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  1. Today
  2. djw180

    RDR2 crew challenges

    Anyone got any thoughts on the free-roam point to point horse time trial? I am thinking of doing this for an RDR challenge over the holidays. To tie in with Christmas I am looking for somewhere to do this in the snow, but that might not be possible. Maybe could start and finish at a post office closest to the mountains, and you have to reach a specific, easily identifiable place and then come back. Restricted to the Arabian horse we got for free, I think everyone should have that.
  3. There is no M5 tonight. Sorry for the short notice.
  4. LimeGreenLegend

    Pro Strats for Amateurs

    I saw this strategy in a pro Overwatch game, so thought I'd try it out at the appropriate moment. Seemed to work pretty well.
  5. We have now ended an unforgettable year for Street Fighter V: Arcade Edition with the champion officially being crowned for Capcom Cup 2018! We’d like to extend our gratitude to everyone who has made this possible, from all the tournament organizers, volunteers, professional players, and especially the community. Our year of mayors, presidents, and kings would not have been possible without you! But on to the future, as all the lights from Capcom Cup 2018 have created a shadow in the form of Kage, the newest character in Street Fighter V: Arcade Edition and the beginning of the next season. Kage, meaning “shadow” in Japanese, is the physical embodiment of the Satsui no Hado, an evil force rooted in humanity’s obsession with power. Those who have control over this force, like Akuma, carry immense strength, but at the cost of their humanity. Ryu is one such being who knows the Satsui no Hado exists within him and has been struggling to keep it at bay. Hypothetically, if Ryu let the Satsui no Hado consume him, the being known as Evil Ryu takes over and begins a path of destruction. However, after the events of Street Fighter V: Arcade Edition, Ryu has been able to overcome the Satsui no Hado’s influence and be at peace…until the force decides to have a mind of its own. Kage rises in order to prove to Ryu that his true power comes from the Satsui no Hado. Seeing as how Kage has ties to both Ryu and Evil Ryu, his move set takes inspiration from both of them. Kage has the iconic Hadoken and Shoryuken, though the former does not act like a projectile unless used in the air. Kage also has Evil Ryu’s Shakunetsu Hadoken, a red fireball that goes full screen, and Ryusokyaku, a wide arcing axe kick. Finally, Kage has access to two Critical Arts, Ryu’s Metsu Shoryuken and the Shun Goku Satsu, commonly known as the Raging Demon. Both of these Critical Arts feature a background of crimson red to show the stark difference between Ryu’s serene blue. Kage is available for MSRP $5.99 or 100,000 Fight Money on December 16! Along with Kage, the latest balance changes to the rest of the 32 characters have arrived! Five of the characters – F.A.N.G, Vega, Chun-Li, Abigail, and M. Bison – received brand new moves to enhance their playstyle. Head to training mode to see how your favorite characters have changed! Finally, we have officially confirmed the Capcom Pro Tour will be returning in 2019 to offer another year of vigorous competition and gasp-worthy moments. Stay tuned for more details regarding the Capcom Pro Tour and Capcom Cup 2019! Once again, thank you for an incredible 2018. We can’t wait to show you what we have planned in 2019! View the full article
  6. DavidCore89

    Combat Guide (Aim Settings, Weapons & Tips)

    I've upgraded a few to tier 3, still don't really notice any benefits.
  7. Yesterday
  8. Yeah there is some ability set up that even prevents you from being killed if you get shot in the head and to insult us further, it also increases their health. I have been asking myself, is it even worth trying to get real good at combat in this game when at some point no one is gonna die from the thing I rely on to get kills....the headshot?
  9. Con

    Aiming e'm up

    I originally started out with that aim dot like in GTAV. But then read somewhere that using the dot with the circle was better because you could see when the shot was ready. I think it has helped me with getting a feel for the reload timing...but I think I will go back to just the dot and see if its better now that i have some experience and upgraded some of the weapons.
  10. Con

    RDR2 @ XDBX

    Yes. A shame that we could not get a second voice actor to take on the role of the Sheriff. We tried.
  11. SINISTER120

    Combat Guide (Aim Settings, Weapons & Tips)

    Read on gtaf that with the proper card setup you are basically invincible.
  12. pete_95973

    Crew Challenge 173 - Butcher$ Challenge

    I’ve made one run at this and got twenty something. Need to check the saved video. Haven’t played in 4 days. Just returned home from business trip so I hope to improve.
  13. Lann

    Crew Challenge 173 - Butcher$ Challenge

    I am at $32 Trying to get one perfect muskrat on each side and a perfect deer on the back, one muskrat alone is $4. Then a shitload of feathers. Potentially up close to $40 i think, but its not easy. Doing it in the swamps north of st Denis.
  14. Slow And Steady (headshots don't kill you outright) + Never Without One (the hat one) are a waaay too deadly combo when fully upgraded. Just got my ass handed to me in a free roam battle. Already got all cards done but I might need to make a few changes. At least, gotta have them ready in case.
  15. Danielle

    Crew Challenge 173 - Butcher$ Challenge

    I've not had any time to play this weekend and I'm normally too tired after work to play so I'm not sure if I'll have anything. Last time I tried a friend joined me and we done other stuff.
  16. Dodge

    Crew Challenge 173 - Butcher$ Challenge

    Made one run with out video. Only managed just under $12.
  17. Lann

    Post Pics of your new shit

    Got me a second Impaler.
  18. djw180

    Crew Challenge 173 - Butcher$ Challenge

    How's everyone getting on then? Just over 4 days to go @Lann @Con @pete_95973 @Protocawl @Danielle @Dodge & anyone else My best is only about $18.
  19. My new horse hasn't accepted me as it's owner yet...
  20. JustHatched

    special Rdro fishing tournament

    That may be, but perhaps some didnt spend gold on lures
  21. SINISTER120

    special Rdro fishing tournament

    The fishing rod and the lures can be bought with the 30 gold bars we have received I'm in, even though I can't buy worms, lol.
  22. Last week
  23. Protocawl

    Two Brothers Playlist (GTA & RDR)

    Yeah, pretty much. There's some modes for 2 teams and some for individuals.
  24. Lann

    Post Pics of your new shit

    My Ruiner, Phoenix and Dominator had a offspring.
  25. Lann

    Two Brothers Playlist (GTA & RDR)

    Are these like adversary modes with teams but also some individual races?
  26. Protocawl

    Two Brothers Playlist (GTA & RDR)

    Even if we were to actually do that, I'm pretty sure we'd have no control over that, all up to the game to set us up in different teams. (Unless we come in with 2 different crew tags to increase the chances of ending up on the correct teams, which is just too much effort for this.)
  27. Ashen has a distinct look and its landscapes are imaginative, but no level of creativity can hide the fact that it is a shameless Dark Souls clone. New Zealand-based developer A44 fully embraces this inspiration to deliver almost identical combat, exploration, and a risk-based currency of souls. While feeling overly similar to From Software’s body of work, Ashen pumps out excitement and fun, and manages to carve out a hint of something new with how it handles cooperative play. I died five times in a lengthy dungeon and began thinking I would never get through it. On my next life, I was joined by a player who complemented my style of play. We marched through this challenging gauntlet and made short work of its boss; I lucked out in finding a partner that could help me. This type of passive cooperative play is where Ashen establishes a somewhat unique and powerful pulse. If another player is at the same point in the story, you may be joined up together. As I illustrated, this can be a boon. Having someone draw the attention of enemies away from you completely changes the difficulty pendulum from an enemy’s advantage to yours. The cooperative play is designed similarly to Journey’s, in that you can’t communicate with the other player or try to become friends with them. They are with you for your current objective, and will vanish as soon as die or attempt fast travel. While there were players I wish I could have played the entire game with, the feeling of losing a helping hand is a part of what makes this experience tick. It’s a crushing loss, but at the same time, that person likely helped you reach a new milestone. You created that one awesome memory with them. Sure, there are players I played with that, well, sucked, and ended up wasting my time, but that’s all part of the luck of the draw. If another player isn’t around, you’ll be paired with an A.I.-driven teammate that can be reliable, but won't go out of its way to truly up your chances. If you don’t trust random players or the computer, 4AA implemented an oddly complicated system that allows friends to journey together. I know this sounds like the preferred way to play, but it ends up being a pain given how many hoops you have to jump through to connect with a buddy. You are forced to change a couple of options, enter in a code that you must share with a friend, and stand in the same spot in the world. You then need to press up on the directional pad to summon your friend. In my play sessions, this technique sometimes would work without a hitch; other times we had to redo everything a few times before my friend would show up. We also ran into attempts where he wouldn't show up at all. If you fast travel or die, you must repeat all of the steps. I had great fun playing with friends, but every session ended with us questioning why it was designed this way. We found we were better off playing with randoms for the sake of time than trying to enter each other’s worlds. https://www.youtube.com/embed/pqvDr7P6OL0" width=""> No matter who you are paired with, you enter the world of Ashen at a point of unrest. For thousands of years these lands have been blanketed in darkness. The awakening of the Ashen god has brought a glimmer of light and the hope of peace. You are tasked to help the light expand, and must protect it from forces that want the world to remain blanketed in darkness. Yes, this story boils down to the overdone light-versus-dark motif, but has a nice mythological undercurrent to it, and introduces several interesting characters along the way. They end up having decent stories to tell. As you complete missions for each character, they offer you a wider assortment of items and remedies, and you watch their home grow. It feels good to help them out, even if most of their missions are of the fetch-quest variety. The journey embraces exploration and venturing off the beaten path to uncover secrets – even if it means risking all to leap across bottomless pits. The jumping mechanics are solid, and the environmental puzzles are designed nicely – offering a clear path to the loot once you discover it. The journey you are on is challenging, but fair. It pushes you to complete all the side content to stand a better chance as the difficulty escalates. While players have a variety of weapon, armor, and talisman types to choose from, combat is sadly the most derivative part of the experience. Alternating between light and heavy attacks, dodge-rolling, and keeping an eye on your stamina meter at all times are just some of the ways it feels familiar. You even heal up in the same way. Your journey will bring you to the chambers of five bosses, each is clever in design and can down you in seconds. None of the techniques you use to fell them rise above the standard hack-and-slash mix. The combat is functionally sound and reliable, but doesn’t stand out in any way. Ashen is at its best when you and a stranger are standing victorious over the corpse of a giant creature. You want to say “thank you,” or exchange a high five, but the only thing you can do is spin around in a circle or jump frantically to simulate a sense of glee. Even with so much of the experience feeling similar to something else you’ve played, Ashen delivers a great sense of wonder in its world, and ends up being a fun journey to undertake. View the full article
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