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Banketelli

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Everything posted by Banketelli

  1. They aren't touching the damage, only adjusting the accuracy so it's more in line with the other rifles. Us that play pvp have been waiting for this.
  2. New modes sound fun. The fishing challenges should also be a fun addition for those who are into that. Looks to be some trapper style clothing we are getting, though I wouldn't put my money on trappers being added. Will the Lancaster be the new top dog with the Varmint Rifle being nerfed or do you think the Evans Repeater will come in and take the spot? It was in the first game but I really can't remember how good it was.
  3. Banketelli

    RED DEAD ONLINE BETA UPDATE

    A snippet from an AMA with Roger Clark, the actor behind Arthur Morgan. The interesting thing is what he says at the end, "They (R*) are still working on it (RDR2) now too, you know, online and whatnot. They've some announcements coming out, end of the month." I can't find the source of the AMA, only this bit from a click bait youtuber, but it's from this month as he talks about Valentine's Day in another video posted from the same AMA. So is this anything or nothing? Has Mr. Clark just read the same newswire post as we have stating that more announcements will be coming soon? I see no reason why he would be in the know as to when things are made public, especially online content, but maybe he has heard a little something from someone at R*, maybe they're gonna come out with the first story DLC since the iPhone 4 and maybe Arthur Morgan is entering the online world. The video:
  4. Banketelli

    Gang Hideout Spawn Points

    Okay. Never happened to me twice in a row. Hopefully the whole thing was just extra unstable yesterday.
  5. Banketelli

    Actual art?

    Of course, I had to google that. That's some dark stuff. Is that something you would hang at home?
  6. Banketelli

    Gang Hideout Spawn Points

    Haven't played the last few days but have had that issue on several occasions in the past. Not often giving the amount of hideouts I've done. Is it every single hideout it does it?
  7. Banketelli

    First We Feast (Hot One's)

    It really is quite an interesting format. Been watching since he teamed up with Chili Klaus the first time. Those two are always a good laugh. But my favorite is probably the one with Bill Burr.
  8. Banketelli

    rdr Crew Challenge 179 - I Fought the Law

    Definitely not. Also, those locations are good for staying alive and getting the most XP out of every kill, but I really doubt you can rack up as many kills as if you actively go hunting for the cops. Whether that being on the streets or rooftops.
  9. Banketelli

    rdr Crew Challenge 179 - I Fought the Law

    I'm in! Can help checking videos.
  10. Banketelli

    RED DEAD ONLINE BETA UPDATE

    I don't recall ever getting a notification for another player/posse doing a mission across the map or seeing them when opening the main map. It's always pretty close by. The whole bounty system sounds annoying.
  11. Banketelli

    RED DEAD ONLINE BETA UPDATE

    There wasn't any crew vs crew option in the first game. But all we need is the playlist option. Then we can use it to set up H2H's like we have done with adversary modes in GTAO. As for the ability cards, hopefully we can find some trustworthy crews like we've managed to do in GTAO where we can agree upon some rules like no cards. If I'm not mistaken mission visibility is already proximity based. As for griefers and avoiding them, to me it looks like it's gonna be a whole lot easier. Unless you yourself are red, you'll be able to spot them on the map before they can see you and can then act accordingly. Though, it's definitely not a perfect system. If you just wanna be left alone, it's gonna be impossible to locate a deserted area until you're actually there. I predict a lot of wasted travelling.
  12. Banketelli

    The Division 2

    Can't quote for some reason. On the phone @JustHatched @Danielle, so did you enjoy it compared to the first one?
  13. Banketelli

    RDR2 crew challenges

    It sounds good to me. Everything allowed makes it as simple as possible.
  14. Banketelli

    RDR2 crew challenges

    Thinking some more about it, I'd actually say allow rooftops. Don't see a clear advantage, maybe there is. But it should be interesting to see different tactics play out. Some going on horse back, some roaming the streets on foot and others staying up high. Any specific time limit in mind? What about tonics/food?
  15. Banketelli

    RDR2 crew challenges

    Sounds good. Whether rooftops are allowed or not. Easier to stay alive up there but I don't think you can gather as many kills as if you hunt down the lawmen on the ground. Don't think there should be any restrictions on weapons.
  16. Banketelli

    The Division 2

    Just downloaded the beta. Big fan of what the original became and looking forward to try the beta out. But still not sure if I'll get it at launch.
  17. Banketelli

    RDR2 crew challenges

    Another idea. A race to collect ingrediens for 3 different tonics and then get to a fire and craft them. Not really sure where the different herbs are located but hopefully it could be done without having to travel huge distances. I don't remember ever buying a tonic and I have the potent bitters, special miracle tonic, potent miracle tonic, potent health cure and potent snake oil available.
  18. Banketelli

    RDR2 crew challenges

    Maybe something like having the longest wanted level. Could be limited to St. Denis, having to be/stay on horseback throughout and no tonics or food. That way we shouldn't get some insanely long times posted. Or maybe we would. Simpler idea. First to kill 50 lawmen. Everything allowed. St. Denis would probably still be the location as they spawn faster there than any other place.
  19. Stealing from the butcher like it was nothing.
  20. A combat guide was requested so I'm gonna try to explain the reasons behind my aim settings and give my two cents on the different weapons since I dabble quite a bit with virtual guns. It has to be said that I'm still not sure about a lot of the settings so I mess around with them quite a bit to see what works, and what works for me might not work for you. With that said, below is how they look at the moment. Also, feel free to post your thoughts, tips & tricks in this thread. Aim settings: Lock-On Mode (On-Foot and Mount/Vehicle) are both set to wide. Only started using it the other day after DC's shout and have yet to notice any difference compared to normal, but in theory it should allow you to lock onto enemies faster as you don't have to turn all the way to face them directly. Downside can be that instead of targeting the enemy in front of you, it will target another enemy in the peripheral which wasn't an uncommon problem in GTAO. There's also the chance that I'm taking it too literal. There's not a lot of info on this setting. Aim-assist (On-Foot): Again, not quite sure about this one. During story mode I turned it all the way down when trying out free aim to build up muscle memory, and I forgot all about it until yesterday when I turned it back up (which is default if I'm not mistaken). I felt like it helped but it's hard to tell tbh. Definitely didn't hurt so I'll leave it maxed out. Aim-assist (Mount/Vehicle): This should without a doubt be set to max. Look Sensitivity can be turned up quite a bit without overshooting and the picture getting too distorted when moving the camera. It allows you to look and turn around quicker. Aim Sensitivity is a tricky one but very important for quick headshots. It really depends on what you are comfortable with and I'd suggest raising it bit by bit. Once you are comfortable with a new setting try raising it again. If you can't get the hang of it then lower it back down and you have found your spot. Another thing to keep in mind is that a high sensitivity will make it harder in other areas like hunting, shooting of horseback, etc. So it very much depends on what you value the most. Aim/Look Acceleration: This is how quickly your cross hair accelerates when aiming from when you first move the analog stick and how quickly the camera accelerates when not aiming. I'd say it's the same as the above. It can hurt you in other areas. Aim/Look Dead Zone: Assuming this is the same as in GTAO, dead zone is the time between when you move the analog stick and when the movement happens on-screen. So definitely turn that all the way down so there's no delay. No idea why this setting is even in the game. Weapons: Gonna focus on which weapons it makes sense to buy money-wise while still being properly geared up for a fight. Main goal is to not spend money on unnecessary shit. Sidearms: This is purely going off the stats and might prove different in practice, but I'm looking to get the Semi-Auto Pistol. It's cheaper than the Mauser and beats it in fire rate and accuracy while only losing in the damage department. And since headshots are so important in auto aim, I'll rather take fire rate and accuracy over damage. A headshot is a kill no matter the weapon so it's better to have the higher accuracy to land the shot and the quicker fire rate if the first shot doesn't land. Whether you've have started out with the free Volcanic Pistol or High Roller Revolver, I wouldn't recommend buying anything before having enough money for the Semi-Auto/Mauser. It's not worth the upgrade IMO. Another option is to go with the Sawed-Off Shotgun and free up the long gun slots for a rifle/repeater combo. It only holds two bullets but with an off-hand holster you can rock a pair of these bad boys. Recommend: Sawed-Off Shotgun, Semi-Auto Pistol Repeaters: The Lancaster seems to be the weapon of choice in this class. Compared to the Litchfield it has superior fire rate, reload and accuracy at the cost of a little fire power. Recommend: Lancaster Rifles: The Bolt is a must-buy. For now it's the best rifle in the game for longe range killing and big game hunting, and it comes at a decent price so there's no reason to buy a bit cheaper rifle first. It was the first weapon I bought and upgraded. The Varmint Rifle is also a must-buy for hunting small game. Very cheap and works fine without upgrading it in any way. And with it's low recoil it's deadly with those headshots, both against the AI and in PVP. As for the snipers it's not really a contest. The Carcano is by far the better gun. It doesn't unlock before level 50 but the Bolt can be equipped with a scope so you don't have to waste money on the Rolling Block while you wait for the Carcano to unlock. Recommend: The Bolt, Varmint and Carcano Shotguns: Since I've the Ultimate Edition I started out with the Pump-Action Shotgun. If I hadn't, it probably still would have ended up in my armory as a shotgun is a must-have in my book. It's considerable better than the cheaper options and also 300 bucks cheaper than the Repeating Shotgun. No reason to spend that much money when the superior Semi-Auto Shotgun unlocks at level 42. Recommend: Pump-Action and Semi-Auto Shotgun Bow: Mandatory! Great for stealth missions and just overall a lot of fun. Modifications: I'd would say save your money and only buy upgrades for the weapons that will be the main ones in each their classes for a considerable periode. Tips: Like in GTAO you can do the quick 180° turn, though it's not quite as effective as you keep on going in the same direction as before you turned around if you don't press down and then up on the left analog stick. The turn is done by holding down the right analog stick (without aiming), then quickly aim to make your player turn around. It's comes in handy for when you spot an enemy behind you on the mini-map. Don't know if it has a name but let's call it the combat dive. It's common knowledge but some might have wrote it off completely because it's not the combat roll from GTAO. While it's not anywhere near as effective, it's actually still pretty useful in situations where an enemy gets the jump on you. It's not OP like the combat roll as the enemy will quickly be able to lock on again but it will be a tough shot going for the head and that can buy you time to get one off yourself. It has to be said that if you are already really low on health or the enemy is carrying a shotgun the dive isn't of much use as they can easily get off a bodyshot before you get back up. The dive is done by pressing square while aiming and pointing the right analog stick in the direction you want to jump. The option to expand the mini-map for good is there so why not use it? It doesn't take up at lot of space on the screen and you don't have to press down on the d-pad all the time for a better look. Also giving a better look is going for the third person view that is furthest away from the player. It gives you a bigger chance to spot enemies coming from the sides and helps you scan around corners more efficiently all while the aiming zoom remains the same as in any other third person view, though it still might take some getting used to. Guess that is it for now. Might cover the ability cards in the future. I hope you'll find some of this useful. Again, if you have some combat tips & tricks of your own and/or thoughts on weapons, post them here. Videos of the turn and dive: This post has been promoted to an article
  21. If interested, I can record a video so you can see the reticle bloom reset speed of a fully upgraded semi-auto pistol.
  22. I'd go for the second sawed-off. In ideal situations 2 slugs are plenty but often that's not the case. Usually I run with the semi-auto pistol and a sawed-off but that's only for cosmetic reasons since the side of sawed-off goes through the off-hand holster. When I get into combat I switch to the second sawed-off. Also, if you buy that and are not pleased with it, at least you won't have wasted a lot of money.

Domestic Battery Gaming

Online communities, in particular video game communities, have a reputation for negative and abusive behavior which is not always undeserved. That isn't us, Domestic Battery takes pride in being a crew for people who are mature. This means being able to treat each other with a basic level of respect, being able to cooperate during events, and being able to have fun together. We are all from different backgrounds with different life experiences. What we have in common is that we enjoy playing Red Dead Redemption 2, Grand Theft Auto V and other games in a social environment which is healthy and rewarding. 

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