big release, Sekiro: Shadows Die Twice, the team have made some bold changes to their celebrated formula, reimagining and completely overhauling many of their iconic design staples to create something ambitiously different. With Sekiro launching today, we thought we’d take a moment to give you a few handy day-one tips and explain what veteran From Software fans will need to keep in mind as they take on this challenging new adventure. 1. Sculptor’s Idols The dim glow of an unkindled bonfire is the true siren song of a seasoned Souls fan – a place to take a rest, refill your supplies and set out with fresh determination. In Sekiro: Shadows Die Twice, it’ll be the faint blue glow of a Sculptor’s Idol that will offer sanctuary from the harsh environment. From here you’ll be able to re-fill your inventory, stock up on healing items, unlock new skills and fast travel to other points you’ve discovered. The more you progress through the game, the more useful these will become, adding new options and abilities as you go. 2. Freedom of movement While Dark Souls was always a very grounded series (in the most literal sense), relying on slow but steady movement, Sekiro’s superhuman shinobi is as fleet and agile as the wind. Unrestricted by stamina limitations, you’ll be able to run, vault and dart about the world, hanging from ledges, swinging from your grappling hook and bearing down on enemies from on-high. This new-found freedom aids not only exploration but plays a key role in combat: if the toe to toe approach isn’t working for you, try running, jumping and swinging to outwit your enemies. 3. Shortcuts While it’d be lovely to have a Buddha Statue plopped by the roadside every hundred yards or so, Dark Souls fans will know better than to expect such a reliable sense of safety from the designers at FromSoftware. Much like the studio’s other titles, you’ll need to work you way through the world overcoming tough encounters and opening new routes to move forward more quickly. If it seems like you’re a long way from safety, hunt around for a quicker route back – a door that openly opens one way, maybe… 4. Stealthy takedowns While games like Bloodborne and Dark Souls offer the occasional opportunity to backstab an opponent, for the most, classic FromSoft titles have you facing your enemies head-on. As an agile shinobi, however, you’ll be expected to strike your enemies from the shadows: stalking the tall grass, leaping from behind a wall or dropping from secluded rooftop. Out-numbered as you’ll often be, this will be your safest option. Groups of enemies can deal large amounts of damage and close around you quickly, so survey the area, distract and separate your foes, and pick them off in ones and twos – otherwise death might be surprisingly swift. 5. Helpful acquaintances No Dark Souls adventure would be complete without bumping into a handful of lonely wanders, travelling merchants or other eccentric, itinerant sorts. In Sekiro: Shadows Die Twice this tradition is alive and well. Take the time to speak with any friendly NPCs you run across, as many will have useful information, items for sale or other helpful tid-bits to offer. Not only this, the new ‘eavesdropping’ feature also adds a fresh dimension: listening in on the conversations of your enemies will yield not only useful story information, but occasionally clues on how to tackle certain enemies, where to find specific items or where to go next. 6. The art of combat Dark Souls maintained a tried and true formula that placed emphasis on mastering a small number of combat options across a wide range of weapons. While Sekiro’s shinobi protagonist has only his trusty sword ‘Kusabimaru’, he has a vast amount of flexibility with it. Dodging and blocking remain, but the true goal is to overpower your opponent through timing and finesse. Brute force is reckless: many combatants will use misplaced attacks to open you up for counter blows. Read their movements carefully: deflect their attacks and time your ripostes to break their posture, opening them up for deadly ‘deathblows’. Some of these moves will take practice to master – if you need to hone your skills, seek out ‘Hanbei the Infested’ at the Dilapidated Temple, who’ll be willing to spar and train with you. 7. The Healing Gourd That simple but elegant staple of Dark Souls gameplay, the Estus Flask, finds its spiritual successor aiding our hero’s travels in Sekiro. Filled with a mysterious medicinal water, this humble alembic will re-fill itself when you rest at Sculptor’s Idols and its uses can be expanded if you track down Gourd Seeds and hand them over to Emma at the Dilapidated Temple. Moreover, as you progress, unlockable skills will improve the amount of healing received from each draught. Almost indispensable in your battle with the Ashina Clan, it is not however, the only way to maintain vitality. 8. Augment with skills While FromSoft’s prior outings placed emphasis on scaling the power and efficacy of a fixed set of tools, Sekiro’s more focused and flexible approach to combat requires a different tact. Instead of levelling statistics, as you move through the game, you’ll have the chance to unlock a range of passive and active skills from a number of distinct skill trees. While some will increase power, most will augment existing abilities or offer new ways to approach each encounter. Combat Arts unlocked via these trees can only be equipped one at time, so ensure you spend your points on abilities that’ll best compliment your play style. 9. A sprawling game world Rarely in a Souls game will you find yourself railroaded along a single narrow path, with no option but to press on or give up. Sekiro carries forward this philosophy, offering multiple directions in which to explore from the initial hub, each with different environments and unique challenges to overcome. Using the Sculptor’s Idols, you’ll be able to navigate between these as quickly as needed. If you find yourself up-against a challenging obstacle, try exploring elsewhere and developing your abilities before coming back for a second try. 10. The Shinobi Prosthesis Off­-hand weapons are nothing new in the Dark Souls universe, but Sekiro’s shinobi prothesis is so advanced and flexible, it far outstrips what we’ve come to expect. Starting off as little more than a replacement limb, as you explore, you’ll be able to enhance its function with new gadgets, from heavy melee weapons to explosive crowd-control measures and precise ranged projectiles. Take heed: this mysterious contraption has but limited uses, so be prudent. New attachments turn up all over, dropped by enemies, hidden in shrines or for sale with certain merchants. Keep your eyes open and when you find a new one, return to the Sculptor at the Dilapidated Temple to install the upgrade. Some enemies require certain prosthetic fittings to overcome, so if you’re struggling with just the sword, consider what prosthetic attachments you have available. 11. A wealth of secrets The FromSoftware team have long sought to reward those attentive players that comb over each area with care, placing carefully hidden items and pathways just out of sight for canny explorers to find. Sekiro holds to the same philosophy, but hides more than just items and entrance-ways: careful investigation of each area will reveal multiple different avenues to approach your enemies – skirting along a building side, shimmying up a cliff or creeping beneath a building. Don’t rush through areas, there’s much to be missed by those not paying attention and many game-changing rewards to be discovered, including items, NPCs and entirely new areas. 12. Increasing your power Hands off that sprint button, Souls-fans, there’s no need to go gambolling back to the last place you fell to retrieve your lost plunder. While death is a very significant part of Sekiro, it’s not as closely tied to levelling as in previous FromSoftware titles. In order to gain new skills you’ll have to earn Skill Points, accumulated by overcoming ordinary foes. Growth in areas like vitality and strength, meanwhile, will require special items – prayer beads and memories – only dropped by far more powerful adversaries. Trade all these at the Buddha Sculptures to develop your skills and improve your efficacy in battle. 13. Lore-driven mechanics The Hollow, the Unkindled and those burdened with dreadful Insight amongst you will know well to what we refer to here. While we’re in no hurry to spoil anything in Sekiro: Shadow Die Twice, rest assured that over-arching systems that tie closely with both your progress as a player and the world’s ongoing narrative are deeply woven into the experience. Meeting a true death will reveal a new system which will affect not just you and your ability to recover from future failures, but also the wellbeing of those around you – moreover, these will stack the more you fail. Fear not, however: it is possible to reveer if you’re struggling, speak with Emma at the Dilapidated Temple for more information. 14. Cheating death The Dark Souls series has made a virtue – an emboldening rite of passage – of in-game death and so it seems apt that this new outing should seek to turn this on its head. As the game’s subtitle suggests, those laid low by their adversaries can draw on a remarkable gift to rise from the grave and fight once more anew. Moreover, those who make good on this blessing and endure against all odds, might find further blessings await. This isn’t quite as simple as it seems: not only is it a way to avoid the penalties of a true death, taking down further enemies after resurrection will recharge this ability, hopefully allowing you to stave off death for even longer periods. And with that, we’ll say no more. Like all FromSoftware games, a core part of the experience is exploring the game world and discovering things for yourself. We hope this will have given an idea of what to expect and how to avoid some of the early pitfalls. Sekiro: Shadows Die Twice is out now on PlayStation 4 – buy it now on PlayStation Store. The post 14 day-one Sekiro: Shadows Die Twice tips for Dark Souls/Bloodborne veterans appeared first on PlayStation.Blog.Europe. View the full article
  3. Glad to finally be able to talk about this! Today, we’re introducing a new video programme called State of Play, and the first episode kicks off Monday, 25th March at 9pm GMT / 10pm CET. State of Play will give you updates and announcements from the world of PlayStation. Our first episode will showcase upcoming PS4 and PS VR software, including new trailers, new game announcements and new gameplay footage. You can watch live on Twitch, YouTube, Twitter or Facebook worldwide, and we’ll be offering up the VOD edition shortly after the episode airs. And this is just the beginning! State of Play will return throughout the year with more updates and announcements. See you Monday! The post State of Play: PlayStation’s new video showcase debuts Monday appeared first on PlayStation.Blog.Europe. View the full article
  4. How do you approach a big publisher with a pitch for a game about recreating your childhood games playing war in rural 80s Sweden? The answer is: you don’t. There would be too many risks involved with such a niche setting for a mainstream audience. When you plan to put together a small team in a Swedish studio to develop an entirely self-published project however, it makes all the sense in the world. When Tobias (Executive Producer) and I pitched the game internally, we realized we would be able to build a really passionate team around the idea of creating something so close to home. While the fantasy originated some time in the late 80s — hiding underneath the covering branches of a spruce tree and taking aim at imaginary enemies with a homemade wooden rifle (made more realistic-looking by use of too many rolls of our dad’s black electrical tape) — Generation Zero was truly born during the development of theHunter: Call of the Wild. After many years of mainly creating big budget AAA titles such as Just Cause and Mad Max, Call of the Wild was an exciting new step for Avalanche. As a completely self-published title, we used the same technology and experience from our AAA history to empower a relatively small team to create the most immersive hunter simulator ever made. While working on the hunting game, we realized that we had created environments and mechanics that could easily compete with similar ones in more mainstream experiences. We had essentially created really advanced stealth action mechanics, and when we toyed with the idea of twisting the players’ role from that of a hunter to being hunted, it was as if everything just came together in an instant. The forests and fields of Call of the Wild were the spitting image of the countryside where I grew up, giving me nostalgic throwbacks to my childhood games. The stealth action mechanics were perfect for a guerilla warfare setting and the animal simulation systems of Call of the Wild took on new meaning with the huge, menacing machines of Generation Zero. In turn, the machines helped us tell a rarely heard story about Sweden during the Cold War, the very same period where we as kids were out in the woods fighting pretend wars. The risks were all still there, of course. Would an international audience accept a game set in Sweden? Would our existing fans be okay with a less fast-paced guerilla action game after having darted from explosion to explosion with a grappling hook and parachute in the Just Cause games? Could a small team (peaking at around 30 people) create a mid-price range game in a relatively short time frame, which would be able to stand out in a competitive landscape of zombie survival games and battle royales? What we’ve always come back to during development was that feeling of working on a project fueled by passion. As Mark Twain allegedly stated: “Write what you know.” Featuring something so close to our hearts, and feeding on memories and nostalgia, I have always felt that we can deliver something that will feel authentic, even to people who didn’t grow up in Sweden in the 1980s. Now we are finally ready to release it to players all around the world. Though to be fair, the launch is only the beginning. This is a game we will continue to pour our hearts into for a long time, and we can’t wait to keep on building it together with our players. The post Battle machines across war-torn Sweden in co-op shooter Generation Zero, out next week on PS4 appeared first on PlayStation.Blog.Europe. View the full article
  5. It started with a text: “Would you be interested in working on a Bloodlines 2?” The text was from my good friend, Ka’ai Cluney, and my first thought was, “Would I?” But we texted back and forth, something happened — an idea started to emerge, the embryonic formation of what we are announcing today: Bloodlines 2. It’s still overwhelming to think about how many stars had to align to make this happen. It’s not every day that a property gets resurrected after so many years, and there are multiple trials that need to be faced in order to even make it to the production stage. Ka’ai and I started fleshing out the world of Bloodlines 2 over a series of drinks in late 2015 — the iteration was rapid. Ka’ai had already talked Andy Kipling and Russ Nelson (the founders of Hardsuit) into setting up a pitch with Paradox after hearing that they had just acquired the World of Darkness IP. Paradox was eager to meet, and we ended up pitching the game in February 2016 at DICE. We walked out of the room confident that all parties were energized about the idea – but it was a longshot for such a small, unknown company to snag a project like this. This is one of those rare times as a dev where you’re pretty sure it’s going to take a million coin flips to come up heads for all the paperwork to be signed, but shortly after the pitch Paradox and Hardsuit Labs were making a sequel to one of the biggest cult RPGs of all time. Who is Hardsuit Labs, you might be asking? When I first started working with Hardsuit, it reminded me a lot of another small studio full of ambitious veterans and juniors: Troika Games, the developers of Bloodlines 1. Andy, Russ and Ka`ai put together a group that can only be described as a super-team of developers. Today, there are over 60 people working on Bloodlines 2 at Hardsuit Labs. And we’ve set our first major title right here in our home city of Seattle. Why bring the World of Darkness to Seattle? Seattle has always attracted pioneers, artists, and opportunists — some dreamers, some criminals, sometimes both. In the 21st century, it’s a city whose identity is constantly struggling to retain its legacy and define its future. It’s a city of artists and craftsman, but also home to some of the biggest corporations in the world. It’s a conflict between the old and new, the weird and the wealthy, and an ideal setting for Vampire: The Masquerade. Bloodlines 2 is a reflection of modern Seattle and within it we’ve built a rich mythology based on the city’s history and present, filtered through the lens of the World of Darkness. You will stalk these streets, you will meet its power players, and you will claw and charm your way into the inner circle of Kindred society. It’s been an amazing experience to return to the World of Darkness and make the true sequel to Bloodlines that you’ve all been waiting for. We could not be more excited to revive this universe after 15 years and — for the first time ever — bring Bloodlines to a PlayStation platform! Expect to hear more about the factions, clans, story and RPG systems in Vampire: The Masquerade – Bloodlines 2 in the months to come. Vampire: The Masquerade – Bloodlines 2 will release on PlayStation 4 in 2020! The post Vampire: The Masquerade – Bloodlines 2 announced, coming to PS4 next year appeared first on PlayStation.Blog.Europe. View the full article
  6. Betrayed and left for dead, Mr. Wolf is hell-bent on finding his killer and enacting revenge — alone, and vastly outnumbered. It’s me, the mullet wearing co-founder of Paper Cult, Raph Toulouse! We’re a small eight-person studio from Montreal bringing you Bloodroots. In Bloodroots, the world is your weapon. Everything in the environment can be picked up and will change how you get around and how you dispatch any of the hundreds of enemies. For example, a ladder can be spun around to crush your enemies, to fly over gaps or can be actually used as a ladder to get up on higher terrain. The game moves at a breakneck speed and it’s all about improvising the deadliest of combos as you experiment with what you find. Our creation process is greatly influenced by the work of Quentin Tarantino in terms of creating a patchwork of a wide variety of influences to generate something new and interesting. As so Bloodroots proudly puts forward many of its influences ranging from a bunch of different medium. We thought I’d go through some of those so you get a sense of where we’re coming from. 1. Hotline Miami Dennis and Jonathan from Dennaton (wow they just mashed their two names together) really changed the game for fast-paced action games in 2012 with Hotline Miami. The thrill and euphoria that came from the improvisation of juggling with different weapons so quickly to clear room after room of bad guy, was just never seen before. You’ll definitely see some of this in Bloodroots. 2. Jackie Chan Talking about improvisation, Jackie Chan is <em>the</em> master of improvising with everyday objects to use them in over the top action scenes. There’s a scene from Police Story 4: First Strike where he wields a ladder in so many different ways, it’s so amazing, we had to have a crazy spinning ladder in the game as well. 3. Samurai Jack Fans of the series might have picked up on this one from the moment they saw a screenshot, but the art from Genndy Tartakovsky’s series had a profound impact on the game’s visual direction; from the textures to the over the top character animations to the use of background and foreground elements. To be even more specific, the work of Scott Wills on Samurai Jack had a deep impact on our art direction research. 4. The Revenant There’s no going around it, being French-Canadian, we’re giving the world of Bloodroots our own nordic touch. The Revenant was a good reminder that the America of the 1800’s hasn’t been exploited a ton yet and could be the setting, not only of historical pieces, but also fun action movies. We refer to this era as the ”western prequel’.’ While we wear our inspirations of our sleeves, Bloodroots is definitely more than the sum of its parts. Thankfully, you can experience Mr.Wolf’s revenge quest through the Weird West yourself when the game comes out this summer on PlayStation 4. We’ll surely have more to discuss as we get closer to the game’s official release. Talk soon! The post Fast-paced action game Bloodroots is coming to PS4 this summer appeared first on PlayStation.Blog.Europe. View the full article
  7. We’re delighted to announce that the open beta for Space Junkies is coming tomorrow, 21st March! For the first time, PlayStation VR players will be able to challenge or team up with PC players thanks to crossplay support between PS VR, Oculus Rift, HTC Vive and Windows mixed reality headsets. Prepare to enter deadly orbital arenas and fight against other players in a variety of modes (Duel, Free-for-All, Team Death Match and King Mode). Powerful weapons, such as Nuclear Slingshots or Plasma Sniper Rifles, are dispatched around the arena for you to pick up and use as you like! With a selection of 15 different characters and six equipments, fine-tune a load out that fits your playstyle and that will lead you to victory! Feeling like rushing and fighting up close? Pick Bugout, the fastest character in the game, and equip the solar sword to finish your enemies by getting up close and personal. Want to feel like an unstoppable tank? Pick Junker, the most robust character of all, and equip the photon shield to take enemy fire and bulldoze your way through enemies! This open beta is free to play for any player looking for fast gun-slinging action in outer space, so invite your friends and get ready for a jet-pack fueled battle! The post Play Space Junkies this weekend as the PS VR multiplayer shooter enters open beta appeared first on PlayStation.Blog.Europe. View the full article
  8. In the third age, after two apocalypses have totally ravaged the earth, humanity lives on. But time is running out, and in order to survive they must seek a new source of power in the Fallow. To do this, they must first find the one they call… RAD. RAD is a 3D Action rogue-like from Bandai Namco Entertainment America Inc. and Double Fine Productions. It’s headed up by project lead Lee Petty who previously brought you Headlander and Stacking, and was the art director of Brütal Legend. You’ll be playing a teenager who is sent into a procedurally generated, ever-changing radioactive wasteland to find a way to save humanity. To try and transform this cracked and barren landscape into a lush new source of life. But there’s a catch. The deeper you journey into unknown lands, the more you will expose yourself to gnarly toxins which will wreak havoc on your fragile human form – twisting and mutating you into something far less than human, but far more powerful. When you start out on your quest, life is all about you and your trusty bat. But the Fallow is unpredictable, and every playthrough will look different, and play differently too, as random mutations build up, stack, or evolve, and require you to adapt your play style on the fly. Not to be a bummer, but the chances are you won’t make it, and another teenager will need to step up to follow in your footsteps. But forget all that — go grab that sweet bat and help save the world…or what’s remaining of it anyway! The post Use bizarre mutations to fight across a rogue-like wasteland in Double Fine’s RAD, coming to PS4 soon appeared first on PlayStation.Blog.Europe. View the full article
  9. My name is Guo Xing, and I’m the lead producer at ScreamBox Studio in Beijing. Our homage to classic vertical shooters, AngerForce: Reloaded, will release on PS4 in less than two weeks. To celebrate this exciting moment for us, I’d like to take you behind the scenes and talk about the conception of the game and some of the animation processes we use. Development began in 2013, and the tools we used were all developed in-house. It’s fair to say we lacked experience at that point. I recall the first time I saw the awesome 2D game Dragon’s Crown, and coming away totally shocked. I couldn’t believe the quality of their 2D animation. Following much consultation and research, we decided to continue development of our game using the Unity engine. In order to maintain efficiency, we reused most of the existing assets and kept the 2D aesthetic of the game. Animations were created using a third-party tool called Spine. Spine has become very popular in recent years, as it offers many convenient features: curve adjustment animation rhythm, grid deformation animation, allowing mixed animation playback, etc. Support for various engines is also a plus. With the help of these new tools, we were able to complete our complicated boss designs much faster. This boss design is made up of four stages, with each animation in each stage adding up to more than 40 animations in total. The boss is huge, but the texture used for all animations is only the 1024×1024 texture below. The kind of actions a body can make is determined at the design stage, and the resulting animations depend on this design. Mechs need to have structural support to ensure believable movements and deformations. If the initial design is sound, animation implementation is just a matter of course. The next step is to determine the details of the animation: how the unit behaves, how it is attacked, how to deploy weapons, and so on. If we determine that the design is feasible, we create a model for this unit and place the final look of the boss in the game environment to determine its effect in the scene. Next, we start to create the animations themselves. We disassemble all the joints used, render the perspectives required for some joints separately, and then import these joints into the animation tool. Certain elements or joints, if they are symmetrical, can also be mirrored to reduce any unnecessary workloads. For example, if a mech’s right side weapons platform is identical to that on the left side, then mirroring the asset makes sense. During this process, it’s possible to achieve an even higher degree of visual accuracy by implementing an animation technique known as Free Form Deformation. FFD involves defining a mesh on a normal 2D texture, which allows the texture to be transformed by manipulating the mesh. From here it’s possible to obtain various perspectives of the original texture, resulting in smooth transitions and achieving an almost 3D look. Once the animations are complete and rendered within the game world, the boss mech comes to life. The original idea conceived back during the design stage is now an entity that players will soon be able to interact with. This process is repeated for every enemy you’ll face in AngerForce: Reloaded, and also for each of the four playable characters. Check out the game when it launches on 2nd April! The post Vertical shooter AngerForce: Reloaded blasts onto PS4 on 2nd April appeared first on PlayStation.Blog.Europe. View the full article
  10. Do you remember your first Chocobo? My very first encounter was in 1997 when I got my hands on my very first Final Fantasy game. This changed the meaning of fun in my household forever, transitioning me away from tangible toys as I hid in my room with my video games. It was this magnificent flightless bird that helped me avoid enemy encounters… especially with a certain formidable snake that always resulted in a Game Over screen whenever I boldly thought I could defeat it in combat. Through the ages there have been many iterations of this fan-favourite bird, from its very first appearance in Final Fantasy II to its own solo series, Chocobo’s Mystery Dungeon. I sat down with character designer, Toshiyuki Itahana to learn where the design for Chocobos started and where they are now. “This art was the first time I designed a super stylized Chocobo, for the first Chocobo’s Mystery Dungeon title. Compared to the stylized Chocobos of today, this one’s beak and nails are quite a bit sharper. We added some more roundness to them when we translated it into pixel art for the actual game data. This is something I designed about 22 years ago, so it makes me feel nostalgic, but the signature beside it is uncool (LOL).” Hello Itahana san! What was your role in Chocobo’s Mystery Dungeon Every Buddy!? I handled the art direction and additional design work needed for Chocobo’s Mystery Dungeon Every Buddy! In terms of the additional design work, I prepared designs in the process of generating new models for characters and monsters that appeared in Chocobo’s Dungeon and Chocobo’s Dungeon 2. Devil Chocobo from Chocobo’s Dungeon and Skull Hammer from Chocobo’s Dungeon 2 will appear in this game! I also discussed specifics about the direction of this game with the producer at the beginning of development, including which title in the series would serve as a basis, and what features should be implemented. Do you know where the idea of chocobos first started? Chocobo is a character that was contrived and designed by Koichi Ishii when Final Fantasy II was being developed. The one that appears in Chocobo’s Mystery Dungeon is a version that was stylized specifically for a Final Fantasy spin-off with a rogue-like system. I designed it when I was temporarily assigned to work at Square Soft while I was a designer at my previous company, a toy manufacturer. At the time, I explored various designs including chocobos with a sharper beak that appeared more like a dinosaur as well as those that appeared more like a chick. What’s been your favourite Chocobo design since its inception? It happens to be a job in Every Buddy!, but the White Mage Chocobo is very cute and has to be one of my favourites. It’s been released as a plush, so I always have it decorating my desk. I also like the Red Mage Chocobo, which also is a job, and its appearance is pretty cool! The red hat suits the Chocobo really well and it’s also a very strong job. “I designed this (top right)) as package art for Chocobo’s soundtrack. Chocobo and the monsters are stylized, and they’re performing instruments together here. I like illustrations that let you imagine the moment that’s being captured, so when I drew this (top left), I made sure to give them facial expressions that hint at some sort of story. Who might be the character hiding in the grass?” What was it like designing the Chocobo style for this game vs. others? Compared to other titles I’ve worked on, such as Final Fantasy IX, Final Fantasy Crystal Chronicles, Lightning Returns: Final Fantasy XIII or NieR:Automata, I took care in developing designs that still look appealing, even after simplifying them by paring down the details. Simply put, I aimed to create designs that would be easy for even children to copy and draw. As a result, we received many wonderful submissions for the “My Chocobo Contest” that the Chocobo’s Mystery Dungeon marketing team recently ran in Japan where we asked participants to share various Chocobo-themed handcrafted items and dishes. I enjoyed looking through each and every one of them with the development team. Everyone is so talented — we were so surprised! I’m truly thankful for everyone who participated. The appeal for Chocobos in this game is that they have some very neat jobs, how was designing the style and costume for each of the jobs? There are numerous jobs in this title so it was quite a task to differentiate the designs. For any character, we need to ensure the job is easily identifiable through the colors used as well as the silhouette. It’s relatively easy to distinguish the job with the equipment in-hand for human characters in Final Fantasy, but a Chocobo is unable to carry anything by hand, so I try to draw designs that make the job easily identifiable with few colours and a simple silhouette. Aside from that, compared to other titles, these stylised designs are relatively easy to transform into plush and merchandise, so I have a lot of fun drawing these as I’m also conscious about creating designs that would retain its appeal, even when they’re made into merchandise. “I drew the above for a party game called “Chocobo’s Crystal Hunt.” I aimed for a similar feel to art that was drawn by Steve Jackson and Ian Livingstone for game books in the past – these were popular in Japan back then as well. I draw Chocobo in this “glancing over the shoulder” pose rather frequently.” “I designed the above as an enemy for World of Final Fantasy. I went for a futuristic mech-style design, keeping the details on the low side. However, I also incorporated a Gatling gun under Chocobo’s wing, and there’s a weapon in the beak as well. Plus, there’s a Moogle hiding on its belly… When I played the game, it turned out that this Chocobo’s voice was actually pretty cute, which warmed my heart.” Which of these jobs is your favourite to play? The machinist is a new job that has been added to this title. It allows you to set traps and, if used wisely, unleash very powerful attacks. I also like the design. You’ll be able to enjoy the process of leading monsters into traps in a quite rogue-like manner. In actuality, the machinist is based on a design submitted by a Chocobo’s Dungeon series player for a job design contest we had previously conducted. Regrettably, the design didn’t make the cut back then, but it’s making its first appearance here. What do you recommend for new players to this game and series? There are two ways to enjoy Every Buddy! 1) You can have a blast with others by playing and discussing strategy with family and friends, or 2) You can dive into the game alone when you want to take time and cautiously consider your moves as though you’re solving a puzzle. For those who think rogue-like games may be difficult, I would love to see you try experiencing this adventure with Chocobo at your side since the beginning is designed to ease you in. For experienced players who enjoy and prefer a challenge, we prepared dungeons with higher difficulty, so please give it a try and let us know how far you get! The post Celebrate the PS4 launch of Chocobo’s Mystery Dungeon Every Buddy! with these stunning pieces of art appeared first on PlayStation.Blog.Europe. View the full article
  11. The annual Game Developer’s Conference is upon us, and we’re excited to meet with many of the talented developers who are gathering here at this event. We’ve put together this post as a guide to all of Sony Interactive Entertainment’s (SIE) GDC activities. From 20th March through 22nd March , you can find the PlayStation booth located at Space S527 in the South Hall at San Francisco’s Moscone Center. We’ll have interesting tech, tools and games to show. If you would like to meet with us to talk about the world of PlayStation, stop by for a visit. Sony Interactive Entertainment developers, programmers, producers, technology specialists, as well as experts from independent development studios will be speaking on a variety of topics throughout the week. Be sure to check out some of the PlayStation sponsored sessions and related talks that are available while you are here. Additionally, our Recruiting team will be at the booth to talk about opportunities at PlayStation. Recruiters representing multiple businesses will be available to discuss both full time and internship opportunities. Game kiosks Here are some games that will be displayed at our booth. Stay tuned for updates. (Content featured at the booth is subject to change.) PlayStation 4 / PS4 Pro Heaven’s Vault Falcon Age Jupiter & Mars Indivisible Dreams Days Gone Move or Die PlayStation VR Trover Saves the Universe Ghost Giant Tech kiosks PlayStation HDR Calibration PlayStation HDR Scopes PlayStation Developer Tools – SN Systems PlayStation Developer Tools – Middleware Dreams demo Dreams brings to life the creativity and imagination of its players with a creative suite that’s robust and accessible for all. Join the developers from Media Molecule for an in-depth demo of Dreams’ tools and a look at what the community has already created! Tools & Middleware exhibitors A complete list of Tools & Middleware companies that will be exhibiting at GDC 2019 can be found on our GDC webpage. PlayStation related talks Throughout GDC there will be PlayStation-related sessions and roundtables focusing on developer topics such as visual arts, audio, design, business & marketing, programming, advocacy, and more. PlayStation-related sessions, locations and schedules are subject to change. For example… Reinventing ‘God of War’ Speaker: Cory Barlog (Creative Director, Sony Santa Monica Studio) Location: Room 303, South Hall Date: Friday, 22nd March Time: 10:00am-11:00am Sponsored sessions Building Communities by Increasing Visibility within the Gaming Community Date: Thursday 21st March Time: 10:00am -11:00am Location: Room 2000 West Hall Session Description: Join PlayStation as we discuss the importance of highlighting and celebrating our diverse communities within video games, as well as the people that make them. In this talk, our panelists will discuss including diverse cultures in recent/upcoming games, featuring strong female leads, people of color, and LGBTQ characters. Ask PlayStation The “Ask Third Party Relations @GDC” station will be here throughout GDC to answer licensing and business oriented questions that pertain to PlayStation publishing. Members of our Third Party Relations team will be here to answer them and have discussions with you on a limited appointment basis at GDC. PlayStation Academic Program To address the rapidly evolving digital entertainment industry and the need for highly technical and creative skill initiatives, Sony Interactive Entertainment (SIE) offers an academic program to champion the next generation of PlayStation-savvy creators! Our aim is to establish partnerships with select universities and academic institutions inspired by PlayStation technologies as a critical part of their teaching curriculum. For more information about the academic program available in your region, educators can send an expression of interest to: applications@ps-edu.scedev.net. Only requests from qualified school representatives will be responded to — interested students should ask their teacher to submit the request. AfroDev AfroDev is a collaboration of BEAT! (Black EA Team!), PAAN (Playstation African American Network) and BIG (Blacks In Gaming) affinity groups with a focus on networking members within the gaming industry. Blacks In Gaming (BIG) has been one of the independent organizations we can look to who have recognized the need to have a resource and build community among African Americans in the games industry. AfroDev will be held Tuesday evening, 19th March, from 5:00pm – 9:00pm at MoAD (Museum of African Diaspora) in SF centrally located to GDC. Address: 685 Mission St, San Francisco, CA 94105 5:00pm to 6:00pm: Doors Open, Check-in, Pre-Awards Power Networking Session, Museum 2nd and 3rd Galleries open during this time. *Complimentary beverages and food will be served (1st Floor Only) 6:00pm to 7:00pm: 3rd Annual Blacks In Gaming Awards Show 7:00pm to 8:00pm: Post Awards Reception (Lobby) Careers at SIE Our Recruiting team will be at the booth to talk about opportunities at PlayStation. Recruiters from multiple locations will be available to discuss both full time and internship opportunities. The post PlayStation at GDC 2019: everything you need to know appeared first on PlayStation.Blog.Europe. View the full article
  12. We’re kicking off this week’s PS Store discounts round-up with our new March Madness promotion. Grab up to 65% off great games including Sniper Elite 4, Tekken 7, Shadow of the Tomb Raider and more until 3rd April. Make sure to look at the full list of deals below, then head over to PlayStation Store to get started on your next adventure. KINGDOM HEARTS III KINGDOM HEARTS All-In-One Package Battlefield™ V Deluxe Edition Just Cause 4 – Standard Edition Borderlands: The Handsome Collection TEKKEN 7 Shadow of the Tomb Raider Rise of the Tomb Raider: 20 Year Celebration Tomb Raider: Definitive Edition NBA 2K19 20th Anniversary Edition WWE 2K19 Digital Deluxe Edition Destiny 2: Forsaken Destiny 2: Forsaken – Complete Collection Destiny 2: Forsaken – Digital Deluxe Edition Destiny 2: Forsaken – Legendary Collection Destiny 2: Forsaken + Annual Pass Destiny 2: Forsaken Annual Pass BioShock: The Collection Borderlands 2 VR Hitman HD Enhanced Collection HITMAN™ 2 HITMAN™ 2 – Gold Edition PRO EVOLUTION SOCCER 2019 STANDARD EDITION PRO EVOLUTION SOCCER 2019 DAVID BECKHAM EDITION PRO EVOLUTION SOCCER 2019 LEGEND EDITION Divinity: Original Sin 2 – Definitive Edition V-Rally 4 V-Rally 4 Ultimate Edition WRC 7 FIA World Rally Championship WRC Collection Persona 5 Persona 5: Ultimate Edition Ys VIII: Lacrimosa of DANA SOULCALIBUR Ⅵ SOULCALIBUR Ⅵ Deluxe Edition Middle-earth™: Shadow of War™ Middle-earth™: Shadow of War™ Definitive Ed… The Elder Scrolls V: Skyrim Special Edition The Elder Scrolls V: Skyrim® VR The Elder Scrolls Online: Morrowind The Elder Scrolls® Online: Summerset™ Collec… DRAGON BALL FIGHTERZ Conan Exiles Farming Simulator 19 Farming Simulator 19 – Premium Edition Batman: Arkham Knight Batman: Arkham Knight Premium Edition Batman: Return to Arkham Call of Duty®: Black Ops III – Zombies Chronic… Sniper Elite 4 Sniper Elite 4 Digital Deluxe Edition DRAGON QUEST XI: ECHOES OF AN ELUSIVE AGE Vampyr Yakuza 6: The Song of Life Yakuza Kiwami 2 Yakuza Zero Need for Speed™ Deluxe Bundle (Rivals and 2015) Need for Speed™ Ultimate Bundle (Rivals / 2015 / Payback) Sherlock Holmes : The Devil’s Daughter Sherlock Holmes: Crimes and Punishments ELEX Darksiders II Deathinitive Edition Darksiders: Fury’s Collection – War and Death Tennis World Tour Tennis World Tour Legends Edition Ni no Kuni™ II: Revenant Kingdom Ni no Kuni™ II: Revenant Kingdom – The Prince… Deus Ex: Mankind Divided Deus Ex: Mankind Divided – Digital Deluxe Editi… Call of Duty:Advanced Warfare – Digital Pro Edition (Day Zero) Call of Duty®: Ghosts and Season Pass Bundle Call of Duty®: Ghosts and Season Pass Bundle [… Call of Duty®: Infinite Warfare Call of Duty®: Infinite Warfare – Digital Delu… FlatOut 4: Total Insanity NARUTO TO BORUTO: SHINOBI STRIKER NARUTO TO BORUTO: SHINOBI STRIKER Deluxe Edition RIDE Ride 2 Ride 2 Special Edition FINAL FANTASY XIV® Online Complete Edition FINAL FANTASY® XIV Online Complete Collector’s… FINAL FANTASY® XIV: Stormblood™ (Digital Collector’s Edition) FINAL FANTASY® XIV: Stormblood™ (Standard Edition) EA Family Bundle (NFS 2015 / PvZ2 / Unravel) Hunting Simulator Odin Sphere Leifthrasir SENRAN KAGURA ESTIVAL VERSUS SENRAN KAGURA Peach Beach Splash SENRAN KAGURA Peach Beach Splash Sexy Soaker Ed… MXGP PRO Mutant Year Zero: Road to Eden Styx: Master of Shadows Styx: Master of Shadows + Styx: Shards of Darkn… Styx: Shards of Darkness Madden NFL 19 – FIFA 19 Bundle FIFA The Journey Trilogy MX vs ATV All Out Project CARS Project CARS – Game of the Year Edition MXGP2 – Special Edition MXGP2 – The Official Motocross Videogame TT Isle of Man – Ride on the Edge Tour de France 2018 MXGP – COMPACT to Full Game UPGRADE MXGP – The Official Motocross Videogame MXGP – The Official Motocross Videogame COMPACT Space Hulk: Tactics Space Hulk®: Deathwing™ – Enhanced Edition DRAGON QUEST HEROES™ DRAGON QUEST HEROES™ Digital Slime Collector’… DRAGON QUEST HEROES™ II Digital Explorer’s Ed… Call of Cthulhu® The Seven Deadly Sins: Knights of Britannia MY HERO ONE’S JUSTICE Handball 16 Handball 17 Lords of the Fallen Lords of the Fallen Complete Edition Spintires: MudRunner – American Wilds Edition Warhammer 40,000: Inquisitor – Martyr Warhammer 40,000: Inquisitor – Martyr | Deluxe … Warhammer 40,000: Inquisitor – Martyr | Imperiu… XCOM® 2 Collection FIFA 19 – NHL® 19 Bundle FIFA 19 – NHL™ 19 Bundle Tales of Vesperia™: Definitive Edition Strange Brigade The Assembly Grand Kingdom Perfect EARTH DEFENSE FORCE 5 EARTH DEFENSE FORCE 5 Deluxe Edition The Witch and the Hundred Knight 2 The Witch and the Hundred Knight Wicked Bundle The Witch and the Hundred Knight: Revival Editi… Motorcycle Club Shiness: The Lightning Kingdom Strange Brigade Deluxe Edition Shooty Fruity Hello Neighbor Bundle Hello Neighbor Hide and Seek Dishonored®: Death of the Outsider™ Deluxe B… Taiko no Tatsujin: Drum Session! Mordheim: City of the Damned – Complete Edition Seasons after Fall GRIP GRIP Digital Deluxe Outcast – Second Contact Outcast – Second Contact Deluxe Edition Bloody Zombies Brick Breaker 2Dark Mahjong BLACK CLOVER: QUARTET KNIGHTS SPIKE VOLLEYBALL Pro Fishing Simulator Illusion Far Cry New Dawn (until 27th March) We have a new post-apocalyptic Deal of the Week for you. Help protect and rebuild Hope County, Montana following the events of Far Cry 5 – but watch out for the Highwaymen trying to invade your town led by a pair of ruthless sisters. Far Cry® New Dawn Deluxe Edition PlayStation Retro (until 3rd April) We’ve also pulled out a fistful of retro fan-favourites this week. Save up to 60% on the likes of Spyro Reignited Trilogy, Pac-Man Championship Edition 2 and Jak and Daxter: The Precursor Legacy. Spyro™ Reignited Trilogy Crash Bandicoot™ N. Sane Trilogy The Jak and Daxter Collection Grand Theft Auto III Grand Theft Auto: San Andreas Grand Theft Auto: The Trilogy Grand Theft Auto: Vice City Rockstar Games PS2™ Classics Bundle Jak 3™ Jak and Daxter: The Precursor Legacy™ Jak II™: Renegade Jak™X: Combat Racing PAC-MAN 256 PAC-MAN™ CHAMPIONSHIP EDITION 2 PaRappa The Rapper 2 PaRappa the Rapper Remastered PaRappa the Rapper, LocoRoco, Patapon Remaster … Castlevania Requiem: Symphony of the Night & Ro… Manhunt Max Payne Red Dead Revolver Canis Canem Edit The Warriors METAL SLUG 3 METAL SLUG ANTHOLOGY™ METAL SLUG XX SEGA® Mega Drive Classics™ Shenmue I & II Sonic Mania Destroy All Humans! Destroy All Humans! 2 Atari Flashback Classics Vol. 1 Atari Flashback Classics Vol. 2 Atari Flashback Classics Vol. 3 Harvest Moon®: A Wonderful Life Special Edition Harvest Moon®: Save the Homeland SUPER BOMBERMAN R Ape Escape 2 Arc the Lad: Twilight of the Spirits Dark Cloud™ Everybody’s Tennis Forbidden Siren Rogue Galaxy™ Dark Chronicle™ LocoRoco™ 2 Remastered LocoRoco™ Remastered ZONE OF THE ENDERS: The 2nd Runner – MARS THE KING OF FIGHTERS ’97 GLOBAL MATCH THE KING OF FIGHTERS 2000™ THE KING OF FIGHTERS™ ’98 ULTIMATE MATCH THE KING OF FIGHTERS™ ‘COLLECTION: THE OROCHI… Psychonauts Red Faction Red Faction II Dino Dini’s Kick Off RevivalFull Game SAMURAI SHODOWN V SPECIAL SAMURAI SHODOWN VI™ ARCADE GAME SERIES 3-in-1 Pack ARCADE GAME SERIES: DIG DUG ARCADE GAME SERIES: GALAGA ARCADE GAME SERIES: Ms. PAC-MAN ARCADE GAME SERIES: PAC-MAN Secret of Mana Another World – 20th Anniversary Edition Twisted Metal: Black™ Patapon™ Remastered War of the Monsters RiftStar Raiders Star Ocean® Till The End Of Time™ Wild Arms 3 Thimbleweed Park LOST SPHEAR Primal GAROU: MARK OF THE WOLVES™ The Mark of Kri THE LAST BLADE 2 FATAL FURY™ BATTLE ARCHIVES VOL.2 Romancing SaGa 2 OKAGE: Shadow King Rise of the Kasai ART OF FIGHTING ANTHOLOGY FantaVision ADK DAMASHII™ IKARUGA FU’UN SUPER COMBO™ Flashback Tempest 4000 Kinetica Double Switch – 25th Anniversary Edition Games Under €20 (until 3rd April) Our Games Under €20 promotion returns with massive discounts on action-packed titles such as Dragon Ball Xenoverse 2, Nioh and The Last Guardian. The Last Guardian™ Nioh Nioh – Complete Edition WipEout™ Omega Collection DRAGON BALL XENOVERSE 2 Dragon Ball Xenoverse: Time Travel Edition Knack 2 Gravity Rush™ 2 Everybody’s Golf Little Nightmares Complete Edition One Piece Pirate Warriors 3 – Gold Edition Prototype® Biohazard Bundle Robinson: The Journey Shadows: Awakening Sniper Ghost Warrior 3 Season Pass Edition The Surge The Surge – Augmented Edition Bulletstorm: Full Clip Edition Duke Nukem Bundle Homefront®: The Revolution ‘Freedom Fighter’ B… I am Setsuna Vikings – Wolves of Midgard Metal Gear Survive Monster Energy Supercross – The Official Videog… Sudden Strike 4 observer_ Prototype®2 Railway Empire Torment: Tides of Numenera AO Tennis Air Conflicts: Double Pack ASHES CRICKET Battlestar Galactica Deadlock Tropico 5 – Complete Collection Valentino Rossi The Game – Digital Deluxe Everspace Everspace – Stellar Edition Dungeons 3 Nickelodeon Kart Racers Nightmares from the Deep Collection Nitroplus Blasterz: Heroines Infinite Duel No Heroes Allowed!™ VR GUNS’N’STORIES: BULLETPROOF VR The King’s Bird Let’s Sing 9 – Versión Española Let’s Sing 10 Let’s Sing 2017 Let’s Sing 2017 Hits français et internationaux Let’s Sing 2017 mit deutschen Hits Let’s Sing 2018 Let’s Sing 2018 Hits Francais Et Internationaux Let’s Sing 2018 Mit Deutschen Hits Degrees of Separation Gravel Forgotton Anne IN DEATH Code: Realize ~Bouquet of Rainbows~ Harvest Moon: Light of Hope Special Edition Lost Grimoires Bundle Brawlout Deluxe Edition Blackguards 2 Grim Legends Collection Enigmatis Collection Layers of Fear + observer_ Bundle Achtung! Cthulhu Tactics Eventide Collection Ultimate Danger Bundle Artifex Mundi Ultimate Collection Detective Stories Bundle My Brother Rabbit – Special Edition Enchanted Kingdoms Bundle Games Under €10 (until 3rd April) If you want to save even more, be sure to check out our incredible Games Under €10 promotion and grab a bargain on God of War III Remastered*, Oddworld: New ‘n’ Tasty and Journey Collector’s Edition. God of War® III Remastered The Order: 1886™ Tropico 5 Terraria – PlayStation®4 Edition The Technomancer Metro 2033 Redux Metro Redux Metro: Last Light Redux Saints Row IV: Re-Elected Saints Row IV: Re-Elected & Gat out of Hell Saints Row: Gat out of Hell Saints RowIV: Re-Elected & Gat out of Hell Zombie Army Trilogy Shadow of the Beast™ Sleeping Dogs™ Definitive Edition Thief Agents of Mayhem Agents of Mayhem – Total Mayhem Bundle ALIENATION™ Bulletstorm: Full Clip Edition Dead Alliance™: Multiplayer Edition Dead Island Definitive Edition Dead Island Retro Revenge Dead Island: Riptide Definitive Edition Dead Nation™: Apocalypse Edition Geometry Wars 3™: Dimensions Evolved DRAGON BALL XENOVERSE DRAGON BALL XENOVERSE 2 – Season Pass Oddworld: New ‘n’ Tasty (PS4™) Gravity Rush™ Remastered Hitman GO: Definitive Edition Homefront®: The Revolution Journey™ Collector’s Edition Just Cause 3 Everybody’s Gone to the Rapture™ Heavy Rain™ BEYOND: Two Souls™ ABZÛ ADR1FT Everything Farpoint Kona Kona VR Bundle Lara Croft and the Temple of Osiris Lara Croft and the Temple of Osiris & Season Pa… Lara Croft GO Hotline Miami Hotline Miami 2: Wrong Number How to Survive 2 How to Survive: Storm Warning Edition Mighty No. 9 Laser League Invisible, Inc. Console Edition Don’t Starve Mega Pack Don’t Starve Together: Console Edition Don’t Starve: Console Edition Nidhogg Nidhogg 2 PAYDAY 2 – CRIMEWAVE EDITION – THE BIG SCORE Ga… PAYDAY 2: CRIMEWAVE EDITION. Overcooked Brothers: a Tale of two Sons RUGBY 18 Rogue Legacy Portal Knights PROTOTYPE™ Virginia – Special Edition Bundle Virginia – The Game. EVEREST VR One Piece Burning Blood Paranormal Activity: The Lost Soul Layers of Fear Layers of Fear: Masterpiece Edition Danger Zone Danger Zone 2 Dangerous Golf™ Bound™ Cartoon Network: Battle Crashers Valkyria Chronicles Remastered Tearaway™ Unfolded Deadlight: Director’s Cut Defense Grid 2 Dreamfall Chapters Goosebumps The Game Tiny Troopers Joint Ops Last Day of June MATTERFALL Rapala Fishing: Pro Series Joe Dever’s Lone Wolf Console Edition Enigmatis 2: The Mists of Ravenwood Enigmatis 3: The Shadow of Karkhala Enigmatis: The Ghosts of Maple Creek Eventide 2: Sorcerer’s Mirror Eventide 3: Legacy of Legends Eventide 3: Legacy of Legends Deluxe Eventide: Slavic Fable Grim Legends 2: Song of the Dark Swan Grim Legends 3: The Dark City Grim Legends 3: The Dark City Deluxe Grim Legends: The Forsaken Bride Lost Grimoires 2: Shard of Mystery Lost Grimoires: Stolen Kingdom Deer Hunter Reloaded Pixel Piracy Rogue Trooper Redux The Town of Light Black the Fall Clockwork Tales: Of Glass and Ink Operation Warcade Super Dungeon Bros Big Buck Hunter Arcade Brawlout Whispering Willows Star Hammer: the Vanguard Prophecy Nightmares from the Deep 2: The Siren’s Call Nightmares from the Deep 3: Davy Jones Nightmares from the Deep: The Cursed Heart Abyss: The Wraiths of Eden Dark Arcana: The Carnival Children of Zodiarcs Demetrios – The BIG Cynical Adventure Fear Effect Sedna Super Kids Racing Planet of the Eyes CRUZ BROTHERS Los 40 Principales Karaoke Party Vol. 2 Horse Racing 2016 Noir Chronicles: City of Crime Tiny Troopers Joint Ops Complete Bundle My Brother Rabbit My Brother Rabbit – Original Soundtrack My Brother Rabbit – Winter Edition My Brother Rabbit + OST Bundle Battle of the Bulge Danger Bundle – Dangerous Golf and Danger Zone Persian Nights: Sands of Wonders InnerSpace Desert Child Drive on Moscow Kingmaker: Rise to the Throne Xenon Valkyrie+ Candle: The Power of the Flame Super Dungeon Bros MEGA Bundle Pack Riddled Corpses EX Oh My Godheads Dark Mystery The Metronomicon: Slay the Dance Floor Wired Arcade Bundle Everspace – Encounters Hyper Sentinel The Metronomicon: Slay the Dance Floor – Deluxe Octahedron Chicken Assassin: Reloaded HoPiKo Tango Fiesta The Unknown City (Horror Begins Now…..Episode 1) Wired Twin-Stick Bundle *Replaced by Everybody’s Gone to the Rapture in Bahrain, Kuwait, Lebanon, Oman, Qatar, Saudi Arabia, United Arab Emirates. The post New PlayStation Store discounts start today: March Madness, PlayStation Retro, Games Under €20, more appeared first on PlayStation.Blog.Europe. View the full article
  13. For those new to MLB The Show 19, Legends are the game’s greatest retired players such as Babe Ruth, Jackie Robinson and Ted Williams. Legends are playable in Diamond Dynasty (Internet required), Franchise Mode, and on era-specific teams in Exhibition mode. Flashbacks are current-day players, such as Rookie Bryce Harper, that are rated based on that time in his career. For the first time in MLB The Show 19, you can add 50+ Flashbacks to your Franchise roster along with other Legends and try to win a title. Legends and Flashbacks add a rich, historic element to MLB The Show 19. They tap into more than 100 years of history and illustrate how the sport has evolved into today’s game. Pick up a controller and settle debates on the digital field. Build your roster with all-time Legends, players you grew up watching, or today’s stars in their prime. We’re introducing two new Legends to MLB The Show 19: Rickey Henderson and Don Mattingly! New Legends announced in MLB The Show 19 (and more to come!) Willie Mays Rickey Henderson Don Mattingly Iván “Pudge” Rodríguez Lou Gehrig Ty Cobb Jimmie Foxx Cy Young Kerry Wood Mark Prior Christy Mathewson Walter Johnson Rogers Hornsby Jason Kendall Rob Dibble Cliff Lee Andruw Jones Bret Boone Hal Newhouser A.J. Burnett Diamond Flashbacks choice packs If you order the Gone Yard Edition, MVP Edition or Digital Deluxe Edition of MLB The Show 19, you will receive a voucher code for a Diamond Flashbacks choice pack. In the pack, choose one of 30 Diamond Legends and Flashbacks for your Diamond Dynasty squad. With each MLB team represented, this will be one of the toughest choices of your baseball gaming life! Lou Gehrig, Frank Thomas, Kerry Wood and Buster Posey are among your Diamond Legends and Flashbacks. Stay tuned for news and follow MLB The Show on Facebook, Twitter, Instagram and visit TheShowNation.com as MLB The Show 19 launches on 27th March exclusively on PS4. The post MLB The Show 19’s first roster of Legends announced appeared first on PlayStation.Blog.Europe. View the full article
  14. Ninjas abound on PlayStation Store this week. Battle larger than life foes against the backdrop of 16th-century Japan in Sekiro: Shadows Die Twice, or if you prefer a more retro-styled shinobi-centric adventure – test your mettle in The Messenger. Check out our full list of highlights below, then head over to PlayStation Store for more information. 1. Sekiro: Shadows Die Twice Become a master shinobi as you explore the blood-soaked Sengoku period of Japan in the new action-adventure by FromSoftware – the creator of Bloodborne and the Dark Souls series. Mix stealth, head-to-head combat, vertical movement and an arsenal of prosthetic tools to take down your enemies. Available: Friday 22nd March Read more: Resurrection, dynamic exploration and a multi-tooled arm: Hidetaka Miyazaki talks Sekiro: Shadows Die Twice Pre-order Sekiro: Shadows Die Twice on PlayStation Store now 2. The Messenger Hit indie The Messenger seems like a good old-fashioned action platformer at first, but morphs into a time-travel adventure with a healthy side order of humour. Step into the shoes of a ninja as you battle memorable villains, find hidden levels and play with character upgrades. Available: Tuesday 19th March Read more: Acclaimed ninja platformer The Messenger launches 19th March on PS4 3. SNK 40th Anniversary Collection Feeling nostalgic? SNK celebrates its 40th anniversary by releasing a collection of classic arcade games from its golden age. Revisit fan-favourite retro titles including the Ikari trilogy, Psycho Soldier, Crystalis and more. Available: Friday 22nd March Read more: SNK 40th Anniversary Collection brings 24 golden age classics to PS4 on 22nd March 4. Chocobo’s Mystery Dungeon EVERY BUDDY! Square Enix’s Final Fantasy spin-off Chocobo’s Mystery Dungeon is back with updated graphics, unique new dungeons and local co-op. Enjoy an engaging story as you fight and befriend monsters to help you clear treacherous dungeons. The more monsters you collect, the easier it’ll be to conquer any obstacles headed your way. Available: Wednesday 20th March Pre-order Chocobo’s Mystery Dungeon EVERY BUDDY! on PlayStation Store now 5. Fate/EXTELLA LINK Marvelous’ new anime action title picks up where Fate/EXTELLA: The Umbral Star left off with improved visuals and a bigger roster of playable characters. Play around with new battle mechanics in single-player and go all-out in a multiplayer mode supporting 4 vs 4 online battles. Available: Friday 22nd March Read more: Pre-order Fate/EXTELLA LINK on PlayStation Store now This week’s pre-orders 1. MLB The Show 19 Join the major leagues in the latest instalment of Sony San Diego Studio’s baseball simulator. Try out new game modes, updated player customisation, online multiplayer or build your name in the RPG-style career mode. Available: Wednesday 27th March Read more: 6 big changes coming to the Diamond Dynasty mode in MLB The Show 19 Pre-order MLB The Show 19 on PlayStation Store now *All release dates are correct at time of publication. Out this week The Messenger 19th March Steel Rats Demo 19th March Chocobo’s Mystery Dungeon EVERY BUDDY! 20th March DRAGON BALL XENOVERSE 2 Lite Version 20th March Peasant Knight 20th March Super Kickers League 20th March Alwa’s Awakening 21st March Sekiro: Shadows Die Twice 22nd March Fate/EXTELLA LINK 22nd March Fate/EXTELLA LINK Digital Deluxe Edition 22nd March Phar Lap – Horse Racing Challenge (Not in Russia) 22nd March SNK 40th ANNIVERSARY COLLECTION 22nd March PS4 DLC 18th March Fortnite The Laguna Pack 19th March Ni no Kuni II: REVENANT KINGDOM The Tale of a Timeless Tome Steel Rats Stylish Mayhem Skins DLC LEGO DC Super-Villains Batman: The Animated Series Level Pack 20th March Warframe TennoCon 2019 Digital Pack Chocobo’s Mystery Dungeon EVERY BUDDY! Buddy Chocobo Beastmaster DYNASTY WARRIORS 9 Diaochan ‘Knight Costume’ Wang Yuanji ‘Knight Costume’ Yue Jin ‘Knight Costume’ Li Dian ‘Knight Costume’ Knights of Valour Huang Gai’s Growing Pack World of Tanks HMH AMX Modele 58 Ultimate Ariete Progetto Ultimate 22nd March Resident Evil 2 Deluxe Weapon: ‘Samurai Edge – Jill Model’ Deluxe Weapon: ‘Samurai Edge – Chris Model’ Devil May Cry 5 Alt Hero Colors Alt Heroine Colors In-game Unlock Bundle Super Character 3-Pack V & Vergil Alt Colors Taunt Trio Hatsune Miku Project DIVA Future Tone Snow Miku Pack The post New on PlayStation Store this week: Sekiro: Shadows Die Twice, The Messenger, more appeared first on PlayStation.Blog.Europe. View the full article
  15. The hunt is on – welcome to the Wild Frontier. The first season of Apex Legends launches tomorrow, and tons of great stuff is dropping into the arena. Check out what’s in store if you play for free, and learn what you get when you grab the Season 1 Battle Pass. What is a Season? Seasons are massive packs of content dropped regularly throughout the year. Each season brings new Legends, fresh loot, and special events that change the Games, and we’re kicking things off with Wild Frontier. Grab the Battle Pass to earn tons of themed rewards as you level. You can also earn a Wild Frontier Legend skin, five Apex Packs, and 18 stat trackers for free as you play. Then, jump into the fight with your first new Legend, Octane. Meet Octane After blowing his legs off in a record-breaking gauntlet speed-run, Octavio “Octane” Silva is diving into the Apex Games with metal legs and even bigger ambitions. He’s searching for the ultimate adrenaline rush by using his death-defying moves to become an Apex Champion. His Adrenaline Junkie ability lets him trade health for speed, and an endless supply of Stim health regeneration means he’s always ready for action. His Launch Pad Ultimate Ability lets his squad fly through the air with the greatest of ease. Jump into Apex Legends and play Octane tomorrow! Score more loot with the Battle Pass The Battle Pass is your ticket to tons of rewards: once you buy the pass, every level you gain during Season 1 unlocks a Battle Pass reward, like weapon skins, banner frames, XP boosts, and more. Over 100 rewards are yours for the taking, and you have the entire season to earn them all. Plus, you’ll score three Wild Frontier-themed Legend skins immediately when you purchase the pass. You can get the Battle Pass from the in-game shop for 950 Apex Coins. Plus, you can earn enough Apex Coins through leveling the Battle Pass to purchase the next one without spending one real cent. To level up your Battle Pass even faster, snag the Battle Pass Bundle for 2,800 Apex Coins, unlocking your next 25 Battle Pass levels (and their rewards) automatically. Apex Legends is available for free now on PlayStation 4. Jump into the arena, hit the in-game store to grab the Battle Pass, and get ready to unleash the beast. The post Here’s everything you need to know about Apex Legends Season 1, Wild Frontier, out tomorrow on PS4 appeared first on PlayStation.Blog.Europe. View the full article
  16. Going on a journey is always exciting – you never know exactly what will happen or where you will end up. For us at developer Okomotive, releasing our first game FAR: Lone Sails is exactly the trip we’ve always dreamed of taking. Now, we’re close to another major destination: The game arrives on PlayStation Store 2nd April, 2019 – and you can pre-order it from tomorrow, 19th March! FAR: Lone Sails is a vehicle adventure game. In a unique hybrid of ship and train, you travel across an ocean-turned-desert following the tracks of a once flourishing civilisation. Through an array of roadblocks and through hazardous weather you need to keep your vessel going. Where will this journey take you? Are you the last of your kind? FAR: Lone Sails takes you into a post-apocalyptic, yet zombie-free world: It’s just you and your machine vs. the big nothing. Its unique mechanics and atmosphere make the game stand out from the crowd. The art style and music are unique in the best sense – a sight and sound to behold. But what probably stands out the most – especially in the platformer genre – is FAR’s pacing, which leaves enough time and space to relax and take in the scenery. RockPaperShotgun calls it “Absolutely a trip worth taking. … A game of quiet wonder with a warm and tender core.”, for example, while Eurogamer finds it to be a “mournful yet bright and enormously warm-hearted adventure with a novel landship mechanic, sublime backdrops and a brilliant score.” and Gameinformer sums it up as “the kind of game that sticks with you after seeing credits.” Studio Okomotive is based in Zurich, Switzerland. We’re five game designers and one musician. All of us studied at the University of the Arts in Zurich, where the idea for our debut title was born and where we met. It all started out in 2015 as Don Schmocker’s bachelor’s thesis: He came up with the concept and art style, drawing inspiration from various sources, e.g. Theo Jansens “Strandbeest” and the “The Straight Story” by David Lynch or post-apocalyptic movies like “Mad Max”, and built a prototype of FAR together with composer Joel Schoch. Shortly after that, publisher Mixtvision hopped on board, so that the idea and concept could be built upon. Don teamed up with Goran Saric, a fellow student of his, to take care of the technical aspects of the game. During the development process, the team grew even more: First, Martina Hugentobler joined in for animations, then Phil Stern to support them in level design and art and finally Fabio Baumgartner made it to the team as a programmer and sound designer. After a successful release for PC and Mac, collecting numerous awards along the way, it was only a matter of time to bring the game to PlayStation, too. So here we are, finally getting close to our next destination. To everyone willing to join the trek starting 2nd April 2019 on PlayStation Store, we have some words of advice for you: Hoist your sails, let the wind guide you – and keep your eyes open, so that you will be able to perceive the beauty that lies in small things and to find little beacons of hope. Even when times are rough and the world may seem dreary to you, hang in there and keep going. The post Explore a serene post-apocalyptic desert in FAR: Lone Sails, out 2nd April on PS4 appeared first on PlayStation.Blog.Europe. View the full article
  17. Hello, PlayStation fans! Now that Days Gone has officially gone gold, I’m happy to finally share details about Bend Studio’s implementation of Photo Mode. The world of Days Gone includes a regular day/night cycle, and multiple biomes weather types. And that’s why we’re giving players all the tools they need to share these breathtaking vistas and unique sandbox gameplay moments. The vast Central Oregon wilderness is so beautifully crafted and rendered in Days Gone it’s easy to forget that you’re playing a game. The design aim for Photo Mode was to make players feel like they are using and manipulating a real camera in the real world. This includes all the features that people expect to come standard these days. From the Characters panel, users can toggle character and bike visibility as well as select from a library of facial expressions. The Frames & Presets panel hosts 9 custom frames, several black frame shapes and sizes, Days Gone logo options, and 18 filter presets. The Lens panel lets players manipulate Field of View, Focal Distance, Aperture, and Film Grain. One of our first features we developed for Photo Mode was the inclusion of Focus Lock, which allows users to set a permanent focus point that stays sharp no matter where they move the camera. But the piece de resistance is our Advanced Mode where users can fine-tune their final shots by manipulating by 55 different settings across Bloom, Color Grading, and Color Depth Grading panels. We worked closely with members of the Art team, including some Hollywood veterans, to help define the essential properties to expose to capture all the power and flexibility that comes with professional photo editing software. This is the very same interface our artists used to author the filter presets that ship with the game. Players can even take one of our presets as a starting point for learning how Advanced Mode works, and use it a baseline for creating their own filter that can be saved to one of five preset slots for easy re-use later. And finally, all of this is available at launch. Everyone at Bend Studio can’t wait to see the all pictures the community creates starting 26th April! The post Everything you need to know about Days Gone’s feature-heavy Photo Mode appeared first on PlayStation.Blog.Europe. View the full article
  18. Refresh your set-up with our new alpine-inspired Special Edition Dualshock 4. Available across the region from 15th April 2019, the new Alpine Green wireless controller sports a stylish contrasting green and white design with gold detailing around the directional buttons. Here’s your first look: Alpine Green is the latest addition to our current DualShock 4 range, joining Magma Red, Wave Blue, Glacier White, Green Camouflage and Jet Black. Why not grab a second controller from the range and jump into the latest and greatest local multiplayer games on PS4, like FIFA 19, Overcooked 2 or Mortal Kombat 11 – out 23 April. Check with your preferred retailer for availability, and head over to playstation.com to learn more about the DualShock 4 range. The post Introducing the new Special Edition Alpine Green DualShock 4 appeared first on PlayStation.Blog.Europe. View the full article
  19. The inaugural World Tour live event of the 2019 FIA-certified Gran Turismo Championships kicks off this weekend, and we’d love for you to join us down on the track. All the best competitors from last year’s FIA GT Championships will meet again at the Gabriel Pavilion in Paris, and we’ll be live streaming every moment from the first dizzying rush of acceleration to the last split-second finish. As with previous World Tours, there’ll be a Nations Cup with individual competitors, and a Manufacturer Series, pitting manufacturer teams against each other – both of which offer a glimpse into the future of the 2019 Series to come. Where can I see the action? You can catch the event live over the weekend at the following times: Manufacturer Series – 16 March 17:00 GMT Nations Cup – 17 March 13:00 GMT Links to the streams with commentary for your respective language can all be found here. Finally, today in Paris ahead of the weekend’s races, the new structure for both the 2019 Nations Cup and Manufacturer Series were revealed. You can check out our handy explainer videos on each right here. Last year was a great success and culminated in a nail-biting final in Monaco which crowned Igor Fraga (IOF_RACING17) Nations Cup Champion, whilst Lexus was driven to victory in the Manufacturer Series by Tyrell Meadows (GT_Academy2013), Vincent Rigaud (Oscaro_SkyPikmin) and Kanata Kawakami (Kawakana222). I am excited to see what this season has in store! We hope you look forward to this thrilling first event of the 2019 World Tour, and remember you can find all the latest GT info here on PlayStation Blog and on the Gran Turismo website. Until next time drivers, we’ll see you in Paris! The post GT Sport’s finest drivers go head-to-head this weekend in Paris appeared first on PlayStation.Blog.Europe. View the full article
  20. Hello everyone. We know that there is a lot of hunger out there for news and updates on No Man’s Sky. We wanted to share some information from behind the scenes. Our next chapter will be called No Man’s Sky Beyond, coming Summer 2019. Each chapter for No Man’s Sky has been more successful than the last. Thanks to our community, NEXT – our large release last year – was especially so. It went on to bring enjoyment to millions of new players, and it helped to change the legacy of this game we care so much about. Earlier this year, whilst working on our roadmap of three future updates, we decided we wanted to interweave their features, and had a vision for something much more impactful. We are excited to announce that Beyond will contain those three major updates rolled into one larger free release. The first component of Beyond we are announcing today is No Man’s Sky Online. No Man’s Sky Online includes a radical new social and multiplayer experience which empowers players everywhere in the universe to meet and play together. Whilst this brings people together like never before, and has many recognisable online elements, we don’t consider No Man’s Sky to be an MMO – it won’t require a subscription, won’t contain microtransactions, and will be free for all existing players. These changes are an answer to how we have seen people playing since the release of NEXT, and is something we’ve dreamed of for a long time. We will talk more about each component when we know we can be precise, and look forward to sharing more in the coming weeks. Beyond will be our most ambitious chapter so far, and something we’ve been working ridiculously hard on. We’ll continue to support No Man’s Sky in this way for the foreseeable future. It’s unexpected but so rewarding to see so many accolades and nominations for No Man’s Sky as Best On-going or Most Evolved this year. To some NEXT may have felt like a natural end-point for our journey, but for us it was another step on a longer voyage. The post First details on No Man’s Sky Beyond, the huge new expansion coming to the PS4 sci-fi adventure this summer appeared first on PlayStation.Blog.Europe. View the full article
  21. I’m Hannah Nicklin, Writer and Narrative Designer at Die Gute Fabrik, and I’m delighted to be able to announce Mutazione via this brand-new teaser trailer. Mutazione is an adventure game where the juicy gossip is just as important as the supernatural ‘adventure’ part of the game. The game is full of colourful dialogue, distinct character voices and irresistibly tangled love-lives. It draws on the ensemble cast format of storytelling in favourite television shows such as Star Trek: Deep Space Nine, Twin Peaks, Grey’s Anatomy, or Bojack Horseman. Over 100 years ago a great meteor named ‘Moon Dragon’ struck a tropical holiday resort. Most of the inhabitants perished but those who didn’t remained in the mutating environment and founded the small community of Mutazione. Fast-forward to modern day where you play as the protagonist Kai as she travels to this strange and secretive community to visit her ailing Grandfather, Nonno. Run around the village, choose who you want to talk to, and explore your way through an in-game week of small-town drama and scenic hangout spots. As you nurse your grandfather back to health, you make new friends, discover old betrayals, unravel long-kept secrets, and try to save everyone from a mysterious darkness at the heart of it all… Die Gute Fabrik is a Denmark-based studio who have been making games for almost a decade. You might know us from Sportsfriends, Johann Sebastian Joust, and Where is My Heart. We make games that are handcrafted, fresh-feeling, offbeat, and which tell personal stories, and Mutazione is our most ambitious game yet. I have been working as Writer and Narrative Designer on this game for over 3 years, but the story itself is much longer-lived, having been in Creative Director Nils Deneken’s imagination for over a decade. His beautiful illustration and design fills notebooks and paper scraps going back years. Being handed the story-world of Mutazione has been a huge gift. Alongside an excellent and dedicated team we’ve been able to develop and structure it around those first fledgling ideas into something full of dramatic twists and turns, rich characterisation, and a lush hand-illustrated world. The game also revolves around a generative musical “gardening” mechanic, which we hope to tell you more about soon. But for now, we’re designing a world we hope you’ll want to spend time in, and we’re writing characters we hope you’ll be eager to get to know. You can play an exclusive demo of Mutazione at Day of the Devs at Game Developers Conference (GDC) 18th – 22nd March or at the Sony booth at PAX East, 28th – 31st March, 2019. Follow the final months of development via our Twitter account, or our mailing list. The post Explore the story-driven, offbeat world of Mutazione, coming to PS4 soon appeared first on PlayStation.Blog.Europe. View the full article
  22. When demons invade, the PlayStation social team answers the call. We’ve been honing our skills with Dante, Nero, and V since Devil May Cry 5 released last week. Oh, the things we’ve learned while slicing and blasting the putrid minions of Urizen. DMC5 packs in surprising gameplay depth, so use these demon-slaying tips to up your game and know where to spend those Red Orbs. Nero The Flow of Battle – Nero’s chargeable Blue Rose gun and Royal Queen blade powerful tools you must manage in battle. Try simultaneously revving up the Red Queen’s Exceed gauge while charging up the Blue Rose’s bullets. The resulting firepower stuns enemies, and the flaming sword dishes out pain. Breaker, Breaker – With all the tools at Nero’s disposal, don’t forget the new Devil Breakers! The Gerbera Breaker – obtained early on – deals potent shockwaves of damage that knock enemies back. The all-or-nothing Breakage attack summons a break beam of energy to devastate foes. Must-Have Nero Skills Streak – Close the gap with this rushing attack. Split – Slash enemies to the ground from mid-air. MAX Act – Charge up your sword mid-combo by tapping L2 in sync with swings. V Remap Those Buttons – V’s primarily attacks via his spectral familiars, Griffon and Shadow. By default these pals are mapped to face buttons. Tinker with remapping Griffon to a shoulder button to make it easier to execute moves that require holding buttons. Nightmare Treasures – Playing as V and see a suspicious wall or shiny collectible trapped behind a barrier? Try summoning Nightmare, who will sometimes clobber open routes to hidden goodies. Must-Have V Skills Guillotine (Shadow) – Shred enemies from the air for chunky damage. Blockade (Griffon) – Blast forth crackling pillars of electricity. Trigger Heart – Keep Nightmare in the fray longer. Dante Dante’s Many Tricks – Finally playing as Dante is rad, but his bounty of weapons and styles can make him a lot to handle. Avoid the urge to quickly buy complicated new skills and take time to practice Dante’s dual pistols, shotgun, swordplay, and melee-based weapons. Each weapon combination can be paired with a flashy combat Style like Trickster or Royal Guard, so there’s a lot to explore before digging deeper. Switch Up Styles – Remember to try Dante’s four unique styles in addition to juggling his many guns and melee weapons. The Swordmaster and Gunslinger Styles have signature moves associated with each weapon (break dance with Balrog or brandish a shotgun like nunchucks. Mix and match! Must-Have Dante Skills Stinger — Perfect for reaching far-off baddies. Ari Hike — Double jump to reach hidden areas. Trigger Heart — Stay in Devil Trigger mode longer. Above all, have fun! Don’t put too much performance pressure on your first DMC5 run (grades aren’t everything). Missions can be replayed at any time, and unlockable difficulty modes present more opportunities to hone your skills. Your weapons and purchased abilities even carry over into other difficulty modes. Good luck, and stay stylish! The post Master Devil May Cry 5 with these expert combat tips for Nero, V and Dante appeared first on PlayStation.Blog.Europe. View the full article
  23. It’s finally here! Fresh dose of beats just arrived to Beat Saber and we are super excited to share it with you. Sharpen your sabers and swing with us. It makes so much sense that we chose Monstercat for our very first Music Pack. These guys came to our mind as a perfect match because we believe in Monstercat’s progressive attitude and their supportive approach towards games industry. For us, labels like Monstercat are a perfect example of the next-generation label for 21st century which is trendy and brings pulsing electronic dance music to their fans and community. And this philosophy resonates with our studio a lot! Here is the list of tracks you find in Monstercat Music Pack Vol. 1: Boundless’ – Aero Chord ‘Emoji VIP’ – Pegboard Nerds ‘EPIC’ – Tokyo Machine ‘Feeling Stronger (feat. Charlotte Colley) [High Maintenance Remix]’ – Muzzy ‘Overkill’ – RIOT ‘Rattlesnake’ – Rogue ‘Stronger (feat. EMEL)’ – Stonebank ‘This Time’ – Kayzo ‘Till It’s Over’ – Tristam ‘We Won’t Be Alone (feat. Laura Brehm)’ – Feint As usual, we have our amazing levels mapped for all difficulties: Easy, Normal, Hard, Expert And of course, all-time favourite ‘Living Hell aka Expert+’ for all those crazy heroes out there In the game, you can get full pack containing 10 tracks or individual tracks. We changed our UI so you can add tracks to your music library comfortably with just a few clicks with your headset on! We know it took our team longer than we expected but we are extremely happy to finally share this with you! The good thing is that from now on, releasing upcoming Music Packs will be much easier for us as we have the infrastructure for adding new Music Packs finally figured out! Our plan is to share with you a new Music Pack every month and we already have several top-stars and indie artists booked. But Music Packs aren’t the only music content we are planning to add to the game. Apart from Music Packs, we will be releasing several free tracks time to time. We want Beat Saber to become a place where you discover amazing artists and experience their pumping music in the most intense way! That’s our mission! Can’t way to share with you more names we already have on the list! The post Beat Saber gets 10 new songs with the Monstercat Music Pack Vol.1, out now on PS4 appeared first on PlayStation.Blog.Europe. View the full article
  24. Hi all! I’m Justin Forrest, the Game Director of Snooker 19 at Lab42, a development studio based in the hub of UK game development, Leamington Spa. Today I’m excited to share with you a first look at Snooker 19; the next generation of snooker games in partnership with World Snooker. We also have a brand new gameplay trailer which you can check out above. My background is in game design and production, with a focus on sports games including the World Championship Snooker franchise published between 2002 and 2004. I’m a big snooker fan and a distinctly average but highly enthusiastic amateur snooker player, so having the privilege to develop a fully licensed snooker game in concert with World Snooker is very exciting! A keystone of developing this game has been the invaluable partnership with the World Snooker Association. Snooker 19 is the first officially licensed title in nearly a decade! This means you’ll get to experience all the official snooker tournaments, venues, sponsors, and most importantly in my opinion, all of the top ranked 128 players that have been painstakingly modelled using high definition 3D scans. Being able to play as or against snooker superstars like Mark Selby, Ronnie O’Sullivan and Judd Trump breathes life into the game experience and provides an authentic platform for the development of a truly immersive snooker game. This leads on nicely to what modes and gameplay features are on offer in Snooker 19. There are three forms of snooker that can be played … traditional snooker, six red snooker, and snooker shootout. Each of these snooker variants provides a different experience; six reds is a shorter less tactical form of the game, while shootout introduces shot timers and rules designed for a fast, high intensity game experience. We’ve added 4 different Aiming Aid settings that give the user different levels of on screen feedback for cue ball and object ball direction, and this allows users to personalise their game experience. In local multiplayer games, there is also a handicap system that allows each player to select a different level of Aiming Aid … allowing highly skilled players to compete against beginners. No licensed snooker game would be complete without a Career Mode, and we’ve not only replicated the World Snooker season as closely as possible, but we’ve also developed two different career paths … ‘Pro Seasons’ where you start a career as any established Pro Player including players within the top 16, and ‘Rising Stars’ where you start off at the bottom of the rankings as a young up and coming snooker star of the future. This is a chance to dominate the rankings, break established snooker records, win all the trophies and unlock cool outfits. Online play is always a key consideration, and we’ve developed two Online modes. Online VS allows quick skill based competitive online matches against random opponents as well as enabling friend vs friend matches. The Online Tournament mode runs events in line with the real world WSA tournaments. These are ranked matches where finishing position on the Tournament Leaderboard provides rewards that can be used to personalise your snooker pro/s. We are very excited to bring an officially licensed snooker game to a whole new generation of gamers. Snooker 19 is coming Spring 2019! The post Get your first look at Snooker 19 in action ahead of the sport sim’s PS4 launch appeared first on PlayStation.Blog.Europe. View the full article
  25. From 26th March, put the power of a full army – even dragons – at your fingertips and conquer the VR battlefield as Skyworld launches on PlayStation VR! Skyworld is a VR wargame from the same team that brought you Arizona Sunshine. This time, we’re putting you at the helm of a kingdom at war in VR. We revealed this wargame, a potent mix of turn-based strategy and real time battles, late last year. Build your army from a huge variety of units – from snipers to siege tanks and flying fortresses – conquer all worlds and wage war against friends online! Obliterating your friends in multiplayer will have an even more permanent, shove-it-in-their-faces effect with the all-new multiplayer features that we have added to Skyworld PS VR. A persistent leveling system will have you earn XP based on your single player and PvP victories and completing the game’s all-new daily challenges. Level up to unlock special avatars an earn a place on the new Skyworld PS VR leaderboards. Can you stand among the global top 10? If you prefer to wage war in single player, Skyworld offers a full-sized single player campaign that has you start out with a small but growing army on a royal conquest across all Skyworlds. In a place where worlds dot the sky like stars – worlds with cores of magic, old as time through very much alive – demons have spilled into the once prosperous planets driven by a lust for their magical power. It’s up to you to deliver them from darkness. Skyworld heads to war on PlayStation VR on March 26th, 2019. We hope to see you on the battlefield! The post Turn-based strategy game Skyworld releases on PS VR later this month appeared first on PlayStation.Blog.Europe. View the full article
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