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  2. I can help Friday and Saturday nights NA time if you guys need an extra gun.
  3. Fair comments everyone. To clarify - just wanted to figure out our general availability, i.e. who has time in the morning/day/evening/night and what days of the week etc. so we can sort and group up based on general availability, and then decide on specific dates and time in our smaller heist groups. It just seemed easier to organise that way, but I'm open to other ways of organising us. I'm on the reserve list, can be available (with some heads-up) on weekends and weekday evenings (will be away first week of Nov and probably most of December).
  4. Today
  5. The_Lady_A

    gta Monday Motor Mayhem Mischief and Merriment

    Yeah, I'm tired though so it might be a short one.
  6. Hi, my name is Amir, and I’m a team leader at Dead Mage Studios. Our upcoming game, Children of Morta, is a rogue-lite action RPG launching tomorrow on PS4. In our game, players lead an extraordinary family of guardians in their struggling battle against Corruption that is spreading across their homeland. The family’s name is Bergsons and players will hack ’n’ slash with them through procedurally generated dungeons, caves and lands as they are supposed to in that kind of a game. But despite the genre being more focused on gameplay mechanics, replayability and randomness, we decided that between cutting their way through monster-packed procedurally generated biomes, players will experience an engaging story. This proved to be a challenge because we needed to write linear, overarching narrative and blend it into a game that features a lot of random elements. At first, we needed to pick up the main story events that will shape a meaningful narrative. The design of the family house, where you return every time after being defeated in the dungeons, helped us a lot. We didn’t use standard cutscenes. Instead of that, we have dynamic narration and main story events are only possible when players meet certain goals. So you could do two or three dungeons runs and there will be no scenes between them and then, after the next one, you’ll witness another part of the narrative. We also use environmental story-telling, supporting texts in the in-game encyclopedia, where players can sink further into the game lore, and randomized narrative events to complement the main narrative and remind the gamer about its current state. An example of the randomized narrative events is a wolf cub scene that players can encounter in one of the dungeons. The animal is surrounded by monsters, and if we manage to save the cub it will lead to an optional crumb of story and optional side-quest where you must search for ingredients to make medicine for the animal to be fully healed. Only then the kids at home will be playing with the cub and that part of the plot will be finished. Those kinds of side events are always tied to the main story. While their appearance is randomly generated, they never feel out of context. We hope we successfully overcame all the challenges and managed to do something that is not common in the genre — tell a compelling, consistent story in a game that is heavily depending on randomness. Try it out tomorrow on PS4! View the full article
  7. Hi, my name is Amir, and I’m a team leader at Dead Mage Studios. Our upcoming game, Children of Morta, is a rogue-lite action RPG launching tomorrow on PS4. In our game, players lead an extraordinary family of guardians in their struggling battle against Corruption that is spreading across their homeland. The family’s name is Bergsons and players will hack ‘n’ slash with them through procedurally generated dungeons, caves and lands as they are supposed to in that kind of a game. But despite the genre being more focused on gameplay mechanics, replayability and randomness, we decided that between cutting their way through monster-packed procedurally generated biomes, players will experience an engaging story. This proved to be a challenge because we needed to write linear, overarching narrative and blend it into a game that features a lot of random elements. At first, we needed to pick up the main story events that will shape a meaningful narrative. The design of the family house, where you return every time after being defeated in the dungeons, helped us a lot. We didn’t use standard cutscenes. Instead of that, we have dynamic narration and main story events are only possible when players meet certain goals. So you could do two or three dungeons runs and there will be no scenes between them and then, after the next one, you’ll witness another part of the narrative. We also use environmental story-telling, supporting texts in the in-game encyclopedia, where players can sink further into the game lore, and randomized narrative events to complement the main narrative and remind the gamer about its current state. An example of the randomized narrative events is a wolf cub scene that players can encounter in one of the dungeons. The animal is surrounded by monsters, and if we manage to save the cub it will lead to an optional crumb of story and optional side-quest where you must search for ingredients to make medicine for the animal to be fully healed. Only then the kids at home will be playing with the cub and that part of the plot will be finished. Those kinds of side events are always tied to the main story. While their appearance is randomly generated, they never feel out of context. We hope we successfully overcame all the challenges and managed to do something that is not common in the genre — tell a compelling, consistent story in a game that is heavily depending on randomness. Try it out tomorrow on PS4! The post Play a family of heroes battling evil in action RPG Children of Morta, out tomorrow on PS4 appeared first on PlayStation.Blog.Europe. View the full article
  8. Schumi6581

    gta Monday Motor Mayhem Mischief and Merriment

    M5 tonight?
  9. Concrete Genie, the second release from San Mateo-based studio Pixelopus, is out now on PS4! The PlayStation.Blog team is still playing through the game, mostly because we can’t help stopping every two minutes to snap images of Ash and his colourful friends on their journey to restore color and life to the town of Denska. Concrete Genie’s Photo Mode has the bells and whistles you’d expect: temperature, contrast, vignette, depth of field, rotation sliders, and more are all present and accounted for. When composing many of the shots below, I actually found that outside of tweaking the temperature and enabling depth of field, I didn’t need to change much to capture a stunning image. Speaking of stunning — I took these photos on PS4 Pro, so you can click through to view the full 4K* images. The “replay” function shines here, too: Simply hit the Square button while in Photo Mode and watch a replay of your art appear on your concrete canvas piece-by-piece before your very eyes. Panning the camera during the replay can make for some interesting shots — I’d love to see what some of the talented videographers out there can come up with here! Expect this gallery to expand as we play through the rest of the game. Of course, we’d love to see your shots as well! *PS4 Pro and 4K display required to play in 4K View the full gallery The post Here’s what you can do with Concrete Genie’s amazing Photo mode appeared first on PlayStation.Blog.Europe. View the full article
  10. Concrete Genie, the second release from San Mateo-based studio Pixelopus, is out now on PS4! The PlayStation.Blog team is still playing through the game, mostly because we can’t help stopping every two minutes to snap images of Ash and his colorful friends on their journey to restore color and life to the town of Denska. Concrete Genie’s Photo Mode has the bells and whistles you’d expect: temperature, contrast, vignette, depth of field, rotation sliders, and more are all present and accounted for. When composing many of the shots below, I actually found that outside of tweaking the temperature and enabling depth of field, I didn’t need to change much to capture a stunning image. Speaking of stunning, I took these photos on PS4 Pro — feel free to click through on each one to view the full image. The “replay” function shines here, too: Simply hit the Square button while in Photo Mode and watch a replay of your art appear on your concrete canvas piece-by-piece before your very eyes. Panning the camera during the replay can make for some interesting shots — I’d love to see what some of the talented videographers out there can come up with! Expect this gallery to expand as we play through the rest of the game. Of course, we’d love to see your shots as well! To that effect, the star of this week’s edition of Share of the Week just so happens to be Concrete Genie, so go ahead and start sharing those captures on Twitter with #PSBlog and #PS4Share now — your photos might just end up on this here Blog! View Full Gallery View the full article
  11. I’m normally on for a bit on weeknights but that time is spent in the old west.
  12. No disrespect, but I would rather team up with people who can be online at the same time as me as opposed to being assigned teammates. I'm going away next Wednesday so would prefer to do them before that. I'll be available any day after 6pm BST, and I have no preference on the no. of teammates.
  13. I responded, but with the significant time difference between here and all EU countries I feel it's a little too vague for me. To be as clear as possible, here are the limited times I can do; Friday 8pm UTC to Saturday 9am UTC Saturday 8pm UTC to Sunday 9am UTC (End time can be a little flexible) My kids are with their Mum every second weekend, so on the weekends that they're home I'll likely have to step away for a few minutes every now and then, but it won't impact on the time I have too much. I've never had to stop during a mission to do something for them so far, but can't promise that it won't happen (they come first 100% of the time). I can be online during the week, but it's very inconsistent and incredibly limited time, so not enough to be able to get anything done. As I said before, I'm happy to drop from the EU team if necessary. From the times I've seen @SINISTER120 online, and being in (almost) the same time as @revbouncer I'm confident that we could form a third 3-man group, assuming both are up for it. I'll be as flexible as possible though to allow everyone interested the best opportunity to take part in a team, even if that means that I miss out (this time)
  14. Made a doodle for the European team and others who would like to join us (DISREGARD THE DATES, just give your availability on a TYPICAL DAY OF THE WEEK, we'll agree on exact dates later etc.). Times in GMT/UTC. Link: https://doodle.com/poll/zsztvifkf4yr7ts5
  15. I can do weekends from about 8pm UTC. If that doesn't work for the EU guys then I don't mind dropping and letting you guys do it at a time that suits you all.
  16. I can do it with you on a weekend if you want Sinister. we might get lucky and pick up another player or 2, or we can try it by ourselves. @Dodge. We have a team, you TLA Omar and myself. Ready when you set the time and date. @The_Lady_A And @Omar If you can't make Dodges time let us know ty The Eu guys need to talk with Skorp and work out when you can all get together. Ready when you are Dodge
  17. zztop911

    Nailed the dismount

    It's that big ass hat!
  18. Xyon14

    Nailed the dismount

    Jesus man, R2 for braking 😂🤣. Good to see some things never change 🤠
  19. Yesterday
  20. Spinnaker1981

    Train to Busan [XDBX Film Club 10]

    You know, I thought the exact same thing! When they see them running they will be scared as hell!
  21. Fido_le_muet

    Train to Busan [XDBX Film Club 10]

    I didn't think much about the ending. I mean the two survivors are a pregnant woman and the most adorable kid ever. They are pretty safe. They weren't gonna kill them. The movie is not that bleak. I did think the two girls would have been very very scared when they saw people running toward them in the dark of the tunnel. They must have thought they were zombies lol.
  22. Weekend only for me. That said you all appear to have enough help without me so I can continue staying away from GTA If there is enough interest for a third group though...
  23. Getting off a horse ain’t easy
  24. Con

    Train to Busan [XDBX Film Club 10]

    @Fido_le_muet I didn’t see you mention the ending. You end your review with Sok-Woo’s death. How did you feel about the ending? Z
  25. LimeGreenLegend

    The Killing of a Sacred Deer [Film Club Extra 03]

    Now I'm not going to be able to not see that
  26. Well if Sinnister can't make it on a weeknight you're next in line.
  27. djw180

    The Killing of a Sacred Deer [Film Club Extra 03]

    It's not all the music by Ligeti and I am not 100% which pieces are, but I assume it's the wierder stuff. I've seen In Bruges and he is perfect for that role. It's probably the combination of his accent and the way the lines are delivered. I just could not help being reminded of Dougal from Father Ted every time he spoke. Seen the Favourite as well. That's 10 for me.
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