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  1. Hi! I am Eric Chahi, maker of Another World. I’m thrilled to introduce you to our new game, Paper Beast, set for a release later in 2019 on PlayStation VR – with the PlayStation 4 specific version coming in 2020. Somewhere deep down in the vast memory of a data server, an ecosystem has emerged. Decades of lost code and algorithms have accumulated in the eddies and flows of the Internet. A small bubble of life has blossomed. Paper Beast is born. A few years ago, I was playing with physics in the Unity Engine with several cool new gameplay elements in mind. Notions of Big Data were swimming in my head. As you know, I’ve always enjoyed exploring new concepts and creative territories. That was my motivation when I created Another World back in 1991 on the Amiga. To be independent and free to share my passion for exploring new experiences and technology, I created my new studio: Pixel Reef. The studio is like our atoll, our happy place—a space for creative exploration. Experimentation and discovery With Paper Beast, we wanted to create a complete ecosystem with unique wildlife. We wanted to reproduce the excitement you might feel as an explorer discovering a virgin land, a place where no human has been before. When you watch animals in nature, you feel something special about how they move and react. They exhibit an intense sense of vitality that makes exploring all the more enriching. You will interact with the creatures and will start to form delicate bonds with them. So how did we incorporate this into Paper Beast? Every bit of gameplay is built atop a simulation covering every conceivable detail, from terrain simulation to animal locomotion. You can precisely interact with the environment as an immersive, playful universe. Creatures will adapt their behaviour to how you, as a player, interact with the world. Paper Beast is not a god game, but we did put some key ingredients in it. Live an adventure More than anything, Paper Beast is a virtual journey leading by quirky animals through a colourful universe that sprouts from the remnants of the internet. We will tell you a story, but the narration is unspoken. Through the events of the world, their pacing, the story unfolds. Much like Another World, there is no text or dialogue. There is only the environment, and you will feel immediately connected to it. Our physics system enriches the experience through simple interaction and manipulation of the environment. We also wanted the environment to be meaningful and touching. The creatures you’ll meet, all made of paper, are the symbolic bridge between the world of men and the world of information technology. A passion for technologies 3D immersion has always enthralled me: you can feel the environment around you in its entirety. With VR, your gestures are spatialized, so you can fall into a fully interactive, simulated living world. One of the VR lessons I learned during development is just how critical sound is for immersion. In movies they say that sound is 50% of a picture. Everything becomes so more tangible with authentic sounds. That is even more true in VR. Sound is 50% of space! At Pixel Reef, we have three people working full-time to deliver an outstanding binaural experience. We have been tirelessly working on Paper Beast for three years, and we think you’ll find our unique DNA in it. We can’t wait to share the world of Paper Beast with you, and we look forward to hearing about your own experience in the virtual world. We will keep you updated until the launch! The post The creator of classic adventure Another World returns with Paper Beast, coming to PS VR this year appeared first on PlayStation.Blog.Europe. View the full article
  2. Hello everyone! Let me say that it’s a huge delight to be able to say “hi!” from the PlayStation Blog. I’m really happy to be able to directly talk to all you wonderful PlayStation gamers, being one myself! I’m Wan Hazmer, former Lead Game Designer of Final Fantasy XV and together with my cousin Daim Dziauddin, former Concept Artist of Street Fighter V, we co-founded Metronomik, a Malaysian video game studio back in December 2017. We’re happy to present to you our first PS4 music-based action-adventure game: No Straight Roads! Here, you fight a massive Electronic Dance Music empire as an indie rock band! Yup, you can already tell that we’re huge fans of music and epic battles! The game is set in Vinyl City, which mega corporation NSR (No Straight Roads) has taken control of all the city’s clubs. NSR, which doubles as an EDM label, will only allow their music to be performed. You play as Mayday and Zuke, two members of the indie rock band Bunk Bed Junction, who clash against NSR’s artists in giant boss fights to reclaim control of the city. So maybe this is the first time you’re hearing about this project, but we presented the game at the Tokyo Game Show, Paris Games Week and recently at the Taipei Game Show – and we are extremely proud to mention that we won the prestigious ‘Best Audio’ Indie Award at Taipei Game Show! No Straight Roads was created to reinforce the role of audio in a video game without turning it into a rhythm game, and to tell a story about different musical cultures through powerful visual elements. “So,” I hear you ask. “It’s a rhythm game?” It’s actually an action game with a unique twist! It plays similarly to, say, Kingdom Hearts or Devil May Cry. While everything that happens on screen is deeply tied with the music, you can attack, jump and move freely; You are not required to follow the beat, but if you understand the relationship between the enemy attacks and the music, you will gain an advantage in combat! Because in No Straight Roads, music is power. The core experience that we want to nail is “your music can change the world”. So the power of music, you can transform certain objects into weapons. Your performance in the game will also bring about changes in the game’s music: a seamless and dynamic transition between rock and Electronic Dance Music. What we’ve been able to accomplish is a result of the amazing music by Falk – who have worked on the music of previous Final Fantasy and Kingdom Hearts games, James Landino of Sonic Mania fame, Funk Fiction and Andy Tunstall; and the fantastic sound design of Gwen, Sharon and Jeremy! We also want to represent music in its entirety: its culture, its creativity and its many stories. It’s also about the clash of ideals and different mindsets of why people play music. We tell these stories in a way that can be only told in video games. Less reliance on cutscenes and more on visual storytelling. We’ve been told during the game shows that our art is very unique. It’s all thanks to our amazing art team. Our concept Artist is Ellie Yong, who had zero experience in game art before coming in our team, but brought an extensive experience creating sprawling wall murals and illustrations to our game. Our 3D team then aligns to her concept art (instead of the other way around) providing a unique, visually-striking art direction to our game. Jarold, who has worked as an art director for projects like Gears of War, is now tasked with bringing Ellie’s beautiful art into an immersive 3D world. We recently released brand new key art, created by Ellie, that showcases one of the main protagonists, Mayday, as she looks towards the tower of No Straight Roads, the EDM empire in the game. Surely this art looks very familiar to all you RPG fans? That’s right, it’s a tribute to the 22nd anniversary of Final Fantasy VII, one of my favourite RPGs of all time! This key art is my little way to say thank you; It was a great privilege to work alongside some of the original members who worked on this masterpiece back when I was in Square Enix. It is also a testament to our ambition to make No Straight Roads a truly memorable experience for gamers worldwide when it releases this spring on PS4. The post Former Final Fantasy & Street Fighter developers announce No Straight Roads, a music-infused battler for PS4 appeared first on PlayStation.Blog.Europe. View the full article
  3. We’re excited to announce that the online ID change feature on PSN is officially launching to all PlayStation 4 owners from tomorrow. You’ll also be able to change your online ID via a web browser, and that feature will also be available from tomorrow. Thanks to all of you who participated in the beta preview program back in October/November and who gave us your feedback! We do want to take this opportunity to clarify one point – as a result of the preview program, we’ve found an instance where a game did not fully support the feature, even though it was originally published after 1st April, 2018, contrary to what we mentioned in our original announcement . All PS4 games originally published on or after 1st April, 2018 have been developed to support the online ID change feature, but there may be cases where a game is not fully compatible. For more details and information, we encourage you to refer to the list of tested games, before making a change to your online ID. Do keep in mind that the large majority of most actively played PS4 games support the feature. And we’re sure you guys have some questions about the long-awaited feature and how it all works. This FAQ should have an answer to your questions, and if not, just leave us a note in the comments below. We’ll do our best to update this document or respond in the comments section. There’s also a section on our PlayStation support page that may help answer additional questions, which you can check out here. Now without further ado, on to the FAQ! 1. Where and how can I change my online ID? You can either change your online ID on your PS4 or web browser. PlayStation 4: Step 1: From your PS4 go to [Settings]. Step 2: Select [Account Management] > [Account Information] > [Profile] > [Online ID]. Step 3: Enter an Online ID of your choice or choose from one of the suggestions. Step 4: Follow the on-screen prompts to complete the change. Web browser: Step 1: Sign in to your account on the PlayStation Network and select PSN Profile in the menu. Step 2: Select the Edit button that’s next to your Online ID. Step 3: Enter an Online ID of your choice or choose from one of the suggestions. Step 4: Follow the on-screen prompts to complete the change. 2. Can I change my online ID on my PS3 or PS Vita? No. The change can only be made through a PS4 system or web browser. 3. Do I have to pay to change my ID? How much will it cost? The first change is free, and changes after that will cost £7.99/€9.99. For PlayStation Plus members, it will cost £3.99/€4.99 for each change after the first one. 4. Will my friends be able to find me with my new online ID? When changing your online ID, you’ll have the option to display your old ID next to your new ID in your Profile for 30 days. This will make it easier for your friends to notice your ID change. You can only select this option at the time you are changing your online ID. 5. How many times can I change my ID? In general, there are no restrictions to the number of times you can change your online ID. 6. Can I revert back to my old ID? You can as long as the old ID doesn’t violate the Terms of Service. You can revert back to any of your previous IDs by contacting PlayStation Support. 7. Do I have to pay to revert back to an old ID? No, reverting back is free. 8. What happens to my old online ID? Can someone else take it? No, your old online ID is only available to you. 9. If I change my online ID multiple times, can I revert back to any of my past IDs? Yes, you can revert back to any of your previous online IDs, as long as those IDs do not violate the Terms of Service. 10. How many times can I revert back to an old ID? In general, there are no restrictions to the number of times you can revert your online ID. 11. Can any account change their online ID? Child accounts cannot change their online ID. 12. Do all games support online ID change? A large majority of the most-played PS4 games that we tested support the feature. We recommend that you check this list of tested games before you make the actual change. PS3 and PS Vita games are not supported. 13. What do you mean by a game supports the online ID change if it was ‘originally published’ on or after April 1, 2018? The game must have launched for the first time on or after April 1, 2018, to support the online ID change feature. For example, a game that first launched back in 2013 that has since been re-mastered or re-sold as a ‘complete edition’ in 2018 does not apply. 14. Why is it that only games published after April 1, 2018 were developed to support online ID change? Games published after this date were developed using tools that support online ID change at a system level. 15. Will all PS4 games released in the future support the feature? All PS4 games originally published on or after April 1, 2018 have been developed to support the online ID change feature, but we do not guarantee that all games will be fully compatible. 16. I saw that there are a lot of potential issues and risks associated with changing my online ID. How do I know that I won’t run into these? We recommend that you check this list of tested games before you make the actual change. A large majority of the most-played PS4 games that we tested support the feature, and we expect major issues to occur only in a small number of games. 17. What kind of issues could I potentially run into? Below are some of the issues you may encounter. We expect major issues to occur only in a small number of games. Your previous Online ID may remain visible to you and other players in some areas. You may lose progress within games, including game saved data, leaderboard data, and progress towards trophies. Parts of your game and applications may not function properly both online and offline. You may lose access to content (including paid-for content) that you may have acquired for your games including content like add-ons and virtual currency. 18. What should I do if I encounter an issue by changing my online ID? If you experience any issues while playing a game that is not on the list of tested games, we recommend that you revert back to your previous online ID that did not have those issues. Reverting back should resolve most issues. The post PSN Online ID Change feature launches for all PS4 players tomorrow appeared first on PlayStation.Blog.Europe. View the full article
  4. Things are looking busy in this week’s PlayStation Store update, with tense courtroom duels in Phoenix Wright: Ace Attorney Trilogy and over-the-top racing action in Dangerous Driving to contend with. What are you still doing up here? Take a look at our full list of releases below and get started on your next adventure*. 1. Falcon Age Battle robot invaders and discover the lost art of falcon hunting in Outerloop Games’ PS VR-compatible action adventure. Raise a baby falcon as you learn to hunt, gather resources and craft items. You can even dress your winged buddy up in hats and scarves – or armour if you want something practical. Available: Tuesday 9th April Read more: Battle machine invaders with a bird of prey in first-person sci-fi adventure Falcon Age 2. Phoenix Wright: Ace Attorney Trilogy OBJECTION! Follow Phoenix Wright on his journey from rookie defence attorney to seasoned professional in Capcom’s courtroom adventure. Gather evidence, cross-examine witnesses and meet hilarious characters as you prove your clients’ innocence and solve a few murder cases along the way. Available: Tuesday 9th April 3. Earth Defence Force: Iron Rain Join the Earth Defence force and fight off huge alien bugs in Yuke’s action-packed shooter. Customise your soldier with exoskeletons and hundreds of weapons as you take on over 50 missions with five difficulty levels. If you don’t want to battle the invaders on your own, you can join other EDF soldiers in local and online multiplayer. Available: Thursday 11th April Pre-order Earth Defence Force: Iron Rain on PlayStation Store now 4. Dangerous Driving Co-creators of the original Burnout series deliver an arcade racer featuring the type of driving you’d only do if no one else was looking. Race at breakneck speed in a variety of modes, crush your rivals in Takedown races or take the law into your own hands in Pursuit Mode. Available: Tuesday 9th April Read more: 10 ways Dangerous Driving evolves Burnout’s aggressive racing formula This week’s pre-orders 1. Borderlands 3 Gearbox Software is back with its action-packed shooter (and looter) where you take on the role of a Vault Hunter. This time, you get to explore new worlds beyond Pandora, each with their own unique environments and enemies. Available: Friday 13th September Read more: Borderlands 3 launches 13th September on PS4, see it in action on new trailer Pre-order Borderlands 3 on PlayStation Store now 2. Warhammer: Chaosbane If you missed out on the first closed beta for Eko Software’s action RPG, there’s another one running from 13th to 19th April if you pre-order. Play solo or with up to four players in co-op and choose a hero from four character classes as you hack and slash your way through the Warhammer fantasy world. Available: Tuesday 4th June Pre-order Warhammer: Chaos Bane on PlayStation Store now 3. Jupiter & Mars Embark on an underwater puzzle adventure set in a world where humans have disappeared, and nature is bouncing back. Play as a dolphin with enhanced echolocation powers as you navigate through murky water and solve environmental puzzles. Available: Tuesday 23rd April Pre-order Jupiter & Mars on PlayStation Store now *All release dates are correct at time of publication. Out this week Phoenix Wright: Ace Attorney Trilogy 9th April Falcon Age 9th April Dangerous Driving 9th April Zanki Zero: Last Beginning 9th April 8-Bit Invaders! – Deluxe Edition 9th April Ultrawings Flat (FOC for Ultrawings VR owners only 09/04-15/04) 9th April Super Weekend Mode 10th April Omen of Sorrow – Online Demo (Not in Bahrain, Kuwait, Lebanon, Oman, Qatar, Saudi Arabia, UAE) 10th April EARTH DEFENSE FORCE: IRON RAIN 11th April EARTH DEFENSE FORCE: IRON RAIN Ultimate Edition 11th April Shadowgate 11th April QuiVr (Not in Austria, Belgium, Denmark, Finland, France, Germany, Italy, Luxembourg, Netherlands, Norway, Poland, Portugal, Russia, Spain, Sweden, Switzerland, Turkey, Ukraine) 11th April WORLD OF WARSHIPS: LEGENDS – DELUXE EDITION 12th April WORLD OF WARSHIPS: LEGENDS – PREMIUM EDITION 12th April World of Warships: Legends – Ultimate Edition 12th April Override: Mech City Brawl – Super Charged Skin Pack (FOC for Season Pass owners. Paid to all others.) 12th April Train Sim World: DB BR 182 12th April PS4 DLC 8th April Monster Energy Supercross 2 The Nightmare Pack Infinity Customization Pack Ohana Customization Pack Megitsune Customization Pack 9th April DiRT Rally 2.0 BMW M1 Procar Rally Opel Manta 400 Season 1 – Stage 2 liveries Nelke & the Legendary Alchemists Additional resident ‘Gust-chan’ Season Pass ‘Legendary Town Building Set’ Don’t Starve Together: Console Edition Wortox Deluxe Chest Voxola Warehouse Chest All Survivors Gladiator Chest 10th April Trials Rising Jungle Rider Pack Wild West Rider Pack Skyforge New Horizons – Collector’s Pack PlayStation Plus Exclusive Gift Pack 11th April Monster Energy Supercross 2 Monster Energy Cup Fire Pro Wrestling World Fighting Road Jr Heavyweight DYNASTY WARRIORS 9 Gan Ning ‘Samurai Costume’ Ling Tong ‘Samurai Costume’ Wang Yi ‘Knight Costume’ Xin Xianying ‘Knight Costume’ DISSIDIA FINAL FANTASY NT Zenos yae Galvus Starter Pack (Not in Kuwait, Saudi Arabia) theHunter: Call of the Wild Trophy Lodge Spring Creek Manor (Only in Czech Republic, Poland, Russia, Slovakia, Ukraine) Trophy Lodge Spring Creek Manor (Not in Czech Republic, Poland, Russia, Slovakia, Ukraine) 12th April Override: Mech City Brawl Mirai The post New on PlayStation Store this week: Falcon Age, Phoenix Wright: Ace Attorney Trilogy, more appeared first on PlayStation.Blog.Europe. View the full article
  5. VA-11 Hall-A: Cyberpunk Bartender Action came out three years ago and I still can’t believe it. All the opportunities that have come our way, all the help we’ve been able to give to those we love thanks to it, all the support we get every day from everyone. It all still feels unreal, and now the game is going to be on PS4 this May! In case you’ve never heard about VA-11 Hall-A: this isn’t a game about glamorous heroes toppling governments in a cyberpunk future. You assume the role of an ordinary bartender named Jill Stingray, who listens to the tales of strangers and regulars at the VA-11 Hall-A bar while she mixes drinks for them. Characters react differently depending on what drinks they were served and how much alcohol they’ve had — and you’ll learn about the dystopian place they all live in, Glitch City. I wanna go into some spicy lore about Jill’s boss at VA-11 Hall-A, Dana Zane. Now, Dana is a character that predates Sukeban Games itself. Her origins can be traced back to being the mascot from an old blog my co-founder Christopher had. Dana’s role remained even after said blog got reiterated and even after we started making games. We saw fit to make her, if not the protagonist, at the very least a notable face in the production of VA-11 Hall-A. Being a “mascot” of sorts, Dana has always reflected Sukeban Games as a brand, even before we were called Sukeban Games. One of the driving forces behind what we do is a constant feeling that we don’t belong in regular circles. Be it gaming, anime, or whatever, we’ve always felt like outsiders whenever we try to fit into the regular hobby circles. So we’ve tended to carve out our own space where we can be ourselves with no problems. As such, Dana has always had a rebellious streak to her, geared towards the core principle that if the world wasn’t gonna accept her, she would happily carve out her own space in the world, welcoming anyone that feels like they don’t belong out there. Dana’s role as the representation of what Sukeban Games signifies is even reflected on the company name. When the time came to pick a company name, we knew we wanted something that would reflect Dana as a character, that would encapsulate her rebelliousness and deeply punk attitude. And so “Sukeban Games” was born. We wanna highlight that Dana in VA-11 Hall-A is a more mature version of herself. We have a huge desire to explore Dana at the height of her reckless and punk nature. VA-11 Hall-A’s Dana is a glimpse into a future where she’s been to hell and back, only to return stronger and more inclusive than ever. Sukeban Games as a team has been through a kind of hell too, if you know what’s up with our home country of Venezuela. Still, if you told me five years ago that the game we made for a game jam would be on consoles everywhere, I would’ve probably been annoyed at you pulling my leg. But VA-11 Hall-A is now a reality, our reality, and we will forever be thankful to everyone that has supported us all the way through the tough times and more. The post Mix drinks and change lives in VA-11 Hall-A: Cyberpunk Bartender Action, out on PS4 next month appeared first on PlayStation.Blog.Europe. View the full article
  6. Falcon Age is a game about Ara bonding, hunting, fighting, and reclaiming her land from automated colonizers. It’s available tomorrow from PlayStation Store for PS4 in non-VR, or if you have a PS VR you can pet a falcon in virtual reality. We spent a lot of time getting the falcon to look and feel like a believable bird of prey. Let’s do a deep dive of the design of the falcon, animation, rig setup, and feather tech. Falcon design Our falcon design combines multiple raptor types. She is big as a golden eagle, fights like a hawk, has some eagle-hawk resemblance, some owl-like tufts, and falcon tendencies. She’s one of the last of her kind left in our world and we wanted to make her unique visually for the story and also visually stand out during gameplay against the sky and desert like environments. One of the early inspirations for Falcon Age came from videos of golden eagles hunting large mountain goats. That led to some research on falconry and the idea of having a falcon as a pet and designing mechanics and gameplay around that core idea. We made a rough prototype early on to test out the ideas. The first time we successfully whistled for the bird in VR and saw the scale change from it approaching from a distance to landing on our hand, we knew we were on to something that could serve as the core of a unique game. Animation and rig Falcon feet tracking There are lots of animation options out there, but none of them would easily solve our specific falcon feet tracking needs. Inverse kinematic setups, root motion and other complex plugins could do the job if we had a bigger team and more time to dedicate to it. We wanted a more predictable outcome so we went with a multiple pose based solution made in 3dsmax. However, the biggest reason for not using IK, is that this is the best way we could come up within a couple of days. We were building the prototype so fast back at the beginning of the project that we didn’t have time to look at what other solutions are available. This is the most reliable and least ugly way we found and we’ve stuck with it since. If it’s not broken, don’t fix it. Here is how we imagined the bird claws blending IRL: the ball is the fist that is attached to the VR motion controls. There are limits to this method. The claws needs to be able to wrap around a fair chunk of the fist and the fist pose needs to be as spherical as possible. Short version of how it’s done: the fist is a ball and the bird’s feet rotate around the ball using 30 blend poses and shuffle animation to get the feet back to center when the ball(motion hand) has rotated too far. 30 blend poses on a ball A shuffle animation let feet recenter And the the blends start again after that quick shuffle animation from the new rotation of the hand. According to our programmer Justin, he is doing some regular old quaternion and linear algebra math. And I’m using three float values that he’s giving me and feeding them into those anim blend states. For baby bird, the second knuckle on the index finger is treated like a ball. The one edge case where the ball concept doesn’t work is when the glove is pointed directly down. Pictured below. We had several ways we could’ve dealt with that case. One solution was to have a collider on the forearm part of the glove and have the bird fly away if bird’s collision intersects with it. Ultimately we decided to let it be as is. It’s more player friendly that way since it lets you scratch your left hip while in VR without having the bird leave you. Also most people would never have their hands positioned that way in normal play. Unless they’re playing in a headstand for some reason. All kinds of animation features would look wrong or broken in a headstand. Falcon head tracking Short version of how its done: the head (bone_Head) is a direct child of the highest object in the bird skeletal hierarchy (bone_Root). Bone_Root’s position (not rotation) follows the position of the motion controller and bone_Head counters that motion. Basically a two-object hierarchy where a positional blend is used to counter motion of the parent object to keep the child object in same global position. The rest of the bird body uses a blend of 27 poses to try its best to keep the bird looking natural. With the size of the adult bird we have, a 12cm translation in all axis (24x24x24 cube) seemed ideal for getting the stabilizer effect without stretching the neck too much. The head will also move at the edge of that range and when the motion hand stops moving, that new position is now the new center and another 24cm cube is formed there. Math wise, headlock is mostly just a vector transform with a lot of extra ‘fluff’ for limiting speed, transitioning in and out, and moving the lock point when it gets too far from the body but the bird is still in the area. Feathers and rendering The small body feathers, or contour feathers, on our birds flutter in the wind, and react to the player’s hands brushing against them to give a greater sense of tactile interactivity. The short description is each small feather on the bird is treated like many grass or vegetation shaders. Several overlapping sine waves are used to calculate some simple noise used to flutter the feathers and give them some life. Their timing is offset by a random value per feather stored in the vertex colour, and the flutter movement is scaled also using the vertex color. This means the base of the feathers don’t move, but the tips do. It also means longer feathers move more than shorter ones. Unlike most grass shaders, we need the feathers to not move in random directions, so we can’t use world or local space directions. Plus this is on a skinned mesh which makes the direction even more dynamic. Instead we use a combination of the feather’s vertex normal and tangent so the feathers flutter in and out and side to side relative to their orientation. This isn’t strictly accurate, but for small movements like this it won’t be obviously wrong. To handle hand interactions, the player’s hand has a script which tracks the bones and creates a list of capsules that follow the shape of each finger, and a sphere for the palm. If the hand is in range, the vertex shader iterates over the list of capsules to find closest distance to one and softly scales down the flutter if a capsule one is overlapping it. The feathers are also squished down towards the body. The capsules are oversized as the overlapping tests are soft, so this isn’t an instant on-off, but a gradual change. It’s roughly tuned so that once the visible finger is touching the feather it has stopped moving entirely and will push down. Here’s an early test of this system in action. You can see how the feathers react to the sphere before it actually touches it, but the interaction is still convincing. This is a small sample of the work we put into making our falcon visuals believable. We hope you enjoy petting, dressing up, hunting, and fighting with your falcon. The post How the Falcon Age team built the PS VR adventure’s memorable bird companion appeared first on PlayStation.Blog.Europe. View the full article
  7. HOLD IT! Put on your best blue suit and polish your attorney’s badge to a mirror shine, because Phoenix Wright: Ace Attorney Trilogy is coming to PlayStation 4 tomorrow! Phoenix and company have never looked better thanks to crisp new artwork and an updated UI that brings each intense courtroom battle to life. You might remember the original versions of these games, with the first one released back in 2005. The pixel art looked quite nice for the early 2000s, but as games change over time, so do the graphics that go into them and the screens you can play them on. The team behind the trilogy has worked hard to replace that pixelated Phoenix with gorgeous, hand-drawn artwork that retains the original charm: Now, that is one sharp-looking suit, Mr. Wright! It even looks a little more blue than before. Phoenix and company really come to life with the updated art of Phoenix Wright: Ace Attorney Trilogy, and you’ll be able to enjoy their new — but familiar! — looks from the comfort of your couch. Of course, that also includes a new UI to match, taking the original format… And updating it for modern wide screens with a 16:9 presentation. The Maya Intelligence Network has never looked better! The game’s backgrounds have been touched up too, making each environment both vibrant and fun to look at. Before we move on, here’s one last comparison of security guard Wendy Oldbag to give you an idea of just how much has changed: New presentation, same Oldbag. For greenhorn attorneys who are just breaking in their badge or veterans looking for a refresher, I’m also taking the stand to bring you some tips on how to make the most of your time in the courtroom. Isn’t that right, Wright? 1. Let’s get legal The legal system in the world of Ace Attorney is quite different from our own. Instead of a typical trial with a jury delivering their verdict after days or weeks, cases in Ace Attorney are decided by a single judge presiding over the defense and prosecution as they plead their case. You won’t be stuck behind the defense bench the whole time, though; while Ace Attorney games are known for their dramatic courtroom battles, most trials will take place over a maximum of three days, allowing you to investigate crime scenes when you’re not verbally slugging it out in court. Interrogating witnesses and gathering evidence is key to strengthening your case before heading back to the courtroom to slam on desks, raise an “OBJECTION!” or two, and prove your client’s innocence! 2. Check everything – and I mean everything Investigating a crime scene is no easy task, with several areas to scour for clues and evidence. Both newcomers and veterans of Ace Attorney will have an easier time investigating than ever before, thanks to the helpful magnifying glass that appears when you’re searching an area for clues. As you examine the environment, the icon will change from blue to yellow when you’re hovering over something interesting — a clear indicator that it’s worth investigating. Even better, a handy checkmark appears once you’ve investigated an object! These are brand-new features for this collection, so you’ll never have to ask yourself “can I check that?” or “what did I miss?” while you play. It pays to inspect everything you can, and you never know what might be useful. Even if something isn’t essential to the case, it’s still worth checking out — there’s lots of fun chatter between characters that you might miss otherwise! 3. Show ’em your badge (and everything else you have) Speaking of chitchat, you’ll need to talk to people involved in the case as you search for clues outside of court. As you explore, you’ll be able to gather more information from your client by visiting them at the detention center. You’ll also encounter various other colourful characters when you check out the crime scene and surrounding areas. Talking to people can provide you with vital clues and evidence that you can take back to court. Some witnesses can be a bit cagey, so you’ll need to provide a little motivation by presenting the right piece of evidence to squeeze some extra information out of them. Starting with the second game, Justice for All, you’ll also gain access to a unique item that allows you to draw out people’s closely guarded secrets, hidden by mental barriers known as “Psyche-Locks.” A puzzle in and of itself, you’ll need to present the correct evidence to break each lock, convincing witnesses to talk about their deepest secrets. You never know what will work with a witness, so try showing them everything you have! 4. Review the court record Everything you know about any given case is stored in the Court Record, including photographs, witness testimonies, autopsy reports, and lots more. You’ll also have access to profiles for various people you meet throughout each case — useful if you forget a name, or if you need to show someone a person’s face to jog their memory. Any time you need to present a piece of evidence you’ll be using the Court Record, so be sure to familiarise yourself with key items from each case. You never know when you’ll be put on the spot, so it pays to be prepared. Plus, your prized attorney’s badge is in there, too. Without that, how would anyone know you’re a lawyer? 5. Point your way to victory The courtroom can be an intense place, and you’ll watch heated battles impact the characters themselves. A big part of Ace Attorney is the colourful cast of characters and how they react, with Phoenix and rival prosecutors alike seeming to take physical blows from verbal arguments — though some of them really are physical, thanks to Franziska von Karma and her whip in Justice for All! Still, by the time you get to court, you’ll have everything you need to solve the case. If you can’t present a piece of evidence to catch a witness in a lie, try pressing their statements for more info. They might be forced to clarify a statement, or you just might trip them up into revealing more than they wanted to. If you miss a statement the first time, don’t worry — you can move back and forward through testimony to re-read or press anything you might have missed! Use everything at your disposal to bring the truth to light and save the day! It’s time to take those initial steps into the Fey and Co. Law Offices, and join Phoenix on his first foray into the legal system. Phoenix Wright: Ace Attorney Trilogy comes to PS4 tomorrow, with a language patch including French, German, Korean, Simplified Chinese, and Traditional Chinese coming August 2019. I’ll see you in court! The post Phoenix Wright: Ace Attorney Trilogy’s new features detailed ahead of tomorrow’s PS4 release appeared first on PlayStation.Blog.Europe. View the full article
  8. March was a big month for new games on PlayStation Store, with debutants The Division 2, Sekiro: Shadows Die Twice and Devil May Cry 5 all duking it out for the top spot. Ultimately, Ubisoft’s open-world shooter successfully parried a stealthy kitana jab from FromSoftware’s upstart shinobi romp to secure the crown – but there were no losers in a stellar month for gamers. Read on to see how your favourite games fared: PS4: Tom Clancy’s The Division 2 (New) Grand Theft Auto V (2) Sekiro: Shadows Die Twice (New) FIFA 2019 (11) EA Sports UFC 3 (RE) Devil May Cry 5 (New) Titanfall 2 (RE) Battlefield V (18) Pro Evolution Soccer 2019 (RE) Minecraft (8) The Witcher 3: Wild Hunt (16) Far Cry New Dawn (5) Need for Speed Payback (RE) Star Wars Battlefront II (RE) The Forest (3) Gang Beasts (20) Borderlands: The Handsome Collection (RE) F1 2018 (RE) Rocket League (14) Need for Speed (RE) PS VR: Beat Saber (1) Creed: Rise to Glory (7) Statik (RE) Job Simulator (2) Borderlands 2 VR (RE) Gun Club VR (RE) Superhot VR (5) Accounting + (RE) Crisis VRigade (10) Farpoint (RE) DLC: Fortnite – The Laguna Pack (New) Fortnite – The Cobalt Pack (1) Fortnite – Lava Legends Pack (New) Rainbow Six Siege – Year 4 Pass (6) Tom Clancy’s The Division 2 – Welcome Pack (New) Fortnite – Standard Founder’s Pack (3) Beat Saber – Monstercat Music Pack Vol. 1 (New) Apex Legends Starter Pack (7) Rocket League – McLaren 570S Car Pack (6) Assassin’s Creed Odyssey – Season Pass (RE) The post The Division 2, Sekiro & Devil May Cry 5 debut in PlayStation Store’s March sales chart appeared first on PlayStation.Blog.Europe. View the full article
  9. The iconic prison island of Alcatraz is your next destination in Call of Duty: Black Ops 4‘s Blackout mode. The intense map pits 40 players against each other. That means the action kicks in faster and more furiously than the original, sprawling Blackout map. Make the most of your time on the Rock with a few critical tips. If you’re lucky enough to find a sensor dart, pay close attention to the colour of enemy pings. A smaller, dark red ping means that an enemy is either above or below you. With the verticality of Alcatraz, this can be key information for survival. Zombies fans will notice that Wall Buys can be found throughout Alcatraz. You’ll be even happier to know that the Wall Buys in Alcatraz are free of charge, aside from the battle to get there. These will provide a rotation of guaranteed weapons throughout the course of the match, so keep an eye out for their blue glow. The Outlander and Brawler Perks can be very useful on the island. You’ll often be forced outside of the collapse or end up right next to an enemy, and these Perks may just be your saving grace. The close quarters gameplay of Alcatraz lends itself to certain pieces of Equipment, Weapons, and Perks well-suited for tighter spaces. We suggest the Cluster grenade for clearing out rooms, the Cordite sub-machine gun for its mobility and high-capacity magazine, and Skulker or Dead Silence for moving quickly and silently among the living and the dead. If you find yourself warping through a portal in the later collapses, keep your head on a swivel. Redeploy heights will be gradually reduced throughout the match to keep you closer to the fight. Consider late drops to be very hot. For the final collapse, get towards the center point as early as you can. Battling in as the collapse closes will pit you against two types of enemies: other enemy teams and high circle damage. Have some words of wisdom for other soldiers deploying onto the shattered remains of America’s infamous prison? Share them in the comments below. New to Black Ops 4’s Blackout mode and want to give it a try? A limited-time Blackout Free Access period is running now through 30th April, 2019. The post Six combat tips for Black Ops 4’s new Blackout map Alcatraz appeared first on PlayStation.Blog.Europe. View the full article
  10. This June, we’ll release the 3dRudder. This officially-licensed foot-powered motion controller for PlayStation VR will kick your experience up a notch across more than 30 compatible PS VR games. Here’s everything you need to know. An idea born in architecture “I’m an architect,” explains company co-founder Valerio Bonora of the peripheral’s origins. “10 years ago I was in charge of redesigning all the metal work of one of Paris’s historical monument – not the Eiffel tower, for those wondering! “I was sat at my computer using my hands to zoom in and out and rotate the structure over and over while designing it. My wrists were aching, and I thought: ‘this all would be much more efficient if I could move around in my project with my feet, and keep my hands focused on designing’. That’s how I started drawing the first concept of the foot motion controller.” Fast forward ten years and here we are with the 3dRudder, which is coming to PS4 in a few weeks. The peripheral’s design The device is topped with a slim circular platform onto which you rest your feet. This platform rests on a rounded bottom half. The combination makes for incredibly intuitive movement: you simply tilt your feet in the direction you want to move. The more angled the tilt, the faster you’ll move. It allows for life-like motion. You can walk straight, sprint while taking a corner or stop exactly where you want to, in a smooth, seamless way. No sticks, no buttons. Inside the device are IMU (Inertial Measurement Unit) and pressure sensors which track your movements and translate them to in-game motion. We’ve demoed the 3dRudder at numerous shows and events, and everyone who has tried it has commended the seamlessness of the experience. To use the 3dRudder, you just need to plug it in to your PS4 console via USB. No additional setup is necessary and the device is compatible (and combinable) with PlayStation Move motion controllers, the PS VR Aim controller, and Dualshock 4. How it improves your PS VR gameplay Shifting motion controls to your feet frees up both your hands for action, giving you the possibility to move and act simultaneously. Imagine yourself playing a first-person shooter with a PS Move motion controller in each hand. You come under fire. Thanks to the 3dRudder you can use your feet to dodge incoming attacks and leave your hands to concentrate on firing back, while glancing round for additional enemies. It’s simply a more immersive experience. “It provides a different kind of gameplay experience,” says Mixed Realms, the studio behind Sairento VR (coming soon to PS VR). “The 3dRudder is an innovative device that provides a whole new form of movement for VR gamers. We see it as the hoverboard for virtual reality experiences.” Carbon Studio, the creator of The Wizards Enhanced Edition agrees. “The 3dRudder allows for a more free, precise, and intuitive control: besides freeing up the hands, the controller allows for more kinds of movement.” 25+ compatible games at launch Ultimately, 3dRudder is all about offering a new, thrilling experience to PSVR players. We are happy to confirm 25 PS VR games will support 3dRudder at launch: Immortal Legacy: The Jade Cypher Undead Citadel Sairento VR Ultrawings VR Bow to Blood Pirate Flight DWVR The Wizards-Enhanced edition Red Matter Operation Warcade Beat Blaster Honor and Duty : D-Day Honor and Duty : Arcade Edition Nature Treks Mind Labyrinth Scraper VR Affected : The Manor Telefrag VR TrainerVR Proze Darkness Roller Coaster Vertigo-Home Contagion VR Shadow Legend Blind And this is only the beginning: more PS VR games will be getting 3dRudder support in the future. The 3dRudder will launch on 17th June, with a RRP of £119/€119. Global pre-orders are now open on our website. The post An in-depth look at the 3dRudder motion controller for PlayStation VR, launching this summer appeared first on PlayStation.Blog.Europe. View the full article
  11. Who remembers the first time you hopped on a bicycle, when you were just little children? At first, it seemed so unrealistic to actually being able to balance yourself on those two thin wheels and keep going. At a certain moment, though, you felt that “click”, and you knew how to go on a bike. You didn’t know or perceived it, but your brain worked to build new connections between neurons. And ta-daa, you learned a new thing. Well, this same thing happens with Neural Networks, it’s the same concept. Just not biologically, but mathematically. The new Neural AI in MotoGP 19 is based on this technology, applied to racing video games. But how did we realize this exactly? We explain it in-depth in the video below. As you see, in the video we stay a lot on the “hows”, but not so much on the “whys”. Why venture in an unexplored field? Why adopt a technology that has almost never been used in racing video games? Even though the reason is simple, finding it was not that easy. With the previous games, our designers spent entire months trying to foresee all the different situations the AI might face, providing it with all the necessary instructions on how to react to those situations. But despite all the work, the AI we built was never challenging enough for our community. We needed to find a solution to recreate the competition, the thrills and the challenge of the real MotoGP, even for the most hardcore of our players. In fact, one does not simply sit down and create a game like MotoGP. What you, as a developer, really must keep in mind is the community that keeps the game strong and alive. And it’s a community of passionate players and racers who are demanding, competitive and stubborn. The only way to give this amazing community the AI they deserved, was by stop trying to create an AI, but letting it build by itself. So, the A.N.N.A project came alive. An AI that learns by its own mistakes, by trial and error, by building a Neural Network similar in every way to part of our brain. Just like we did when we first learned how to use a bicycle. A.N.N.A. stands for Artificial Neural Network Agent: an AI that does not rely on predefined commands, written by a designer, but on rewards. Each action she makes – yes, some of us likes to address our AI as a “she” – can have a positive or negative outcome, and depending on this, she may receive or lose points. This triggers a learning process that allows A.N.N.A to remember which actions are good (for example when to brake at the right time) and which are bad (like, well, going against a wall, or against another rider). It was real fun seeing A.N.N.A in its early stage, its infancy let’s say, when in the middle of a race it suddenly stopped and decided to go backward, just to see what would happen. Starting from an AI that stopped mid-race to go backwards, we now have a complex, incredibly smart AI that is capable to challenge and beat even the most skilled of our devs acting as a real pro rider – but no worries, its difficulty is scalable, so all players of all skill level will enjoy the game! In fact, we ended with a super-tough AI and an even tougher problem: how to make it enjoyable also for the average players, without losing all the awesome work we did on it? We knew the priority was to preserve the complex behaviour it had developed, and to do so we had to work on some interesting techniques. Meaning that we had to slow it down without making it look clumsy or unbalanced. We achieved this by controlling where and how much it needs to slow down. It’s still the neural AI in control, consciously not cranking up to 100%. Everyone here in Milestone is so excited to see how our Community will react to this new level of realism, of speed and fairness toward other riders. You guys will finally see if you stand a chance against A.N.N.A. on the 6th June on your Playstation 4 and Playstation 4 Pro. *All liveries shown to be updated to 2019. The post Meet MotoGP 19’s A.N.N.A – a neural network AI rival battling you for glory in the upcoming PS4 racer appeared first on PlayStation.Blog.Europe. View the full article
  12. You may not have heard of Three Fields Entertainment but you may be familiar with our past work. We started the Burnout series back in 2000 and were Creative Director (Alex) and Executive Producer (Fiona) on every game in the series. In 2013 we left Electronic Arts and in 2014 started Three Fields Entertainment, which with just seven people is a return to our early days with a small passionate team working together more like a music band than a typical development team. We have made four games to date and Dangerous Driving is the most exciting yet as it is a return to a genre that we love and have always been passionate about. All genres have their core ingredients that become genre standards and the games we have made have had a bit of influence in forming the core ingredients of aggressive racing genre. It is over 10 years since we last made this genre of game so appropriately enough here are 10 ways we have been able to take the game further revisiting it with fresh eyes and new technology: 1. The widest range of game modes seen in any game in this genre​ The game has nine different single player game modes all tied together in a 69 event single player progression. We looked at what all our favourite game modes have been over the years and included them ALL – Races where Takedowns are what fuel your speed; eliminator races where you literally fight to survive over five laps, with the last place being eliminated each lap; one-on-one races where the other guy is in a faster car and the only way to win is to try and take him down repeatedly; three-race GPs; Pursuit where you play as the cops; Survival where its survive against the clock and the traffic (one crash and its game over) and genre favourite Road Rage is back. But with some new rule sets (see pt.4 below) 2. Persistent wrecks​ One of the best things about coming back to this genre with the benefit of PlayStation 4 hardware is the ability to do things we could never do before – and one of those is what we call persistent wrecks. Every time you take someone down their crashed wreck remains on the road, making each subsequent lap every more dangerous. And we’re excited about what this is going to mean online (see pt.10 below!) 3. New types of Takedowns​ We couldn’t put persistent wrecks in the game without using them as a crash and Takedown variant. Take someone down into a persistent wreck and it’s a Junkyard Takedown, crash into one yourself and it’s a Nervous Wreck – and believe us you will be when you’re on the last lap, desperately hanging on to first place hoping a wreck isn’t going to take you out. 4. Familiar modes; new rule sets​ Road Rage is back but we wanted to introduce new ways to play so in later events we have upped the challenge level. ​How many Takedowns can you score when Shunts are disabled – or when only Traffic Takedowns count? This can get really challenging and we can’t wait to see the leaderboards for Traffic Takedowns. Our office best to only about 10! 5. Pursuit mode with up to five Target vehicles​ We’ve always been fans of playing as the cops. It’s a recurring theme in much of our work and one of the reasons that we chose to make our version of Need for Speed a remake of the classic Hot Pursuit. At the start of the game it’s you against one Target vehicle but as the game progresses and you unlock better cop cars you’ll take on faster and more numerous opponents. This is a really intense mode played on our Point to Point tracks and you need to stop all the targets before you reach the end. 6. Cars that are tailor made for modes ​ In this genre vehicles can end up being the same, just a model swap with very similar stats. In Dangerous Driving we wanted to make car choice more meaningful. So for example the Tuned version of each car earns and uses boost much quicker than any other, making it perfect for Heatwave events (see pt.8 below). Advanced vehicles are stronger, hit harder and take less damage. Prototype vehicles are the ‘best’ in that they are the fastest but they’re made of carbon fibre so are the most fragile. We didn’t want there to be just one ‘best’ car when we take the game online (see pt.10!). You make a choice based on the mode and your playing style. 7. AI based off real player performances​ Another staple for the genre is AI that is designed to stay around the player and give them a good race. In Dangerous Driving we used real player performance to ‘teach’ the AI to drive and in most of the game modes the AI is racing to a time set by a real human player – take Face Offs for example – these guys are gunning for it just like the human player that was used to create their data making for an incredibly intense experience. The only way to throw them off is to take them down – repeatedly. 8. Modes where we genuinely don’t know the limit​ Following the theme of cars tailor made for modes – take a Tuned vehicle into a Heatwave mode and you get a very special and unique advantage. Heatwave events are purer race events (more similar to races in say Burnout 2) and dropping a whole boost bar in one go refills the boost, meaning you can chain your boost repeatedly. Tuned vehicles are perfect because they earn and use boost more quickly so you can chain them quicker – but also each successful chain in a Tuned car adds 2 mph to your top speed – until you crash. Interestingly we have no idea what the limit is on this as we have always crashed after about 30-35 chains!! So we’re looking forward to seeing the YouTube videos of how far players push it! 9. Spotify integration​ We’ve long believed that the music people drive to is intensely personal so we really wanted to integrate Spotify and give people endless choice. Authorise your premium Spotify account in the Audio menu and you will then be able to control your music inside the game. Follow the development team’s own Spotify account (‘Three Fields’) or choose your own personal playlist (we are fans of Spotify’s Mixed for you ‘Songs to Sing in the Car’). 10.Online play In the first month after release we will release DLC that adds online to the game and we’re really excited about how all the new features will transfer into online – there will be online racing and of course online Road Rage – and persistent wrecks, Junkyard Takedowns and Nervous Wrecks (see above) will all feature strongly! Dangerous Driving releases on PlayStation 4 on 9th April. You can pre order it now until 8th April and receive an exclusive car (only available to digital pre-order customers). The post 10 ways Dangerous Driving evolves Burnout’s aggressive racing formula appeared first on PlayStation.Blog.Europe. View the full article
  13. Constructor really can proudly wear the label of “a classic”. First published in 1997 for MS-DOS Personal Computers and then in 1998 on PlayStation One, it was a roaring success and presented players with a unique twist on the RTS format and a wily, no-holds-barred sense of humour. We’re proud to announce the game’s return on PS4 with a whole load of exclusive content for you, the players. Constructor Plus is a massive sequel that takes everything that fans of the original love and adds a whole lot more both in terms of gameplay and content.But for all of you newcomers, let’s go into the basics of what the game is first. The clue is in the name; it’s a construction simulator. But rather than focusing on your own city and it competing purely in size and scale with others, you’ll be spending more time doing over the competition as a dodgy dealer to gain an advantage, using all the illegal tricks at your disposal. This includes hiring hippies to populate the houses next door to your competitors (hippies party hard and will put on a rave to divert your fellow property developers’ attention) or bringing in Mr Fixit, a true shambles of a handyman that will botch every job given to him. Once you’ve gone from small-time slumlord, catering to your fussy tenants’ every need, to big-time property developer dealing in casinos and skyscrapers, the journey doesn’t end there. You can take to the stars and head to another planet too, discovering exactly how dodgy you can be in doing over your competition on Mars and other planetary outposts. Constructor Plus is stuffed with more to play with than ever before – there’s 65 pre-built city scenarios for you to jump into so that you don’t need to start completely from scratch and can have a challenge laid out for you, 17 worlds and new retail units, casinos, skyscrapers, story mission play modes and campaigns. PlayStation users will have an amazing deal too – exclusively for you, five free exclusive new pre-built city scenarios will be delivered to you every two weeks after launch, for the next eight weeks. We’re really proud of Constructor Plus and can’t wait for you to get involved. If you played the original (hello Granddad) then now is the perfect time to jump back into the wheeling and dealing of dodgy city life. If you’re a newcomer – let’s be ‘avin ya! The post Build cities across the galaxy in strategy sim Constructor Plus, out now on PS4 appeared first on PlayStation.Blog.Europe. View the full article
  14. Hello everyone. As creative director and co-founder of Panache Digital Games, it’s with great pleasure that I’m presenting to you the first of our three videos in which we’ll dive into our first game Ancestors: The Humankind Odyssey, a game where you will get the chance to experience the greatest adventure of all time, our own! Starting 10 million years ago and spanning over 8 million years, Ancestors will have you explore the beautiful, yet unforgiving world of Neogene Africa. You’ll need to expand your territory and grow your clan as you evolve through the ages, gaining new abilities and passing them on to the next generations. These videos are here to scratch the surface of the main pillars of the game without spoiling anything for you. I truly believe that discovering something for the first time is part of what makes this game unique and exciting. That’s why we say “Good luck, we won’t help you much!” We’re now getting closer to release and I’m very proud of what we’ve achieved in the four years since we first started Panache in my living room with a handful of other veteran friends from the video game industry. Because, yes, in the early days of Panache, there were only six of us meeting at my condo on the Montreal Plateau to set the table to what would later become a talented team of 35 working on Ancestors. Back then, I could see how the landscape of gaming was rapidly changing. There were lots of really talented studios releasing cool indie games while AAA quality games were getting bigger, more graphically stunning and offered almost infinite content. And in the middle, there was what seemed to be a huge void in what was being offered. Smaller AAA quality games didn’t seem that available. It was either small and indie or gargantuan blockbuster games. But with development tools more democratically available and digital downloads becoming the norm, I knew there was an opportunity to make something great even as an indie studio. And then, as we were working on building the studio and putting together the concept for Ancestors, we started talking with who would become our dear friends at Take-Two. They were setting up an independent publishing division which would later be called… Private Division. Their mission: to team up with the best proven talent that had independent studios and help them achieve their ambitions. After a year of organically growing the company and working on a prototype, we all felt that we had something incredibly special in our hands. Fast forward to today, Ancestors is a unique gaming experience where we ask players that simple, yet interesting question: Can you, Modern Homo Sapiens, survive like our ancestors did? To answer the question, players will have to be observant, careful, agile and wise. Besides, there isn’t a good or bad way of playing it. It’s all about you daring to experiment. At the end of the day, you’ll be playing and creating your own particular adventures each time you press start… I can’t wait for you all to play it later in 2019! I hope that our short videos will pique your interest and excite you about the game. And if you want to stay updated on all the latest news, you can follow us on AncestorsGame.com as well as on social media @Ancestorsgame. See you around! And remember: “Evolution is not set in stone, it is your path to forge”. The post Assassin’s Creed creator returns with Ancestors: The Humankind Odyssey appeared first on PlayStation.Blog.Europe. View the full article
  15. Attention Vault Hunters! After years spent developing the game behind closed doors, I am thrilled and relieved to finally say this out loud: Borderlands 3 is real, and it’s coming out later this year. We unveiled the game at PAX East last Thursday, and today I can confirm Borderlands 3 will launch on 13th September, 2019. I’m also proud to share our third Borderlands 3 trailer (assuming you count the “Mask of Mayhem” teaser we posted last Wednesday and the footage we debuted at PAX East). If you’ve already watched the trailer at the top of this page, you probably noticed four brand new Vault Hunters, all of whom will of course be playable, customisable, and totally badass. Your four new Vault hunters Let’s get the ball rolling with some quick introductions: Moze is a nimble soldier who can digistruct and hop into her mech—Iron Bear—anytime she needs some additional firepower. Amara is a Siren who can summon ethereal fists to pound enemies. Zane is a semi-retired hitman who can cause chaos with his Digi-clone and other gadgets. And FL4K is a wandering robot who’s always accompanied by one of their loyal and battle-hardened pets. Introducing the villains You may have also noticed a couple villains in the trailer – you know, the ones with the hair? Those are the Calypso Twins, who are uniting the bandit clans and attempting to get their hands on the galaxy’s ultimate power capable of destroying, well… everything. Only you and your Vault Hunter allies will have the unique abilities, uncommonly deep skill trees, and seemingly never-ending arsenal of guns and gadgets to stop them. Online or couch co-op You’ll be capable of tackling the Calypso Twins and their fanatical followers alone, but when you team up with other Vault Hunters, you’ll really feel unstoppable. With that in mind, one of the things that I’m most excited about in Borderlands 3 are the improvements that we’ve made to co-op. Regardless of your respective levels or mission progress, you and your friends can play together online or on the couch, and not only will each of you deal a meaningful amount of damage, you’ll also receive your own discrete loot stream. No more loot ninjas! Of course, if you prefer to play with classic Borderlands 2 co-op rules—where loot is shared—you can choose to do so. Score new gear, explore new planets Regardless of which mode you opt for, every fight in Borderlands 3 will be an opportunity to score new gear. If you’ve adventured in the Borderlands before, you’ll recognise most of the weapons manufacturers, but I think you might be surprised by some of their latest innovations. Atlas now offers guns that fire tracker tags and Smart Bullets; DAHL weapons feature alternate fire modes; and the Maliwan range now incorporates firearms that can toggle between two elements and deal guaranteed elemental damage. Looking for something a little crazier? Okay, how about rifles that spawn fire-spewing volcanoes, or guns that grow legs and then chase down enemies while verbally abusing them? We’ve got those too. All of us at Gearbox are excited for you to get your hands on these weapons and bazillions more like them come September, when you’ll get to take the fight to the Calypso Twins not only on Pandora but on other planets throughout the Borderlands as well. We’ll be offering an extended look at Borderlands 3 during our worldwide gameplay reveal event on 1st May. To catch all that and more, be sure to follow @Borderlands on Twitter. We’re also making pre-orders available today for those who might be interested in picking up some extra loot in addition to the game itself. And hey, if you’re down for an action-packed Borderlands history lesson while you wait, both Borderlands: Game of the Year Edition and Borderlands: The Handsome Collection are available on PS4 and, as of today, playable in 4K on PS4 Pro. Catch you again on 1st May! The post Borderlands 3 launches 13th September on PS4, see it in action with new trailer appeared first on PlayStation.Blog.Europe. View the full article
  16. Have you noticed a lack of party games that allow you to fight friend or foe using underpants as your arsenal? We did too. Luckily, I can finally announce that Brief Battles, our cheeky underwear-fuelled party game, will be available on PS4 on 7th May. Check out our new trailer to see what it’s all about and read on as I bare all about the undies, Underwearriors, and game modes in Brief Battles. Underwearriors and undies In Brief Battles you can play as one of six adorable, plump, wobbly Underwearriors. Despite their often stout and jiggly physique, these characters are spry climbers with astounding agility, using sticky nub-hands to utilise any safe surface to navigate hazardous arenas. All Underwearriors start out underpant-less with equal abilities and a hefty pant-pound at their disposal. You’ll pick up neat powers from the underpants you collect in game. Battle your friends and foes by equipping Buns of Steel, Toxic Tighty-whities, Flaming Hot Pants, and more! Each pair of underpants has unique pros and cons when facing off against other players. You’ll grab random undies from presents spawning around the arena and keep these undies until you’ve been popped or pick up another pair – both of which happen frequently! Presents often pop up in your path during battle. In the heat of the moment, you might be going after another player with your Buns of Steel before suddenly picking up Underpants of Protection, and your strategy immediately changes. Multiplayer and co-op and solo, oh my! My favourite part of Brief Battles would have to be playing local multiplayer modes. I’m usually either focused and competitive in Knockout, or laughing and shouting at the screen in Hold the Gold: Bare Buns, as myself and three friends run around pantless, trying to nab a hefty pair of golden undies. There’s a full lineup of competitive battle and underwear-themed party modes available on launch. Prefer to play solo or work together with a friend? Train up and test your skills in solo challenges to unlock Underwearrior skins and Trophies, or battle cute beasties with a friend to take back arenas from hordes of foes and bosses in Butt-em-up Battles. Hardcore Trophy hunters can push their skills to the limit to reach the hardest challenge goals, while accessibility options open the game up to everyone. We’ve packed Brief Battles with 50 unique and sometimes treacherous arenas, with interactive elements and distinct hazards to keep every play session interesting. Butt when can I play? We’ve had a heap of fun bringing this cheeky underwear-laden adventure to life and we can’t wait to share it with fellow party game fans. Get ready to embrace the power of the butt when Brief Battles releases on May 7, with English, French, Italian, German and Spanish support on launch. I look forward to any questions or thoughts in the comments below! May your butt reign supreme. The post Grab your lucky underpants and butt-slam into Brief Battles, out 7th May on PS4 appeared first on PlayStation.Blog.Europe. View the full article
  17. Web-slinging through New York, fighting a deadly doomsday cult and planning the perfect heist are some of the things you can get up to in this year’s Spring Sale games. Pick up massive savings on incredible titles including Marvel’s Spider-Man, Far Cry 5, Assassin’s Creed Odyssey, Grand Theft Auto V Premium Online Edition*, Detroit: Become Human and more until 1st May**. Make sure to check out the list below for all the discounts and head over to PlayStation Store for more details. A Way Out Arizona Sunshine Arizona Sunshine – Dead Man DLC ARK: Aberration ARK: Extinction ARK: Scorched Earth ARK: Survival Evolved – Founder’s Edition ARK: Survival Evolved Explorer’s Edition ARK: Survival Evolved Season Pass Complete Your ARK Season Pass Assassin’s Creed® Odyssey Assassin’s Creed® Odyssey – GOLD EDITION Assassin’s Creed® Origins – DELUXE EDITION Assassin’s Creed® Rogue Remastered ASTRO BOT Rescue Mission™ Batman Arkham Collection Battlefield World War Bundle (BF1 & BFV) Bloodborne™ Bloodborne™ The Old Hunters Bloodborne™: Game of the Year Edition Bravo Team Call of Duty®: Black Ops 4 – Digital Deluxe Call of Duty®: Black Ops 4 – Digital Deluxe En… Carnival Games® VR Cities: Skylines – Content Creator Pack: Europe… Cities: Skylines – Green Cities Cities: Skylines – Mayor’s Edition Cities: Skylines – PlayStation®4 Edition Cities: Skylines – Premium Edition 2 Darknet Darksiders III Darksiders III Blades & Whip Edition Darksiders III Digital Deluxe Edition Dead by Daylight: Head Case Dead by Daylight: Leatherface™ Dead by Daylight: Shattered Bloodline Dead by Daylight: Special Edition Dead by Daylight: The HALLOWEEN® Chapter Dead by Daylight: The SAW™ Chapter Diablo III: Eternal Collection Diablo III: Rise of the Necromancer Dick Wilde DOOM® VFR DRAGON BALL FIGHTERZ – FighterZ Edition DRAGON BALL FIGHTERZ – Ultimate Edition DRIVECLUB™ DRIVECLUB™ BIKES Expansion DRIVECLUB™ Season Pass DRIVECLUB™ VR Eagle Flight Enter the Gungeon Fallout 4 Fallout 4: Far Harbor Fallout 4: Game of the Year Edition Fallout 4: Nuka-World Far Cry Primal Far Cry® 5 + Far Cry® New Dawn Complete Editi… Far Cry® 5 + Far Cry® New Dawn Ultimate Editi… Far Cry® New Dawn Deluxe Edition Far Cry®5 Far Cry®5 – Season Pass Far Cry®5 Gold Edition Far Cry®5 Season Pass Firewall Zero Hour™ For Honor Complete Edition FOR HONOR Marching Fire Edition For Honor Year 3 Pass FRANTICS Fruit Ninja VR Tom Clancy’s Ghost Recon® Wildlands Ultimate… Tom Clancy’s Ghost Recon® Wildlands Year 2 G… Gran Turismo™ Sport Gran Turismo™ Sport Digital Deluxe Edition Criminal Enterprise Starter Pack Grand Theft Auto V Premium Online Edition GTAV Premium Online Edition & 1. Great White Shark Card Bundle GTAV Premium Online Edition & 2. Whale Shark Card Bundle GTAV Premium Online Edition & 3. Megalodon Shark Card Bundle Megalodon Shark Cash Card Here They Lie Hidden Agenda Horizon Zero Dawn™ Horizon Zero Dawn™ Complete Edition Horizon Zero Dawn™: The Frozen Wilds I am Bread I Expect You To Die inFAMOUS Second Son™ inFAMOUS Second Son™ + inFAMOUS™ First Light inFAMOUS Second Son™ Legendary Edition inFAMOUS™ First Light Journey™ Just Cause 4 – Digital Deluxe Content Just Cause 4 – Digital Deluxe Edition Just Cause 4 – Gold Edition Badass Santa Bundle Briar’s Bobby Bundle Cardboard Knight Uniform Bundle Commando Chicken Bundle D.A.R. Assault Bundle Hazmat Suit Bundle Headshot FX Bundle 1 Horzine Mark 7 Suit Bundle Horzine Supply Crate Key Killing Floor 2 Mr.Foster Classic Uniform Bundle Mrs. Foster Pajama Bundle Tanaka Biker Uniform Bundle Wasteland Bundle KILLZONE: SHADOW FALL KILLZONE™ SHADOW FALL and Season Pass Bundle KILLZONE™ SHADOW FALL Intercept Online Co-op … Knowledge is Power Knowledge is Power™: Decades LEGO® Batman™ 3: Beyond Gotham LEGO® Batman™ 3: Beyond Gotham Premium Edition LEGO® CITY Undercover LEGO® DC Super-Villains LEGO® DC Super-Villains Deluxe Edition LEGO® Harry Potter™ Collection LEGO® Marvel Super Heroes 2 LEGO® Marvel Super Heroes 2 Deluxe Edition LEGO® Marvel’s Avengers Deluxe Edition LEGO® Marvel’s Avengers LEGO® Marvel’s Avengers (Arabic Ver.) LEGO® Marvel™ Super Heroes LEGO® Movie Videogame LEGO® Star Wars™: The Force Awakens LEGO® Star Wars™: The Force Awakens (Arabic … LEGO® Star Wars™: The Force Awakens Deluxe E… LEGO® Star Wars™: The Force Awakens Deluxe Edition LEGO® The Incredibles LittleBigPlanet™ 3 Mafia III Mafia III Deluxe Edition Mafia III Season Pass Marvel’s Spider-Man MLB® The Show™ 18 MLB® The Show™ 18 All-Star Edition MLB® The Show™ 18 Digital Deluxe Edition 200,000 VC 450,000 VC 75,000 VC NBA 2K19 NBA 2K19 + NBA 2K Playgrounds 2 Bundle NBA 2KVR Experience A Fisherman’s Tale Apex Construct Archangel™ CastleStorm VR Edition Catch & Release Chimparty Cities: Skylines + Surviving Mars Déraciné Detached Dick Wilde 2 Drunkn Bar Fight Far Cry®3 Classic Edition Happy Drummer Happy Drummer VR Hello Neighbor Hollow Knight: Voidheart Edition Just Dance 2019® Just In Time Incorporated Killing Floor: Incursion League of War: VR Arena Lumines Remastered Mind LabyrinthVR Dreams MLB Home Run Derby VR Monster Energy Supercross – The Official Videogame 2 Monster Energy Supercross 2 – Special Edition Omen of Sorrow ONRUSH ONRUSH DELUXE EDITION Pinball FX3: Core Collection Pinball FX3: Sci-Fi Pack Red Matter RIDE 3 RIDE 3 – Season Pass Sea of Memories Shadow of the Tomb Raider – Season Pass Space Pirate Trainer Stellaris: Console Edition Surviving Mars – Digital Deluxe Edition Surviving Mars – First Colony Ediition Tetris® Effect The American Dream The Hong Kong Massacre The Inpatient Theseus Time Carnage TO THE TOP Transference™ Unearthing Mars 2: The Ancient War VR Invaders – Complete Edition VRobot Overcooked! 2 Pillars of Eternity: Complete Edition Pinball FX2 VR – Universal Classics™ Pinball Pinball FX2 VR: Season 1 Pack Pinball FX2 VR: The Walking Dead PlayStation®VR Worlds Detroit: Become Human Digital Deluxe Edition The Heavy Rain™ & BEYOND: Two Souls™ Collec… Ratchet & Clank™ Founder’s Pack Gold Plated Bundle Rez Infinite RIDE 3 – Gold Edition RIGS Mechanized Combat League Road Redemption Archer Quickplay Pack Beserker Quickplay Pack Kinetic Quickplay Pack Knight Quickplay Pack Monk Quickplay Pack Necromancer Quickplay Pack Slayer Quickplay Pack Warlock Quickplay Pack Best Sellers Bundle Starter Skins Bundle Sonic Forces South Park™: The Fractured but Whole™ – Gol… Spyro™ + Crash Remastered Game Bundle Star Trek™ Bridge Crew : The Next Generation Star Trek™ Bridge Crew: The Next Generation B… Star Trek™: Bridge Crew STEEP STEEP SEASON PASS Steep™ Road to the Olympics Surgeon Simulator A&E + I Am Bread Surgeon Simulator: A&E Edition Surgeon Simulator: Experience Reality Surviving Mars: Space Race Plus TEKKEN 7 – Rematch Edition TEKKEN 7 – Ultimate Edition TERA: Bloodshadow Ninja Pack TERA: Dojo Fighter Pack TERA: Eclipse Double Pegasus Pack TERA: HYDRATH Uniform Pack TERA: SWAT Uniform Pack TERA: Winterwing Pegasus Pack That’s You! The Crew® 2 – Deluxe Edition The Crew® 2 – Gold Edition THE CREW® 2 – Season Pass The Crew® 2 Standard Edition The Elder Scrolls Online: Collection The Evil Within® 2 Forest The Last of Us™ Remastered The Last of Us™: Left Behind (Standalone) The Persistence The Witcher 3: Wild Hunt – Game of the Year E… Time Machine VR Tiny Trax Shadow of the Tomb Raider – Croft Edition Shadow of the Tomb Raider – Digital Deluxe Edit… Trackmania® Turbo TRIVIAL PURSUIT LIVE! Tumble VR Uncharted: The Lost Legacy Uncharted™ 2: Among Thieves Remastered Uncharted™ 3: Drake’s Deception Remastered UNCHARTED™ 4: A Thief’s End Digital Edition Uncharted™: Drake’s Fortune Remastered Uncharted™: The Nathan Drake Collection Unearthing Mars UNO Until Dawn: Rush of Blood Until Dawn™ Valiant Hearts: The Great War Handgun Pack Pripyat Pack Watch Dogs® 2 – Deluxe Edition Watch Dogs®2 Watch Dogs®2 – Gold Edition Werewolves Within Windlands WWE 2K19 WWE 2K19 Season Pass ZOMBI If you just want to sit back and enjoy yourself without having to mash any buttons, you’re in luck. We’re also including PlayStation Video in the Spring Sale, and you can grab a bargain on action-packed films like Deadpool 2, John Wick Chapter 2, The Darkest Minds and more. Check out PlayStation Store on your console for the deals! * Gran Turismo Sport in the Middle East. **Some titles will leave the sale earlier than 1st May and new titles will be added over the course of the sale. The post PlayStation Store’s huge Spring Sale kicks off today appeared first on PlayStation.Blog.Europe. View the full article
  18. The infamous prison island of Alcatraz is now a standalone Blackout location! Available for all players on PS4, Alcatraz is completely separate from the main Blackout map, allowing for two distinct game experiences. Focused more on close-combat battles, the Alcatraz action takes place throughout the overcast island shrouded in a fog-filled gloom, creating a dramatic and intense atmosphere, where you’re dropped in from skybound portals with only limited time to gear up and start taking down enemies. Size-wise, the prison is far more compact compared to the main Blackout map, leading to more focused and immediate combat as dozens of competitors fight for control. Expect thrilling and chaotic firefights almost immediately, with you and your teammates vying for items and strategically-advantageous positions both in and around the many structures dotted throughout this prison island. It’s time to change up your tactics compared to the main Blackout map. In Alcatraz, a greater reliance on twitch skills and close-quarters combat leads to shorter, more frenetic battles where you’ll spend far less time to concoct a long-term plan, and more time scrambling for items and cover! Stalk your enemies across the claustrophobic prison yards, warehouses, jail cells, and dockside structures… many of which will feel right at home for Zombies fans. With the intensity dialed up to 11, expect matches to last around ten minutes, quicker than the 25-minute games in the main Blackout map. Shorter matches, tighter areas, and condensed player counts mean higher chances for more nail-biting victories! The divergent environments across Alcatraz range from rocky shorelines and caves, rusting Navy vessel wreckage, abandoned field hospitals and tents, a temporary helipad, industrial warehouses, apartment blocks, a variety of overgrown foliage, a powerhouse with a cooling tower, and dominating the “top of the Rock” is the derelict prison itself, where you can expect the firefights to be the most intense. As well as looking out for foes, you’ll need to look up too. Traversing the nine named destinations across Alcatraz is totally different compared to the original Blackout map. Alcatraz has a ridge-like topography, with a much higher building density, more tight corners to ambush and attack from, and a real sense of verticality as you ascend to the main prison on the highest ground. With such a change from the original Blackout map, it’s worth reassessing your item choices as you prepare for combat. As the circle closes in on you, it could be worth stuffing your backpack with equipment you normally might not think about employing: While close-combat weapons are obvious choices, the Grapple Gun is a great asset when maneuvering through the tight prison hallways, shadow-filled staircases, or treacherous balconies littered with barriers. Why go through them when you can grapple over them? Also, take some time to drop Razor Wire or Barricades to provide chokepoints in any narrow space, be it a corner, doorway, or stairwell, and stop potential flankers while you finish your adversaries off. Oh, and do keep an eye out for flesh-eating zombies. Blackout: Alcatraz is available on PlayStation 4 starting today, 2nd April for Call of Duty: Black Ops 4. Fight across Alcatraz with Blackout Free Access All PlayStation Plus members can take part in Blackout Free Access on both Alcatraz and the original Blackout map, including all the latest spring colour and weapon updates. You’re able to matchmake with all Blackout players, including Solos, Duos, and Quads, and any progression you make can be saved and transferred if you upgrade to a paid version of Call of Duty: Black Ops 4. There’s never been a better time to play Blackout. Leave none standing to win! The limited-time Blackout Free Access period begins 2nd April, 2019 and ends on 30th April, 2019. The post Play Black Ops 4’s new compact and chaotic Blackout map Alcatraz on PS4 today appeared first on PlayStation.Blog.Europe. View the full article
  19. A double-bill of action espionage explodes onto PS Now this month as Hideo Kojima’s critically-acclaimed games Metal Gear Solid V: Ground Zeroes and Metal Gear Solid V: The Phantom Pain join PlayStation’s game subscription service. If you prefer your thrills intergalactic, then you’re spoilt for choice with a trio of PS2 Star Wars titles which are also available with April’s update. Play Jango Fett in third-person adventure Star Wars: Bounty Hunter, blast your way across the galaxy in Star Wars: Jedi Starfighter or roar across planets in Star Wars: Racer Revenge. These games and more join over 600 PS2, PS3 and PS4 titles in the ever-expanding PlayStation Now library. Here’s the full list of games included in PS Now’s April update: Chronicles of Teddy: Harmony of Exidus (PS4) WRC 5 Fia World Rally Championship (PS4) Star Wars Bounty Hunter (PS2) Star Wars Jedi Starfighter (PS2) Star Wars Racer Revenge (PS2) Shadow Complex Remastered (PS4) Shiness: The Lightning Kingdom (PS4) Metal Gear Solid V: The Phantom Pain (PS4) Metal Gear Solid Ground Zeroes (PS4) Grand Kingdom (PS4) Not yet a subscriber? For more information on how to sign-up to PlayStation Now, as well as a full rundown of all the games currently available to stream or download, visit playstation.com. And remember, PlayStation Now has launched across additional territories. Gamers in Spain, Italy, Portugal, Norway, Denmark, Finland and Sweden can join UK, Germany, France, Belgium, Netherlands, Switzerland, Austria, Luxemburg and Ireland in enjoying the game subscription service. The post Metal Gear Solid V: The Phantom Pain headlines PS Now’s April update appeared first on PlayStation.Blog.Europe. View the full article
  20. Salutations! Last week, the PlayStation Blog team journeyed to the exotic land of San Francisco to attend a hands-on event featuring a bundle of upcoming PlayStation VR experiences, many of which had just been announced during our first episode of State of Play. We were plenty impressed by the lot of ’em, but we found time to write more detailed impressions of five new games coming to the platform in the months ahead. Peruse at your leisure, and hit the comments to let us know which ones stood out to you in last week’s show. Get your first look at Concrete Genie’s PS VR modes in action Hands on: 30 minutes with Marvel’s Iron Man VR Terrifying first impressions of Five Nights At Freddy’s VR: Helped Wanted Find out what it’s like to play No Man’s Sky in PS VR Hands-on with Blood & Truth: How the PS VR blockbuster makes you feel like an action hero The post Hands-on round-up: 5 huge upcoming PS VR games playtested appeared first on PlayStation.Blog.Europe. View the full article
  21. Last week, I got to be an action movie hero. More specifically, I attended a PS VR demo event and strapped into the world of Special Forces soldier Ryan Marks, living out what can only be described as an explosive action spree in Blood & Truth. The London Studio blockbuster has come a long way from its London Heist origins, the popular PlayStation VR Worlds experience that set production of this game into motion. Where London Heist gave a small taste of the action, Blood & Truth rockets you into the fray, saturating the senses with pulsing action sequences, an adrenaline-fuelled soundtrack, and kinetic gameplay that had me cackling with glee. My playthrough started off where the new trailer revealed during last week’s State of Play begins. Seated at a table in a rusty abandoned building, facing a government official who reads a laundry list of his supposed misdeeds, Marks is keen to set the record straight. From there I was dropped into a mission from Marks’ Special Forces past – infiltrate an enemy base, rescue a fellow soldier, then blow that popsicle stand. Traversing the desert base was smooth, with indicators popping up allowing me to move forward or strafe. Creative Art Director Anthony Filice says this guided movement is intentional — Marks is a Special Forces soldier with a trained sense of infiltration strategy from the get go. Exploration is still encouraged, like looking behind crates or pulling open desk drawers for ammo or other secret collectibles. What makes the game so delightfully immersive is how natural the weapons feel. At the beginning of my playthrough I calibrated the camera so the gun holster appeared at my waist, allowing me to simply move the Motion Controller down to my hip and squeeze the trigger button to draw my weapon. Similarly to reload, I raised the other controller to my chest where the ammo pack was strapped, pressed trigger, and then moved to slap the clip into the bottom of the handgun. Y’all, I cannot stress enough how deeply satisfying that slap is. Moving through the base and taking down enemies felt exciting, but quickly slamming a fresh clip into my pistol put a wacky smile on my face. It’s a small mechanic in a larger-than-life game, but it made me feel like a real part of the world in a way that no other PS VR game has before. The level was expertly paced, seamlessly switching between high-stakes shootouts to quieter stealth lock-picking sequences. I had a moment when I finally located my imprisoned ally where he stood up beside me, and I just marveled at how grounded he and the entire setting felt. We then immediately barrelled out of the base into a frenetic fight sequence featuring a few focused movement shots — sequences where the world shifts into slow motion while you lay the enemy to waste. I treated these moments like challenges, taking advantage of the slow-mo to throw in some stylish flair like catching a grenade and throwing it back, or switching between my handgun and SMG like a practiced gunslinger. The final showdown was a harried escape sequence from the passenger seat of a truck, where I felt myself leaning out the window to shoot, as if I could feel the phantom truck door below me. As enemy trucks and motorcycles whizzed by, my eyes lit up with every opportunity to blast an enemy truck’s gas tank, or make them spin out on their bikes while my ally cheered me on from the driver’s seat. All this, and the thumping cinematic soundtrack, had me feeling like the star of a major action movie moment. I can’t wait to dive back into Ryan Marks’ world when Blood & Truth comes to PS VR on 29th May. The post Hands-on with Blood & Truth: How the PS VR blockbuster makes you feel like an action hero appeared first on PlayStation.Blog.Europe. View the full article
  22. I did it: I played No Man’s Sky in virtual reality! As announced during our first-ever episode of State of Play, Hello Games’ spacefaring epic gets full PS VR support this summer, and at a recent hands-on event I immediately beelined over to try it out. No Man’s Sky’s VR implementation is not a separate experience — it’s the full game, completely playable in virtual reality. The small, Guildford-based team at Hello Games has put in extensive work to rebuild the interface around VR — the demo I played was even set up with dual PS Move motion controllers. Using this control scheme, holding up your left arm and pointing at it with your right hand brings up a menu with your standard options (Quick menu, torch, mining tool, etc.). Hello has also implemented teleportation-based controls for getting around: Just hold the left move button to manipulate a marker that you can place anywhere within around 30 in-game feet (by my approximation). In a clever touch, rotating your right wrist before letting go of the left Move button will allow you to adjust your orientation before initiating the teleport. All the tools and upgrades you’ve accumulated in the No Man’s Sky universe are present, including the Terrain Manipulator. Just reach your right hand behind your shoulder and squeeze the Move controller’s trigger to grab it, then point and click to reshape the topography in front of you. Having 1:1 control here should be a boon for all you creative types — especially when perfecting the custom design of your home base! Climbing into the cockpit (fully built out for VR — nice!) of your trusty starship and exiting a planet’s atmosphere is a powerful experience, and it’s even more stunning in virtual reality. Punching the thrusters for the first time in VR felt similar to the first time I did it in the original game: surprisingly kinetic, and wholly exhilarating. Ship controls have been revamped for VR, too: manipulate the ship’s throttle with your left hand, and its flight stick with your right. Need to cover a lot of distance in a little time? Hold the left Move button to boost, or hold both Move buttons to activate your Pulse Engine for a dramatic speed increase. Looking around in the midst of a high-speed jaunt through the stars, pink and purple streaks zipping past the sides of your ship, is a sci-fi dream come true. I’ve enjoyed checking in on No Man’s Sky as Hello has continued to evolve and improve the game, but the addition of VR support may be the catalyst that gets me to sink dozens more hours into exploring its endless universe. Learn more about No Man’s Sky’s massive upcoming Beyond update here, and stay tuned for more info as we get closer to its summer launch. The post Find out what it’s like to play No Man’s Sky in PS VR appeared first on PlayStation.Blog.Europe. View the full article
  23. What would happen if you could play Everybody’s Golf in VR? Could VR be the key to creating more realistic courses, ones where players feel like they are actually there? These were a couple of the questions that first launched this project alongside Everybody’s Golf for the PlayStation 4 system. We wanted to take the series somewhere it had never been before and do something entirely fresh with it. After we began working on Everybody’s Golf VR*, we soon realised that we were on to something great. The nature of golf proved to be perfect for VR. The VR space itself further pushes the immersion, so you feel as though you are really on a golf course surrounded by natural scenery. From there, our focus was on developing a golf game that felt real while still remaining accessible. We didn’t want to make it a simulator, but instead something that players could easily enjoy. A big part of creating the realistic golf experience was making it compatible with one PlayStation Move motion controller** as well as the Dualshock 4 wireless controller, both of which you can use to take your golf shots***. In addition to a variety of original courses (with dinosaurs?!)****, we also built a practice ground (a first for the series) for players to practice their shots before hitting the courses. And, of course, we couldn’t forget caddies. Not only are they on hand to give advice as before, but now they also appear in random events during the rounds. We thought that VR created a unique opportunity to interact with them and hope that these events provide a fun little break between holes. Pre-order Everybody’s Golf VR now to receive bonus content at launch, including: Additional Caddie – Steve Everybody’s Golf VR – Seaside Theme Everybody’s Golf VR – Forest Theme Everybody’s Golf VR – Custom Theme The game is set to be released on 21st May for PS VR and is available for pre-order now on PlayStation Store . See you on the fairway! *Please review and follow all safety guidelines for use of PlayStation VR. PlayStation VR is not for use by children under age 12. PlayStation 4 system, PlayStation VR and PlayStation Camera are required to experience VR functionality. **One PlayStation Move Motion Controller optional. ***Please review and follow all safety guidelines. **** Must complete certain levels to unlock additional courses and features. The post Everybody’s Golf VR’s tees off on 21st May appeared first on PlayStation.Blog.Europe. View the full article
  24. Freddy Fazbear and his band of animatronic antagonists are back in Five Nights At Freddy’s VR: Help Wanted, and I’m thrilled (and chilled) to report that yep, they’re still pretty dang scary. The goosebumps came as soon as I strapped on the PS VR headset, where Freddy and co.’s eyes leered down at me from the menu screen, following my movements with their oversized plastic eyes. The new PS VR entry takes us back to Freddy Fazbear’s Pizza, where a night-shift security guard tries to stay alive while the animatronic band characters become mobile and deadly overnight. Fans of the grizzly point-and-click puzzle series will be thrilled to see 20 classic levels from the original games come alive in Help Wanted, accompanied by 20 all new mini-games that pack an equally terrifying punch. The demo I played through featured three fright-filled mini-games. The first was a recreation of Night 2 from the original Five Nights At Freddy’s. Alone in the back office, I had to survive the night monitoring several security cameras tracking the locations of the ragtag restaurant band members, strategically closing the office doors when they got too close. Switching between the security cams built a classic horror sense of anticipation, but VR introduces a new element of terror. It was one thing to see the creepy characters disappearing as I looked forward at the monitor. It was another for me to lose track of one, turn my head, and feel my heart leave my chest as Foxy rushed the room to make me his prey. Even when you close the doors in time, watching them amble past the office windows will only keep the horror at bay for a moment. Monitoring the power levels and strategically leaving the doors open will help you make it to morning. I took a different approach, frantically (and wastefully) closing my doors for too long, eventually cutting the power, and leaving me in the dark with only Freddy’s glowing eyes to keep me company. Next up was a new minigame, where I was set to perform repairs on Bonnie the guitar-playing bunny, whose instrument went out of tune. The feeling of unease sets in immediately, with the crooning critter perched disturbingly close, looming over me. There are a number of these repair-themed vignettes in the full game, and each requires following the technician’s audio instructions very, very carefully as just one mistake will spell your gut-clenching demise. And trust me, I messed up quite a few times. By my third try I was so nervous that even following the instructions to the letter had me feeling anxious, eyes wide while I unhinged Bonnie’s jaw or reset his eyeballs. Knowing the horror was held in my own hands made it a spine-tingling experience from rough start to finessed finish, and I let out a breath I didn’t even realize I was holding once I successfully completed the repairs. The third mini-game, also an original setting, spoke to two of my greatest and totally reasonable fears: tight spaces, and giant creepy-crawling rat-faced animatronics intent on murdering me. It’s an escape-the-room challenge set within the restaurant’s ventilation system, where I had to rush to push buttons, flip switches, and turn valves in a strategic order, all while one of Freddy’s demented buddies is scurrying through the vents trying to catch me. Shining light scares the rat off, but each step of the puzzle opens a new part of the vent in a different direction, forcing me to juggle focusing on the task at hand while throwing my head back and forth to catch the rat before it caught me. It felt like a race against myself, panic setting in while I searched for the next valve to turn. Each mini-game has a unique goal and different set of mechanics, and they all successfully had me on the edge of my seat. Horror games thrive on the anticipation of what might go bump in the night. Bringing Five Nights At Freddy’s to PS VR makes that night bump up right beside you from every angle, with Freddy, Chica, Foxy, and the full gang nightstalking you at a terrifying real-life scale. The dingy, greasy pizzeria comes to life like a brilliantly interactive haunted house. The frights aren’t too far away, either. Five Nights At Freddy’s VR: Help Wanted comes to PS VR this Spring. The post Terrifying first impressions of Five Nights At Freddy’s VR: Help Wanted appeared first on PlayStation.Blog.Europe. View the full article
  25. Marvel’s Iron Man VR is proving itself to be a highly intuitive VR action experience, offering up an immersive mix of flying and shooting that is sure to make Marvel, and especially Iron Man, fans cheer. My demo’s setup was simple. As teased in the announce trailer, classic villain Ghost has taken control of Tony Stark’s private jet. As Iron Man, my job was simple: recover the plane and save Pepper. During my short gameplay demo, I switched between firing Repulsors blasts, flying, and Repulsor blasts while flying, all using the versatile PlayStation Move controllers. Whether blasting Ghost’s drones or dodging incoming debris, I never felt overwhelmed or confused by the action. The feeling was exhilarating: more than in any other PS VR game I’ve played, I actually felt like I was the character. Some quick notes and observations: Flying feels more natural than I expected. It’s simple: You hold the Trigger button on both PlayStation Move controllers and position them opposite to the direction you want to fly. I picked up on it almost instantly. A quick double-tap of the Trigger button prompts a high-speed “dash” that boosts your flying speed considerably – helpful, say, for dodging incoming enemy fire. Shooting Iron Man’s iconic Repulsors is similarly intuitive. Simply aim one or both PS Move controllers and press the Move button with your wrists pointing upward. With a little practice, you’ll be flying and shooting like Iron Man. If you need some extra practice, there’s a well-thought-out tutorial set outside Tony Stark’s Malibu Mansion that shows you the ropes: hovering, flying, Repulsor blasts, and more. VR pros are free to skip it, though. Though I didn’t get a chance to try it, the final version of the game is said to allow players to customize Iron Man’s suit and upgrade its abilities in Tony Stark’s garage. More than any other VR game I’ve played, Marvel’s Iron Man VR made me feel like the character I was controlling. If you’ve ever posed in front of the mirror pretending to be Iron Man, this is the game for you. If the full game can keep building on these solid fundamentals, PS VR owners will be in for a treat when the game launches later this year. The post Hands on: 30 minutes with Marvel’s Iron Man VR appeared first on PlayStation.Blog.Europe. View the full article
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