no_snacks

ps4
RPG Peek-A-Boo

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RPG Peek-A-Boo

 

Created for Hatch's Monsters & Missiles event.

RSC Link.  http://socialclub.rockstargames.com/games/gtav/jobs/job/EYo8_aCtHkSLShVh3jBtIQ

 

wZAw23h.png

 

RPG starting weapon with plenty more RPG pick-ups to go around.

 

You are relatively safe directly behind the metal cabins, but if you stray too close to the gaps or near the back wall, you probably wont last very long.

The catch is, you can only fire your RPG from the gaps, so it's a trade off between attack and defence.

The infield is wide open and contains no cover or RPG pick-ups, but you are more than welcome to go for a Rambo run if you dare.

 

Rounds are set to 5 minutes maximum.  

They normally only last a minute or two each, so the target score has been set to three rounds.

 

Morning with clear weather works best for visibility.  

Other times of day make it too hard to see the gaps in the oppositions defences.

 

Thanks to all the people who helped test the physics and playability of this job.  :)

It would've just been guess work otherwise.

 

Oh, I nearly forgot.  It's locked to 1st person view.   Have a blast.  :D

 

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This one is great fun and I actually wanted to play it last night with some randoms, but then realized it hadn't been published yet.  I enjoyed getting to test this in its initial stages, and the final, completed project certainly does not disappoint in any way.  Three rounds certainly go by fast, and I'd love to play this much like we've played R v I as it has massive replay value and never a dull moment.

 

I will admit though--I actually liked it better in third person, but that's just a personal preference as I'm generally shit when it comes to FPV. :)

 

Excellent work, Snacks--you have created something quite unique and highly entertaining.  The attention to detail is remarkable as well.

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Simple and fun LTS.

I think the first person works well with this. Even if you don't like the first person on this game, it is easy enough to control with no disadvantage if you're not used to FP.

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I thought it was fine in 1st person and I am a 3rd person guy. Good change of pace. Fun job that I will have in the vetting PL soon.

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I love this job.  It's so simple, yet fun.  While testing this in third person, I was able to survive much longer.  In first person, I forgot how to aim an RPG properly and killed myself right away.  :lol:

 

This is a job that I could play in any camera view.  First person would get easier once I play it a bit more often.

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Cool job!

 

I wasn't deliberately ignoring you the other night, I had DJ headphones on so I couldn't reply.

 

It worked as you say in the OP - Get too close to the edge of the cabins at your own risk, I found this out the hard way.

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Excellent Job. It played out differently than I expected it to, but I think that made it better. I prefer 3rd person, but for this job I think 1st person adds to the fun. I agree it went very quick, and I could definitely load this just like RvI.

Great job Snacks :)

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I am a big RvI guy so I think I will like this.  Going to bookmark it and try it out soon!

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I played this twice with omarcomin71 last night.  We played with a few randoms both time and really enjoyed it.  It didn't hurt that we won :)

 

This would be really fun in a playlist with 12 people or more.

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really like this map also, we played it on Tuesdays vetting PL ( I think it was then:) great fun, I would leave it at 1st person lock as well, adds an extra dimension and also makes the not soo big map (that's a good thing, tight fast action) feel bigger than it is.

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This is amazing snacks. Absolutely love it.

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One of the most fun intense maps out there. Absolutely love it in first person.

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Wow.  I'm really shocked at the response, guys.

I was expecting to get a few replies, but didn't think they'd be positive ones.  :lol:

 

The original concept for this map was intended for use with Sniper Rifles.

I though it might work with RPG's but wasn't really sure, so I'm very relieved that it seems to play out ok.

 

The map is very simple at first glance, but there was quite a bit of tweaking & fine tuning to get it to work properly.

Initially there was only one layer of metal cabins for cover, but after some early testing, we found that players could still be killed while in cover if an RPG hit the front of the cabin.

The back wall took some adjusting too.  Too far back, and it doesn't come into play.  Too far forward, and the blast radius would kill everyone nearby.

We even tried backlighting the cabins at night.  Even though it looked pretty cool, it just caused too much glare and made it harder to see to the other side.  

 

It's good to see people trying different strategies too.  Sometimes the advancing players get the win, sometimes they don't.  We've had a few good rounds play out so far.

Of course it still sucks if you get taken out by an RPG in the first few seconds of a round, but I can't think of any way to overcome that.  They're RPG's after all.  :lol:

 

The reason for locking the view to 1st person is so you can't just move your camera around to see over the top of the cabins.  It sort of forces you to take a risk/gamble everytime you take a peek through the gaps in your cover.  It's also pretty cool to see a rocket whizz by your head in 1st person.  :D

A host is more than welcome to change it to 3rd person if they wish though.  It could give a different feel to the job and may even see some different tactics used.

 

Thanks for the positive responses, everyone.  Glad you all enjoyed it.  :)

Edited by no_snacks
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Any chance you can do something to this job?

The name Peek-A-Boo doesn't really reflect on the way it's played these days as everyone runs out in the open and to the sides of the map, obviously to make it harder to kill them.

IMO players shouldn't be able to leave the area with the cabins.

Hope it can be changed as I'm sure the gameplay would be better.

This and Glory Holes are my favourite crew LTS's, but I wish it was more Peek-A-Boo and less RnG.

Edited by DavidCore89
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15 hours ago, DavidCore89 said:

Any chance you can do something to this job?

The name Peek-A-Boo doesn't really reflect on the way it's played these days as everyone runs out in the open and to the sides of the map, obviously to make it harder to kill them.

IMO players shouldn't be able to leave the area with the cabins.

Hope it can be changed as I'm sure the gameplay would be better.

This and Glory Holes are my favourite crew LTS's, but I wish it was more Peek-A-Boo and less RnG.

Cheers, DC.

Yeah, ever since we've been able to pick up 20 RPGs the matches have played out differently than intended.  Before that we could only pick up 5 RPGs. (or a maximum of 8 if you had 3 and picked up another 5)

People were encouraged to run into the centre if they dared, and because they only had a limited amount of rockets they were often at a disadvantage once they were out of ammo. (which was often the case). The ensuing fist-fights with rockets whizzing past your head were always good for a laugh too. :lol:

I can't use a barrier as that would block the RPGs from being fired, so elevating both starting areas is probably the only obvious way to go, but maybe moving to a new location with natural barriers might work too.  I'll have a look around the map and see what I can do because I don't really like the way it's playing out now either.  

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Good to hear. I would love for my second favorite LTS to go back to its former glory :)

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Looking the other way instead, What would be cool is an R&G style RPG LTS raised up on with like walkways like some of the new adversary mode style platforms? That way we can have both and improve both elements that folks like

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That's definitely another possibility, Ally.  I was thinking of an area where players can move about a little bit, but with some low cover/obstacles that the opponents can aim at.  Stand too close to those obstacles and the slash damage will kill you, just like it does with the cabins in the current version.

Will certainly have to play around with things a bit without changing too much from the original.  Things might turn out ok, but it could end up being a dog's breakfast too. :lol:

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      BACCAR Racing Series Season 3
    • By Skorpion
      Event Host: JustHatched (Division hosts listed below)
      Game: GTA Online
      Event Start Date: 19th February 2017 (Listed once on calendar. Will move ahead to the next race after the previous race finishes.)
      Event Start Time: Check below for each division's start times.
      Reoccurring: Weekly
       
      XDBX BACCAR Racing Series
      formerly NASCAR Racing Series
      Listed on the calendar as an all day event, it is not! Check the schedule at the bottom of the OP for exact dates and times
      What is it?: It is a series of race tracks ran over a 18 week period across 3 timezones (Central, GMT, and AEDT). In each race you are awarded points for your finish position, the points are added up and at the end of the last race Division and Grand Champ will be announced.
      The tracks will all be lap races set to the number of laps that will provide 30-45 minutes of racing.
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      Standard crew racing policy applies for driver etiquette (Exception - The final 3 races will be GTA races where you may do what you will to win)
      You must stay in your car during GTA races, exiting your car will disqualify that GTA race and your previous race points. If you do not like GTA racing and are only there for the points or to cause issue then just pull off the road out of the way and wait till the race is over. Continued offense in the other GTA races will disqualify you from participating. Only ROCKETS, BOOSTS, and HEALTH PICKUPS ARE ALLOWED TO BE USED, NO PROXIES, STICKIES, GUNS, GRENADES, ETC... if you use non-allowed weapons all you points for the series will be removed, continued offense will result in official action from crew management to be taken.
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      Redneck Division - All races hosted by JustHatched are in this division and will be raced on Sundays at 2:30AM GMT (9:30pm Central Saturday's)(12:30pm AEDT) Kings Division - All races hosted by Starmonkey are in this division and will be raced on Sunday's at 8:00pm GMT (3:00pm Central)(6:00am AEST Monday's) Crocodile Division - All races hosted by Skorpion are in this division and will be raced on Saturday's at 8:30am GMT (3:30am Central)(7:30pm AEST) Each division race will occur 3 weeks apart,.
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      But I can't attend all races: In fairness this is why we are running 3 timezones, so all have a chance and this is why we will have division winners, to recognize your effort if only 1 or 2 timezone fit your schedule. But you are free to race in all timezones should you choose to.
      What if the servers kick me during a race?: -0.5 points past last finisher of the race will given to all those kicked. If someone is kicked before the first turn of the first lap we will restart. There will only be 1 restart.
      The Host got kicked, how do we record our points?: Message your points via PSN or website to JustHatched or the Host.
      I got a DNF, so I get zero points?: No, you will still receive the points for your finish position regardless if you actually finished the race.
      Will the points be posted as we go?: Yes, the points will be posted for all to see.
      You can race in 1, 2 or 3 divisons, the 3 divisions are to ensure eveyone has a chance to race
      ==============================================================================
      The Schedule
      Redneck Division Schedule and track list, hosted by JustHatched on Sunday's at 2:30am GMT
      Feb 19 - Lucky Plucker GP by @DavidCore89 - Non Contact, Noon, Clear
      Mar 12 - Rockingham Motor Speedway by @Squirrel - Catchup On, Slipstream On, Noon, Clear, 57 laps
      Apr 2 - Norisring by @Fido_le_muet - Contact, Catchup Off, Slipstream On, Noon, Clear
      Apr 23 - American Mile by @no_snacks - Contact, Catchup On, Slipstream On, Noon, Clear, 99 laps
      May 14 - The Sandy's Gas GT by @djw180 - Non Contact, Noon, Clear
      Jun 4 - GTA Race TBA - Catchup On, Slipstream On, Noon, Clear
      ---------------------------------------------------------------------------------------------------
      Kings Division Schedule and track list, hosted by @starmonkeykiller on Sunday's at 8:00pm GMT
      Feb 26 - Circuit of Dodge by @Dodge - Non Contact, Noon, Clear, 19 laps
      Mar 19 - Indianapolis Speedway by @no_snacks - Catchup On, Slipstream On, Noon, Clear, 99 laps
      Apr 9 - Atomic Tires 250 by @Dodge - Catchup Off, Slipstream On, Noon, Clear
      Apr 30 - Tri Tri Again by @JustHatched - Catchup On, Slipstream On, Noon, Clear, 99 laps
      May 21 - Concrete Rose by @BustyRose - Non Contact, Noon, Clear
      Jun 11 - Over Under by @Dodge - GTA Race, Catchup On, Slipstream On, Noon, Clear
      --------------------------------------------------------------------------------------------------
      Croc Division Schedule and track list, hosted by Skorpion on Saturday at 8:30am GMT
      Mar 4 - Premium Deluxe Motorsports by @ssracingn2 - Non Contact, Noon, Clear, 21 laps
      Mar 25 - Infinite Mile by @Squirrel - Catchup On, Slipstream On, Noon, Clear, 80 laps
      Apr 15 -  Val de Vienne Circuit by @Fido_le_muet - Catchup Off, Slipstream On, Noon, Clear
      May 6 - Contact Oval TBA - Catchup On, Slipstream On, Noon, Clear
      May 27 - Non Contact Street Race TBA - Non Contact, Noon, Clear
      Jun 17 - XDBX Runabout 3TC by @JustHatched - GTA Race, Catchup On, Slipstream On, Noon, Clear
       
      ==============================================================================================
      Results
      Lucky Plucker GP (Redneck Race #1)
       
      Circuit of Dodge (Kings Race #1)
       
      Premium Deluxe Motorsposrts (Croc Race #1)
       
      Rockingham Motor Speedway (Redneck Race #2)
       
      Indianapolis Speedway (Kings Race #2)
       
      Infinite Mile (Crocs Race #2)
       
      Norsring (Redneck Race #3)
       
      Atomic Tires 250 (Kings Race #3)
       
      Val de Vienne Circuit (Crocs Race #3)
       
      American Mile (Rednecks Race #4)
       
      Tri Tri Again (Kings Race #4)
       
      Rockingham Motor Speedway (Crocs Race #4)
       
      The Sandy's Gas GT - (Rednecks Race #5)
       
      Concrete Rose - (Kings Race #5)
       
      Elevation Street - (Crocs Race #5)
       
       - (Rednecks Race #6)
       
      Over Under - (Kings Race #6)
       
      XDBX Runabout 3TC - (Crocs Race #6)
       
      =================================================================================
      Points
      Spreadsheet 
      Redneck Division (after 6 races)
      Sinister - 78.5 djw180 - 76.5 No_Snacks - 71 Starmonkey - 67.5 Omarcomin - 60 Allycrawford - 57.5 Protocawl - 56 Dodge - 55 JustHatched - 43.5 Davidcore - 32.5 Chewy - 27.5 Beez - 22 TechFL - 19.5 Kernalhogan - 14 XuTek - 13 Braldy - 13 Skorpion - 10.5 Smurf - 10.5                                          
      -------------------------------------------------
      Kings Division (after 6 races)
      Fido - 97.5 No_Snacks - 83 Allycrawford - 65.5 djw180 - 64.5 Sinister - 64 Zmurko - 63.5 Davidcore - 47 TheBoyBry - 44.5 Lann - 39 Omarcomin - 36.5 Starmonkey - 34 Protocawl - 27 Dead_Goon - 24.5 Dodge - 23.5 TechFL - 19.5 Random_Potato - 15 Limegreen - 11 Squirrel - 11 Azorean - 10.5 JustHatched - 10 Kernalhogan - 9  
      ---------------------------------------------------
      Crocodile Division (after 6 races)
      Fido - 96 djw180 - 78 Zmurko - 69.5 No_Snacks - 66.5 Allycrawford - 56.5 Skorpion - 52.5 Sinister - 51 Chewy - 28 Braldy - 26.5 Omarcomin - 25 Rspain - 22.5 Protocawl - 22 Kernalhogan - 16.5 Zadk - 16 Scotty - 14 Starmonkey - 12 Lappy - 12 TechFL - 11.5 XuTek - 11.5 TheBoyBry - 11 Davidcore - 10.5  
      ---------------------------------------------------
      Overall (after 18 races)
      No_Snacks - 220.5 djw180 - 219 Fido - 193.5 Sinister - 193.5 Allycrawford - 179.5 Zmurko - 133 Omarcomin - 121.5 Starmonkey - 113.5 Protocawl - 105 Davidcore - 90 Dodge - 78.5 Skorpion - 63 Chewy - 55.5 TheBoyBry - 55.5 JustHatched - 53.5 TechFL - 50.5 Braldy - 39.5 Kernalhogan - 39.5 Lann - 39 XuTek - 24.5 Dead_Goon - 24.5 Rspain - 22.5 Beez - 22 Zadk - 16 Random_Potato - 15 Scotty - 14 Lappy - 12 Limegreen - 11 Squirrel - 11 Azorean - 10.5 Smurf - 10.5  
      ---------------------------------------------------
      Non Contact racing (after 6 races)
      Davidcore - 73.5 djw180 - 73 Sinister - 70 No_Snacks - 68.5 Allycrawford - 68 Fido - 68 Omarcomin - 46.5 Chewy - 43 Zmurko - 39 Starmonkey - 36.5 JustHatched - 31 TechFL - 30.5 TheBoyBry - 29.5 Dodge - 28.5 Skorpion - 28.5 Random_Potato - 15 Lann - 13 Protocawl - 11.5 XuTek - 11.5 Limegreen - 11 Azorean - 10.5 Kernalhogan - 9  
      ---------------------------------------------------
      Contact Racing (after 9 race)
      No_Snacks - 120 Allycrawford - 111.5 Sinister - 108 djw180 - 104.5 Fido - 90.5 Starmonkey - 77 Omarcomin - 75 Zmurko - 67.5 Protocawl - 66.5 Dodge - 50 Skorpion - 34.5 Kernalhogan - 30.5 Lann - 26 Dead_Goon - 24.5 JustHatched - 22.5 Beez - 22 TechFL - 20 Davidcore - 16.5 Zadk - 16 TheBoyBry - 13.5 XuTek - 13 Chewy - 12.5 Braldy - 11.5 Rspain - 11 Squirrel - 11 Smurf - 10.5  
      ---------------------------------------------------
      GTA Racing (after 3 races)
      djw180 - 41.5 Fido - 35 No_Snacks - 32 Braldy - 28 Protocawl - 27 Zmurko - 26.5 Sinister - 15.5 Scotty - 14 TheBoyBry - 12.5 Lappy - 12 Rspain - 11.5  
      ---------------------------------------------------
      Fastest Laps (after 18 races)
      Fido - 9 Dodge - 2 No_Snacks - 1 Allycrawford - 1 Starmonkey - 1 Kernalhogan - 1 Chewy - 1 Random_Potato - 1  
      ============================================================================
      Past Winners
       
      Season 2
       
      Non contact winner - @Banketelli 
      Contact winner - @revbouncer
      GTA winner - @revbouncer
      Most fastest laps - @Fido_le_muet
      Redneck division - Champion = @Dodge, 2nd = @no_snacks, 3rd = @JustHatched 
      Kings division - Champion = @Fido_le_muet, 2nd = @Ninja, 3rd = @revbouncer
      Croc division - Champion = @revbouncer, 2nd = @no_snacks, 3rd = @djw180
      Overall - Champion = @revbouncer, 2nd = @no_snacks, 3rd = @kernalhogan 
       
      Season 1
      REDNECK - 1st, Revbouncer (74) - 2nd, JustHatched (53) - 3rd, SSRacing (52) - 4th, DavidCore (43) - 5th, LN-MLB (41)
      KINGS - 1st, Revbouncer (67) - 2nd, Dodge (63) - 3rd, DavidCore (61) - 4th, SSRacing (61), 5th - JustHatched (54)
      CROCODILE - 1st, LN-MLB (69) - 2nd, Revbouncer (59) - 3rd, JustHatched (59) - 4th, Asspect (26) - 5th, Vishesh (26)
      OVERALL - 1st, Revbouncer (200) - 2nd, JustHatched (166) - 3rd, LN-MLB (163) - 4th, DavidCore (120) - 5th, SSRacing (113)
      ==============================================================================
       
    • By djw180

       
      Helicopter GTA locked to the Annihilator or non-contact race in the Cropduster or Mammatus.
      https://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/8nykwM52606Fb8rWOij82Q
       
       
      Video of a fast lap in the Cropduster from @kernalhogan
      https://youtu.be/yGA5NmLp3Jo
       
       
    • By Skorpion
      THE SKORPION PIT
      PLAYLISTS
      Fun Down Under - Every Saturday @ 9:30am GMT.

      DEATHMATCHES
      Death At Sea - 4-16 Players
      Available in Semi-Auto and Full-Auto versions.
      On a structure at sea, with lots of cover and alternate paths to all areas. The mini-map will almost always have enemies visible, but with nothing but a blue background there's no way to know exactly where they are.
      Published 01 November 2015
      Shotgun / Pistol Prison - 2-12 Players
      Available in Pistol and Shotgun versions.
      A circular arena filled with either shotguns or pistols, with plenty of cover around the outside and open space in the middle. There are better weapons in the middle as well as a single grenade pickup.
      Published 18 December 2016
      The Pit - 2-8 Players
      A weapon-free melee DM in a circular pit, under 'Shotgun / Pistol Prison' arena. (Starts with Jerry Can)
      Published 18 December 2016
       
      LAST TEAM STANDING
      Battle Over Los Santos - 2-16 Players
      Aerial battle over Los Santos with a perimeter spanning 1000m across centered on Maze Bank so the fight is kept around the city. Bases are on opposite edges of the perimeter and each have 6 Hydras, 7 Buzzards, and 2 Valkyries for players to choose from.
       Published 21 June 2017
      Demolition Bowl - 2-16 Players
      Everyone starts with a Marksman Pistol, 3 bullets, and a choice vehicles (Sandking, Dune Buggie, Buccaneer, Issi, and Banshee) to enter the arena with. Once you enter, you'll have no way to get a new vehicle, so survival is just as important as destroying the opposition. Although it's possible to shoot the enemy from the starting platforms, it's not recommended since it's long range and you only have 3 bullets.
      Published 20 January 2017
      Glory Holes - 2-30 Players
      Each team starts in a structure with grenade launchers. Players shoot grenades at the opposition structure, aiming for the holes where the players fire from. The structures are floating so there's no way to get away from them. Tip: aim above the holes.
      Published 20 October 2015
       
      CONTACT RACES
      Across The Pond - 30 Players
      A fun race using long and wide bridges to get across the Alamo Sea. There are some crossovers and overlaps to keep the race interesting without causing chaos. Includes pit lane.
      Published 14 March 2016
      Across The Pond, Again - 30 Players
      A fun race using long and wide bridges to get across the Alamo Sea. The bridges meet at one end, leading to a head on section down the middle of Sandy Shores. Includes pit lane.
      Published 12 January 2017
      Lago Zancudo Speedway - 30 Players
      Figure 8 track with slightly banked bends, and an wide crossover. Includes pit lane and a tower for spectating from.
      Published 14 February 2017
      Legion Circuit - 30 Players
      Designed to be fast and wide to allow clean contact racing. There are plenty of straight sections to make a clean pass with or without slipstream, and a mix of different corners. Includes pit lane.
      Published 9 March 2017
      Penris Circuit - 30 Players
      Technical track around the Downtown area with wide and long straights, using stunt props to level off some rough sections of track. Includes pit lane.
      Published 24 September 2015 / Upgraded 23 March 2017
      Sandy Enduro - 30 Players
      Very long straights and sudden, tight corners. The track overlaps and crosses over around some of the corners. Includes pit lane.
      Published 21 July 2015
       
      NON-CONTACT RACES
      Celltowa Circuit - 30 Players
      High speeds and wide roads with plenty of straights for contact and slipstream, and just enough corners to keep it interesting.
      Published 03 April 2016 / Upgraded: 7 April 2017
      East Vinewood Nights - 30 Players
      Raining and night conditions make this a challenging race for most racers.
      Published 21 July 2015
      East Vinewood Nights 2 - 30 Players
      Raining and night conditions on an even more challenging track. Man-made chicane on final straight.
      Published 20 September 2015
      East Vinewood Nights 3 - 30 Players
      A combination of the tracks used in the previous races, still in raining and night conditions. The man-made chicane is exactly the same as the previous race.
      Published 14 October 2015
      Mirror Park Circuit - 30 Players
      Short race around and through Mirror Park.
       Published 8 June 2017
      Port To Port - 30 Players
      A winding track starting at LSIA, going towards Merryweather and heading back to LSIA, overlapping the track in opposite direction.
      Published 04 August 2015
      Rockford Crossing - 30 Players
      A land race around Rockford Plaza with frequent crossing and head on sections, and rocket pick-ups throughout.
      Published 16 April 2016
      Rockford GP - 30 Players
      A basic race with some fast corners, locked to supers. There is a man-made chicane heading towards the final corner.
      Published 02 June 2015
      Rockford GP (Reverse) - 30 Players
      A recreation of the original Rockford GP, in reverse.
      Published 01 March 2016
      Wealthview GP - 30 Players
      Challenging corners, bumpy roads, winding narrow streets, and fast cars.
      Published 15 September 2015
       
      OFF-ROAD RACES
      Droppin' Up Sandkings - 30 Players
      Locked to Sandkings.
      This track is a basic mix of road - off road. The off road sections can be challenging if you approach incorrectly.
      Published 23 July 2015
      San Chianski Sunrise - 30 Players
      Off road racing isn't always about speed, but is always about control. This a challenging but easy to follow race, recommended for larger off-road vehicles. Includes solid fencing to "catch" cars over-shooting in some sections.
      Published 10 November 2015
       
      MOTORCYCLE RACES
      Rockford Corners - 30 Players
      A very short track with frequent and tight corners.
      Published 10 August 2015
      Vinewood Bikes - 30 Players
      A high speed motorcycle race through Vinewood Hills, where two wheels are needed.
      Published 21 June 2015
       
      GTA & WACKY RACES
      Down The Other Drain - 30 Players
      Similar to Rockstar's "Down The Drain". Several crossovers, overlaps, and head on sections. Designed for Bifta's.
      Published 10 March 2016
      Rockford Crossing (Stunt) - 30 Players
      A land race on elevated stunt track pieces based on the original Rockford Crossing (above). This version is mostly flat so rockets work better.
      Published 25 September 2016
      The Ass Puncher 2.0 - 30 Players
      This race is meant to be a fun contact race filled with ass punching carnage. For added fun, avoid respawning! See thread for available vehicles.
      Published 12 January 2017
      The Great Escape - 30 Players
      A long point-to-point race in Guardians starting in Fort Zancudo traveling along a mixture of on and off road sections ending at Sandy Shores Air Field.
      Published 15 August 2015
      Traffic Jam - 30 Players
      Over-laps, cross-overs, heavy traffic, rockets, and a track that requires focus. You will encounter a traffic jam.
      Published 13 August 2015
      Tug-Huh-War - 30 Players
      A maze filled with rockets in a slow Air Tug. Usually a chaotic GTA race.
      Published 19 September 2015
       
      AIR RACES
      Wiwang Whirlies - 30 Players
      A basic air race that goes between and around the towers of Los Santos. Locked to the Buzzard.
      Published 03 April 2016
      Off The Radar: Industrial - 30 Players
      Race over the industrial area of East Los Santos ducking and dodging bridges, buildings, and power poles. Locked to Buzzard and Besra.
       Published 8 June 2017
      Off The Radar: Senora - 30 Players
      Race over the Grand Senora Desert dodging power poles, and circling the prison.
       Published 20 June 2017
       
      SEA RACES
      Marina Madness - 30 Players
      Tight corners and fast boats in the Vespucci Canals. What could go wrong?
      Published 18 January 2016
       
      _

       
    • By Skorpion
      BATTLE OVER LOS SANTOS
      Max. Players: 16
      Number of Teams: 2
      Default Rounds: 1
      Maximum Round Time: 10m:00s
      Time of Day: Noon
      Weather: Clear
      Wanted Levels: On
      Weapons: Forced (Grenade for suicide)
      Published: 21 June 2017
      Last Update: -
       
      DESCRIPTION
      Take to the skies and send your enemy to the ground.

       
      OVERVIEW
      Aerial battle over Los Santos with a perimeter spanning 1000m across centered on Maze Bank so the fight is kept around the city. Bases are on opposite edges of the perimeter and each have 6 Hydras, 7 Buzzards, and 2 Valkyries for players to choose from.
       
      I haven't tested this yet, but I'm expecting the Hydras will probably need replacing. If the choppers stick around the buildings they might be good against the Hydras though.
       
      Bookmark Job
       
      _