I think a minimum number of players to start the session should be required. Let's say at least 20 non XDBX? We could make it 25 but with your partner you would then need to find a lobby between 27 and 30 and that could take a while and be frustrated just to start.
I don't think we should have to keep checking the player count. As long as you start in a populated lobby you did your starting requirement.
I don't know about discounting CEOs or MCs. There are a lot of free roam killers and bounty hunters that are CEOs for the perks (ghost org, spawning vehicles).
Agree, do not contact NPCs for any reason or reloading ammo, armor, snacks. No perks.
I think there should be no armored vehicles and no air or water vehicles allowed, so it may just be best to say no personal vehicles (and no stealing air vehicles). No water vehicles (including sub) or hiding underwater with rebreathers. Sinister makes a good point that this will be tough as most free roam warriors will be using these items, but that challenge is good i think. Besides, we don't want several teams all making it 48 minutes anyway do we? Though maybe we should allow personal vehicles that are not weaponized or armored so we can at least use our fast cars? Running from a bounty in a owned T20 is more likely to succeed than in a shitty NPC car. Would be curious what others think on this.
I don't think we should have to keep moving 100% of the time. I would say no going indoors (to hide - going in liquor store to rob would be exception). Maybe we have to rob a liquor store in Paleto Bay, Sandy Shores, and Los Santos to force some minimal movement. As soon as store is robbed you have to leave. No camping/hiding in liquor store.
Tie breaker should be randoms killed. But I think we should not count AFK kills. This could be tough to know and enforce but I think if a team is getting mercilessly attacked by one guy or one group and they manage to live and kill them many times, that should count. Maybe we just go on the honor system and say do not kill or count kills on people who are seemingly AFK. Killing non attackers who are not AFK should count though due to the inherent risk.
My original idea was one bounty and one protector. But maybe both having a bounty is a better idea? They could split up and lose each others protection but increase the amount of time it takes to have both bounties claimed? Maybe the first tie breaker for 48 mins could be did both bounties survive? At that point do both have to rob multiple stores? Or do they have to rob the set stores between the two of them? A downside is this would require two separate video uploads
I will think about this some more but would love some feedback from others as well. It was my idea but it certainly does not have to be all my rules. What do you think XDBX?