Skorpion

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Pfister Supercup (Squirrel)

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Event Title: Pfister Supercup (Squirrel)
Event Author: Skorpion
Calendar: Public Events Calendar

 

58d5226e1139a_PFISTERSUPERCUPSMALL.png.5ef445c040fd8e1abeddf658fb71a25f.png

Event Host: Squirrel
Game: GTA Online
Event Start Date: 15th May 2017
Event Start Time: Monday, 9:00pm GMT/UTC
(Monday, 5:00pm EDT / Monday, 10:00pm BDT / Tuesday, 7:00am AEST)
Reoccurring: Fortnightly
Special Rules: Contact Endurance Racing, No Shooting in GTA, Slipstream ON. 

 

What it is:

A bi-weekly endurance race based on real world tracks mirroring the real life Porsche Supercup. http://www.porsche.com/international/motorsportandevents/motorsport/customerracing/porschecups/pmsc/

When it is:

It will be held Monday evenings on alternate weeks to my Monday Madness event, it will also fall on the Monday where there's isn't a Sunday Racing League event the day before. 

How does it work:

The event will consist of a 3 lap non contact qualifying session followed by a contact race of approximately 30 minutes in length. If possible I will try get duplicate tracks made so a small 2 track playlist can be made, if not possible I will host the qualifying session and then the race separately.  

The order for the feature race start will be determined by the finishing order of the qualifying race. The race itself will be run over a distance of approximately 70km. In each case this distance is converted into a certain number of laps for the classification round(s) and indicated for each event in the Supplementary Event Regulations.

The race will have a warm up lap not included in the total race distance where the cars can get into their qualifying position followed by a rolling start for lap two. Pole sitter must maintain a reasonable speed on the warm up lap to allow for the pack to form behind them, full racing speed can start on the final turn of lap 1 but no overtaking until you have crossed the start line. 

Point Scoring:

Position 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th Pole
Points 20 18 16 14 12 10 9 8 7 6 5 4 3 2 1 2

What car:

It will be a single make series, all cars must be the Comet Retro Custom. There are a wide variety of body styling and liveries available. http://gta.wikia.com/wiki/Comet_Retro_Custom  Failure to pick the right car means DSQ for that race.

 



Pfister Supercup (Squirrel)

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Race Calendar:

Races 70km 

70km = 43.5 Miles

  1. Catalunya http://rsg.ms/5d092d5 15th May lap length 2.37 miles 19 laps
  2. Monaco http://rsg.ms/ab7ab1d 29th May lap length 2.17 miles 20 laps
  3. Montreal F1 Circuit http://rsg.ms/fab0819 12th June 1.74 miles 25 laps
  4. Hockenhiem http://rsg.ms/d4e9e45 26th June 1.79 miles 25 laps*
  5. Austria http://rsg.ms/c4cdc48 2.3 miles 19 laps 10th July 
  6. Silverstone http://rsg.ms/3f1965b 2.24 20 laps 24th July
  7. Hungaroring http://rsg.ms/15e4370 2.02 22 laps 7th August 
  8. Spa (Track TBC) 21st August
  9. Monza http://rsg.ms/cdebd9b 4th September 3.22 miles 16 laps
  10. NorisRing http://rsg.ms/ce5f6bb 18th September 1.19 miles 37 laps
  11. Suzuka http://rsg.ms/b4fac5c 2nd October 2.24 miles 20 laps
  12. Albert Park http://rsg.ms/a5dc808 16th October 1.82 miles 24 laps*
  13. Mexico http://rsg.ms/7b53096 30th October 1.81 miles 24 laps

*Race distance subject to change

Playlist with all tracks: https://socialclub.rockstargames.com/games/gtav/ps4/playlists/playlist/RQdBc7rla0SieB4zP2TD2w

Racing Rules:(Section still under construction and will be refined)

Rules are the necessary evil needed to make sure things run smoothly on the night. Everything discussed in the thread will make an appearance in this post so we have an easy reference point for clarity

  • Contact between other racers.
    • This championship will feature larger grids than we are currently used to, contact between cars will happen although we will do our best to avoid it. For most collisions it is fairly clear who is at fault.
    • If you take someone out, please move off the racing line, reduce speed and wait for them to regain position, do not resume full racing speed until they have overtaken you. In the preview event most of the bigger accidents were caused by people colliding with someone and then in the confusion to give places back more collisions happened. It is better to keep moving and clear the track as quickly as possible.
    • If you are spun and end up at a complete standstill on the apex of a corner with a large group of drivers approaching it will be better to hold position until it is safe to do so. Those drivers will be reacting to your stationary car, if you start moving too soon this can also result in further collisions.
    • I know both of the previous points seem to contradict each other. You will have to use your own judgement at the time to take the appropriate action. Clear the scene of the accident if it's safe to do so, hold your position if not.
    • These will be long races. What happens on the opening couple of laps shouldn't dictate the final finishing positions, take it steady and drive cautiously especially for the early stages while the field is bunched.
  • Kerb Boosting
    • This is one of the biggest discussion points. Using the kerbs is unavoidable in racing. They form part of the racing line in the corners and make up 100% of the track sections.
    • Using the kerbs on the entrances and exits of corners is permitted. Actively seeking out the kerbs on straights to boost your car is not. The weaving down the kerbs on straights commonly seen in GTA racing is something that is definitely not acceptable in this championship and is actionable.
    • The cars should be trying to stay within the white lines as much as possible, keeping at least two wheels on the circuit. 
    • The Comet Retro is not a car which benefits a lot from kerb boosting, if anything it unsettles your car and can actually slow you down. I've followed cars which are boosting and caught them easily without using the kerbs to gain speed. 
    • If you are behind in the race, kerb boosting to catch back up is not acceptable either. 
    • Kerb boosting is something that will be reviewed by the stewards if needed.

wiDKMP0.jpg

  • Catch-up and Slipstream
    • Both of these race features will be turned off. We experimented with them in the build up to the championship and found that the racing suffered as a result.
  • Tyres
    • Most tyre types are allowed with the exception of Off-Road. This is a tarmac based championship, the different grip and suspension differences given by these tyres is an unknown quantity especially with the use of kerbs. They are also ugly when placed on track racing cars. I'd like everyone not to use these tyres. 
  • Qualifying and Grid order
    • Qualifying will be a 4 lap non-contact race using the same circuit as the race.
    • The first lap will be used as a warm up for cars to find space on track, the following two laps will be at full race speed, these are the laps where you will need to post your qualifying time.
    • The final lap of the race is a slow down race. Only the race host will finish to start with, please wait on the track after your final lap while they make note of fastest lap achieved.
    • The host will let the field know when the times have been noted and everyone can finish the race. 
    • In the interim period between qualifying end and the race, the host assistant will launch a new race lobby and start inviting the racers to it. 
    • The qualifying order will be posted here.
    • At the start of the race which has been set to GTA and to the appropriate number of laps and time conditions. The racers will need to form up on the grid based on the qualifying times posted. 
    • A warning will go out a few seconds before the race start once the grid has been formed, the start will be triggered by the host setting off a sticky bomb. 
  • Videos of races
    • I'd like as many of us to be recording footage as possible, this will give us material to refer to in the case of any on track issues that need resolving. 
    • You can change your footage settings to record at least 30 minutes of video. This should mean the full race distance can be captured.
    • Make note of what time the incident is on the video to save time when reviewing the video.
  • Resolving of on track issues.
    • If you witness or have been involved in a racing incident that you feel needs further action, please let myself know within 12 hours of the race finish.
    • I will then declare the results as provisional subject to the panels decision
    • You can then send a link to the video which I'll refer to a stewarding panel made up of impartial people who will review the footage and appropriate action will be taken.
    • Actions can consist of warnings, finishing penalties or even exclusion from the race result and championship depending on the severity and repetition of the incident. 
    • Please don't accuse people in the race thread, if you have an issue you will need the video evidence to back it up. Leave these decisions to the stewards picked for that race. Conduct on the forum can also be referred to the stewards. 
    • The stewarding panel will be selected from people who aren't taking part in the championship. If you would like to be part of this panel please let me know.  

Further rules and clarifications will be added as required.

Edited by Squirrel
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Teams:

Teams of upto three people can take part in the event. The top two finishing members of each team will have their points go towards the team championship. Matching colours and liveries are not required but feel free to design your teams cars the same way if you want to.

TLG Racing (No livery):

@Jc10110 @acdc_sw @BRacer

 

Pics to follow

Globe Oil:

@djw180 @adsyfindlay @Madden141

 

C8aDcakXYAA7ga-.thumb.jpg.635f75ecd5ba58eab2876c3c1ee2db4e.jpgIJxGCKpv90-VJ4tEPWwXWA_0_0.jpg.82cb1b4eaf0ac285f48e4c978af4fafe.jpg

Fruit Performance:

 @Skorpion @grjkie @pr0xxxy 

 

58f05bac0cc1a_TeamFruitPerformance.thumb.png.4e0bd81c7c647bf36efe756ab8d266cd.png.492cbd9041df5100c1dd76f834ef4ed7.png

Wiwang:

@Lann @DavidCore89 @Clydicality @Matty

 

XItAgeBD2UuteIgDYU7s3A_0_0.jpg.f59d7024d5300ff5920fe10ec073d9ac.jpg

Retro Racer:

@Crawford1872 @TheBoyBry @Fido_le_muet

 

qYaLvKmypkWeRus_Yli8DA_0_0.jpg.ca0df32abd670ccea431f9eb7e18cc34.jpgpwyYxAxc0kK3iq7xLCDIvA_0_0.jpg

Meinmacht:

@zmurko @no_snacks @Sagrawa

 

uGlpyd9.jpg.2fb4b2df4fa00095e82b357c3db51ef8.jpg

Auto Exotic:

@XuTek6651 @Beez Trashbags1980 @ConGamePro

 

gTVdhfuOR0isgP6e9M_tgA_0_0.jpg.3988af3b99dd4d264a61ff045c529ed8.jpgUxvn9RvYgECsa3g0rdT_oQ_0_0.jpg.0a8049afc95fcaccf9a419082a696874.jpg

2qivazn.thumb.jpg.6e3a34a453551627523afe17e6452449.jpg

Tenshun:

@Protocawl @Potato Paulie

 

Pics to follow

Xero Gas:

@LimeGreenLegend @JuniorChubb @Tremonius

 

IMG_0741.thumb.JPG.c84b35962907410b43255a3237f15688.JPGUlcHb0-f6U6U_4PiXAG--Q_0_0.jpg.dd42272dd4624fb03af9f57ab20d8251.jpg

80s Gamer:

@Squirrel @starmonkeykiller @Mythaga

 

v9rjawsJ_0W8IiKr8LlNIA_0_0.jpg

 

Edited by Squirrel
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Overall Standings

Individual:

59479e72860c0_CanadaDriversChampionship.thumb.JPG.0b69c1f2e530d87134b6bb468fd87130.JPG

Team:

59479e71aa7d3_CanadaTeamsChampionship.JPG.b8cc16b9997e3ff6604d7971bf753551.JPG

 

 

 

 

Edited by Squirrel
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Catalunya Results:

1 B Racer 29:57.496
2 acdc_sw 29:57.779
3 Random Potato 30:25.289
4 Fido_le_muet 30:37.573
5 Mythaga 30:44.822
6 JC10110 30:49.402
7 Clydicality 31:03.733
8 Lann 31:06.653
9 Starmonkeykiller 31:07.510
10 Crawford1872 31:13.890
11 Sagrawa 31:17.221
12 DavidCore89 31:33.065
13 Zmurko DNF
14 Xutek6651 DNF
15 SquirrelArmy DNF
16 PaulieWantsBlood DNF
17 Beez DNF
18 Junior Chubb DNF
19 djw180 DNF
20 Tremonius DNF
21 Trashbags1980 DNF
22 grjkie NS
23 Proxide NS
24 Skorpion NS
25 Adsyfindlay NS
26 Madden141 NS
27 No_Snacks NS
28 TheBoyBry NS
29 Protocawl NS
30 LimeGreenLegend NS
31 FinDNF NS
32 Matty NS
33 Joper88 NS

 

Monaco Results:

1 B Racer TLG Racing 29:42.083
2 Random Potato Tenshun 30:11.800
3 acdc_sw TLG Racing 30:18.165
4 Fido_le_muet Retro Racer 30:25.973
5 Mythaga 80s Gamer 30:34.442
6 Starmonkeykiller 80s Gamer 30:37.301
7 No_Snacks Meinmacht 30:39.093
8 Crawford1872 Retro Racer 30:59.394
9 Clydicality Wiwang 31:05.133
10 JC10110 TLG Racing 31:07.546
11 FinDNF Fruit Performance 31:17.627
12 Junior Chubb Xero Gas 31:24.173
13 Trashbags1980 Auto Exotic 31:27.727
14 Zmurko Meinmacht 31:28.337
15 PaulieWantsBlood Tenshun 31:28.503
16 SquirrelArmy 80s Gamer 31:34.998
17 Sherratt313 Fruit Performance 31:37.513
18 Tremonius Xero Gas DNF
19 djw180 Globe Oil DNF
20 Sagrawa Meinmacht DNF
21 Beez Auto Exotic DNF
22 Joper88 Xero Gas DNF
23 ConGamePro Auto Exotic DNF
24 TheBoyBry Retro Racer DNF
25 Xutek6651 Auto Exotic DNF
26 Protocawl Tenshun NS
27 LimeGreenLegend Xero Gas NS
28 grjkie Fruit Performance NS
29 Matty Wiwang NS
30 Proxide Fruit Performance NS
31 Skorpion Fruit Performance NS
32 Adsyfindlay Globe Oil NS
33 Madden141 Globe Oil NS
34 Lann Wiwang NS
35 DavidCore89 Wiwang NS

 

Canada Results:

1 B Racer TLG Racing 29:54.148
2 Madden141 Globe Oil 30:05.065
3 Random Potato Tenshun 30:25.654
4 Mythaga 80s Gamer 30:26.094
5 JC10110 TLG Racing 30:27.129
6 Clydicality Wiwang 30:32.289
7 No_Snacks Meinmacht 30:39.741
8 Crawford1872 Retro Racer 30:44.245
9 Protocawl Tenshun 30:46.245
10 Zmurko Meinmacht 30:52.056
11 Fido_le_muet Retro Racer 30:52.622
12 Junior Chubb Xero Gas 31:09.787
13 PaulieWantsBlood Tenshun 31:13.416
14 Joper88 Xero Gas 31:19.129
15 Trashbags1980 Auto Exotic DNF
16 SquirrelArmy 80s Gamer DNF
17 Sagrawa Meinmacht DNF
18 djw180 Globe Oil DNF
19 Omarcomin Guest Driver DNF
20 Beez Auto Exotic DNF
21 Tremonius Xero Gas DNF
22 Proxide Fruit Performance DNF
23 acdc_sw TLG Racing DSQ
24 Xutek6651 Auto Exotic NS
25 TheBoyBry Retro Racer NS
26 LimeGreenLegend Xero Gas NS
27 grjkie Fruit Performance NS
28 Matty Wiwang NS
29 ConGamePro Guest Driver NS
30 Skorpion Fruit Performance NS
31 Adsyfindlay Globe Oil NS
32 Lann Wiwang NS
33 StarMonkeyKiller 80s Gamer NS
34 DavidCore89 Wiwang NS
35 Sherratt313 Fruit Performance NS
36 FinDNF Fruit Performance NS
Edited by Squirrel
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Weapon ready. Colors will be updated a bit

f_-h0gINm0abgs_tGiigLA_0_0.jpg

Edited by Fido_le_muet
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1 hour ago, Fido_le_muet said:

Weapon ready. Colors will be updated a bit

f_-h0gINm0abgs_tGiigLA_0_0.jpg

GulfBlueRSR2.jpg

I'm bored at work, Googling famous Porsche liveries. I would love to do the Brumos or Rothmans but I don't know what's available in the game. 

Edited by Beez
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Mexico GP in progress.

Layout is done, it's fairly faithful except for the back part of the track with the succession of right/left turn before entering the stadium.

Now I need to add some decorum cause unfortunately it feels lifeless every real life track recreation :(

@Squirrel: Do we need a pitlane ? I can squeeze it easily after the finish line but if it's not mandatory I could use the props.

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Not essential but if you have the props go for it. Having some life to the track is more important. I'd much rather see the stadium section than a pitlane

I have Catalunya ready for testing. Will have a thread set up for it soon. 

Edited by Squirrel

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9 minutes ago, Squirrel said:

Not essential but if you have the props go for it. Having some life to the track is more important. I'd much rather see the stadium section than a pitlane

I have Catalunya ready for testing. Will have a thread set up for it soon. 

The stadium is done. I have 50 props left I believe. Need to add some grandstands in some turns, a few billboards and trees, one or 2 gantries and the pitlane. Hopefully that shoud be enough.

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That's plenty for decoration. Looking forward to trying it out. Think we'll need a Supercup track testing session soon. 

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@Squirrel.  Is it ok if the real life tracks are not full size?  I can make Silverstone 1:1, but it feels dead and boring.  You can take every corner flat out with almost zero challenge, even using the stock Retro Comet from the creator.

Made a slightly smaller scale (about 3/4 size) one and it works heaps better and feels about right through all the iconic corners,  plus uses less props of course. :)

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I'm a big fan of smaller scale recreations, perhaps even not totally in proportion, as long as the layout is identical/similar (all the corners and track sections are there) and most importantly, the "feel" and corner difficulty is about the same as on the real track. Just my 2 cents.

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The feel of the track and good racing is what matters. A track like silverstone would potentially be run with slipstream. Could be worth checking how cars cope with that. My Catalunya is about 80% of real size so works well with the scaled down speed of GTA

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Oh yeah, I agree, Z and Squirrel.  It's gotta "feel" right for sure.

Cool, that's good to know.  I'll get back to it then. 

BTW.  Lap times in the stock Retro Comet is about 5 seconds quicker than an F1 cars time, so it's in the ball park for semi-realistic lap. :)

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The track recreation project is progressing well. @adsyfindlay, @Fido_le_muet and @no_snacks answered the call and have 4 of the tracks needed either complete or under construction. Only Spa and the Hungaroring from the original list need making. 

This project is going so well that I'm considering switching Norisring and Albert Park for Sepang and Circuit of the Americas as the F1 circus will be racing on those tracks around that time of year. 

If anyone is interested in creating any of the outstanding circuits feel free to give them a go! 

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I'll take Hungaroring then. I've already managed to get a good map of the circuit including elevation changes along with a couple of videos (thank you Vettel :D ) and a suitable location on the GTA map. Now it's just a matter of finding the best position and placing down the track pieces. Decorating and bulding some scenery/buildings should be just a fun task afterwards.

I'm kind of stuck on few of my projects in the creator, so this should hopefully be a nice and interesting challenge.

 

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I'd like to try to recreate Spa (next weekend... hopefully), but might not be able to finish it in time, no clue how long it might take/how challenging it might be. Will know better on the coming Friday.

 

And would love to participate in the series myself, starting June, so you can sign me up.

Edited by Protocawl
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I have had an idea to sort the teams out, there are 10 different livery options, which means we can pick the teams via our car sponsors.

With multiple players per team, only the top 2 will score, teams will be either a maximum of 3 or 4 players depending on the demand for a sponsor.

First come first serve so if you want a certain sponsor it's time to claim it! 

The available teams are listed in this post:

 

 

Edited by Squirrel
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Preference :

1. No livery 

2. Globe oil or wiwang 

 

Looking forward to this! 

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1 hour ago, Squirrel said:

I have had an idea to sort the teams out, there are 10 different livery options, which means we can pick the teams via our car sponsors.

With multiple players per team, only the top 2 will score, teams will be either a maximum of 3 or 4 players depending on the demand for a sponsor.

First come first serve so if you want a certain sponsor it's time to claim it! 

The available teams are:

I've based the above players on the cars I've seen so far, nothing is finalised yet so feel free to change sponsors while there is a spot available. 

May I go for Globe Oil :)

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58 minutes ago, LimeGreenLegend said:

Mine won't be changing :)

Hey Mr Lime...

Xero Gas is my Fav, I got a crew set up as Xero Gas Racing. The logo and crew colour are pretty much spot on, let me know and I will get you on board so you can run the XERO tag and logo when racing...

https://socialclub.rockstargames.com/crew/xero_gas_motorsport

 

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25 minutes ago, Lann said:

Preference :

1. No livery 

2. Globe oil or wiwang 

 

Looking forward to this! 

Wiwang please. 

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Uxvn9RvYgECsa3g0rdT_oQ_0_0.jpg

bS-8mktgiEqUBqZNW9hOBg_0_0.jpg

Fixed photos.

 

 

Edited by Beez
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1 hour ago, Beez said:

My post was supposed to be photos of my blue, white and yellow Auto Exotic Comet. I still fail at posting photos with an iPad.

Amazing colour combination. I may have to go for that myself.

51siXKCRWFL.jpg

Edited by Squirrel

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I've been hesitating to paint my car in Retro Racer cause it doesn't look race ready without the sponsors but they will also ruin my color scheme a bit.

But it looks like a real race car with it so I'm joining team Retro :D

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Lots of deals going on in the driver market. Retro Racing have certainly blown their budget.

In other shock news 80's gamer have poached Squirrel from Meinmacht, sources say Squirrel was tempted by the White Blue and Yellow.

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      Published 9 March 2017
      Penris Circuit - 30 Players
      Technical track around the Downtown area with wide and long straights, using stunt props to level off some rough sections of track. Includes pit lane.
      Published 24 September 2015 / Upgraded 23 March 2017
      Sandy Enduro - 30 Players
      Very long straights and sudden, tight corners. The track overlaps and crosses over around some of the corners. Includes pit lane.
      Published 21 July 2015
       
      NON-CONTACT RACES
      Celltowa Circuit - 30 Players
      High speeds and wide roads with plenty of straights for contact and slipstream, and just enough corners to keep it interesting.
      Published 03 April 2016 / Upgraded: 7 April 2017
      East Vinewood Nights - 30 Players
      Raining and night conditions make this a challenging race for most racers.
      Published 21 July 2015
      East Vinewood Nights 2 - 30 Players
      Raining and night conditions on an even more challenging track. Man-made chicane on final straight.
      Published 20 September 2015
      East Vinewood Nights 3 - 30 Players
      A combination of the tracks used in the previous races, still in raining and night conditions. The man-made chicane is exactly the same as the previous race.
      Published 14 October 2015
      Mirror Park Circuit - 30 Players
      Short race around and through Mirror Park.
       Published 8 June 2017
      Port To Port - 30 Players
      A winding track starting at LSIA, going towards Merryweather and heading back to LSIA, overlapping the track in opposite direction.
      Published 04 August 2015
      Rockford Crossing - 30 Players
      A land race around Rockford Plaza with frequent crossing and head on sections, and rocket pick-ups throughout.
      Published 16 April 2016
      Rockford GP - 30 Players
      A basic race with some fast corners, locked to supers. There is a man-made chicane heading towards the final corner.
      Published 02 June 2015
      Rockford GP (Reverse) - 30 Players
      A recreation of the original Rockford GP, in reverse.
      Published 01 March 2016
      Wealthview GP - 30 Players
      Challenging corners, bumpy roads, winding narrow streets, and fast cars.
      Published 15 September 2015
       
      OFF-ROAD RACES
      Droppin' Up Sandkings - 30 Players
      Locked to Sandkings.
      This track is a basic mix of road - off road. The off road sections can be challenging if you approach incorrectly.
      Published 23 July 2015
      San Chianski Sunrise - 30 Players
      Off road racing isn't always about speed, but is always about control. This a challenging but easy to follow race, recommended for larger off-road vehicles. Includes solid fencing to "catch" cars over-shooting in some sections.
      Published 10 November 2015
       
      MOTORCYCLE RACES
      Rockford Corners - 30 Players
      A very short track with frequent and tight corners.
      Published 10 August 2015
      Vinewood Bikes - 30 Players
      A high speed motorcycle race through Vinewood Hills, where two wheels are needed.
      Published 21 June 2015
       
      GTA & WACKY RACES
      Down The Other Drain - 30 Players
      Similar to Rockstar's "Down The Drain". Several crossovers, overlaps, and head on sections. Designed for Bifta's.
      Published 10 March 2016
      Rockford Crossing (Stunt) - 30 Players
      A land race on elevated stunt track pieces based on the original Rockford Crossing (above). This version is mostly flat so rockets work better.
      Published 25 September 2016
      The Ass Puncher 2.0 - 30 Players
      This race is meant to be a fun contact race filled with ass punching carnage. For added fun, avoid respawning! See thread for available vehicles.
      Published 12 January 2017
      The Great Escape - 30 Players
      A long point-to-point race in Guardians starting in Fort Zancudo traveling along a mixture of on and off road sections ending at Sandy Shores Air Field.
      Published 15 August 2015
      Traffic Jam - 30 Players
      Over-laps, cross-overs, heavy traffic, rockets, and a track that requires focus. You will encounter a traffic jam.
      Published 13 August 2015
      Tug-Huh-War - 30 Players
      A maze filled with rockets in a slow Air Tug. Usually a chaotic GTA race.
      Published 19 September 2015
       
      AIR RACES
      Off The Radar: Industrial - 30 Players
      Race over the industrial area of East Los Santos ducking and dodging bridges, buildings, and power poles. Locked to Buzzard and Besra.
       Published 8 June 2017
      Off The Radar: Senora - 30 Players
      Race over the Grand Senora Desert dodging power poles, and circling the prison.
       Published 20 June 2017
      Wiwang Whirlies - 30 Players
      A basic air race that goes between and around the towers of Los Santos. Locked to the Buzzard.
      Published 03 April 2016
       
      SEA RACES
      Marina Madness - 30 Players
      Tight corners and fast boats in the Vespucci Canals. What could go wrong?
      Published 18 January 2016
       
      _

       
    • By Skorpion
      PICTURE PERFECT
      Max. Players: 2-30
      Number of Teams: 2
      Default Time: 10m:00s
      Time of Day: Noon
      Weather: Current
      Weapons: Forced & Pick-Up
      Published: 26 June 2017
      Last Update: -
       
      DESCRIPTION
      Not all the residents of Picture Perfect Drive have a picture perfect house, and their neighbours aren't happy about it. 

       
      OVERVIEW
      Two teams starting with SMGs at opposite ends of the street. Assault SMGs, Assault Shotguns, and a single Special Carbine pickup. Plenty of cover from props and houses. No roof access (hopefully).
       
      Bookmark Job
       
      _
    • By Skorpion
      OFF THE RADAR: INDUSTRIAL
      Max. Players: 30
      Jets (Besra Only), Planes (Mallard), Helicopters (Buzzard Only)
      Non-Contact
      Default Laps: 3
      Est. Lap Time: 1:30 - 2m
      Time of Day: Morning
      Weather: Clear
      Traffic: Off
      Published: 8 June 2017
      Last Updated: 26 June 2017
       
      DESCRIPTION
      Remain calm and focused, and above all stay low.

      Left: Previous, Right: New
       
      OVERVIEW
      Race over the industrial area of East Los Santos ducking and dodging bridges, buildings, and power poles.
      All checkpoints have been spawn tested in all vehicles with no issues.
       
      DEMO
       
      Bookmark Job
       
      _
    • By Skorpion
      Event Title: XDBX Football League (Zadk)
      Event Author: Skorpion
      Calendar: Public Events Calendar

      Event Host: Zadk13l91
      Game: FIFA17
      Event Start Date: 16th June 2017
      Event Start Time: Friday, 2:30am GMT/UTC
      Thursday, 10:30pm EDT / Friday, 3:30am BDT / Friday, 12:30pm AEST)
      Reoccurring: Weekly
      Special Rules: No Flick Tricks, No Legacy Defending, World and Classic IX are not to be used.
       
      Welcome to the XDBX Football League! We'll be using a standard league set up and everyone will play each other twice before the top 4 move on to the finals.
      Matches will be posted here on Friday at 12pm ACST (2:20am GMT), each week. It will be up to both players to organise a time that will suit them, and have the scores posted before the next round.  Matches not completed within the week permitted will be missed and you will receive 0 points.
      Lag: If a match is effected to much be lag then the match may be restarted.
       
      Score Sheet
      A screenshot of the match results showing both the match score and any red cards will be required for you scores to be recorded.
      Win = 3
      Draw = 1 each
      Lose = 0
      Any tied ladder positions will be decided by goal difference (goals against if difference is tied).
      Any player that receives a red card will be suspended from the next game. It will be up to everyone to ensure they and their opponent aren't using any suspended players during their match.
       
      ALL  MATCHES  AND  RED  CARDED  PLAYERS  WILL  BE  LISTED  IN  THE  FIRST  POST,  UPDATED  EACH  WEEK.
       
      Teams
      Sign up before 15th June by posting in the event thread.
      Zadk13l91 - England ConGamePro - Argentina Skorpion-AH - Spain starmonkeykiller - France DavidCore89 - Germany Crawford1872 - Brazil Catmandoza - Netherlands PapOiteE - Portugal rspain - Italy  
      Settings
      Half Length: 10 minutes
      Game Speed: Normal
      Squad Setup: Custom
       
      Awards
      Finals Winner = 'XDBX Championship 1st Overall'
      League Winner, Clean Sheet, and Most Goals = 'Championship Bonus Award'
       
      Please try to get a recording the games for others to watch as well, other wise a screen shot of the final score will do.
       


      XDBX Football League (Zadk)
    • By Skorpion
      Event Host: Zadk13l91
      Game: FIFA17
      Event Start Date: 16th June 2017
      Event Start Time: Friday, 2:30am GMT/UTC
      Thursday, 10:30pm EDT / Friday, 3:30am BDT / Friday, 12:30pm AEST)
      Reoccurring: Weekly
      Special Rules: No Flick Tricks, No Legacy Defending, World and Classic IX are not to be used.
       
      Welcome to the XDBX Football League! We'll be using a standard league set up and everyone will play each other twice before the top 4 move on to the finals.
      Matches will be posted here on Friday at 12pm ACST (2:20am GMT), each week. It will be up to both players to organise a time that will suit them, and have the scores posted before the next round.  Matches not completed within the week permitted will be missed and you will receive 0 points.
      Lag: If a match is effected to much be lag then the match may be restarted.
       
      Score Sheet
      A screenshot of the match results showing both the match score and any red cards will be required for you scores to be recorded.
      Win = 3
      Draw = 1 each
      Lose = 0
      Any tied ladder positions will be decided by goal difference (goals against if difference is tied).
      Any player that receives a red card will be suspended from the next game. It will be up to everyone to ensure they and their opponent aren't using any suspended players during their match.
       
      ALL  MATCHES  AND  RED  CARDED  PLAYERS  WILL  BE  LISTED  IN  THE  FIRST  POST,  UPDATED  EACH  WEEK.
       
      Teams
      Sign up before 15th June by posting in the event thread.
      Zadk13l91 - England ConGamePro - Argentina Skorpion-AH - Spain starmonkeykiller - France DavidCore89 - Germany Crawford1872 - Brazil Catmandoza - Netherlands PapOiteE - Portugal rspain - Italy  
      Settings
      Half Length: 10 minutes
      Game Speed: Normal
      Squad Setup: Custom
       
      Awards
      Finals Winner = 'XDBX Championship 1st Overall'
      League Winner, Clean Sheet, and Most Goals = 'Championship Bonus Award'
       
      Please try to get a recording the games for others to watch as well, other wise a screen shot of the final score will do.