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  1. Yesterday
  2. Publisher: Mad Dog, Focus Home Interactive Developer: Saber Interactive Release: April 16, 2019 Rating: Mature Reviewed on: PC Also on: PlayStation 4, Xbox One Regardless of how you feel about the movie World War Z, you can’t deny that the way zombies moved in its world was impressive. They didn’t look too different from typical zombies individually, and they ambled and groaned in familiar ways, but when they amass, they climb on top of one another to create giant hills of the undead in order to overcome barriers. It was horrifying to look at and scary to imagine how you would react in that situation. The World War Z video game takes that key element of the film and uses it to create a visually interesting gameplay mechanic that is horrifying to witness but fun to dismantle, creating one of the best Left 4 Dead-inspired games in years. World War Z is made up of four disconnected cooperative narrative campaigns that take place in different parts of the world. Each has four distinct playable characters, structurally placing it a little closer to the book than the film. You must make your way through linear locations like Japan and New York, fighting for survival while achieving a series of goals together, like opening a door so a train can get through, or getting on a boat before being overtaken by zombies. The story is light, but it provides some interesting context for what you’re doing. Sometimes you’re just trying to get out alive, sometimes you’re helping to protect a mobile caravan of survivors, and sometimes you’re escorting an important scientist. The narrative touches are quick, but I appreciated that they qualified everything just enough so I was doing a little more than just moving point to point. Click here to watch embedded media You can also find coloring for the narrative outside of the missions and unlock short animated backstories for the characters after playing with them at least once. I like how the story is presented because it lets you absorb only what you’re interested in. If you want to just shoot zombies, you can easily bypass everything, but if you want to know why that one character’s hat and bulletproof vest have the word “PRESS” written on them in big white letters, you can learn more about him and his history with the New York Times between rounds. The third-person shooting feels good, and I didn’t encounter slowdown or connectivity issues playing online, which is an impressive feat at launch. And it’s all the more impressive when you see how many zombies appear on screen. Seeing thousands of the undead descend on you from the distance is a common occurrence, and you must often hold down the fort while they scramble and climb on top of one another to get to you. Seeing the undead hills is scary, and firing at the base with explosives or even just plain old bullets is always satisfying as they topple to the ground and scramble to regroup. Click image thumbnails to view larger version In these situations, when you know the horde is preparing to descend, you have more than just the weapons you scavenged on the way there. You are typically afforded time to set up defenses like barbed wire, electric floor panels, or turrets for some light tower defense. Collaborating with a team (especially on the higher difficulties) to set up defenses and then execute them to hold back the zombies is awesome, and makes replaying the campaigns consistently exciting. Any character can be any of the six classes, which is good when you find a character you like, or are trying to unlock everyone’s backstory. The classes don’t feel radically distinct, since everyone scavenges the same weapons. Instead, the class dictates your special item, like a grenade, taser, or a special syringe you can use to boost everyone’s health. You level up your class as you play unlocking assorted boosts and equippable passive abilities. It encourages you to find a favorite early and stick with it, which made trying new classes unsatisfying. Alternatively, I like how guns level up individually, because the weapons you use are different every match, so your favorites (like the explosive crossbow) get more powerful over time. Click image thumbnails to view larger version Along with the cooperative campaigns, which is the premiere mode, a competitive mode for groups of eight to fight each other is present. This mode offers a change of pace and has some depth with its five sub-modes and 10 classes that can be leveled similarly to the classes in the campaign, but it plays like a mode from a past era. The shooting feels good and pausing a firefight so everyone can take on a sudden horde of zombies is a cool idea, but running around with your team on a small map adapted from the campaign trying to get 50 kills as fast as possible just feels too familiar in the modern age of online shooters. World War Z is a technically proficient, visually impressive cooperative shooter that surprised me. Licensed games can be hit-or-miss, and the film version of World War Z is not the most exciting fictional world, but it supports the experience here well. The core of the story (human reactions to a fully thought-out zombie plague) and the best part of the movie (crazy zombie hills) elevate an engaging cooperative shooting experience into some of the most fun I’ve had shooting zombies in a while. Score: 8.25 Summary: World War Z takes arguably the best part of the film and uses it to create a visually interesting gameplay mechanic that is horrifying to witness but fun to dismantle. Concept: Take arguably the best element of the film World War Z – the zombies – and adapt them into a cooperative shooter inspired by games like Left 4 Dead Graphics: The non-infected player characters are full of detail. Watching the zombie horde descend, even when you’re replaying a scenario, is impressive Sound: The soundtrack doesn’t inspire the intensity it aims for, and the character barks are obnoxious. The performances in the animated short stories are better Playability: Moving and shooting feel great, but some quality-of-life elements for non-verbal communication with other players are missing Entertainment: World War Z hews closely to the core tenants of the genre, but its zombies make the familiar monster feel unique. The story is interesting, but light enough that it knows when to stay out of the way Replay: Moderately high Click to Purchase View the full article
  3. Your harrowing adventure in the harsh wilderness of Days Gone is about to begin. Deacon St. John’s motorcycle is gassed up, he’s loaded up with molotovs, and his spike-bat is extra pointy and ready for the Freaker hordes. Bend Studio has created a challenging and unpredictable open world that will keep you guessing. Plan ahead or suffer the consequences. NetherRealm’s Mortal Kombat 11 also drops next week, with iconic characters like Sub-Zero and Scorpion facing off with newcomers including the time-shifting Geras and multi-limbed Kollector. Which fighter will you bring into battle first? For a full list of new games coming to PlayStation next week, read on. And enjoy The Drop! A Chair In a Room: Greenwater PS VR — Digital This eerie and atmospheric thriller immerses you in your own horror story. Using a number of locations, flashbacks and memories that are often jarring and disorienting, you will solve clues and puzzles to piece together your past. Unlock your memories and reveal why you have awoken in the sinister Greenwater Institute. DayD: Through Time PS4 — Digital (Out 4/24) Brian is a gifted and eccentric scientist who has created a time machine and traveled into the past! But his former friend, Doctor Terrible, is already here! He created a time machine before Brian! Can you stop Doctor Terrible? This adventure is full of mysteries, adventure, and of course, journeys through time! Days Gone PS4 — Digital, Retail (Out 4/26) Days Gone is an open-world action-adventure game set in a harsh wilderness two years after a devastating global pandemic. Play as Deacon St. John, a drifter and bounty hunter who rides the broken road, fighting to survive while searching for a reason to live. Jupiter & Mars PS4, PS VR — Digital (Out 4/22) Jupiter & Mars is an underwater adventure set in a future-Earth. Sea levels have risen from melting ice caps and climate change. As a result, the coastal cities are all but completely submerged. Since man’s disappearance, the oceans have begun to reclaim themselves. Will Jupiter and Mars succeed in bringing life back to the oceans? Mortal Kombat 11 PS4 — Digital, Retail MK is back and better than ever in the next evolution of the iconic franchise. The all-new Custom Character Variations give unprecedented control of your fighters, and the new graphics engine showcases every eye-popping moment. Mortal Kombat’s best-in-class cinematic story mode continues the epic saga over 25 years in the making. Zeroptian Invasion PS4, PS Vita — Digital (Cross-Buy) Taking inspiration from old school arcade shooters from the past and adding in some modern touches, Zeroptian Invasion is this decade’s answer to the arcade shooters of yesteryear, with increasingly difficult gameplay, stunning pixel art, and a chiptune soundtrack. The information above is subject to change without notice. Days Gone Soundtrack Hellboy Exclusive Playlist Reggaeton and Play Sech Takeover Playlist Avengers Sale The Prodigy My Hero Academia Uncut | Season 4 Season Premiere Thursday, 4/25 at 9PM PT on BBC America PlayStation Vue has your favorite sports, news and must-watch shows. The information above is subject to change without notice. View the full article
  4. punkbish85

    gta Crew Challenge 183 - Domestic Decathlon

  5. With the April 26 release date of Days Gone creeping ever-closer, the PlayStation.Blog team took a trip to Bend, Oregon to visit the team behind Worldwide Studios’ next journey. We spent an afternoon with Jeff Ross and John Garvin, Creative Director / Writer and Game Director on Days Gone, respectively, to learn more about the brutal, unyielding world they’ve created. We’ll have a series of video interviews going live over the next few days, but there’s plenty of good stuff we couldn’t fit into the videos! So, as each one goes live we’ll have an accompanying PS Blog post containing a selection of additional quotes and context from our time with John and Jeff. Watch (and read!) each story over the next few days, and you just might make it out of the Farewell Wilderness alive. Today, we’re looking at the world of Days Gone — how the team built it, what makes it tick, and how you can increase your chances of surviving in it. Remnants of a crumbled society “One of the things that we decided [about the setting] very early on is that it’s only two years in. We hadn’t seen anything that was set this close to when things blew up. So you don’t have massive forests that have overgrown, for example, and everything around you completely fallen apart. Everything’s still kind of intact. Nothing is overgrown, and yet, everything’s in disarray.” – John Garvin “If you ride into Marion Forks, which is a small town, you’ll see that, oh, everything’s been looted. There’s trash everywhere, but the buildings are mostly still intact – that was a vibe that we really wanted to explore, because, again, we hadn’t seen that in video games before.” – John Garvin “NERO is the National Emergency Response Organization. It’s a fictional federal agency in Days Gone that, as the world was ending, was trying to keep the pandemic from spreading. You’ll find NERO technology — injectors that allow the player to upgrade either their health, their stamina, or their combat focus.” – John Garvin A test of your post-apocalyptic survival skills “Days Gone started with us asking questions about what we would do in the apocalypse; what choices we would make to survive. Would we be ruthless enough? Would we have the skills and the instincts to do it? “What we’ve delivered on is a way for gamers to ask themselves those same questions and put those skills to the test in a world that is constantly coming for them in randomised ways. Everybody has their own unique experience and they’re gonna have to think on their feet; they’re gonna have to strategise. They’ll need a plan A, a plan B, a plan C, all the way down the alphabet… and they’re gonna have to have more plans when those ones all go to hell. It gives players a chance to answer that question; do they have what it takes to survive the apocalypse?” – Jeff Ross “We wanted to tell a positive story, so it’s not all doom and despair. For example, clearing out infestation zones is one of the big things you can do in Days Gone, and there’s a benefit to it. “You’ll unlock safe travel routes, which make it easier to get around. But it also makes the world safer, because there are fewer Swarmers that will spawn in an area if you’ve cleared their infestation zones. The player can make the world safer by taking on hordes. These things kind of tie together in a way to unify who Deacon is. He’s this guy who’s not just gonna stand by and watch the world burn.” – John Garvin “The most important thing to remember if you want to survive in a world that’s trying to kill you is to be prepared. Don’t let your gas tank get low and make sure you know where your next fill-up is coming from, pre-craft molotov cocktails or other explosives to take with you and always make sure you’ve filled up with as much ammo as you can possibly carry. “I think a phrase Jeff Ross came up with a long time ago was “Prepare, go forth and return.” It’s about knowing that you won’t be able to wing it: you’re not gonna set foot outside your safe house or an encampment and hope things work out. You’ve got to be ready.” – John Garvin Time of day has critical strategic implications “We knew we wanted to build an open world that was alive. That meant it had to have weather, obviously, and it had to have a day and night cycle. Then we decided that we wanted to make sure there were important gameplay differences at night versus during the day. Generally, what that means is Freakers are stronger at night… but they’re worth more experience, so there’s a reason to go hunting at night.” – John Garvin “If you go out during the day, you’re going to have to watch out for marauders. They’re gonna try to knock you off your bike, or you’re gonna have to deal with a sniper up in a tree nest. You just don’t know what’s waiting for you.” – John Garvin “One of the features we put in recently is the ability to bunk down in your safe house. So, you have a safe house that you start the game with, but you have to earn the rest. If you don’t like playing at night, you can just bunk down and wait until morning to go out — or the opposite. It’s about your play style and what you want to do while you’re in the world.” – John Garvin Know your threats, then burn them “Freakers are pretty much feral animals. They have some instincts, so they do wind up — they need to eat; they need to sleep. They wind up in a lot of human structures. There’s no real life there, but there’s something that makes them tick. They’re animalistic because they do understand danger. So while they’re pretty mindless, there’s still some root level intelligence there, some animalistic intelligence.” – Jeff Ross “Fire is an important element for fighting anything really. But from a point of view of the game mechanics, fire is one of those really cool things when you’re building a sandbox because it’s got properties that we all have expectations for. It leads to a lot of really cool, emergent moments. Fire is one of those things that’s just relatable: we all understand how it works, and it’s really cool to see how the game’s systems play off against a player’s expectations.” – Jeff Ross Deacon is tough, but still human “Deacon’s not very athletic, which, again, I think is what differentiates him from other video game heroes. He’s not sprinting up walls or sliding down ladders really fast: he’s not a superhero and he does get tired. On the other hand, the guy has got a motorbike and he’s really good at it. As a player, you can even help him get better.” – John Garvin The post How Bend Studio built the merciless world of Days Gone appeared first on PlayStation.Blog.Europe. View the full article
  6. With the April 26 release date of Days Gone creeping ever-closer, the PlayStation.Blog team took a trip to Bend, Oregon to visit the team behind Worldwide Studios’ next journey. We spent an afternoon with Jeff Ross and John Garvin, Creative Director / Writer and Game Director on Days Gone, respectively, to learn more about the brutal, unyielding world they’ve created. We’ll have a series of video interviews going live over the next few days, but there’s plenty of good stuff we couldn’t fit in the videos! So, as each one goes live we’ll have an accompanying PS Blog post containing a selection of additional quotes and context from our time with John and Jeff. Watch (and read!) each story over the next few days, and you just might make it out of the Farewell Wilderness alive. Today, we’re looking at the world of Days Gone — how they built it, what makes it tick, and how you can increase your chances of surviving it. Remnants of a Crumbled Society “One of the things that we decided very early on is that we’re only two years in. We hadn’t seen anything that was still this close to when things sort of blew up. So you don’t have massive forests that have overgrown everything, for example, and everything is completely falling apart. Everything’s still kind of intact. Nothing is overgrown, and yet, everything’s in disarray.” – John Garvin “If you ride into Marion Forks, which is a small town, you’ll see that, oh, everything’s been looted. There’s trash everywhere, but the buildings are kinda mostly still intact, and that was a vibe that we really wanted to explore, because, again, we hadn’t seen that in video games.” – John Garvin “NERO is the National Emergency Response Organization. It’s a fictional federal agency in Days Gone that, as the world was ending, was sort of responsible for trying to keep the pandemic from spreading. You’ll find NERO technology — injectors that allow the player to upgrade either their health, their stamina, or their combat focus.” – John Garvin A Test of Your Post-Apocalyptic Survival Skills “Days Gone started with us asking questions about what we would do in the apocalypse; what choices we would make to survive. Would we be ruthless enough? Would we have the skills and the instincts to do it? “What we’ve delivered on is a way for gamers to ask themselves those same questions and put those skills to the test in a world that is constantly coming for them in randomized ways. Everybody has their own unique experience, and they’re gonna have to think on their feet. They’re gonna have to strategize. They’re gonna have to have a plan A, a plan B, a plan C, all the way down the alphabet… and they’re gonna have to have more plans when those ones go to hell. It gives players a chance to answer that question: do they have what it takes to survive the apocalypse?” – Jeff Ross “We wanted to tell a positive story so it’s not all doom and despair. For example, clearing out infestation zones is one of the big things you can do in Days Gone, and there’s a benefit to it. “You’ll unlock safe travel routes, which make it easier to get around. But it also makes the world safer, because there are fewer Swarmers that will spawn in an area if you’ve cleared their infestation zones. The player can make the world safer by taking on hordes. These things kind of tie together in a way to unify who Deacon is. He’s this guy who’s not just gonna stand by and watch the world burn.” – John Garvin “The most important thing to remember if you want to survive in a world that’s trying to kill you is you have to be prepared. Don’t let your gas tank get low. Make sure you know where your next fill-up is coming from. Make sure you’ve got pre-crafted Molotovs or other explodables on you. Make sure you’ve filled up with as much ammo as you can possibly come. “I think a phrase Jeff Ross came up with a long time ago was “Prepare, go forth, and return.” It’s about knowing that, hey, I’m not just gonna wing this, I’m not gonna set foot outside my safe house or outside this encampment and just hope things work out. You’ve got to be ready.” – John Garvin Time of Day Has Critical Strategic Implications “We knew we wanted to build an open world that was alive. That meant it had to have weather, obviously, and it had to have a day and night cycle. Then we decided that we wanted to make sure there were important gameplay differences at night versus during the day. Generally, what that means is Freakers are stronger at night… but they’re worth more experience, so there’s a reason to go hunting at night.” – John Garvin “If you go out during the day, you’re going to have to watch out for marauders. They’re gonna try to knock you off your bike, or you’re gonna have to deal with a sniper up in a tree nest. You just don’t know what’s waiting for you.” – John Garvin “One of the features we put in recently is the ability to bunk down in your safe house. So, you have a safe house that you start the game with, but you have to earn the rest. If you don’t like playing at night, you can just bunk down and wait until morning to go out — or the opposite. It’s about your play style and what you want to do while you’re in the world.” – John Garvin Know Your Threats, Then Burn Them “Freakers are pretty much feral animals. They have some instincts, so they do wind up — they need to eat; they need to sleep. They wind up in a lot of human structures. So there’s no real life there, but there’s something that makes them tick. And they’re animalistic because they do understand danger. So while they’re pretty mindless, there’s still some root level intelligence there, some animalistic intelligence.” – Jeff Ross “Fire is an important element for fighting anything, really. But from a game mechanics point of view, fire is one of those really cool things when you’re building a sandbox because it’s got properties that we all have expectations for. And it actually does lead to a lot of really cool emergent moments. Fire is one of those things that’s just relatable — we all understand how it works. And it’s really cool to see how the game’s systems pay off on a player’s expectations.” – Jeff Ross Deacon is Tough, But Still Human “Deacon’s not very athletic, which, again, I think is what sort of differentiates him from other heroes of video games. He’s not sprinting up walls and he’s not sliding down ladders really fast. He’s not a superhero and he gets tired. On the other hand, he can ride a bike. So, the guy has got a bike, he’s really good at it, and as a player, you can help him get better at it.” – John Garvin Hopefully now you feel a little more prepared to ride into the harsh world of Days Gone. You’re going to need all the advantages you can get in the brutal post-apocalyptic world. Get more developer insights and gameplay tips as the Days Gone Countdown to Launch continues through the game’s release on April 26. View the full article
  7. II-Manny-Il

    gta Crew Challenge 183 - Domestic Decathlon

    My best is 9:33.005
  8. omarcomin71

    Two Brothers Playlist (GTA & RDR)

    I’m getting pumped it’s almost time to host another Two Brothers playlist! Join me!
  9. JustHatched

    gta Crew Challenge 183 - Domestic Decathlon

  10. Spring is in full swing at PlayStation Store with all of the fresh smells of a flash sale – like a field of wildflowers sprinkled with fighter jet fuel from Ace Combat 7, teeming with the enemy factions and hideous beasts of The Division 2 and Metro Exodus. Okay, so maybe don’t go into that field. Instead, head over to PS Store this weekend for savings up to 50 percent. Take a look at the full list of titles below, but put a spring in your step. This flash sale ends April 22 at 8 am PT. PS4 Games Title $Sale $Original ACE COMBAT 7: SKIES UNKNOWN (VR) $35.99 $59.99 ACE COMBAT 7: SKIES UNKNOWN DELUXE EDITION $63.74 $84.99 ALMOST THERE: THE PLATFORMER $5.99 $9.99 ASSASSIN’S CREED ODYSSEY $19.79 $59.99 ASSASSIN’S CREED ODYSSEY – DELUXE EDITION $26.39 $79.99 ASSASSIN’S CREED ODYSSEY – GOLD EDITION $32.99 $99.99 ASSASSIN’S CREED ODYSSEY – STORY PASS $23.99 $39.99 ASSASSIN’S CREED ODYSSEY – ULTIMATE EDITION $39.59 $119.99 ASSASSIN’S CREED ODYSSEY LEGACY OF THE FIRST BLADE $14.99 $24.99 CALL OF CTHULHU $35.99 $59.99 CRASH AND SPYRO BUNDLE $49.49 $74.99 CRASH BANDICOOT N SANE TRILOGY $23.99 $39.99 CREED: RISE TO GLORY (VR) $14.99 $29.99 DROWNING $1.79 $2.99 GENESIS ALPHA ONE $17.99 $29.99 HELLO NEIGHBOR $17.99 $29.99 HELLO NEIGHBOR: HIDE AND SEEK $17.99 $29.99 JUST CAUSE 4 – DIGITAL DELUXE $34.99 $69.99 JUST CAUSE 4 – GOLD EDITION $44.99 $89.99 JUST CAUSE 4 – STANDARD EDITION $29.99 $59.99 KILLING FLOOR 2 $9.89 $29.99 KILLING FLOOR: INCURSION (VR) $9.99 $19.99 KINGDOM OF BLADES (VR) $5.99 $9.99 LIFE IS STRANGE 2 – EPISODE 1 $3.99 $7.99 MASQUERADA: SONGS AND SHADOWS $9.99 $19.99 METRO EXODUS $44.99 $59.99 METRO EXODUS GOLD EDITION $63.74 $84.99 OMEN OF SORROW $27.49 $49.99 PLANET RIX-13 $2.99 $4.99 SENRAN KAGURA BURST RE:NEWAL $27.99 $39.99 SENRAN KAGURA BURST RE:NEWAL — TAILOR-MADE EDITION $34.99 $49.99 SHADOW OF THE TOMB RAIDER $29.99 $59.99 SHADOW OF THE TOMB RAIDER – CROFT EDITION $44.99 $89.99 SHADOW OF THE TOMB RAIDER – DIGITAL DELUXE EDITION $34.99 $69.99 SHADOW OF THE TOMB RAIDER – SEASON PASS $17.99 $29.99 SLIME RANCHER $11.99 $19.99 SONIC FORCES DIGITAL STANDARD EDITION $17.99 $29.99 SOUTH PARK: THE FRACTURED BUT WHOLE $14.99 $59.99 SOUTH PARK: THE FRACTURED BUT WHOLE GOLD EDITION $22.49 $89.99 SOUTH PARK: THE VIDEO GAME COLLECTION $31.99 $79.99 SPYRO REIGNITED TRILOGY $29.99 $39.99 STEEL RATS $3.99 $19.99 STEEL RATS DELUXE EDITION $4.79 $23.99 STELLARIS $29.99 $39.99 STELLARIS: CONSOLE EDITION – DELUXE EDITION $44.99 $59.99 TAIKO NO TATSUJIN: DRUM SESSION! $24.99 $49.99 THE BRIDGE $1.99 $9.99 THE ELDER SCROLLS ONLINE: 14000 CROWNS $64.99 $99.99 THE ELDER SCROLLS ONLINE: 1500 CROWNS $11.99 $14.99 THE ELDER SCROLLS ONLINE: 21000 CROWNS $89.99 $149.99 THE ELDER SCROLLS ONLINE: 3000 CROWNS $18.74 $24.99 THE ELDER SCROLLS ONLINE: 5500 CROWNS $27.99 $39.99 THE ELDER SCROLLS ONLINE: COLLECTION $24.99 $49.99 THE LEGO MOVIE 2 VIDEOGAME $27.99 $39.99 TOM CLANCY’S THE DIVISION 2 GOLD EDITION $79.99 $99.99 TOM CLANCY’S THE DIVISION 2 STANDARD EDITION $49.79 $59.99 TOM CLANCY’S THE DIVISION 2 ULTIMATE EDITION $95.99 $119.99 TUMBLESTONE $4.99 $24.99 VAMPYR $23.99 $59.99 YAKUZA KIWAMI 2 $24.99 $49.99 Note: All pricing is for U.S. only and subject to change. View the full article
  11. punkbish85

    gta Crew Challenge 183 - Domestic Decathlon

    YAASSSSS SWIMMING! I'm in!
  12. II-Manny-Il

    gta Crew Challenge 182 - Clappers

    My best was actually a 1:43.235, it was the first screenshot I sent you on PSN.
  13. djw180

    gta Crew Challenge 183 - Domestic Decathlon

    Crew Challenge 183 - Domestic Decathlon It's time for another one of those special races where you use different modes of transport for each section. This one uses transform checkpoints to combine 10 different events in one point-to-point race. It's a solo challenge that should take less than 10 minutes. Custom vehicles are locked off so if any show up when you do this it's bug, please don't count that attempt and let me know. There is a swimming stage so to be fair to everyone wet suits / scuba gear etc (anything that gives an advantage over normal clothing) are not allowed. social club link non-contact if racing with others any weather, any time of day make as many attempts as you like Starts now Ends 19:00 BST (18:00 UTC) 30th April please post your times by 19:00 BST (18:00 UTC) 2nd May If anyone else would like to make a special race like this for a crew challenge, or indeed have any suggestions for challenges, please do let me know.
  14. djw180

    gta Crew Challenge 182 - Clappers

    Challenge over. Please post your times as soon as possible.
  15. Spring has sprung, and filled some of our favorite games with stunning colorful blooms. While adventuring, fighting, sneaking and searching, you took a moment to smell the flowers and share using #PS4share and #PSBlog. Here are this week’s seasonal highlight: Aloy dons a colorful outfit in this Horizon Zero Dawn share by @CaliOcelot. Kratos and Atreus take in the lush home of the Witch of the Woods, shared by @ayghan. Kassandra is still fired up in this blue flower field from Assassin’s Creed Odyssey, shared by @DpDwarf. @viirtual.escape shared this superbloom landscape from Far Cry New Dawn. Rapunzel gathers her hair while walking through this idyllic field in Kingdom Hearts III, shared by @lamelemonade_. Spring has even come in the world of Ghost Recon: Wildlands, like in this share by @AlexColey_. Search #PS4Share and #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in next week’s Share of the Week? Theme: Animals Share by: 9am Pacific on Wednesday, April 24 Next week, we’re celebrating the critters and creatures of all shapes and sizes. From fierce furry foes to the friendliest pupper, share animals from the game of your choice with #PS4share and #PSBlog for a chance to be featured. View the full article
  16. Greetings PlayStation Nation. We are pleased to announce that our new online PlayStation Gear Store launches today with shipping to the U.S., Canada, and Mexico. PlayStation Gear Store is your one stop shop for limited gear inspired by PlayStation, which is packed with newly designed products for you to enjoy. We’ve worked closely with some of your favorite studios to bring you a wide range of items, including apparel, accessories such as socks, hats, journals, mugs/drinkware, home decor, and more. It’s a great way to incorporate some of your favorite franchises into your everyday lifestyle. Let’s take a quick look at some of the items you’ll find on PlayStation Gear Store. PlayStation Gear Store Items Bomber Jacket It’s a PlayStation Classic inspired mashup in a contemporary style bomber jacket. This sleek look features a water-resistant taslan shell with a lightweight polyester lining, ribbed cuffs, and waistband. $129.95* USD Longboard Inspired by PlayStation Hit the streets with this custom longboard featuring PlayStation’s iconic symbols, made with 7-ply cold-pressed Canadian maple. $299.95* USD Monoline Design Kratos and Atreus Metallic Mug Start your day with this father and son pair. This stoneware mug features a glossy interior with a metallic exterior. $19.95* USD The Last of Us Part II Skateboard Deck Build a deck with some real character, complete with post-pandemic distressing. Made of 7-ply Canadian maple. Individually cold-pressed. $195.95* USD Bloodborne Hunter Hoodie Keep yourself warm as hunters do in this Bloodborne-designed hoodie. This mid-weight hoodie is made in an ultra-soft blend of 80% cotton/20% cotton with a jersey lined hood. $59.95* USD Concrete Genie Creatures Youth Tee Kids can express their creative side in this brand new Concrete Genie tee. This soft, comfortable shirt is made of combed, ringspun 100% cotton fine jersey, and is pre-washed to reduce shrinkage. Rib-knit collar. Side seamed. $24.95* USD Kojima Productions Logo Tee-Red Variant Get inspired with Kojima Productions in this black and red logo tee. Made of combed, ringspun pure-cotton fine jersey, the fabric is laundered to help reduce shrinkage. $28.95* USD Uncharted Artifacts Coasters (Set of 4) Protect your surfaces with some of the greatest treasures of the Uncharted series. This set of natural stone coasters feature cork backing and comes in a wooden holder. $29.95* USD Ghost of Tsushima Sling Katana Tee Show your love for the game with a tee that will soon become your go-to. Soft to the touch, this shirt is made of combed, ringspun 100% cotton fine jersey, and pre-washed to reduce shrinkage. $28.95* USD Head over to the PlayStation Gear Store to check out the products we have available from your favorite games and studios, such as Bloodborne, Concrete Genie, Ghost of Tsushima, God of War, The Last of Us Part II, Uncharted and Kojima Productions, as well as iconic designs from the PlayStation brand. We’re working to bring even more items to the PlayStation Gear Store, including new limited edition items that range from collectibles, brand collaborations, and seasonal products to just name a few. Check out the PlayStation Gear Store regularly at gear.playstation.com and don’t miss out. So tell us, which items are you looking forward to getting? *Plus applicable tax and shipping. View the full article
  17. djw180

    gta Crew Challenge 182 - Clappers

    My time, 1:51.012 Jester RC
  18. Hello everyone! My name is Masayuki Onoue. I am the Game Director of Giga Wrecker Alt. at Game Freak Inc. in Japan. It’s a real pleasure and privilege to talk about our game on PS Blog. Giga Wrecker started life through what we at Game Freak call the “Gear Project” — an internal competition or intrapreneurship. The Gear Project was set up with the intention to seek out and create new IPs by inviting staff to submit original projects. Those projects that passed the screening process could start a new life as an official project for the company. We are grateful that there is so much interest on the Gear Project even outside of the company, and actually, thanks to this interest, there are many new graduates that apply for a job at the company for this very reason. Because the Gear Project is such a challenging system, I think the bold idea of attempting to fuse a physics engine and an action game was perhaps the reason that Giga Wrecker stood out in the eyes of the judges. Even before development started, I thought that I was mentally prepared, but as soon as we started, we really struggled with the absurdity that came from the unpredictable nature of the physics engine. To be brutally honest, physics is a bad match with action games that require delicate controls. So rather than trying to bend the will of the physics engine to make a solid yet rigid action game, we took the direction to embrace those quirks instead as it felt more natural to lean towards the whimsical nature of the physics. As developers, had we taken the approach of being too obsessed or obstinate about the ‘intended behavior or strategy as designed,’ that would have surely killed the free and intuitive fun that the physics engine could offer and totally defeated the original purpose of the game. We did, however, subtly change the direction in some areas. For example, with the boss battles, the physics simulation is simplified, and the action aspects are prioritized instead. Our intention here was to intermingle the different elements: a puzzle mechanic that requires thinking and solving through trial and error, an action-based mechanic like dealing with “collapsing footholds,” and a boss fight that requires action game skill to defeat. We always knew that a fully integrated physics engine wouldn’t offer precise actions, but limiting the game to only puzzles would not offer a gaming experience with any tension for the player either… With that in mind, I think we were able to develop these two seemingly opposing elements and combine them into something that really complemented each other instead. “Giga Wrecker Alt.” started as a project with the intention to fuse the fun of a physics simulation and the game play of the Metroidvania genre. There are many games out there that uses a physics engine, but I had the impression that most of these games tended to specialize in either puzzles or limit the use of physics to just effects. When Giga Wrecker was still in the early design document stage back in 2013, (the official project started in 2015 so there is a bit of a gap) at least I didn’t think there were many games that fully utilized a physics engine in the style of a Metroidvania game. As such, I thought this would certainly be something worth pushing for, and if all went well, I also felt the potential that the game could end up being really quite unique. In the future, either through the Gear Project or otherwise, I hope I can continue to strive to offer pleasure and entertainment with more challenging ideas! View the full article
  19. https://blog.eu.playstation.com/2019/04/18/announcing-feature-length-documentary-“raising-kratos” Hello everyone! I’m the game director of Giga Wrecker Alt. at Game Freak Inc. in Japan – and it’s a real pleasure and privilege to talk about our title. Giga Wrecker started life through what we at Game Freak call the “Gear Project” – an internal competition or intrapreneurship. The Gear Project was set up with the intention to seek out and create new IPs by inviting staff to submit original projects. The ventures that passed the screening process could start a new life as an official project for the company. We are grateful that there is so much interest in the Gear Project, even outside of the company, and thanks to this interest we’re lucky enough to see many new graduates applying for jobs here. Because the Gear Project is such a challenging system, I think the bold idea of attempting to fuse a physics engine and an action game was perhaps the reason that made Giga Wrecker stand out. Even before development started, I thought that I was mentally prepared for the challenges ahead – but from the moment we began, we really struggled with the unpredictable nature of the physics engine. To be brutally honest, physics based gameplay can be a bad match for action games that require delicate controls. So rather than trying to bend the will of the physics engine to make a solid yet rigid action game, we took the direction to embrace those quirks instead, as it felt more natural to lean towards their whimsical nature. As developers, being too obsessed or obstinate about the intended behaviour / strategy of the design would have killed the free and intuitive fun that the physics engine could offer… and also would have totally defeated the original purpose of the game. We did, however, subtly change its direction in some areas. For example, with the boss battles, the physics simulation is simplified and the action aspects are prioritised instead. Our intention was to intermingle the different elements: a puzzle mechanic that requires solving through trial and error, an action-based mechanic (such as dealing with “collapsing footholds”), and a boss fight that requires action game style skill to defeat. We always knew that a fully integrated physics engine wouldn’t offer precise actions, but limiting the game to only puzzles would not offer an experience with any tension, either. With that in mind, I think we were able to develop these two seemingly opposing elements and combine them into something that really complimented each other instead. When Giga Wrecker was still in its early design document stage back in 2013, (the official project started in 2015) there weren’t many games that fully utilised a physics engine in the style of a Metroidvania game – and even now, many typically specialise in either puzzles, or limit the use of physics to effects. As such, I thought this would certainly be something worth pushing for, and if all went well, I also felt the potential that the game offers could end up being quite unique. In the future, either through the Gear Project or otherwise, I strive to deliver joy and entertainment with even more challenging ideas! The post How opposing ideas have been fused together to create Giga Wrecker Alt. appeared first on PlayStation.Blog.Europe. View the full article
  20. Having overseen the character concepts and model creation for Mortal Kombat 11, I can assure you there are a lot of great character skins to choose from in MK11. With release fast approaching, I thought it’d be great to take a moment to share a few of my favourites: designs that are not only visually awesome, but also stood out as memorable creations during the development of MK11. Erron Black One of the primary objectives for MK11’s visual design for characters was to ensure that they were easy to read during gameplay. To achieve this, we used bold confident shapes and rich colour. In Erron Black’s case, we added clean, flat-coloured armor plates to his arms and legs. Adding these made his punches and kicks easier to read during – ahem – kombat. One of these concepts featured a mask, which reminded me of an iconic Australian outlaw name Ned Kelly. This is how I got the idea of making a fully-armoured Ned Kelly skin for Erron Black. The quality of the final model and the fact that the Ned Kelly theme ties back to the stories from my childhood in Australia, make this skin one of my favorites. Shao Kahn Our goal for MK11 was to have past and present versions of all characters. However, there was a small problem with Shao Kahn – as he was meant to be dead in the present time! To solve this, we made a far-past version of him. The idea was to create a vision of Shao Khan that would capture the way he looked when he was leading armies into battle. The concept turned out great, however, the execution of the model was not so easy and it took several artists to get it to its final quality. Not only does Shao Kahn have some of my favorite skins in the game, he has great gear as well. The helmets are especially awesome; one of my favorites can be seen here. Raiden It’s hard to choose my favorite look for Raiden – I might be biased, but I think they all look great! However, this particular skin is a combination of a number of creative ideas, seized opportunities and amazing technology. While building characters for MK11, we always look for the opportunity to create retro looks from earlier MK games. This Raiden skin is his MK2 look which is presented here with one of the many different colour schemes available in MK11. In addition to that, the skin showcases the silk material which is one of several new material shading models we added in MK11. Fans of NetherRealm games may notice that we have used the same facial talent for Raiden in MK11 as we did for injustice 2. However, to achieve higher fidelity we wanted for MK11, the person was re-scanned and Raiden’s face was completely rebuilt. Cetrion This is the dark side of the Mother Earth theme for Cetrion. This dark Cetrion skin contrasts with her lighter ones, showing the dual role mother nature must play to ensure balance. It was hard to design a skin that would embody the destructive side of mother nature but would not come across as evil. Achieving this made this one of my favorite character skins in the game. We are excited for players to see all the skins for each character, as they are designed to work together to reveal more about the character. And there you have it: my four favourites. These are but a tiny sample of the huge number of skins and characters available in Mortal Kombat 11, all with their own signature move-sets and utterly brutal Fatality finishers. Dive into the MK arena and start dealing out punishment when the game launches on 23rd April – pre-order now on PlayStation Store and you can enter battle as Shao Khan on day one! The post Revealing Outlandish New Mortal Kombat 11 Costumes appeared first on PlayStation.Blog.Europe. View the full article
  21. For Mortal Kombat 11, I oversaw character concepts and character model creation. There are a lot of great character skins in MK11, and here are a few that are not only visually awesome, but also stood out as memorable moments during the development of MK11. Erron Black One of the primary objectives for the MK11 visual design of characters was to ensure that the characters are easier to read during gameplay. To achieve this, we used bold confident shapes and rich color. In Erron Black’s case, we added clean, flat colored armor plates to his arms and legs. Adding these made his punches and kicks easier to read during kombat. One of Erron Black’s concepts had a mask, which reminded me of an iconic Australian outlaw name Ned Kelly. This is how I got the idea of making a fully armored Ned Kelly skin for Erron Black. The quality of the final model and the fact that the Ned Kelly theme ties back to the stories from my childhood in Australia, make this skin one of my favorites. Shao Kahn Our goal was to have past and present versions of all characters. However, this did not work for Shao Kahn as he was meant to be dead in the present time. To solve this, we made a far past version of him. The idea was to make a version of Shao Kahn that would capture the way he looked when he was leading armies into battle. The concept turned out great, however, the execution of the model was not so easy and it took several artists to get it to this final quality. Not only does Shao Kahn have some of my favorite skins in the game, he has great gear as well. The helmets are especially awesome; one of my favorites can be seen here. (note: Shao Kahn available with pre-order) Raiden It’s hard to choose my favorite look for Raiden as I think they all look great. However, this skin is a combination of a number of creative ideas, seized opportunities and amazing technology. While building characters for MK11, we always look for the opportunity to create retro looks from earlier MK games. This Raiden’s skin is his MK2 look which, however, is presented here with one of the many different color schemes available in MK11. In addition to that, the skin showcases the silk material which is one of several new material shading models we added in MK11. Fans of NetherRealm games may notice that we have used the same facial talent for Raiden in MK11 as we did for injustice 2. However, to achieve higher fidelity we wanted for MK11, the person was rescanned and Raiden’s face was completely rebuilt. Cetrion This is the dark side of the Mother Earth theme for Cetrion. This dark Cetrion skin contrasts with her lighter ones, showing the dual role mother nature must play to ensure balance. It was hard to design a skin that would embody the destructive side of mother nature but would not come across as evil. Achieving this made this one of my favorite character skins in the game. We are excited for the player to see all the skins for each character as they are designed to work together to tell the player more about the character. Discover the rest of the fighters’ unique battle garb when Mortal Kombat 11 hits PS4 on April 23. View the full article
  22. With so many great PS4 games on the horizon vying for your time, you might want some help navigating the embarrassment of riches. We’ve got your back! From the post-apocalyptic chaos of Days Gone to the bustling streets of Judgment’s Kumurocho, these are our most-anticipated games of Spring 2019 (April through June). Mortal Kombat 11 April 23 NetherRealm’s immortal fighting series returns in a new time-bending sequel. Timelines in the MK universe collide, letting the likes of a modern Johnny Cage butt heads with his cockier, younger ’90s self. Newcomers join the roster, like the mystical Geras who has weaponized the sands of time, and the godly Cetrion who commands the elements. Deep character customization allows players new levels of control, down to choosing move sets and selecting the design of Scorpion’s iconic spear. Choose from over 20 kombatants and memorize your favorite Fatality — it’s nearly time to risk life and limb. Days Gone April 26 Enter a world where routine doesn’t exist. A bounty-hunting mission into a bandit camp may seem straightforward, but a sloppy firefight can bring a lethal horde of Swarmers down on you. Or perhaps an infected Rager bear barrels into the fray, indiscriminately mauling all in his path. Survival depends on preparation, like keeping your motorcycle gassed up, tuned up, and within reach for a hasty exit when Freakers attack. Bend Studio has also spun up a gripping tale of loss with protagonist Deacon St. John desperate to find clues about his lost love. Top off your tank and drive into a chaotic world that’s out to end you. Rage 2 May 14 The FPS masterminds of id Software unite with the open-world heavyweights at Avalanche Studios to bring you a new breed of shooter. Wield brutal weapons like the potent pulse cannon and double barrel shotgun to reduce raiders to pulp. Scavenge hidden Arks to uncover unhinged abilities like Shatter, which flings your foes into oblivions, or Slam, which liquefies goons with a huge impact. Mixing and matching weapons and abilities to execute outlandish combos isn’t just fun, it’s the only way to survive against the droves of maniacal enemies. Toss in fluorescent flair and intense vehicular combat, and you have a recipe for frenzied fun. Blood & Truth May 28 London Studio caught our attention with the London Heist demo in the early days of PlayStation VR. Blood & Truth takes the potential of that gameplay and explodes it into the scale of a blockbuster action film. The immersive effect of PS VR transports you into the life of a gun-slinging risk-taker, with all the adrenaline-pumping moments you’d expect. Leap onto planes as they speed down the runway. Crash through windows in a daring escape. Rescue an imprisoned ally and escape in a high-speed chase while gunning down your pursuers. The precise motion control aiming blends perfectly with the sense of presence afforded by PS VR, making your action-movie fantasy feel real. Crash Team Racing: Nitro-Fueled June 21 Developer Beenox captures the magic of the 1999 kart racing classic and faithfully restores it to modern day standards. Crash and his furry gang are back in a high-speed remake that maintains the spirit of the original while improving the kart handling and visuals. Four-player splitscreen lets you rekindle grudge matches with old friends, or look for new competition online. The story mode has also been authentically recreated, with extraterrestrial baddie Nitros Oxide threatening the planet unless he’s out-raced. Whether your favorite racer is Cortez, Polar, Coco, or one of the others — a fun-loving reunion is around the bend. Judgment June 25 The creators of Yakuza are back with a new story told within the streets of Kamurocho. Takayuki Yagami is a private detective hired to track suspects, gather evidence, and beat down any goons that gets in the way as he aims to solve a serial murder case. The core gameplay blends the raucous, spectacular slugfests of the Yakuza series with the tension and intrigue of questioning criminal suspects. Plenty of entertaining diversions are available should you wander off the trail, like racing drones, hit the batting cages, or even playing a first-person arcade shooter reminiscent of House of the Dead. If tracking down murder suspects and killing time in Japan sounds like your jam, keep this one on your shortlist. These games are just our top picks. What games releasing this Spring are you most excited for? View the full article
  23. With so many great PS4 games on the horizon vying for your time, you might want some help navigating the embarrassment of riches. We’ve got your back! From the post-apocalyptic chaos of Days Gone, to the bustling streets of Judgment’s Kumurocho, these are our most-anticipated games of spring 2019 (April through June). Mortal Kombat 11 – 23rd April NetherRealm’s immortal fighting series returns in a new time-bending sequel. Timelines in the MK universe collide, letting the likes of a modern Johnny Cage butt heads with his cockier, younger ’90s self. Newcomers join the roster, like the mystical Geras who has weaponised the sands of time, and the godly Cetrion who commands the elements. Deep character customisation allows players new levels of control, down to choosing movesets and selecting the design of Scorpion’s iconic spear. Choose from over 20 kombatants and memorise your favourite Fatality — it’s nearly time to risk life and limb. Days Gone – 26th April Enter a world where routine doesn’t exist. A bounty-hunting mission into a bandit camp may seem straightforward, but a sloppy firefight can bring a lethal horde of Swarmers down on you. Or perhaps an infected Rager bear barrels into the fray, indiscriminately mauling all in his path. Survival depends on preparation, like keeping your motorcycle gassed up, tuned up, and within reach for a hasty exit when Freakers attack. Bend Studio has also weaved a gripping tale of loss, with protagonist Deacon St. John desperate to find clues about his lost love. Top off your tank and drive into a chaotic world that’s out to end you. Rage 2 – 14th May The FPS masterminds of id Software unite with the open-world heavyweights at Avalanche Studios to bring you a new breed of shooter. Wield brutal weapons like the potent pulse cannon and double barrel shotgun to reduce raiders to pulp. Scavenge hidden Arks to uncover unhinged abilities like Shatter, which flings your foes into oblivion, or Slam, which liquefies all foes in your path. Mixing and matching weapons and abilities to execute outlandish combos isn’t just fun, it’s the only way to survive against the droves of maniacal enemies. Toss in fluorescent flair and intense vehicular combat, and you have a recipe for frenzied fun. Blood & Truth – 28th May London Studio caught our attention with the London Heist demo in the early days of PlayStation VR. Blood & Truth takes the potential of that gameplay and explodes it into the scale of a blockbuster action film. The immersive effect of PS VR transports you into the life of a gun-slinging risk-taker, with all the adrenaline-pumping moments you’d expect. Leap onto planes as they speed down the runway. Crash through windows in a daring escape. Rescue an imprisoned ally and escape in a high-speed chase while gunning down your pursuers. The precise motion control aiming blends perfectly with the sense of presence afforded by PS VR, making your action-movie fantasy feel real. Crash Team Racing Nitro-Fueled – 21st June Developer Beenox captures the magic of the 1999 kart racing classic and faithfully restores it to modern day standards. Crash and his furry gang are back in a high-speed remake that maintains the spirit of the original while improving the kart handling and visuals. Four-player splitscreen lets you rekindle grudge matches with old friends – or you can look for new competition online. Whether your favorite racer is Cortez, Polar, Coco, or one of the many others – a fun-loving reunion is just around the bend. Judgment – 21st June The creators of Yakuza are back with a new story, told within the streets of Kamurocho. Takayuki Yagami is a private detective hired to track suspects, gather evidence and beat down any goons that get in the way, as he aims to solve a serial murder case. The core gameplay blends the raucous, spectacular slugfests of the Yakuza series with the tension and intrigue of questioning criminal suspects. Plenty of entertaining diversions are available should you wander off the trail, like racing drones, trying out the batting cages, or even playing a first-person arcade shooter reminiscent of House of the Dead. If tracking down murder suspects and killing time in Japan sounds like your jam, keep this one on your shortlist. These games are just our top picks. What games releasing this spring are you most excited for? The post PlayStation’s most wanted: 6 releases to watch for in spring 2019 appeared first on PlayStation.Blog.Europe. View the full article
  24. Lann

    gta Crew Challenge 182 - Clappers

    I think this is my best lap
  25. Spinnaker1981

    gta Crew Challenge 182 - Clappers

    Fine by me...
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