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  1. Even as we’re wrapping up to counter the arctic conditions, PlayStation Store is heating up with a diverse range of new releases and DLC updates to some of our favourite games. There are surprises (The Last Guardian VR Demo, announced at PSX), much anticipated launches (Gang Beasts), single-player time sinks (Okami HD, Romancing SaGa 2) and co-op action (Nine Parchments). So get ready for some more winter warmers in the week ahead! 1. The Last Guardian VR Demo Get a new perspective on the scale of The Last Guardian’s iconic Trico with this new PS VR experience, just announced at PSX. In this short demo you can re-discover the bond between Trico and your character from a first-person viewpoint Why you should play it: Experience the evocative fantasy world of The Last Guardian and its titanic creature from an intimate new perspective, and as you don’t need to own The Last Guardian to play, this free PS VR experience is open to everybody. More info: The Last Guardian VR Demo lands on PS4 this Tuesday Available: 12th December 2. Okami HD The great goddess Amaterasu is ready to save the world once again! Take on the role of Amaterasu, the Japanese sun goddess, and help restore the land to its previous glory in the aftermath of Orochi’s destruction. Take the form of a legendary white wolf Shiranui and rid the land of Orochi’s curse. Why you should play it: Rediscover the BAFTA award-winning and critically acclaimed masterpiece on PS4, and with stunning 4K graphics on PS4 Pro. Available: 12th December 3. Gang Beasts Are you ready to meet Beef City’s gangs of saggy, pugnacious thugs? This glorious yet bizarre looking beat-em-up has enough hilarious game modes – both online and off – as well as customisation options to keep you and your friends busy. Why you should play it: Try the boisterous 2 vs. 2 soccer matches, or if you prefer to work together, co-op mode where up to 4 players can battle against endless amounts of thugs. More info: Gang Beasts will include online play and PlayStation VR support Available: 12th December 4. Nine Parchments From the creators of Trine comes Nine Parchments, a co-operative blast ’em up full of spellcasting mayhem. Join a group of drop-out wizard apprentices as they skip their training to go search for the lost Nine Parchments. Why you should play it: Plenty of fun to be had with friends, but be careful of friendly fire! Learning powerful new spells without their proper safety measures might lead to a few deadly accidents. More info:Fantasy co-op shooter Nine Parchments promises spellcasting mayhem when it releases on PS4 next week Available: 13th December 5. Romancing SaGa 2 The classic JRPG franchise arrives on PS4 with Romancing SaGa 2. Sit on the throne of the Varennes Empire and defeat the Seven Heroes, seven brave champions from another time who returned to the world as demons. With its dynamic freeform narrative, you get to chose which protagonists will make your game and how your adventure will play out. Why you should play it: The remake of the 1993 released game features new character classes, new dungeons and a new game+ function! More info: Romancing SaGa 2 hits PS4 & PS Vita on 15/12 – read a new Q&A with director Akitoshi Kawazu Available: 15th December Out this week OKAMI HD (Not in Saudi) 12th December Dynasty Feud (Not in Australia and New Zealand) 12th December Mahjong Deluxe 3 (Not in Middle East, Denmark, Finland, Poland, Russia, Turkey, Ukraine) 12th December Gang Beasts 12th December The Last Guardian VR Experience 12th December Netflix Stranger Things: The VR Experience (Australia, France, Germany, Italy, New Zealand, Spain, UK only) 12th December Fallen Legion: Flames of Rebellion 12th December Aqua TV (Not in Middle East, Belgium, Netherlands, Norway) 12th December FIGHTING EX LAYER BETA (DEMO) 12th December SMITE PlayStation Plus Bundle (Not in Austia, Middle East, Belgium, luxembourg, Spain, Ukraine) 12th December Nine Parchments 13th December One More Dungeon 13th December Revenant Saga (Not in Middle East, Israel, Turkey) 13th December ROYAL COLLECTION (Not in Middle East) 13th December 10tons Action Puzzle Bundle 13th December Super Hydorah 13th December Vegas Party 14th December Romancing SaGa 2 15th December Raiders of the Broken Planet – Ultimate Edition 15th December Lost Grimoires 2: Shard of Mystery 15th December The Surfer 13th December X-Morph: Defense + Soundtrack 15th December Papers, Please 12th December The Count Lucanor 12th December One More Dungeon 13th December Revenant Saga (Not in Middle East, Israel, Turkey) 13th December Super Hydorah 14th December Vegas Party 14th December Romancing SaGa 2 15th December Zero Escape: The Nonary Games 15th December PS4 DLC 12th December Resident Evil 7 5-Coin Set & Madhouse Mode Unlock Not a Hero End of Zoe Middle Earth – Shadow of War Outlaw Tribe Nemesis Expansion ARK Aberration Injustice 2 The Atom Tom Clancy’s Rainbow Six Siege Year 3 Pass WWE 2K18 New Moves Pack Shantae Friends to the End 13th December FINAL FANTASY XV EPISODE IGNIS (Not in Saudi) Warframe Mirage Prime Access Pack Mirage Prime Accessories Pack 14th December Killing Floor 2 Premium Christmas Ticket (Not in Saudi) Pajama Bundle Wasteland Bundle Wolfenstein II The Adventures of Gunslinger Joe (DLC 1) PS Vita DLC 12th December Shantae Friends to the End Closing Copy Remember, if you’ve not got access to your PS4, PS3 or PS Vita then you can also buy through our online store on your mobile, tablet or computer. PS Plus Free Games for the Month Free for PlayStation Plus subscribers in May The post 5 big new PlayStation Store releases you need to check out this week appeared first on PlayStation.Blog.Europe. View the full article
  2. Hello, PS Blog readers. My name is Koji Nakanishi and I’m the director of Resident Evil 7 biohazard. With the Gold Edition and free “Not a Hero” DLC just around the corner, I thought I’d share some insights into how we approached designing series mainstay Chris Redfield for his appearance in Resident Evil 7. 1. Scanning a model, and using an expert military adviser to perfect Redfield’s outfit With the advancement towards the PlayStation 4 console, we had an incredible amount of power at our disposal, and that also raised the bar for the kind of quality people would expect from the game. In order to achieve that kind of photorealistic quality while respecting Chris’ character, we decided to use a technique known as photogrammetry. This is a process where a real person is scanned as the basis for the character model. We started out by auditioning for models who had the look we wanted for Chris. For the process of auditioning a model, it was obviously important that his face look like Chris, but I also wanted someone who had a wild, tough look. He also needed to have a military bearing while wearing the outfit for the scan, as the way he holds himself is an important part of Chris. Once we found the right person, we dressed them for the part in real military uniform. We’d previously used military gear as reference material or as the basis for texture assets, but it was the first time we’d ever actually shot footage of a real person wearing it, so we wanted to make sure we got it right. We actually hired an expert military adviser to help us out with the selection of uniform pieces and how to make them look right for the shoot. 2. Adjusting the model’s face to make it look like Chris Chris’s face is based on the photogrammetry scans, but it isn’t used exactly as-is. Our designers made some adjustments to his facial details to ensure they were brought into line with what we envisage the characteristics of Chris to be. We converted the scanned photographic data to 3D model data, even down to the finest details on the outfit and accessories. Textures included not just colour information but detailed depth information obtained from the scans. 3. Making sure the outfit fitted the story’s plot points For his body, there are also details which help identify Chris and what kind of character he is at this point in the timeline. For example, his uniform is missing the kind of patches or medals you might normally see to indicate rank or unit. This is the 3D model version of the face data. You can see that it captures everything down to the subtle textures of the model’s skin. Combined with the black colour, it gives the impression that he works for a mysterious organisation with access to cutting-edge technology such as the visor-like gas mask he wears. Even the design of the gun and protective gear Chris uses have been given a slightly near-future edge to them. 4. The most realistic Chris Redfield yet The Chris model we were able to create using this process is incredibly realistic with almost 40,000 polygons and over 250 joints in his face alone. Combined with the tools available to us in our proprietary new RE Engine, what we were able to do in terms of quality was light years ahead of anything we could have done with the previous hardware generations. Thanks for reading, and if you haven’t already played the game, I hope you take the chance to check out Resident Evil 7 biohazard Gold Edition this holiday season! The post How an expert military adviser helped shape the look of Resident Evil 7’s Chris Redfield appeared first on PlayStation.Blog.Europe. View the full article
  3. The scale of Media Molecule‘s ambitious new PS4 project has been hinted at since its reveal at PlayStation’s E3 press conference in 2015, but now, in the wake of both the new trailer at last week’s Game Awards and the dedicated PSX panel this past weekend, it’s the perfect time to delve into the specifics and offer you an in-depth look at the game. Below, join key creatives at Media Molecule in a video tour of the game ahead of its 2018 release. Dig into an overview of what you can do when starting the game, check out the Story mode and meet its lead characters, then enjoy a showcase of how easy it is to create environments and levels using either PS Move or Dualshock 4 controllers. 1. What is Dreams? Studio Director Siobhan Reddy, Art Director Kareem Ettouney, Technical Director Alex Evans and Creative Director Mark Healey offer an overview of what Dreams is all about. 2. Introducing Dreams’ Story Mode Here’s your first look at the three interweaving narratives that make up Dreams’ central Story Mode, all built using the very same tools that you’ll have access to. 3. Creating an environment in Dreams in 5 minutes Art Director Kareem Ettouney demonstrates how easy it is to create a beautiful environment in the games’ Dream Shaping mode. 4. Creating a level in Dreams in under 10 minutes Finally, Level Designer John Beech puts together a fully playable level. Want to know even more? You can watch the Dreams panel from PSX 2017 right here. The post Everything you need to know about extraordinary PS4 exclusive Dreams in 4 short videos appeared first on PlayStation.Blog.Europe. View the full article
  4. We are surfers, so for us it was always vital to focus on capturing a genuine feel and understanding of our sport as well as the surfing lifestyle. As an indie shop we love the PS2 era surfing games – Transworld, Sunny Garcia and Kelly Slater – and we wanted to bring that feel back to consoles. So we set out to create a retro art style for the PS3 and then we focused on creating gameplay depth; still building on the past but aiming to be as innovative as we could be in our game design. So after years of R&D our unique Pump control emerged, a method that centres on the player using the physics of the wave to generate speed in order to combo. You can’t just button mash; there’s a real skill to surfing that you pick up through the control. The sport of surfing is all about using the power of a wave to score in a flowing fashion. It’s very much a combination of a surfer’s individual style aesthetic and controlled aggression. We use our physics and scoring mechanic to emphasise this, so the focus is about the position on the wave + momentum performed in tandem. Another cool feature is our tactile button input; the longer you hold your button in for wave moves, the harder you carve; you slide sideways before eventually wiping-out, as indicated by the surfer’s animation. An animation indicating near death isn’t anything new in games of course, but because you can use the energy of the wave to generate your speed, you can also power-slide on the wave in a similar fashion to a power-slide in a car. One of the criticisms we’ve received along the way is that a physics based surfing game is too difficult to just pick up and play when compared to skating or snowboarding. We listened. It is, however, fair to point out that in video games, skate and snowboarding have natural advantages over surfing. In general, you can jump on a skate or snowboard, move in a forward direction and perform a basic trick. You can also interact with an environment. Surfing on the other hand, has natural impediments: paddling, duck-diving, reading the ocean and to boot, we only interact with waves. But, the cool thing about Pump is that utilizes the same mechanics integral to both snowboarding and skateboarding, namely, speed and tricks; however, we apply it to waves that change randomly by rolling or tubing in genuinely differing locations and swell conditions. Suddenly you have a new way of thinking of how a surfing game could play. We’re also focusing largely on how the equipment affects gameplay. If you don’t choose the right board and / or suit combination per the wave conditions, it’s going to impact your performance. You can select a board, repair a board when it snaps, ride your jetski to tow into hard to paddle into waves, select a range of 3rd to 1st person cameras whenever it suits. We’re also returning to traditional local split screen gameplay (online is coming later). Non-surfers have quite correctly pointed to a lack of “depth” in the surfing genre, but we hope that in a small way we’ve addressed some of those concerns. Alternatively if you do surf and you like the old games, we think you might like The Surfer. We live for surfing… and there’s much more to come. The post Extreme sports game The Surfer promises to bring realistic surfing to PS3 this week appeared first on PlayStation.Blog.Europe. View the full article
  5. Subscribe via iTunes, Spotify, Google or RSS, or download here Phew, that’s a wrap on PSX 2017! We’ve been awfully busy for the past few days. We didn’t want to leave our loyal Blogcast listeners hanging, though, so we made time (and wrangled one very special guest!) to record an on-location episode for you. Enjoy! Stuff We Talked About PSX 2017 Dreams Firewall Zero Hour Uncharted The Last of Us Part II Lots, lots more! Recent Episodes 271: The Original AC 270: PSXCellence 269: Skeleton Crew The Cast Sid Shuman – Director of Social Media, SIEA Justin Massongill – Social Media Manager, SIEA Ryan Clements – Sr. Social Media Specialist, SIEA Kristen Titus – Social Media Specialist, SIEA Greg Miller – Kinda Funny Send us questions and tips! blogcast@sony.com Leave us a voicemail! (650) 288-6706 Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.] View the full article
  6. PlayStation Experience 2017 has come to an end, which means Capcom Cup 2017 has crowned a champion! Whether you visited our booth at PSX, attended any match at Capcom Cup, or were watching it all from your couch at home, thank you for the support as we bid 2017 farewell. It’s been an incredible year for Street Fighter V as we brought Akuma back for Season 2 and introduced five brand new characters to the series, each with their own unique stories, designs, and playstyles. Season 3 will add all-new fighters to the roster, but we’ve also got four familiar faces that should make all Street Fighter fans excited for 2018! In the past, we ended each year by showing silhouettes of the characters for the following year’s Season, but this time, we revealed all six for Season 3 at once using the cinematic opening for Street Fighter V: Arcade Edition! Fan-favorites Sakura, Blanka, Cody, and Sagat will return in 2018 and will be joined by newcomers Falke and G – two mysterious fighters we can’t wait to show you more of. Coming up first is the exuberant youth herself, Sakura! Making her first appearance in Street Fighter Alpha 2, she has now graduated from high school and searches for a deeper meaning of life, all the while continuing to challenge her rival, Karin, and her idol, Ryu. This time, Sakura has a few new moves in addition to her signature emulation of Ryu’s playstyle. Sakura will be available on January 16, 2018, the same day Street Fighter V: Arcade Edition comes out. If you purchase the Season 3 Character Pass, you’ll receive not only Sakura, but her Battle Costume with colors 3-10 and Default Costume colors 3-10 unlocked! Season 3 Character Pass holders will automatically get Blanka, Falke, Cody, G, Sagat, and their Battle Costumes and colors when they’re ready to join the fight in 2018. Beginning with Season 3, if you purchase each character individually with real money, you’ll also get the same Battle Costume and colors as you would if you have the Character Pass. We also announced the Street Fighter 30th Anniversary Collection, a tribute to how far the series has come after being introduced in 1987. This collection contains 12 iconic titles in the series that each have their place in Street Fighter history: Street Fighter Street Fighter II Street Fighter II: Champion Edition Street Fighter II: Hyper Fighting Super Street Fighter II Super Street Fighter II: Turbo Street Fighter Alpha Street Fighter Alpha 2 Street Fighter Alpha 3 Street Fighter III Street Fighter III: 2nd Impact Street Fighter III: 3rd Strike If you have ever wanted to test your classic arcade skills against fighters around the world, Street Fighter II: Hyper Fighting, Super Street Fighter II: Turbo, Street Fighter Alpha 3, and Street Fighter III: 3rd Strike are all playable online! Each of these four titles will have their own global leaderboards to prove you really were unbeatable in your local arcade. Online play features new “rewind” technology that provides low-latency matches with the ability to adjust your own input latency! Journey through the Interactive Timeline where you can browse all 30 years of Street Fighter and see how the series has evolved. The Museum contains stunning concept art, pitch documents, and little-known facts behind each game’s release. You can also explore all your favorite character’s bios and discover the story behind the fighter. Finally, sit back and let the nostalgic notes of memorable Street Fighter tracks flow through your ears as you imagine yourself watching each fight in person. We’re incredibly excited to bring you this collection so you can celebrate Street Fighter’s 30th anniversary with us! We have much more to share, so here’s to 2018! The Street Fighter 30th Anniversary Collection will be available for MSRP $39.99 in May 2018 on PlayStation 4. View the full article
  7. PlayStation Experience 2017 has come to an end, which means Capcom Cup 2017 has crowned a champion! Whether you visited our booth at PSX, attended any match at Capcom Cup, or were watching it all from your couch at home, thank you for the support as we bid 2017 farewell. It’s been an incredible year for Street Fighter V as we brought Akuma back for Season 2 and introduced five brand new characters to the series, each with their own unique stories, designs, and playstyles. Season 3 will add all-new fighters to the roster, but we’ve also got four familiar faces that should make all Street Fighter fans excited for 2018! In the past, we ended each year by showing silhouettes of the characters for the following year’s Season, but this time, we revealed all six for Season 3 at once using the cinematic opening for Street Fighter V: Arcade Edition! Fan-favourites Sakura, Blanka, Cody, and Sagat will return in 2018 and will be joined by newcomers Falke and G – two mysterious fighters we can’t wait to show you more of. Coming up first is the exuberant youth herself, Sakura! Making her first appearance in Street Fighter Alpha 2, she has now graduated from high school and searches for a deeper meaning of life, all the while continuing to challenge her rival, Karin, and her idol, Ryu. This time, Sakura has a few new moves in addition to her signature emulation of Ryu’s playstyle. Sakura will be available on January 16, 2018, the same day Street Fighter V: Arcade Edition comes out. If you purchase the Season 3 Character Pass, you’ll receive not only Sakura, but her Battle Costume with colors 3-10 and Default Costume colors 3-10 unlocked! Season 3 Character Pass holders will automatically get Blanka, Falke, Cody, G, Sagat, and their Battle Costumes and colors when they’re ready to join the fight in 2018. Beginning with Season 3, if you purchase each character individually with real money, you’ll also get the same Battle Costume and colors as you would if you have the Character Pass. We also announced the Street Fighter 30th Anniversary Collection, a tribute to how far the series has come after being introduced in 1987. This collection contains 12 iconic titles in the series that each have their place in Street Fighter history: Street Fighter Street Fighter II Street Fighter II: Champion Edition Street Fighter II: Hyper Fighting Super Street Fighter II Super Street Fighter II: Turbo Street Fighter Alpha Street Fighter Alpha 2 Street Fighter Alpha 3 Street Fighter III Street Fighter III: 2nd Impact Street Fighter III: 3rd Strike If you have ever wanted to test your classic arcade skills against fighters around the world, Street Fighter II: Hyper Fighting, Super Street Fighter II: Turbo, Street Fighter Alpha 3, and Street Fighter III: 3rd Strike are all playable online! Each of these four titles will have their own global leaderboards to prove you really were unbeatable in your local arcade. Online play features new “rewind” technology that provides low-latency matches with the ability to adjust your own input latency! Journey through the Interactive Timeline where you can browse all 30 years of Street Fighter and see how the series has evolved. The Museum contains stunning concept art, pitch documents, and little-known facts behind each game’s release. You can also explore all your favourite character’s bios and discover the story behind the fighter. Finally, sit back and let the nostalgic notes of memorable Street Fighter tracks flow through your ears as you imagine yourself watching each fight in person. We’re incredibly excited to bring you this collection so you can celebrate Street Fighter’s 30th anniversary with us! We have much more to share, so here’s to 2018! The Street Fighter 30th Anniversary Collection will be available in May 2018 on PlayStation 4. The post Street Fighter 30th Anniversary Collection announced for PS4 appeared first on PlayStation.Blog.Europe. View the full article
  8. Breakpoint was created a little over a year ago, with the goal of creating a studio specializing in developing sports simulations, particularly tennis simulations… hence the name! This dedicated structure was built around talents who had worked on the Top Spin licence, starting with its director and founder. By the way, our director was the associate of the director of PAM, who created the licence. In addition to the company’s director, we have notably worked with Pierre André, who presided over Top Spin 3 and 4 as Lead Game Designer, as well as Jan Zamecnik, who was the Lead Animator on Top Spin 4. The rest of the team is made up of industry veterans, who all share a similar passion for the sport. Several factors pushed us to work on a new tennis game. There hasn’t been a game like this for a long time, and so there’s a big expectation from the fans. Additionally, current generation consoles are more powerful, which allows us to offer the players many new things, especially in terms of gameplay. And finally, the chance to work with a publisher like Bigben who wants to get involved in the creation of various sports games is a great opportunity. One of the key aspects of the game which we paid particular attention to is the creation of animations for the tennis players. A tennis match is a very specific choreography of movement: player movements, inertia from running, the different strokes with which you can hit the ball… Reproducing animations that are as close as possible to reality was a huge undertaking, which required numerous steps on the way. Once we defined the strokes, the movements, and the effects that we wanted to add to the game, we moved on to an important analysis phase where we deconstructed all the movements we needed to reproduce using videos of professionals: what are the different movements to hit the ball in every direction, how high do you need to raise your shot, how much power do you need to put in every shot… It is tantamount to thousands of movement combinations to recreate. Each operation must be listed and referenced for one of the key steps of our work: the motion capture phase. We did these motion capture sessions with professional players on real courts so that they could reproduce as faithfully as possible all the movements and sensations of tennis. Each movement is played and saved, in order to be integrated in the game. We’ve also given a lot of thought to how to deconstruct the animations so that they can be chained one after the other. Each movement is progressively integrated and tested in order to see if it corresponds well with the game mechanics. It was a long, drawn-out part of the development, because the more animations we integrated, the more the possibilities multiplied. A new motion capture phase is planned, in order to complete all of the different moves already available. Some of them are very rare, such as the between the legs shot but we know that with this kind of movement, players will be able to really deep dive into the tennis experience we want to offer. It’s a progressive project, which takes a lot of back and forth. We’re already very happy with the results, but we still have some adjustments to make, for example with the physics controlling clothing and hair. We have room to improve the animations and we correct everything by hand to ensure the final quality of the game in the end. Our goal is to obtain a result that will give players an experience close to what they see during professional matches. We want Tennis World Tour to meet all the players’ expectations and fill the void that’s been left in tennis games for the last six years. We’re passionate about it, and it’s a real opportunity for us to work on such a fun and demanding game. We hope that tennis fans and players in general will be as excited to play the game as we are to work on it day after day. View the full article
  9. There are two ways to approach game development, especially for VR. You can do a survey of what exists and iterate on a proven concept; ramping up the dramatic stakes or rendering better-looking graphics or intensifying the combat. Or you can imagine what should exist – we all have hopes and expectations for what VR will be one day – and see how close you can get. Well, we didn’t name the studio Highwire because we wanted to take the safer path… So, what do we want from virtual reality? One of the most powerful VR experiences is the human connection we feel to virtual characters. When a well-realized character looks you in the eye for the first time, it is as breath-taking as any traditional action scene. In Golem we focused on telling a very personal story about an injured child learning to explore the world through her magical gifts, with help from her fearless older sister and their over-protective father. With talented actors and MocapNow’s cutting-edge performance capture techniques, we have tried to bring this family and their struggles to life with subtlety and nuance that would not work outside of VR. Locomotion is a complex problem for VR games, but what we all want is to smoothly and freely explore virtual worlds. So rather than reverting to an analog stick or artificially teleporting through space, we’ve developed an entirely unique way of moving through the world. We call it “Incline Control” and it allows you to move as you would naturally, by slightly leaning your body as if you were about to take a step and start walking. The result is an intuitive control scheme, one that gets out of the way and lets you immerse yourself in the world. Once you master it, you can move effortlessly through the abandoned ruins of the Endless City, exploring the large open environment full of mysteries, hidden shortcuts and dangerous enemy golems. The final component of Golem’s gameplay was obvious to anyone that has ever spent any time in VR. As soon as the system is tracking your hand, you want to try and punch someone. And as soon as the game gives you something to swing, you want to swing it at someone. Ideally, the game gives you an 8-foot broadsword with a razor-sharp edge. One-to-one melee combat has always been core to Golem’s gameplay, and it is really only possible in VR. Unlike a traditional game, where each swing is controlled by an animation and blocking is as simple as holding a button, in Golem every attack and parry is under the player’s direct control. If they don’t manage to get their sword above their head in time, they won’t block that overhead smash. And if they miss a cut at an exposed limb, it won’t do any damage. It takes practice, but landing a successful counter-attack is incredibly satisfying. Golem has been a challenging and rewarding project for us, and we’re happy to announce that it will be available March 13th exclusively on PSVR. We hope you enjoy playing it as much as we have enjoyed making it! And in the meantime, check out the musical prequel to Golem from award-winning composer Marty O’Donnell at “Echoes of the First Dreamer”. View the full article
  10. Last November PlayStation 4 fans got their first taste of Tripwire’s seminal co-op action sci-fi horror shooter franchise with Killing Floor 2. It’s been wonderful for the team at Tripwire to see how well the game has been received by the millions of PlayStation gamers that have picked up the game since launch. Three years ago, we announced that game at PSX, and we’re excited to be back again this year to announce our next game for PlayStation 4 – Killing Floor: Incursion for PlayStation VR! The first thing to know about Killing Floor: Incursion is that it was created from the ground up for virtual reality. We believe the best VR games are made specifically with the VR platform in mind, so we set out to create something that was unique and truly played to VR’s strengths. Scale and heights can be incredibly powerful tools to elicit emotion from a player in VR and Incursion uses both to great effect. The player may find themselves standing in front of something gigantic, or standing on a high ledge. These dramatic moments can only be experienced in VR and are exciting and memorable. Next players should know that Incursion is a very tactile game – the player uses both hands to physically manipulate items in the world, to swing axes and knives, and to duel wield weapons like the star of your own action movie. The gunplay was designed from the ground up to be the most immersive and rewarding shooting experience players have ever experienced in VR. Features such as a procedural recoil animation system allowed us to model all the power and nuance of firearms while keep the action fluid without breaking the sense of presence a player only gets in VR. Killing Floor: Incursion includes a full story based campaign with four to six hours of gameplay. The campaign takes the player through diverse environments fighting through a cast of mutated creatures that range from shambling zombie-like monsters to massive biomechanical abominations. Keeping the player company on this journey is NODE, a helpful robot companion that not only shares transmissions from the outside world, but also can be ordered by the player to hunt out ammo, health and more. A large part of the fun of Incursion is being able to bring a friend to fight alongside you in co-op. As we were developing Incursion one of the surprising things we discovered was just how connected you feel to the other person you are playing with in VR. So much more than in a standard shooter, in VR you truly feel like you are standing next to the other player. You can hear their voice, but also you see every nuance of their movement. Players can literally point at things with their hands, and toss each other weapons (or detached monster parts…). This is great because the story-based campaign and the new Holdout game mode can both be played solo or in co-op. Holdout is an endless game mode where the goal is to survive as long as you can against an ongoing onslaught of enemies. As the match progresses more powerful weapons appear, but more powerful mutated creatures appear as well. Leaderboards show the world if you have survived the longest. As a special bonus for PlayStation VR players, the game will include an all new Holdout mode level to battle the zed hordes in! Tripwire can’t wait to unleash Killing Floor: Incursion for PlayStation VR. So get those virtual axes sharpened, because Incursion is coming for you in 2018. View the full article
  11. Patapon 2 Remastered SIE Japan Studio Patapon 2 Remastered – the beloved second entry in the Patapon series – is marching its way to PS4s everywhere in 2018 in resolutions up to 4K*! Separated from their Zigaton compatriots, the Patapon tribe arrives on a strange new island, fighting through mysterious new enemies and creatures as they search for Earthend! With a whole slew of new features, including 8 drum rhythms, new Patapon types and evolutions, brand new mini-games and the ability to create your own Patapon Hero, Patapon 2 Remastered is sure to keep you bobbing to the beat for hours on end. *PS4 Pro and 4K display device required to view in 4K. Shooty Fruity nDreams & Nearlight Shooty Fruity, a manic mash-up of immersive job simulation and gunplay, is coming to PlayStation VR on December 19. Scan, serve & pack produce whilst shooting guns to defend your store from a mutant fruit uprising. Pre-order or purchase early for exclusive juicy content! 20XX Batterystaple Games and Fire Hose Games We’re excited to announce the hit indie roguelike platformer 20XX is coming to PS4 in early 2018! Jump and shoot your way through ever-changing levels, collect awesome new powers, and battle mighty bosses in the name of saving the human race maybe! Full co-op means you can play with a friend on the couch or online. Children of Morta Dead Mage Inc. Become a member of the Bergson family as you hack and slash your way through hordes of enemies in this procedurally generated, narrative driven roguelike either alone or cooperatively. Experience not only what it means to be a hero, but to be part of a family. Available in 2018. Fantasy Strike Sirlin Games Argagarg the Water Shaman joins the diverse cast of Fantasy Strike at PSX, alongside a gambling panda, a wise master who transforms into a massive dragon, a quirky painter girl and others in this vibrant and colorful fighting game designed by ex-Street Fighter dev David Sirlin. Flipping Death Zoink Games Welcome to Flatwood Peaks, a small whimsical town with a problem – death is on vacation! Help the ghosts with their curious problems while also solving the mystery surrounding your own demise in this new puzzling adventure from Zoink Games. Coming to PlayStation 4 spring 2018! Guacamelee! 2 Drinkbox Studios We’re excited to show a playable demo of Guacamelee! 2 for the first time at PSX! Play 4-player co-op as Juan, Tostada, X’Tabay and Uay Chivo. Meet the Chicken Illuminati and unlock cool new chicken abilities. Confront El Muñeco in an epic boss battle. Hope you can stop by! Gungrave VR Iggymob Gungrave is coming alive from the dead after 13 years, in PS VR! We introduced new system “cooling” and “bullet time” to “full-break gun action” which received high evaluation at the time! The freshness of action, make your brain work for the strategic battle! Horizon Chase Turbo Aquiris Thrilling arcade racing game, inspired by Outrun, Top Gear, Lotus Turbo Challenge and the whole generation of super-fun-straight-to-the-point racing games. Hover Midgar Studio & Fusty Games Experience the thrills of a fast-paced single and multiplayer Parkour game. Join the Rebellion and deride the security forces of an anti-leisure tyranny. Rise up to the many challenges of a futuristic Open World, enhance your gear and perform incredible tricks and combos. Knockout League Grab Games We’re excited to announce that Knockout League is coming to PS VR. Train with a speed bag, step up your skills with the focus mitts, or see how long you can survive in Reflex Alley. Fight your way through nine crazy characters to become the Knockout League champ. Moonlighter Digital Sun Moonlighter is an Action RPG with rogue-lite elements that demonstrates two sides of the coin – revealing everyday routines of Will, an adventurous shopkeeper that secretly dreams of becoming a hero. Coming to PS4 in 2018. Mothergunship Grip Digital s.r.o. Coming in 2018, Mothergunship is a bullet-hell FPS where you can craft gun monstrosities that no reasonable person could ever lift, fight gigantic bosses, play together with your friends and defeat a robotic armada that conquered Earth! Omen of Sorrow AOne Games Clear your mind, clench your fists and get ready for a wicked battle. Powered by Unreal Engine 4, Omen of Sorrow delivers a deep 2D battle system inspired by the classics, bringing back the edge, mindset and philosophy rooted in the genre’s arcade legacy, taking it to the next level with innovative features and fighting mechanics. Join the battle, conquer darkness. Get the demo now! The Church in the Darkness Paranoid Productions What happened to Alex? To find out, travel to South America and infiltrate the Collective Justice Mission, a secretive cult where nothing is what it seems. Find the answers in one of the many ways the story can play out in The Church in the Darkness, coming to PS4 in 2018. The Forest Endnight Games We are extremely excited to bring ‘The Forest’ to the PlayStation platform in 2018! Craft weapons from sticks and stones. Chop down trees to make a base. Fight to stay alive against a vicious enemy force. Although a harrowing experience in single player, you can now team up with a friend or two and even the odds. Our latest trailer showcases the cooperative multiplayer aspect of the game, surviving with a friend, exploring caves and building a base. The Persistence Firesprite Time to steel yourself! The procedurally generated horrors of The Persistence are coming to PlayStation VR in July 2018! Tower 57 Pixwerk Tower 57 is a fast-paced neo-retro shooter where cooperation is as important as your ammo capacity. As a member of an extraordinary task force fight your way through a dieselpunk megatower and uncover its hidden secrets. Coming to your PS4 in 2018. Wattam Funomena Wattam is the latest game from Katamari Damacy creator, Keita Takahashi. Grab a friend and join the mayor to explore the world of Wattam together as you run, jump, climb, hold hands, explode, and more with colorful characters that will surprise you at every joyful turn. Wattam will be coming to PS4 in 2018. View the full article
  12. Hello PlayStation fans and welcome to launch day for LocoRoco 2 Remastered! We’re delighted to bring you our final trailer today, as well as a few tips and tricks to help you get the most out of the big, beautiful world of LocoRoco 2 Remastered! As you can see, there are plenty of high-flying, fast-rolling and crazy-bouncing adventures that await you, so here’s a few tips to help you along the way! Check everywhere for hidden areas The world of LocoRoco 2 Remastered is packed with secrets. Every wall you see, every crack in the ground, every odd-looking leaf and unique area likely holds some kind of reward, so make sure to get as close as you can and investigate! Look into their eyes As if their cute songs weren’t enough, the LocoRoco are also really great about telling you when there’s secrets nearby. If you see your LocoRoco’s antennae start to wiggle and notice them looking at something, set your controller down for a moment and let them investigate! (That’s right. They’ll approach the area on their own!) The MuiMui House is the Key ~ Every MuiMui you rescue in a stage will make their way to the MuiMui house – an ever-growing utopia for MuiMui, LocoRoco and all of their friends! New to LocoRoco 2 Remastered is the ability to collect items throughout the game and use them to continuously build new rooms and furniture for your MuiMui residents. The bigger the MuiMui house becomes, the more items you’ll receive from the MuiMui, some of which will allow you to access hidden stages! But wait! That’s not all. Those who manage to 100% complete the MuiMui House will receive an EXTRA special reward, so make sure to do your best! Get rid of the Bunyo! Throughout every stage in the game you’ll find Bunyo – little bits of black muck formed from the songs of the Moja. Bunyo actually suck the life out of the stages they inhabit, so do your best to clear every Bunyo out of all of the stages! Some are hidden quite well, so you’ll have to search high and low, but a special challenge awaits those who manage to do so. As a final reminder, those who pick up LocoRoco 2 Remastered throughout this PSX weekend will also receive a special Holiday Theme! This theme features a brand new music track and is only available for a very limited time, so don’t miss out! We hope you enjoy LocoRoco 2 Remastered, and have a wonderful holiday! View the full article
  13. Hello PlayStation fans and welcome to launch day for LocoRoco 2 Remastered! We’re delighted to bring you our final trailer today, as well as a few tips and tricks to help you get the most out of the big, beautiful world of LocoRoco 2 Remastered! As you can see, there are plenty of high-flying, fast-rolling and crazy-bouncing adventures that await you, so here’s a few tips to help you along the way! 1. Check everywhere for hidden areas The world of LocoRoco 2 Remastered is packed with secrets. Every wall you see, every crack in the ground, every odd-looking leaf and unique area likely holds some kind of reward, so make sure to get as close as you can and investigate! 2. Look into their eyes As if their cute songs weren’t enough, the LocoRoco are also really great about telling you when there’s secrets nearby. If you see your LocoRoco’s antennae start to wiggle and notice them looking at something, set your controller down for a moment and let them investigate! (That’s right. They’ll approach the area on their own!) 3. The MuiMui House is the Key Every MuiMui you rescue in a stage will make their way to the MuiMui house – an ever-growing utopia for MuiMui, LocoRoco and all of their friends! New to LocoRoco 2 Remastered is the ability to collect items throughout the game and use them to continuously build new rooms and furniture for your MuiMui residents. The bigger the MuiMui house becomes, the more items you’ll receive from the MuiMui, some of which will allow you to access hidden stages! But wait! That’s not all. Those who manage to 100% complete the MuiMui House will receive an EXTRA special reward, so make sure to do your best! 4. Get rid of the Bunyo! Throughout every stage in the game you’ll find Bunyo – little bits of black muck formed from the songs of the Moja. Bunyo actually suck the life out of the stages they inhabit, so do your best to clear every Bunyo out of all of the stages! Some are hidden quite well, so you’ll have to search high and low, but a special challenge awaits those who manage to do so. 5. Enjoy the new music track with the PS4 Loco Roco 2 Holiday Theme As a final reminder, those who pick up LocoRoco 2 Remastered throughout this PSX weekend will also receive a special Holiday Theme! This theme features a brand new music track and is only available for a very limited time, so don’t miss out! We hope you enjoy LocoRoco 2 Remastered, and have a wonderful holiday! The post 5 tips to master out-there musical platformer LocoRoco 2, out on PS4 today appeared first on PlayStation.Blog.Europe. View the full article
  14. Competitive players, we’ve got a major update for you. For the first time, Call of Duty: WWII players in the Americas and select Asian territories will be able to register for and manage MLG GameBattles tournaments directly from their PS4 start menu beginning today. Because Call of Duty: WWII’s new update is tightly integrated with MLG GameBattles at the PS4 system level, managing your Call of Duty: WWII qualifying matches and tournaments is easy and seamless. Starting December 10, we will be opening registration for the first wave of Call of Duty: WWII competitive events. Starting events will be a mix of classic 2v2 to 6v6 Call of Duty competitive game types including, Hardpoint, Search and Destroy and Call of Duty World League events. To bring this awesome new feature to our fans, we worked hand in hand with teams at Activision, Sledgehammer Games, High Moon, and MLG to craft a world-class tournament system for Call of Duty. The new platform and title-level integration for MLG GameBattles and Call of Duty: WWII makes jumping into competitive gameplay simple and fast whether you are new to esports or a seasoned veteran. Let’s look at some of the features that we have built for you. System-Level Teams Through the PS4 Events and Tournaments platform, you can now create and manage teams of up to 100 members including your friends, family, and favorite players on PlayStation Network. Once you setup your team, registering and participating in any of the featured Call of Duty: WWII events is as quick as a few button presses. Included in your team setup is team-specific chat, unique banners and logos, and complete tracking of your gameplay history and events you and your team have participated in. Direct Integration into Call of Duty: WWII Once you have chosen an event, registered, and checked-in, getting into gameplay is completely automated. Call of Duty: WWII and the Tournaments platform will automatically match your team with your opponent, setup the match types (including map rotation, rule set, etc.), and place you directly into the game lobby after you click “Join Match” from the PlayStation Tournaments section or directly within Call of Duty: WWII’s menu screen. But what about when the match is over you ask? Again, the integration work done between our development teams ensures that your results are automatically reported, verified, and finalized without ever having to enter the results. This makes moving to your next match (Hopefully you won!) smooth, quick, and accurate, with no manual input or verification needed. Along with this comes integration directly into the Call of Duty: WWII menus from the teams at Sledgehammer Games and High Moon. Here you can find tournaments, see the events you have upcoming, and join any of your matches that are about to start. As you can see, the teams at Activision and PlayStation are committed to offering the best place to compete in Call of Duty tournaments. Whether you want to climb the ranks to a CWL pro, or just enjoy casual competition with fellow Call of Duty: WWII fans, we have built a system that makes it as easy as possible. So, grab your friends, create your teams, and we’ll see you online! View the full article
  15. Though we have repeatedly confirmed that Shadow of the Colossus on PS4 is a full, ground up remake of the all-time classic, it is a fact that is harder to communicate via text or stills. To make it more clear, we have created a comparison video, which you can watch above, that shows the amount of work that has gone into this project to fully leverage the horsepower of modern gaming consoles. Gallery of new 4K screens For the first time, we are also happy to confirm that PlayStation 4 Pro users will benefit from two play options: Cinematic, which emphasizes image quality, and for owners of compatible 4K HDR displays, boasts a beautiful dynamic 4K image targeting 30 fps Performance, which delivers an extremely fluid frame rate targeting 60 fps Shadow of the Colossus has never looked this good, or moved with this much fluidity. To give you more information about the PS4 Pro enhancements, check out this video feature: Lastly, we are also proud to reveal a Special Edition release, which will include the following bonus items: Steelbook Collector’s Case with outer sleeve, Artist Postcards, Printed Manual, In-game Digital Extras (Ancient Bow, Cloak of Fate, “Spotted Steed” Agro skin), Two Custom PS4 Themes, Colossi Avatar Set for PS4, Physical World Map, and Colossi Stickers. Shadow of the Colossus is as much a prized part of our library as we hope it is yours, and so we wanted to make something special for you, its fans. The Special Edition will also be available on February 6th with an MSRP of $49.99. View the full article

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