Skorpion

ps4
Pfister Supercup (Squirrel)

560 posts in this topic

Pillbox Hill

 

The car is ready!

Edit: Off road tyres removed photo to come

Edited by adsyfindlay
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1st two cars for 80's Gamers are ready for battle.

v9rjawsJ_0W8IiKr8LlNIA_0_0.jpg

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Going to make a small rule regarding the looks of the cars. As far as I know, Off-Road tyres don't make a performance impact on the Comet. As they are purely a cosmetic choice I'm going to ban them from the cars as I think they ruin the racing looks. Plus it's a track based series, no off road sections at all! :D

Edited by Squirrel
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do i have to use a specific color combo or just as i want? (with the livery i said)

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1 minute ago, XuTek6651 said:

do i have to use a specific color combo or just as i want? (with the livery i said)

Any colour you want although you can work with your team mates and go for a similar colour scheme.

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I can go with Meinmacht (1st preference), 80's Gamer or Auto Exotic for the livery as they go nicely with Dew Yellow and Light Blue.  Globe Oil and Wewang don't look too bad either as the red is placed in good positions.  Although I assume the exact colours can be sorted out once we get the teams listed, @Squirrel?

 

Edited by no_snacks
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Colour of your car is down to the individual driver. The teams don't need to have the same colours.

Best to choose the team with your preferred livery before they all go. Remember that only the top two drivers will score points for the team. I'll make sure the other non crew participants are aware of the team selection. 

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Cool.  I'll go with Meinmacht then.  The other liveries are too slow. :lol:

 

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I joined Team Retro Racer. For now :lol:

pwyYxAxc0kK3iq7xLCDIvA_0_0.jpg

Edited by Fido_le_muet
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@Squirrel

I've made the copies as I think you've seen :P, here they are :)

Monza GP: http://rsg.ms/cdebd9b

Monza GP Qualifying: http://rsg.ms/323ca0b

Austria GP: http://rsg.ms/c4cdc48

Austria GP Qualifying: http://rsg.ms/8236058

@Fido_le_muet is it my photo that isn't showing up?

Edited by adsyfindlay
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Another White, Blue and Yellow car. Definitely a popular choice :D

Wonder how your sponsors feel about you posing in front of advertising for two rival teams?

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You guys put too much faith in those Yorkshire colors...

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5 minutes ago, Squirrel said:

Wonder how your sponsors feel about you posing in front of advertising for two rival teams?

They're quite happy about it.  Like you said, we're "in front" of the other teams.  A sign of things to come, perhaps. :D

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3 hours ago, Squirrel said:

I'm thinking you may want a team where you can represent the red of the Welsh Dragon. Wiwang looks like it could be a great sponsor. I'm sure you and @Lann will give those Retro Racers a run for the money. 

Alright, I'll join Wiwang :)

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2 hours ago, DavidCore89 said:

Alright, I'll join Wiwang :)

Great news, welcome to the team!

I did paint my car white with a dark (racing) green as secondary. We got plenty of time to decide on details like that.. this is what it looks like now.

XItAgeBD2UuteIgDYU7s3A_0_0.jpg

8h4omU943UWAQewbmWsTzw_0_0.jpg

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After reading the comments from the shoutbox last night there is a potential game mechanic which is going to cause a bit of controversy. 

This of course is kerb boosting. Unfortunately the way the game is coded it is faster to drive on the kerbs than it is on the road. 

From what I can gather, no one likes kerb boosting but they see it as a necessary evil to be competitive especially in non-contact racing. 

I would like to outlaw kerb boosting for this championship. It's not within the spirit of the game and the potential arguments it can cause can cause unnecessary rifts within the crew.

Two points need to be addressed. Firstly, how do you define what is a kerb boost and what isn't?

Obviously weaving on the red and white strips while driving on a straight is clearly boosting. However using kerbs on the apex and exits of corners isn't, although you are still gaining a slight speed and grip advantage you are taking the racing line of the corner. Then you have the grey line in between both types of kerb use.

Is putting two wheels on a kerb while getting ready for a turn counted as a boost? Is maintaining your trajectory after exiting a corner actively seeking a boost?

This brings me onto the second point. How do we identify a boost and what do we do about it for this championship. 

I'd like as many of us to be recording the races as possible, this is both good for using the footage for promotional material as well as sorting out any potential issues. 

If you see someone apparently kerb boosting we can assign a few people not competing in the championship as an independent stewards panel. They can review the footage and decide if it was actively seeking a boost to gain advantage or just maintaining the racing line. 

If anyone is found to be actively seeking a boost then for the first offense they will be issued a warning about it. 

Second and subsequent instances will be punished by a 5 place position drop in the results applied after the race. 

The same panel can also be used to judge any collisions between drivers which need a review. Action on those incidents will be decided by the panel depending on the severity. 

I don't think kerb boosting will be an issue in the championship as long as we are all aware it's forbidden. We are all very good at keeping within the rules of the game and it will make the championship fair for all competing. 

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If you are only allowed to drive on kurbs if its in your racing line on a turn I don't think we will see any issues. It obviously needs to be known. :)

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Policing the kerb boosting will be tough, I have been accused of it before when just clipping the apex on corners, some people 'get away with it' hugging the outside kerb a little too long on the exit of a corner, luckily though the real abusers are pretty obvious as they weave down a straight molesting the rumble strip.

I am all for trying to stamp it out though and I am pretty sure the majority will be too. I would emphasise as often as possible in your promotion and before races that you consider it cheating and it will not be tolerated and hopefully it will disappear.

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Don't think it is a big issue, we were just messing about last night really but the scale of the tracks did make me worried for the number of cars on them, we're doing Qualifying so will know what lap times are being had previously so if anyone is taking the piss it will show. 

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I think calling it cheating is a bit strong, I mean, if the creator hasn't done anything about it...

Lots of people just play whatever is put in front of them, whether it be wide open flat races with boosting for 90% of the lap, or wall-riding every corner because the barriers allow it.

It's gonna be tough to avoid the kerbs to be honest. Last night I was doing it deliberately to point out the issues, but a lot of the time I hit them without trying, it's just the line I happen to be taking.

I think I'll give up my spot to someone else, don't wanna spend cash I haven't got on a car that I'll never use only to get people bitching about cheating and stuff :)

I'll probably watch some streams though.

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I don't think we can compare qualifying fastest laps to race fastest laps. If you remember the endurance race on Braddock Pass by the time we had all been running it for 24 game hours we knew the track well and improved massively over the one flying lap qualifying we did. 

The tracks we're using are wider than that track too on the most part without the dangerous falls to either side. In that race with lagging drivers there was only one incident of one car badly taking someone out. I think we will be fine, the first couple of laps we'll have to be cautious but as the field starts to spread it should make it easier. 

 

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Fair point there I guess, still think the time sheets will help show anything obvious though cause there's not a massive amount of time you can really improve over those laps on these tracks imo, there's not a lot too them in that sense, only difference will be becoming more comfortable with the car, hoping the fact that we're in order properly after a quail will mean less of a problem with cars getting stuck behind a slower one anyways but I'd say join us @DavidCore89, the racing will be more interesting with you being up there anyways imo.

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9 minutes ago, DavidCore89 said:

I think calling it cheating is a bit strong, I mean, if the creator hasn't done anything about it...

Lots of people just play whatever is put in front of them, whether it be wide open flat races with boosting for 90% of the lap, or wall-riding every corner because the barriers allow it.

It's gonna be tough to avoid the kerbs to be honest. Last night I was doing it deliberately to point out the issues, but a lot of the time I hit them without trying, it's just the line I happen to be taking.

I think I'll give up my spot to someone else, don't wanna spend cash I haven't got on a car that I'll never use only to get people bitching about cheating and stuff :)

I'll probably watch some streams though.

Decision to enter is down to you either way you decide to go.

As for the kerb boosting I think it's best that we know where we stand before going into the championship. It's the same with races set to GTA for pitlane access only just because there's a game feature available to use doesn't mean we should. 

Deliberate kerb boosting is pretty obvious and I'm definitely not wanting people to avoid the kerbs completely as they do form part of the racing line on all the tracks. With the video capture and independent panel reviewing it then any issues can be sorted out fairly.

DC, it would be good to have your input on the worst areas of the tracks for gaining an advantage using it. It will be useful for people to know what they should and shouldn't do.

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I don't curb boost intentionally, not because I am against it but because when I try do to it, it's counter productive. Either I lose speed by skimming the fence, backing off throttle so I don't crash or just crash. If I raced everyday I might master it but at my level I'm better off not risking it. 

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I just stick to the line. If the line makes me curb boost at the exit of a turn, so be it. Same for the apex.

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if dc doesn't want to take part I vote we make him/ask him to be the chief steward instead :D 

1 minute ago, Fido_le_muet said:

I just stick to the line. If the line makes me curb boost at the exit of a turn, so be it. Same for the apex.

Same here, includes the inside of corners, won't be deliberately relocating the posts around México but it will happen ;) 

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    • By Skorpion
      Event Title: BACCAR Racing Series Season 3
      Event Author: Skorpion
      Calendar: Crew Events Calender

      Event Host: JustHatched (Division hosts listed below)
      Game: GTA Online
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      ============================================================================
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      Mar 12 - Rockingham Motor Speedway by @Squirrel - Catchup On, Slipstream On, Noon, Clear, 57 laps
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      Rockingham Motor Speedway (Redneck Race #2)
       
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      Norsring (Redneck Race #3)
       
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      ---------------------------------------------------
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      ---------------------------------------------------
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      ---------------------------------------------------
      Non Contact racing (after 6 races)
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      ---------------------------------------------------
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      ---------------------------------------------------
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      ---------------------------------------------------
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      ============================================================================
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      ==============================================================================
       


      BACCAR Racing Series Season 3
    • By Skorpion
      Event Host: JustHatched (Division hosts listed below)
      Game: GTA Online
      Event Start Date: 19th February 2017 (Listed once on calendar. Will move ahead to the next race after the previous race finishes.)
      Event Start Time: Check below for each division's start times.
      Reoccurring: Weekly
       
      XDBX BACCAR Racing Series
      formerly NASCAR Racing Series
      Listed on the calendar as an all day event, it is not! Check the schedule at the bottom of the OP for exact dates and times
      What is it?: It is a series of race tracks ran over a 18 week period across 3 timezones (Central, GMT, and AEDT). In each race you are awarded points for your finish position, the points are added up and at the end of the last race Division and Grand Champ will be announced.
      The tracks will all be lap races set to the number of laps that will provide 30-45 minutes of racing.
      All races will be ran with Coupe custom car.
      Standard crew racing policy applies for driver etiquette (Exception - The final 3 races will be GTA races where you may do what you will to win)
      You must stay in your car during GTA races, exiting your car will disqualify that GTA race and your previous race points. If you do not like GTA racing and are only there for the points or to cause issue then just pull off the road out of the way and wait till the race is over. Continued offense in the other GTA races will disqualify you from participating. Only ROCKETS, BOOSTS, and HEALTH PICKUPS ARE ALLOWED TO BE USED, NO PROXIES, STICKIES, GUNS, GRENADES, ETC... if you use non-allowed weapons all you points for the series will be removed, continued offense will result in official action from crew management to be taken.
      ================================================================================
      Divisions; Knowing that everyone can not attend all races due to timezone restrictions, there will be 3 Divisions.
      Redneck Division - All races hosted by JustHatched are in this division and will be raced on Sundays at 2:30AM GMT (9:30pm Central Saturday's)(12:30pm AEDT) Kings Division - All races hosted by Starmonkey are in this division and will be raced on Sunday's at 8:00pm GMT (3:00pm Central)(6:00am AEST Monday's) Crocodile Division - All races hosted by Skorpion are in this division and will be raced on Saturday's at 8:30am GMT (3:30am Central)(7:30pm AEST) Each division race will occur 3 weeks apart,.
      Points: Points will be awarded to each racer in the position they finish, 16 for 1st, 15 for 2nd, 14 for 3rd 13 for 4th, 12.5 for 5th, 12 for 6th, and then a half point less for each position on down, this works out tht 29th will receive 0.5 points and 30th zero points. At the end of the 15 weeks the points for each division will be added to determine the division winner and points for all races will be added to determine the Grand Champion.
      1 Point will be awarded for fastest lap in each race
      0.5 Points will be awarded for RSVP'ing on the calendar and showing up for the RSVP'd race.
      ============================================================================
      But I can't attend all races: In fairness this is why we are running 3 timezones, so all have a chance and this is why we will have division winners, to recognize your effort if only 1 or 2 timezone fit your schedule. But you are free to race in all timezones should you choose to.
      What if the servers kick me during a race?: -0.5 points past last finisher of the race will given to all those kicked. If someone is kicked before the first turn of the first lap we will restart. There will only be 1 restart.
      The Host got kicked, how do we record our points?: Message your points via PSN or website to JustHatched or the Host.
      I got a DNF, so I get zero points?: No, you will still receive the points for your finish position regardless if you actually finished the race.
      Will the points be posted as we go?: Yes, the points will be posted for all to see.
      You can race in 1, 2 or 3 divisons, the 3 divisions are to ensure eveyone has a chance to race
      ==============================================================================
      The Schedule
      Redneck Division Schedule and track list, hosted by JustHatched on Sunday's at 2:30am GMT
      Feb 19 - Lucky Plucker GP by @DavidCore89 - Non Contact, Noon, Clear
      Mar 12 - Rockingham Motor Speedway by @Squirrel - Catchup On, Slipstream On, Noon, Clear, 57 laps
      Apr 2 - Norisring by @Fido_le_muet - Contact, Catchup Off, Slipstream On, Noon, Clear
      Apr 23 - American Mile by @no_snacks - Contact, Catchup On, Slipstream On, Noon, Clear, 99 laps
      May 14 - The Sandy's Gas GT by @djw180 - Non Contact, Noon, Clear
      Jun 4 - GTA Race TBA - Catchup On, Slipstream On, Noon, Clear
      ---------------------------------------------------------------------------------------------------
      Kings Division Schedule and track list, hosted by @starmonkeykiller on Sunday's at 8:00pm GMT
      Feb 26 - Circuit of Dodge by @Dodge - Non Contact, Noon, Clear, 19 laps
      Mar 19 - Indianapolis Speedway by @no_snacks - Catchup On, Slipstream On, Noon, Clear, 99 laps
      Apr 9 - Atomic Tires 250 by @Dodge - Catchup Off, Slipstream On, Noon, Clear
      Apr 30 - Tri Tri Again by @JustHatched - Catchup On, Slipstream On, Noon, Clear, 99 laps
      May 21 - Concrete Rose by @BustyRose - Non Contact, Noon, Clear
      Jun 11 - Over Under by @Dodge - GTA Race, Catchup On, Slipstream On, Noon, Clear
      --------------------------------------------------------------------------------------------------
      Croc Division Schedule and track list, hosted by Skorpion on Saturday at 8:30am GMT
      Mar 4 - Premium Deluxe Motorsports by @ssracingn2 - Non Contact, Noon, Clear, 21 laps
      Mar 25 - Infinite Mile by @Squirrel - Catchup On, Slipstream On, Noon, Clear, 80 laps
      Apr 15 -  Val de Vienne Circuit by @Fido_le_muet - Catchup Off, Slipstream On, Noon, Clear
      May 6 - Contact Oval TBA - Catchup On, Slipstream On, Noon, Clear
      May 27 - Non Contact Street Race TBA - Non Contact, Noon, Clear
      Jun 17 - XDBX Runabout 3TC by @JustHatched - GTA Race, Catchup On, Slipstream On, Noon, Clear
       
      ==============================================================================================
      Results
      Lucky Plucker GP (Redneck Race #1)
       
      Circuit of Dodge (Kings Race #1)
       
      Premium Deluxe Motorsposrts (Croc Race #1)
       
      Rockingham Motor Speedway (Redneck Race #2)
       
      Indianapolis Speedway (Kings Race #2)
       
      Infinite Mile (Crocs Race #2)
       
      Norsring (Redneck Race #3)
       
      Atomic Tires 250 (Kings Race #3)
       
      Val de Vienne Circuit (Crocs Race #3)
       
      American Mile (Rednecks Race #4)
       
      Tri Tri Again (Kings Race #4)
       
      Rockingham Motor Speedway (Crocs Race #4)
       
      The Sandy's Gas GT - (Rednecks Race #5)
       
      Concrete Rose - (Kings Race #5)
       
      Elevation Street - (Crocs Race #5)
       
       - (Rednecks Race #6)
       
      Over Under - (Kings Race #6)
       
      XDBX Runabout 3TC - (Crocs Race #6)
       
      =================================================================================
      Points
      Spreadsheet 
      Redneck Division (after 6 races)
      Sinister - 78.5 djw180 - 76.5 No_Snacks - 71 Starmonkey - 67.5 Omarcomin - 60 Allycrawford - 57.5 Protocawl - 56 Dodge - 55 JustHatched - 43.5 Davidcore - 32.5 Chewy - 27.5 Beez - 22 TechFL - 19.5 Kernalhogan - 14 XuTek - 13 Braldy - 13 Skorpion - 10.5 Smurf - 10.5                                          
      -------------------------------------------------
      Kings Division (after 6 races)
      Fido - 97.5 No_Snacks - 83 Allycrawford - 65.5 djw180 - 64.5 Sinister - 64 Zmurko - 63.5 Davidcore - 47 TheBoyBry - 44.5 Lann - 39 Omarcomin - 36.5 Starmonkey - 34 Protocawl - 27 Dead_Goon - 24.5 Dodge - 23.5 TechFL - 19.5 Random_Potato - 15 Limegreen - 11 Squirrel - 11 Azorean - 10.5 JustHatched - 10 Kernalhogan - 9  
      ---------------------------------------------------
      Crocodile Division (after 6 races)
      Fido - 96 djw180 - 78 Zmurko - 69.5 No_Snacks - 66.5 Allycrawford - 56.5 Skorpion - 52.5 Sinister - 51 Chewy - 28 Braldy - 26.5 Omarcomin - 25 Rspain - 22.5 Protocawl - 22 Kernalhogan - 16.5 Zadk - 16 Scotty - 14 Starmonkey - 12 Lappy - 12 TechFL - 11.5 XuTek - 11.5 TheBoyBry - 11 Davidcore - 10.5  
      ---------------------------------------------------
      Overall (after 18 races)
      No_Snacks - 220.5 djw180 - 219 Fido - 193.5 Sinister - 193.5 Allycrawford - 179.5 Zmurko - 133 Omarcomin - 121.5 Starmonkey - 113.5 Protocawl - 105 Davidcore - 90 Dodge - 78.5 Skorpion - 63 Chewy - 55.5 TheBoyBry - 55.5 JustHatched - 53.5 TechFL - 50.5 Braldy - 39.5 Kernalhogan - 39.5 Lann - 39 XuTek - 24.5 Dead_Goon - 24.5 Rspain - 22.5 Beez - 22 Zadk - 16 Random_Potato - 15 Scotty - 14 Lappy - 12 Limegreen - 11 Squirrel - 11 Azorean - 10.5 Smurf - 10.5  
      ---------------------------------------------------
      Non Contact racing (after 6 races)
      Davidcore - 73.5 djw180 - 73 Sinister - 70 No_Snacks - 68.5 Allycrawford - 68 Fido - 68 Omarcomin - 46.5 Chewy - 43 Zmurko - 39 Starmonkey - 36.5 JustHatched - 31 TechFL - 30.5 TheBoyBry - 29.5 Dodge - 28.5 Skorpion - 28.5 Random_Potato - 15 Lann - 13 Protocawl - 11.5 XuTek - 11.5 Limegreen - 11 Azorean - 10.5 Kernalhogan - 9  
      ---------------------------------------------------
      Contact Racing (after 9 race)
      No_Snacks - 120 Allycrawford - 111.5 Sinister - 108 djw180 - 104.5 Fido - 90.5 Starmonkey - 77 Omarcomin - 75 Zmurko - 67.5 Protocawl - 66.5 Dodge - 50 Skorpion - 34.5 Kernalhogan - 30.5 Lann - 26 Dead_Goon - 24.5 JustHatched - 22.5 Beez - 22 TechFL - 20 Davidcore - 16.5 Zadk - 16 TheBoyBry - 13.5 XuTek - 13 Chewy - 12.5 Braldy - 11.5 Rspain - 11 Squirrel - 11 Smurf - 10.5  
      ---------------------------------------------------
      GTA Racing (after 3 races)
      djw180 - 41.5 Fido - 35 No_Snacks - 32 Braldy - 28 Protocawl - 27 Zmurko - 26.5 Sinister - 15.5 Scotty - 14 TheBoyBry - 12.5 Lappy - 12 Rspain - 11.5  
      ---------------------------------------------------
      Fastest Laps (after 18 races)
      Fido - 9 Dodge - 2 No_Snacks - 1 Allycrawford - 1 Starmonkey - 1 Kernalhogan - 1 Chewy - 1 Random_Potato - 1  
      ============================================================================
      Past Winners
       
      Season 2
       
      Non contact winner - @Banketelli 
      Contact winner - @revbouncer
      GTA winner - @revbouncer
      Most fastest laps - @Fido_le_muet
      Redneck division - Champion = @Dodge, 2nd = @no_snacks, 3rd = @JustHatched 
      Kings division - Champion = @Fido_le_muet, 2nd = @Ninja, 3rd = @revbouncer
      Croc division - Champion = @revbouncer, 2nd = @no_snacks, 3rd = @djw180
      Overall - Champion = @revbouncer, 2nd = @no_snacks, 3rd = @kernalhogan 
       
      Season 1
      REDNECK - 1st, Revbouncer (74) - 2nd, JustHatched (53) - 3rd, SSRacing (52) - 4th, DavidCore (43) - 5th, LN-MLB (41)
      KINGS - 1st, Revbouncer (67) - 2nd, Dodge (63) - 3rd, DavidCore (61) - 4th, SSRacing (61), 5th - JustHatched (54)
      CROCODILE - 1st, LN-MLB (69) - 2nd, Revbouncer (59) - 3rd, JustHatched (59) - 4th, Asspect (26) - 5th, Vishesh (26)
      OVERALL - 1st, Revbouncer (200) - 2nd, JustHatched (166) - 3rd, LN-MLB (163) - 4th, DavidCore (120) - 5th, SSRacing (113)
      ==============================================================================
       
    • By djw180

       
      Helicopter GTA locked to the Annihilator or non-contact race in the Cropduster or Mammatus.
      https://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/8nykwM52606Fb8rWOij82Q
       
       
      Video of a fast lap in the Cropduster from @kernalhogan
      https://youtu.be/yGA5NmLp3Jo
       
       
    • By Skorpion
      THE SKORPION PIT
      PLAYLISTS
      Fun Down Under - Every Saturday @ 9:30am GMT.

      DEATHMATCHES
      Death At Sea - 4-16 Players
      Available in Semi-Auto and Full-Auto versions.
      On a structure at sea, with lots of cover and alternate paths to all areas. The mini-map will almost always have enemies visible, but with nothing but a blue background there's no way to know exactly where they are.
      Published 01 November 2015
      Shotgun / Pistol Prison - 2-12 Players
      Available in Pistol and Shotgun versions.
      A circular arena filled with either shotguns or pistols, with plenty of cover around the outside and open space in the middle. There are better weapons in the middle as well as a single grenade pickup.
      Published 18 December 2016
      The Pit - 2-8 Players
      A weapon-free melee DM in a circular pit, under 'Shotgun / Pistol Prison' arena. (Starts with Jerry Can)
      Published 18 December 2016
       
      LAST TEAM STANDING
      Battle Over Los Santos - 2-16 Players
      Aerial battle over Los Santos with a perimeter spanning 1000m across centered on Maze Bank so the fight is kept around the city. Bases are on opposite edges of the perimeter and each have 6 Hydras, 7 Buzzards, and 2 Valkyries for players to choose from.
       Published 21 June 2017
      Demolition Bowl - 2-16 Players
      Everyone starts with a Marksman Pistol, 3 bullets, and a choice vehicles (Sandking, Dune Buggie, Buccaneer, Issi, and Banshee) to enter the arena with. Once you enter, you'll have no way to get a new vehicle, so survival is just as important as destroying the opposition. Although it's possible to shoot the enemy from the starting platforms, it's not recommended since it's long range and you only have 3 bullets.
      Published 20 January 2017
      Glory Holes - 2-30 Players
      Each team starts in a structure with grenade launchers. Players shoot grenades at the opposition structure, aiming for the holes where the players fire from. The structures are floating so there's no way to get away from them. Tip: aim above the holes.
      Published 20 October 2015
       
      CONTACT RACES
      Across The Pond - 30 Players
      A fun race using long and wide bridges to get across the Alamo Sea. There are some crossovers and overlaps to keep the race interesting without causing chaos. Includes pit lane.
      Published 14 March 2016
      Across The Pond, Again - 30 Players
      A fun race using long and wide bridges to get across the Alamo Sea. The bridges meet at one end, leading to a head on section down the middle of Sandy Shores. Includes pit lane.
      Published 12 January 2017
      Lago Zancudo Speedway - 30 Players
      Figure 8 track with slightly banked bends, and an wide crossover. Includes pit lane and a tower for spectating from.
      Published 14 February 2017
      Legion Circuit - 30 Players
      Designed to be fast and wide to allow clean contact racing. There are plenty of straight sections to make a clean pass with or without slipstream, and a mix of different corners. Includes pit lane.
      Published 9 March 2017
      Penris Circuit - 30 Players
      Technical track around the Downtown area with wide and long straights, using stunt props to level off some rough sections of track. Includes pit lane.
      Published 24 September 2015 / Upgraded 23 March 2017
      Sandy Enduro - 30 Players
      Very long straights and sudden, tight corners. The track overlaps and crosses over around some of the corners. Includes pit lane.
      Published 21 July 2015
       
      NON-CONTACT RACES
      Celltowa Circuit - 30 Players
      High speeds and wide roads with plenty of straights for contact and slipstream, and just enough corners to keep it interesting.
      Published 03 April 2016 / Upgraded: 7 April 2017
      East Vinewood Nights - 30 Players
      Raining and night conditions make this a challenging race for most racers.
      Published 21 July 2015
      East Vinewood Nights 2 - 30 Players
      Raining and night conditions on an even more challenging track. Man-made chicane on final straight.
      Published 20 September 2015
      East Vinewood Nights 3 - 30 Players
      A combination of the tracks used in the previous races, still in raining and night conditions. The man-made chicane is exactly the same as the previous race.
      Published 14 October 2015
      Mirror Park Circuit - 30 Players
      Short race around and through Mirror Park.
       Published 8 June 2017
      Port To Port - 30 Players
      A winding track starting at LSIA, going towards Merryweather and heading back to LSIA, overlapping the track in opposite direction.
      Published 04 August 2015
      Rockford Crossing - 30 Players
      A land race around Rockford Plaza with frequent crossing and head on sections, and rocket pick-ups throughout.
      Published 16 April 2016
      Rockford GP - 30 Players
      A basic race with some fast corners, locked to supers. There is a man-made chicane heading towards the final corner.
      Published 02 June 2015
      Rockford GP (Reverse) - 30 Players
      A recreation of the original Rockford GP, in reverse.
      Published 01 March 2016
      Wealthview GP - 30 Players
      Challenging corners, bumpy roads, winding narrow streets, and fast cars.
      Published 15 September 2015
       
      OFF-ROAD RACES
      Droppin' Up Sandkings - 30 Players
      Locked to Sandkings.
      This track is a basic mix of road - off road. The off road sections can be challenging if you approach incorrectly.
      Published 23 July 2015
      San Chianski Sunrise - 30 Players
      Off road racing isn't always about speed, but is always about control. This a challenging but easy to follow race, recommended for larger off-road vehicles. Includes solid fencing to "catch" cars over-shooting in some sections.
      Published 10 November 2015
       
      MOTORCYCLE RACES
      Rockford Corners - 30 Players
      A very short track with frequent and tight corners.
      Published 10 August 2015
      Vinewood Bikes - 30 Players
      A high speed motorcycle race through Vinewood Hills, where two wheels are needed.
      Published 21 June 2015
       
      GTA & WACKY RACES
      Down The Other Drain - 30 Players
      Similar to Rockstar's "Down The Drain". Several crossovers, overlaps, and head on sections. Designed for Bifta's.
      Published 10 March 2016
      Rockford Crossing (Stunt) - 30 Players
      A land race on elevated stunt track pieces based on the original Rockford Crossing (above). This version is mostly flat so rockets work better.
      Published 25 September 2016
      The Ass Puncher 2.0 - 30 Players
      This race is meant to be a fun contact race filled with ass punching carnage. For added fun, avoid respawning! See thread for available vehicles.
      Published 12 January 2017
      The Great Escape - 30 Players
      A long point-to-point race in Guardians starting in Fort Zancudo traveling along a mixture of on and off road sections ending at Sandy Shores Air Field.
      Published 15 August 2015
      Traffic Jam - 30 Players
      Over-laps, cross-overs, heavy traffic, rockets, and a track that requires focus. You will encounter a traffic jam.
      Published 13 August 2015
      Tug-Huh-War - 30 Players
      A maze filled with rockets in a slow Air Tug. Usually a chaotic GTA race.
      Published 19 September 2015
       
      AIR RACES
      Wiwang Whirlies - 30 Players
      A basic air race that goes between and around the towers of Los Santos. Locked to the Buzzard.
      Published 03 April 2016
      Off The Radar: Industrial - 30 Players
      Race over the industrial area of East Los Santos ducking and dodging bridges, buildings, and power poles. Locked to Buzzard and Besra.
       Published 8 June 2017
      Off The Radar: Senora - 30 Players
      Race over the Grand Senora Desert dodging power poles, and circling the prison.
       Published 20 June 2017
       
      SEA RACES
      Marina Madness - 30 Players
      Tight corners and fast boats in the Vespucci Canals. What could go wrong?
      Published 18 January 2016
       
      _

       
    • By Skorpion
      BATTLE OVER LOS SANTOS
      Max. Players: 16
      Number of Teams: 2
      Default Rounds: 1
      Maximum Round Time: 10m:00s
      Time of Day: Noon
      Weather: Clear
      Wanted Levels: On
      Weapons: Forced (Grenade for suicide)
      Published: 21 June 2017
      Last Update: -
       
      DESCRIPTION
      Take to the skies and send your enemy to the ground.

       
      OVERVIEW
      Aerial battle over Los Santos with a perimeter spanning 1000m across centered on Maze Bank so the fight is kept around the city. Bases are on opposite edges of the perimeter and each have 6 Hydras, 7 Buzzards, and 2 Valkyries for players to choose from.
       
      I haven't tested this yet, but I'm expecting the Hydras will probably need replacing. If the choppers stick around the buildings they might be good against the Hydras though.
       
      Bookmark Job
       
      _