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  1. Hey Battlefield players, my name is Lars Gustavsson and I’m the Senior Producer on Battlefield V, which comes to PlayStation 4 this October. You may have heard by now that the next Battlefield experience takes place during World War 2. For those of you who have been with us from the start, you’ll know it’s a return to the era where it all began for the veteran series. Battlefield 1942 released more than a decade ago, and it was the realization of a dream from the original team and myself to relive moments from our favourite WW2 films within our very own game. We’ve brought different eras to life since then, but truth be told, a return to WW2 has always been in our sights. We also recognize that the depiction of WW2 has changed, for better or worse, in games since that time. Call it fatigue, oversaturation or what you will, we would not let nostalgia get in the way of our previous Battlefield 1 mantra – “untold, unplayed, unseen.” The result is Battlefield V. The scope of WW2 is immense and instead of recycling the locations of Battlefield 1942, we decided to capture it by exploring uncommon but pivotal places as well as telling unfamiliar stories. No doubt, Battlefield V will retain memorable WW2 elements such as paratroopers dropping in from the sky to aid in critical mission, but with an unpredictable situation once you hit the ground. War Stories, our single-player experience from Battlefield 1, returns as another driving force taking you to play in unexpected places. One story takes players to Norway amidst the German occupation, where you will engage in the story of a young Norwegian resistance fighter. We designed each story with a fresh angle, palette, and gameplay to ensure that you are engrossed at every turn. Battlefield V will unfold as an ongoing journey and allow players to deploy on more maps and experiences over time to best capture the immense scope of World War 2. It’s not enough to deliver maps and stories to merely play through – we want you to change the war and for the war to change you. We are doing this through your Company. This is where your Battlefield V journey starts. Create and customize how your soldiers, weapons, and vehicles look and play for a more personal as well as tactical experience. Soldiers can alter their faces, outfits, and warpaint to go with their class, archetype, loadout, and special skills. These changes will give vehicles, weapons, and soldiers a story, carrying into each and every battle a certain weight and a history that makes others wonder what they’ve been through. Prepare for Battlefield V on PlayStation We are excited to finally return to the roots of the Battlefield series and even more so to do it in a way that has never been done before. We hope you are excited, too, and will join us on this journey. Deploy on PlayStation 4 starting 16th October for Battlefield V Deluxe Edition early enlister access, and 19th October for the Battlefield V Standard Edition. The post Battlefield V promises a never-before-seen portrayal of World War 2 appeared first on PlayStation.Blog.Europe. View the full article
  2. While Detroit: Become Human’s story is certainly the brainchild of enigmatic Quantic Dream founder David Cage, in terms of execution it’s also the most collaborative and ambitious on the French studios’ CV, sporting a team of writing and directing talent to help communicate the game’s complex themes and branching narrative. To find out a little more about how this worked in practice, we sat down with lead writer Adam Williams and shooting director Benjamin Diebling to discuss the hard work that goes into creating a world as rich and detailed as that of Detroit: Become Human. 1. It’s a hugely collaborative story Quantic Dream’s founder, David Cage, may have been central to Detroit: Become Human’s creation, but the tale of finding humanity within androids turning ‘deviant’ was a team effort. “David was very keen on making this the most collaborative – and interactive – thing he’s ever done,” explains Adam, who previously worked as a television writer, which also included producing pilots for the BBC. “I was brought in to help him finish and elaborate on the story. “At the same time, lots of the team pitched in. For example, the composers of the game had a huge input in working on the emotional grammar of the scene, and how the scene could be played out. “It’s our job to let the player write their own story,” he continues. We’re inviting the player into the writing room and asking them to tell us what happens. Our role is to pose questions and allow the player to answer them in a way which lets them think about the themes in an organic way.” 2. The team went to great lengths to ensure Detroit feels real “The design team and David went to Detroit and brought back a tremendous amount of research material,” says Adam. “Not just pictures, but accounts from people who lived there, to get a sense of what the city was actually like. “Obviously we have real places like Capital Plaza, as well as many areas based on real locations. And there’s a sequence in the game where Markus has to travel through an abandoned district – and that was inspired by a lot of the unoccupied urban sprawl in Detroit.” “It’s vital that the world feels real – not just as Detroit, but its society in general,” adds Benjamin. “We want you to feel like what you see could be your own neighbourhood or the people to appear like people you know. Even the large crowd scenes with NPCs were shot with real actors so you don’t feel like you are in a mob full of procedurally generated people.” These elements didn’t stop at the visuals, either. “Detroit is the home of Motown,” says Adam. “So there are funk, brass and blues influences in the soundtrack, while the three main characters each have a different composer to create very distinct musical vibes. “There’s also the sound of the place itself. For example, there’s a monorail system that has a very specific sound. Anyone familiar with the city will hear a lot of little details like that.” 3. They thought outside the box to help shoot the mo-cap While Benjamin names movie directors like David Fincher as inspirations for the cinematic elements of the game, there was another big influence on how Ben worked with the actors. “Table-top role-playing games,” he reveals. “When we’re on set, we need to help the actor to project in a world that only exists as props and a giant curtain. I’ve been playing table-top RPGs games for 20 years, so I was very used to being able to describe to others where they are, what kind of environment they’re in – that kind of thing – which was important to help quickly establish the scene.” 4. The actors developed unique ways to inhabit their roles With a shooting script of over 3,000 pages, which took around two and a half years to film (compared to the nine months of Beyond: Two Souls), Detroit: Become Human wasn’t a small undertaking for any of the game’s principal actors, whether they were screen veterans like Clancy Brown or relative newcomers like Valorie Curry, who plays Kara. Connor’s performance capture actor, Bryan Dechart, certainly came prepared for the mammoth task. “Bryan came to the set with documents on where the character was in the scene and what Connor knew at the time,” explains Benjamin. “Bryan actually memorised the entire script for his part prior to arrival – and he had a system based on the Dualshock controller buttons for remembering the different dialogue choices available. “For example, he’d know a ‘cold’ response would be the triangle button, or an emotional response would be the circle button. He’d also ask to mix things up a bit, so have a cold response with a little bit of emotion, for example. It was interesting to see how he emotionally processed each line for his character.” 5. Some of the fiction reflected real life There was a strong sense of family on set for Detroit: Become Human, which became vital given they were often shooting around 40 pages of script per day. But even in the early stages the line between game and reality started to blur. “On the first day, Clancy was talking with Bryan and I thought they were rehearsing a scene in character, but they were actually just talking to each other,” laughs Benjamin. “Because Bryan’s approach was very theoretical, and Clancy was more about feeling the scene out, they immediately developed this older cop and rookie cop-style bond on the set, which recreated the relationship between their characters Hank and Connor.” Detroit: Become Human launches on PS4 this Friday, 25th May. Pre-order now on PlayStation Store [link] and be ready to dive into Quantic Dream’s extraordinary world this weekend.. PlayStation Europe will be streaming exclusive gameplay from Detroit: Become Human on 24th May at 2.00pm BST/3.00pm CEST, live on Twitch. Join us, as guest host Hollie Bennet from PlayStation Access plays through the first two hours of Quantic Dream’s new game. The post How Detroit: Become Human’s narrative team brought a world of androids to life appeared first on PlayStation.Blog.Europe. View the full article
  3. The Evasion team is focused on one big goal: to offer a shooter designed for VR that delivers on everything we love about FPSes. We want to evoke that fast, frantic feeling that you get from games like Doom and Borderlands where you’re ducking behind cover to avoid a barrage of attacks, laying down suppression fire as your teammate hacks a gate, or racing down a corridor with enemies around every corner. After almost two years building our dream game for VR, we are delighted to announce that Evasion is being released on PlayStation VR, with custom support for the Aim Controller. Evasion was built from the ground up for full locomotion – getting around is so core to the game, it’s even in the name! When designing movement options, usability testing and really listening to player feedback has been key. No single movement scheme works for everyone, so we’ve made sure that the game has all kinds of options for different players and is totally balanced, no matter your preferences. We’ve tested with so many players that we’re confident you’ll find a locomotion option that works for you. We’ve also designed custom rifles for the Aim controller, so holding it in your hands and feeling the intense haptics brings a whole new level of immersion to the experience. Evasion evokes the feeling of a ‘bullet hell’ shooter, so it’s packed with intense battles. Victories in our game are hard fought. Major engagements in Evasion aren’t one-on-one affairs where you sit back and slowly pick apart an enemy’s defenses; they’re tense and chaotic, requiring you to run and dodge and take on multiple enemies simultaneously. It definitely nods to some of the old school arcade shooters like Space Invaders and Galaga, but designed for full VR immersion and AAA-quality graphics powered by the Unreal Engine. Evasion was designed to be played either solo or co-op, and features both a full Campaign as well as a Survival Mode, where you face escalating swarms of enemies. You play as a member of the Vanguard, an elite special operations team who are charged with saving an embattled human colony from swarms of invading Optera. The Vanguard have four playable hero classes, each with their own unique full-bodied avatar, weapons and special abilities. The Warden: Our tank. The Warden is ideal for players who like to charge into battle. He can take more damage than any other class and has unique abilities that allow him to get up close and personal with enemies before blasting them into dust. The Surgeon: Our combat medic. The Surgeon heals himself and other players faster, giving everyone that extra edge in combat. The surgeon can also turn his abilities against the enemy by siphoning their health. The Striker: Our damage class. The Striker is agile and deadly. Her weapons and shield have precision targeting, and she has a unique tether that allows her to bolster her teammates’ dps. The Engineer: Our most versatile class. The Engineer can use her tether to grab enemies and whip them around. She can also clear the field with incredible chain lightning and energize teammates’ weapons. Evasion is a passion project and we’re incredibly thrilled to bring it to PlayStation VR fans. We truly believe there is nothing like it on the platform and hope that gamers will love it, especially when elevated to the next level on the Aim controller. It’s been an incredible ride so far. We’re so happy with the feedback we’ve received, and we can’t wait to deliver this game to all VR fans later this year. We want to hear from you. Got a question about Evasion’s classes or locomotion options? Drop us a comment in the space below, we’d love to hear your thoughts. The post Introducing Evasion: an intense sci-fi shooter coming to PS VR this year appeared first on PlayStation.Blog.Europe. View the full article
  4. Hello everyone. I’m Nicolas Doucet, creative director and producer over in Japan Studio and it is a great honour to be able to share details about the brand game we have been working on. On behalf of ASOBI! Team and Japan Studio, I am pleased to announce our brand new title for PS VR: Astro Bot Rescue Mission. The game is being developed by the team who brought you The Playroom and The Playroom VR titles but this time we took a new direction to challenge a genre that is close to the heart of many gamers out there (including us!): platform action games! Astro Bot Rescue Mission lets you take control of Astro, the Bot captain of a ship on a mission to rescue its lost crew who are scattered over five planets. You will be running, jumping and punching throughout 26 stages, over five worlds, each ending with an epic boss fight. Thanks to PS VR, we were able to take platforming to new heights and develop rich gameplay around the player, taking advantage of the increased perspective, proximity and the added depth that PS VR offers. As a result, the game feels incredibly smooth, jumps are ultra-precise even in situations where the action ramps up. This opens up many doors for innovative play such as playing an entire sequence from below, from above, across 180 degrees or by leaning round corners to discover ledges and progress through levels. You, the player, also exist in the world as a big robot following Astro around. Occasionally, you will have to smash parts of the environment and dodge enemy attacks. If you are compromised, chances are that Astro would perish along so both of you staying alive is paramount. Another cool feature of the game is the many gadgets that come out of your Dualshock 4. As you may know, your controller is visible in VR and it becomes the host to a range of cool weapons depending on the situation It may become a hook shot, a water gun, or even a deadly ninja star – very useful for chopping spider webs, creating platforms or slicing enemies in your way. These gadgets will be found on your path so keep an eye out for them. The goal of each stage is to rescue your lost crew. Every time you find one of them hiding somewhere, a good old nudge will send it flying back inside your controller. There are 8 Lost bots in every stage so if you do the maths… errr it’s… a lot! Chances are you will not find them all easily but, if you listen you will be able to hear their SOS calls, thanks to the 3D audio inside PS VR. Each level has a totally unique visual vibe – so you never feel like you are visiting similar locations – and unique settings which come together to make the most of PS VR’s 360 degree field of vison.. Locations range from city rooftops to sandy beaches, dark caves, volcanos and even inside the belly of a gigantic whale. Every world you traverse ends with a huge boss battle which creates some really memorable moments.Imagine turning to find a 30 meter tall Gorilla towering above you, biting the building you are standing on! The sense of the scale in VR really is amazing and is a great match for the gameplay offered by a platform game..It definitely needs to be seen to be believed! Aside to the main campaign, each level opens to a secret challenge stage that can be unlocked by finding a hidden character. These challenges re-use specific mechanics and require real skills to beat. If you can clear those, maybe special additional members of the crew can be rescued? If you feel like chilling after all that action, the collection room lets you spend your hard-earned coins in the crane game to build interactive dioramas and check on how many of your crew has been rescued. That’s all from me this time. I hope you guys are as excited as we are about Astro Bot Rescue Mission coming to PS VR. We’ll be back soon with more details about the game. Until then, thank you for your continued support! The post Astro Bot Rescue Mission, from the team behind The Playroom, is coming soon to PS VR appeared first on PlayStation.Blog.Europe. View the full article
  5. Like a high-profile title fight gearing up for the first bell, Survios’s Creed: Rise to Glory continues to grow with hype and anticipation leading up to its fall 2018 release. We’re thrilled to bring the cinematic drama of training with the legendary Rocky Balboa and duking it out with a variety of champions in the sport’s most renowned rings to PlayStation VR. And at launch, PlayStation VR gets its own exclusive character truly worthy of a title bout. While you get to know the legendary Rocky Balboa as Creed’s gruff, streetwise trainer and mentor in both the acclaimed film and Creed: Rise to Glory’s Career Mode, he’s definitely retired from his days in the ring — until now. PlayStation VR players can experience a match only possible within the game: Play as Rocky Balboa in his youthful fighting prime. A premier VR boxing experience that puts you in the gloves of Adonis Creed on his journey from an underground amateur to a spotlight champion, Creed: Rise to Glory features revolutionary Phantom Melee Technology for impactful melee combat VR. Whether you choose to live out Creed’s story or set up your own Exhibition battles against a variety of skilled opponents, this makes you feel every punch, uppercut, and flurry through situational desynchronization, including fatigue, staggering, and knockouts. Ready to touch gloves as the Pride of Philadelphia? We’ll see you in the ring this autumn on PlayStation VR! The post Creed: Rise to Glory is coming to PS VR with exclusive young Rocky character appeared first on PlayStation.Blog.Europe. View the full article
  6. Today we have our ‘Save up to 60%’ promotion starting, with great discounts on full-game and add-on PS4 content until 8th June. With the likes of Middle-earth: Shadow of War, Tom Clancy’s The Division, Pro Evolution Soccer 2018, Mass Effect Andromeda, and more* on offer, there are some serious deals you won’t want to miss! The full list of content in the promotion is below, just head to PlayStation Store for local pricing. Pro Evolution Soccer 2018 Mass Effect™: Andromeda – Deluxe Recruit Ed… Mass Effect™: Andromeda – Standard Recruit … Battlefield™ 1 & Titanfall™ 2 Ultimate Bund… Middle-earth™: Shadow of War™ Middle-earth™: Shadow of War™ Expansion Pass Watch Dogs®2 Watch Dogs®2 Watch Dogs® 2 – Deluxe Edition Watch Dogs® 2 – Deluxe Edition Watch Dogs®2 – Gold Edition Watch Dogs®2 – Gold Edition Diablo III: Eternal Collection Surviving Mars Surviving Mars – Digital Deluxe Edition Surviving Mars – First Colony Edition Extinction Extinction: Deluxe Edition Injustice™ 2 – Standard Edition Assassin’s Creed Triple Pack: Black Flag, Unity… FAR CRY 4 + FAR CRY PRIMAL BUNDLE BioShock: The Collection F1™ 2017 DiRT 4 Dead by Daylight: Special Edition Cities: Skylines – PlayStation®4 Edition Cities: Skylines – Premium Edition Spintires: MudRunner TOM CLANCY’S RAINBOW SIX SIEGE + THE DIVISION… TOM CLANCY’S THE DIVISION Tom Clancy’s The Division™ Gold Edition Dishonored 2 Dishonored® Definitive Edition Dishonored® The Complete Collection Dishonored®: Death of the Outsider™ Dishonored®: Death of the Outsider™ Deluxe B… Monopoly Family Fun Pack MONOPOLY PLUS STEEP Steep™ – Winter Games Edition Steep™ – Winter Games Gold Edition Tropico 5 Tropico 5 – Complete Collection XCOM® 2 Collection XCOM® 2 Digital Deluxe Edition The Crew The Crew® Ultimate Edition Killing Floor 2 Grand Ages: Medieval Project CARS 2 Project CARS 2 Deluxe Edition Project CARS 2 Season Pass Project CARS Bundle WRC 7 FIA World Rally Championship WRC Collection Gravel Gravel Special Edition ELEX Valiant Hearts: The Great War LEGO® Batman™ 3: Beyond Gotham LEGO® Batman™ 3: Beyond Gotham Premium Edition LEGO® Harry Potter™ Collection LEGO® Jurassic World™ LEGO® Marvel Super Heroes 2 LEGO® Marvel Super Heroes 2 Deluxe Edition LEGO® Marvel Super Heroes Bundle LEGO® Marvel Super Heroes Deluxe Bundle LEGO® Movies Game Bundle (LEGO Movie & Ninjago) LEGO® Star Wars™: The Force Awakens LEGO® Star Wars™: The Force Awakens (Arabic … LEGO® Star Wars™: The Force Awakens Deluxe E… LEGO® Star Wars™: The Force Awakens Deluxe Edition LEGO® The Hobbit TRIVIAL PURSUIT LIVE! FlatOut 4: Total Insanity HASBRO FAMILY FUN PACK The Surge The Surge: Complete Edition Just Dance 2018® MotoGP™17 MXGP3 – Special Edition MXGP3 – The Official Motocross Videogame Pillars of Eternity: Complete Edition Warhammer 40,000: Deathwatch Warhammer Bundle: Mordheim and Blood Bowl 2 Warhammer Quest Warhammer Vermintide – The Ultimate Edition Warhammer: End Times – Vermintide Vikings – Wolves of Midgard Hunting Simulator Sudden Strike 4 Valentino Rossi The Game Valentino Rossi The Game – Digital Deluxe Valentino Rossi The Game – Special Edition Valentino Rossi The Game Compact UNO Monster Energy Supercross – Special Edition Monster Energy Supercross – The Official Videog… ASHES CRICKET Dungeons 2 Dungeons 3 Handball 17 Agatha Christie – The ABC Murders TT Isle of Man – Ride on the Edge Pure Farming 2018 Pure Farming 2018 Digital Deluxe Edition Titan Quest Werewolves Within Let’s Sing 8 – Versión Española Let’s Sing 10 Let’s Sing 10 – Platinum Edition Let’s Sing 2016 Let’s Sing 2017 Let’s Sing 2017 Hits français et internationaux Let’s Sing 2017 mit deutschen Hits Let’s Sing 2018 Let’s Sing 2018 – Mit Deutschen Hits – Platinum… Let’s Sing 2018 – Platinum Edition Let’s Sing 2018 Hits Français – Platinum Editi… Let’s Sing 2018 Hits Francais Et Internationaux Let’s Sing 2018 Mit Deutschen Hits Let’s Sing 9 Versión Española Moto Racer 4 Moto Racer 4 – Deluxe Edition DUCATI – 90th Anniversary Black Mirror Valhalla Hills – Definitive Edition Randal’s Monday ATV Drift & Tricks Vermintide: The Arrogance Lost Collection Past Cure™ Now That’s What I Call Sing 2 NOW That’s What I Call SING Blackguards 2 Scribblenauts Showdown The Inner World – The Last Wind Monk Code: Realize ~Bouquet of Rainbows~ Chime Sharp *Please note, some titles may not be available in your region Deal of the Week (until 30th May) This week’s PlayStation Store Deal of the Week is Bethesda’s award winning open-world action RPG, Elder Scrolls V: Skyrim Special Edition. Pick it up at a super low price defeat Alduin the World-Eater this bank holiday weekend. Digital Zone (until 6th June) Our Digital Zone promotion is back, and we have some amazing digital titles on offer until 6th June 2018. You can save up to 60% on the likes of Rick and Morty: Virtual Rickality, Darkest Dungeon, Outlast 2 and more*, just head to PlayStation Store today to save, download and play! RICK AND MORTY: VIRTUAL RICK-ALITY Darkest Dungeon® Outlast 2 Broforce Knockout League Absolver The Long Dark Statik Steven Universe: Save the Light Operation Warcade The Invisible Hours Mother Russia Bleeds Lovers in a Dangerous Spacetime Hotline Miami Collection Disc Jam™ End Space Wonder Boy: The Dragon’s Trap Enter the Gungeon Everything Outlast Outlast: Whistleblower Darkest Dungeon®: Crimson edition Darkest Dungeon®: The Crimson Court Darkest Dungeon®: The Shieldbreaker Hotline Miami Hotline Miami 2: Wrong Number Pierhead Arcade VR Karts Skullgirls 2nd Encore Dick Wilde Theseus OK K.O.! Let’s Play Heroes VR Ping Pong Detention Deformers Infinifactory Dead Effect 2 STRAFE Titan Souls The Metronomicon: Slay the Dance Floor The Metronomicon: Slay the Dance Floor – Deluxe Armikrog Darknet The Fall Part 2: Unbound The Fall Toren Albedo: Eyes From Outer Space CRUZ BROTHERS A HOLE NEW WORLD Xeodrifter We Are The Dwarves Ironclad Tactics Waddle Home Apex Construct Hard Reset Redux Has-Been Heroes Q.U.B.E. 2 Smashbox Arena Song of the Deep *Please note, some titles may not be available in your region and offer dates may vary for certain titles The post Save up to 60% on select PS4 games on PlayStation Store, starting today appeared first on PlayStation.Blog.Europe. View the full article
  7. Hello fellow PlayStation gamers! Matt Hawley here. I’m a lead producer on Blizzard Entertainment’s Overwatch, which is just celebrating its two-year anniversary with a new in-game Anniversary event. It’s crazy to think that we’re here now, two years after Overwatch first released and millions of people all over the world started playing it. It feels particularly crazy for me and the other folks at Blizzard who’ve been around since before Overwatch was even Overwatch. To help celebrate our two years with you, we’ve gathered a few stories from some of the people who worked on Overwatch from the beginning to look back at how we all got to this moment. How did the whole vision of Overwatch first come together? Jeff Kaplan (Game Director): Overwatch came about through this series of meetings to brainstorm a new game post-Titan. We had three pitches, one of which was a new class-based MMO-thing. One day we were in a class meeting deciding how many classes this new MMO should have. Geoff was the class designer on Titan originally, and in this meeting he said, “I would much rather make a game that had 50 classes that each did far fewer things and were much more focused — that’s what sounds really interesting to me right now.” I really hung onto that. We tried to make that work for that MMO, but it just wasn’t working. Geoff Goodman (Lead Hero Designer): Yeah, it made no sense with the progression system for an MMO. Jeff: Later I was sitting at my desk thinking about what Geoff had said, and I started to take a bunch of character concept art that [assistant art director] Arnold Tsang had made. For example, in Titan there was this enemy group called the Junkers with this big bruiser guy. And I’m looking at Arnold’s art and start thinking: well what if that guy is the hero? And what if we made a game that we had way more, but way more concentrated classes . . . and that became the heroes. And instead of them being random characters, they were actual characters with backstories you could identify with. So instead of having a generic “Jumper” class, it’s Tracer, who’s played by Cara Theobold, and these are the four abilities she has. Geoff: She only has three abilities. Jeff: Her guns count as one! Once we all knew what the game was, we were able to work very quickly. It was never a question if we were going to make it to BlizzCon or not that year [2014]; it was a matter of how many maps and how many heroes would we have. I remember after Titan shut down, [Executive Producer] Ray Gresko pulled the team together for an inspirational talk. He wanted Team 4 to become a story that would go down in Blizzard history. And he wanted that story to be: We were the team that got shut down one year, and then announced a game at BlizzCon the next year. He said that would become an inspirational Blizzard story for years to come. And Ray made everyone a believer. What was it like before the team got the green light to start working on Overwatch? Renaud Galand (Principal Character Artist): It was definitely scary — the only thing we knew was that we had six weeks to come up with a pitch, and that Overwatch was just one of the three pitches we decided to go for. I think it started to shift from “scary” to “exciting” after we first showed other people at Blizzard the project. It was shortly after our “Core Combat” milestone, which was our first real chance to show it to the rest of the company: we wanted one map, four heroes, and it needed to be fun. We saw everybody reacting super positively. Everyone wanted to play this game. Was there a moment when the Overwatch community first took you by surprise or impressed you? Renaud: They’re always doing that! Stephanie Johnson (Original Lead Community Manager on Overwatch): I feel the same way. I can’t count the number of times the community has rallied to find gaming partners for younger kids, or help a person who’s down and out build a computer that supports the game, or bringing joy or laughter to someone who’s going through a tough time. That is a constant; it’s never one single moment — it’s the identity of the community. If I had to choose one favourite moment, though, I think it would be when the first Dinoflask video was published. I consider that the “singularity moment” when the community became self-aware and really started to take on its own identity. They were starting to define what Overwatch meant to them, and that video in a nutshell encapsulates the brilliance and outlandishness of Overwatch players, all in the form of their leader Papa Jeff. Every single video Dinoflask has published since reinforces that identity and continues to build on it in new and unique ways. Tim Ford (Lead Software Engineer): Looking back, I think my favourite memory of making Overwatch has to be the BlizzCon announcement. Remember how crazy that was? Matt Hawley (Lead Game Producer): I was backstage during the opening ceremony. When you’re backstage like that, you see that gigantic screen, but everything’s in reverse, so they have TV monitors. And after Chris [Metzen] went out and revealed the trailer and came back down, he was standing on my right, and Jeff [Kaplan] was standing on my left, and we were watching that cinematic. At this point we still didn’t know: Is anyone gonna like this? We like it! But this is brand new. And we got to the end, and the sigil comes up, and Metzen — I still have a bit of fanboyism for him — puts his arm around me and says, “We did it, man.” And he put his Overwatch track jacket and walked right out. And I looked at Jeff and was like: Well, that was pretty cool. For someone who was just a Blizzard fan 10 years ago, to be at that moment — it’s one of the high points of my career. Tim: I can tell that story from the other side. I’m in the audience, and there’s this huge bank of seats that the majority of the Overwatch team was sitting in, and we’re sitting with our guests. So I’m sitting with my brother to my right, and my wife is to the left. My wife kinda knows what’s up, by virtue of proximity and having come to the office to bring us schotcheroos… Matt: Oh yes. Tim: It was a weekly thing, to bring schotcheroos. But my brother didn’t know anything. He knew I still worked at Blizzard, because I was somehow able to score tickets to BlizzCon. And I’m holding both of their hands. Cause Metzen comes out, right? This is before the video, so he comes out to announce, basically… Tim and Matt at the same time: It’s been 17 years… Tim: You say that, and I still get chills! Matt: If I’m ever feeling bummed or sad, I go watch the video of that. Tim: Oh god, yeah. So I’m dying… [A pause.] I’m already crying, thinking about this. So I’m starting to sob, my wife’s laughing at me. Julie [Farbaniec, director of human resources] is right behind me, so she has her hand on my shoulder. I’ve basically grabbed my brother’s hand and put it on Andrew [Wang’s, senior software engineer] shoulder, because he’s sitting in front of me — fortunately Andrew and my brother are good friends too, so it wasn’t awkward. [Matt laughs.] Tim: And we’re just dying together like this, just shaking, as the video comes on. Matt: And all of Team 4 is around you! Tim: And then the cinematic plays, and we know that Metzen’s gonna come out in the jacket, so all of us are secretly wearing our Overwatch stuff. I was wearing a Reaper shirt that day, but I had a polo shirt over it. So all of us are tearing off our shirts and sweaters… and my brother just goes, “Man, why were you wearing a polo shirt to BlizzCon? I knew something was up!” [Matt and Tim both laugh.] Oh god, it was such a thrill. It was the most cathartic moment of my career. I’ve never felt more proud… well, the only time I was prouder was at the champagne toast, after we shipped. It was like, “Yep, we did it! People like it!” It was my first champagne toast. Next time, I’m wearing goggles. The post An oral history of the first two years of Overwatch appeared first on PlayStation.Blog.Europe. View the full article
  8. The year is 2003. The month, September. The game, Zone Of The Enders: The 2nd Runner. A sequel to 2001’s Zone Of The Enders, it came out on the PS2 and amassed a bit of a hardcore, cult following. The striking visuals, high-speed mech action and engaging, anime-inspired story struck a massive chord with PlayStation gamers. JEHUTY… If you know, you know. Fast forward to present day and enter Zone Of The Enders: The 2nd Runner – M∀RS. Set to be released on 6th September on PS4, it will give the PlayStation nation a chance to either re-live the journey or experience it for the very first time. Not just that, whichever camp you fall in, you’ll be able to play it stunning native 4K and the entire game will be playable in VR too! Even better news, you can try it out tomorrow when a free demo goes live on PlayStation Store! But what’s that I hear you say? You haven’t played ZOE 2 in years? You’ve never even played it before!? Well then, this seems like the perfect time for me to impart some wisdom and get you ready for the demo. 1. Start off slow Not only is the demo playable in native 4K resolution AND VR, we’ve introduced brand new pro controls, giving you even more control of JEHUTY as you battle your way across Jupiter. That said, whether you’re new to the game or a Zone Of The Enders veteran, we wouldn’t recommend jumping in with the pro option straight off the bat. Give yourself some time to adjust to the basics first, stick with standard controls and switch over when you’re ready to take JEHUTY for a proper spin. 2. Practice makes perfect! We all know just how aggravating it can be when you can’t grasp the way a game works. Mashing buttons and spinning around aimlessly isn’t particularly fun. So, when you get into the demo, take full advantage of the training zone. Learn the best way to move around, shoot, dodge and basically get to grips with how you can truly enjoy the game. There’s no limit to your time in there, so spend as long as you like practicing away before flying right into the action. 3. Master your own combat style Going in Orbital Frame first or standing back and observing your options are both useful ways to defeat your enemies. That said, there’s no set way for you to battle in the Zone Of The Enders: The 2nd Runner – M∀RS demo. Get hacking and slashing right away or tactically pick off enemies from a distance – whatever works for you, works for JEHUTY. 4. If you can, do it in VR! If you have a PS VR headset, you just have to try the demo in VR. Control JEHUTY from the actual cockpit, look at all the controls and check out a 360-degree view of the world. Fighting up close and personal becomes even more intense when playing in VR and locking on to dozens of enemies before you fire at them is hugely satisfying when it unfolds right in front of your eyes (literally)! Stunning visuals, check. Full control, check. COMPLETE IMMERSION, CHECK! 5. Turn up the volume This might sound like a minor point, but sound design is big part of the Zone Of The Enders: The 2nd Runner – M∀RS package. Much like the visuals, the game’s audio has been remastered to accommodate next-gen surround sound systems. So, turn up the volume and get completely immersed in the world of The 2nd Runner. But don’t just take my word for it, download the demo for free tomorrow and take JEHUTY for a spin! Zone Of The Enders: The 2nd Runner – M∀RS is out on 6th September and if you pre-order now you can get 10% off if you’re a PS Plus subscriber. The post Free PS VR-compatible demo for Zone Of The Enders: The 2nd Runner – M∀RS launches this week appeared first on PlayStation.Blog.Europe. View the full article
  9. Let’s answer the question you’re probably wondering. Yes, Call of Duty Black Ops 4 is a big, big improvement on Black Ops 3. It’s drop-dead gorgeous, highly responsive, and, even in its pre-release state, already a hell of a lot of fun. The multiplayer gameplay eliminates the polarising movement features that marked the Black Ops 3 and Infinite Warfare era, and it’s a change for the better. Technically set before the timeline of Black Ops 3, Black Ops 4 is a return to classic “boots on the ground” form. But the real innovation here is a slew of refinements and powerful combat abilities that upend the battlefield in fascinating new ways. First, some nitty-gritty details. Healing is no longer automatic, but handled via a button press (L1), a mechanic that injects a welcome element of tension and frequently forces tactical decision making. You’ll spot health meters on enemies too, something that seems weird on paper but just feels right during a heated firefight. The new “predictive recoil” system makes ballistics feel more accurate and responsive, particularly with automatic weapons, while tracers and other special effects look more realistic. One clear takeaway from my play session is that Treyarch has been busy making Black Ops 4’s weapons look, feel and sound better than anyone else in the business. “Pick 10” character customisation returns with a whole new bag of tricks. The new Gear slot allows you to equip helpful items like an armoured vest for protection, or a stim pack for faster healing. Whether Black Ops 4 is consciously taking cues from Overwatch is impossible to say, but its refined approach to Specialists will speak to fans of the popular Blizzard shooter. Each Specialist feels like a unique and distinct character, sporting a unique piece of equipment (R1) and a slow-to-charge special ability (L1+R1). The new R1 equipment abilities are an instant gamechanger, and replace the traditional grenade toss with a function far more tailored to a particular play style. For example, Ajax can toss out a “9-Bang” flash grenade that, with enough cooking time, will blind an entire team. Meanwhile, Torque can lay down skin-shredding Razor Wire to limit enemy mobility, and Ruin can fire his Grappling Gun to zip from place to place a la Batman in Arkham Asylum. These abilities are incredibly fun and interesting on their own, but when you consider the way that they quietly disrupt the traditional Call of Duty triad of gun, melee and grenade… well, whatever you may think, you can’t accuse Treyarch of playing it safe. You’re free to re-assign the R1 equipment to more traditional fare like grenades, throwing axes, and concussion bombs (which, by the way, all recharge over time ala Destiny now). But I appreciated Black Ops 4’s spirit of adventure, and found it made for a more interesting overall match flow. There’s so much more to talk about, though details remain hazy for now. For starters, the new Zombies experience represents a near-total rethink on the thematic elements that have thus defined the Treyarch series entries. A Roman gladiator-based experience? Unique class-based characters? It’s all speculative for now, but watch the reveal trailers and tell me what you take away. Then there’s the battle royale-inspired Blackout mode, the announcement of which drew a roar from fans at last week’s reveal event in Inglewood. We still don’t yet know much about Blackout. It’ll be large-scale battle set in a huge map, and allow players to pilot vehicles across land, sea, and air. It all adds up to a major step forward for the larger Call of Duty formula. And, if I’m honest, I’m more excited about the future here than I’ve been in years. The post “Gorgeous, responsive & a hell of a lot of fun” – hands-on with Call of Duty: Black Ops 4 appeared first on PlayStation.Blog.Europe. View the full article
  10. Quantic Dream has been developing short films for many years using our real-time technology (Dark Sorcerer, or Kara, the starting point of Detroit). The release of Detroit was an opportunity for us to create three new short films based on the universe of the game. These are three original scenes (not scenes from the game) written and shot especially for this occasion, using the real-time engine of Detroit. You can find all these short films (plus an exclusive fourth) in the Extras section of the game. We’ll be revealing a new short every day over the next three days and to set the scene, we wanted to share some key moments in the history of our vision of 2038: 2018: Elijah Kamski creates Cyberlife A start-up led by a young researcher named Elijah Kamski relocates to Detroit in order to create the first intelligent domestic Android. 2022: “Chloe” model is first to pass the Turing test The android ‘Chloe’, created by CyberLife, becomes the first android to pass the Turing Test by having a conversation with humans who could not tell they were speaking to a machine. This technological breakthrough is made possible by ‘Blue Blood’, a chemical solution that mimics the functioning of human blood but several thousand times faster, distributing information and energy throughout the machine much like human circulation. 2024: Cyberlife markets first android The first Android comes off the CyberLife production line in Detroit. The ST200 is a personal assistance model that can speak several languages and perform most tasks a human could accomplish. Experts anticipate the androids will cost $65,000 per unit, but most expect that price to drop quickly as demand increases and manufacturing improves. 2027: Cyberlife announces the sale of 1 million androids Demand for CyberLife’s androids has exploded since the first model was released. Detroit-based CyberLife announces the sale of its one millionth Android, alongside the release of five new models designed to serve in fields as diverse as domestic assistance, higher education and medicine. CyberLife markets an entry-level model at $4,999, democratizing androids for the general public. 2029: “Android Act” voted at the American Congress Congress voted the Android Act establishing the terms of use, duties and responsibilities of manufacturers and owners of androids. Given the proliferation of these technologies in both public and private domains, the passing of a law had become a top priority for the government. Androids are now obligated to wear distinguishing clothing in addition to the LED on their temple. 2030: Cyberlife stock reaches record high CyberLife closes trading with a market valuation of $850bn, making it the most valuable company in the world. With new models being released and marketed on a regular basis across the entire country, the Detroit-based giant is expected to continue growing at a phenomenal pace and is tipped to be the first company to break the trillion dollar mark. 2031: The American army orders 2 million android soldiers The US government orders 2 million androids for use in the infantry, with a view to reducing human casualties, with android soldiers. At the same time, Michigan (home of CyberLife) announces the purchase of 5,000 androids to assist law enforcement departments. These androids will perform subordinate tasks and will not be allowed to carry a weapon, in accordance with the Android Act. 2038: Some androids failing? A growing number of androids are showing worrying signs of dysfunction. Some machines have disappeared, some have self-destructed, and others have refused to obey their owners. There are even some cases where androids have shown violence and unpredictable behavior. CyberLife offers no comment at this time. You can check out the first short, CyberLife Tour, here: A few years before the beginning of Detroit’s story, Elijah Kamski (played by Neil Newbon), the charismatic founder of CyberLife, welcomes a television crew for an exclusive interview in CyberLife’s secret Detroit factory. This interview is one of very few public appearances, just before he leaves the management of CyberLife for mysterious reasons… Tune back in tomorrow for The Interview. The second film shows a TV interview with the first android to pass the Turing Test. With the game set 20 years in the future, it is reasonable to imagine that the Turing Test will have been passed successfully by then. This short film was shot in sequence with actress Gabrielle Hersh as Chloe (those who played Beyond: Two Souls may remember Gabrielle from her role as the teenager who invites Jodie to her birthday party…). You can find also Chloe in the main menu of Detroit. She will be your “interface” and hostess: intelligent, surprising, even charming… Can an android have a soul? That’s up to you to decide… The final short, Hold On, will be revealed on Thursday. Hold On is an old gospel song that deeply moved us. It is a song of hope, steeped in history, addressed to anyone tempted to give up in the face of hardship. It’s a song of optimism and resistance, resilience and empathy, a reassuring whisper that “everything will be alright”. Those who have followed the Detroit: Become Human trailers will recognise the beginning of the song from our E3 2017 trailer. This short film is the entirety of the song that will become the rallying cry of deviant androids in the game. This sequence was shot in one take, acapella, by Jua Amir Tutein, a talented singer who gave a truly moving performance captured in full Motion Capture. Recreating this performance in our 3D engine was a real challenge, especially in preserving its raw emotionality. This musically-inspired short film is a real departure from what we’ve done before, though we’ve worked on songs with the likes of Ellen Page in Beyond: Two Souls and David Bowie’s live shows in Omikron – The Nomad Soul. As a musician, it’s always a pleasure for me to incorporate music whenever I have the opportunity because music is emotion in its purest state. This sequence gives me goosebumps every time I watch it. I hope it will have the same effect on you. The post Watch 3 new short films that set the scene for PS4 exclusive Detroit: Become Human appeared first on PlayStation.Blog.Europe. View the full article
  11. If you’re into tower defence, saving the planet, or are simply looking for something new and exciting then you should go and buy Animal Force immediately! Earth is under attack and the hapless and helpless humans are being kidnapped by nefarious alien invaders. Only one force on the planet can stave off the attack and safeguard humanity – the Animal Force; a super-group of courageous critters from around the globe with extraordinary abilities and superior fashion sense. Animal Force is a fresh take on the much loved tower-defence genre, designed specifically for PlayStation Move and PSVR; it’s simple and intuitive controls will have you repelling alien invaders in no time and with nearly 40 levels and seven boss fights to master, hours of animal antics await. There are 11 characters to collect, each with their own unique skills. You can only choose three types of animal for each level, so choose carefully and experiment with different combinations to find the perfect team. You can also power up your animals as you play, making them even more formidable (not to mention stylish). Are you constantly being badgered by friends and family members wanting to play your VR games? Or are you tired of sitting quietly watching your friends play theirs? Then fret no more! Simply pick up a Dualshock 4 and you can play Animal Force together! Featuring three local multiplayer modes, each with unique gameplay for one VR player and up to three Dualshock 4 players, Animal Force has got you covered. With a single player mode jam-packed with scintillating tower defence puzzles and three local multiplayer mini-games, Animal Force has something for everyone, so what are you waiting for? Earth’s not going to save itself! The post Save the world in PS VR strategy romp Animal Force, out today on PS VR appeared first on PlayStation.Blog.Europe. View the full article
  12. This week we ponder morality in Detroit: Become Human, a neo-noir thriller set in a near-future metropolis rejuvenated by advanced technology. Decide the fate of three very different androids in an intense branching narrative where your choices have far-reaching consequences. PlayStation Store also welcomes Hidetaka Miyazaki’s genre-defining action RPG classic, Darks Souls Remastered. Revisit this incredible universe, fully remastered with visual upgrades and improved performance. 1. Detroit: Become Human Quantic Dream’s latest thriller lets you decide the fate of three androids in a powerful vision of Detroit’s future. Control Connor, a special police investigator prototype; Kara, a fugitive tasked with protecting a little girl; and Markus, a deviant who has broken free of his programming and joined a growing android revolution. Confronted with persecution and the violence of society, they will all have to decide who they want to be… Why you should play it: Detroit: Become Human is Quantic Dream’s most ambitious title. How far will you go to be free? Find out more: Quantic Dream’s neo-noir thriller Detroit: Become Human hits PS4 on 25th May Available: 25th May 2. Darks Souls Remastered Whether you’re a long-time fan or a newcomer to the grisly fantasy universe of Dark Souls, experience the genre-defining game in stunning detail, complete with an improved framerate and resolution. Create and customise your character with hundreds of combinations of weapons, armour and magic spells to fit your playstyle, then explore the intricate depths of Lordran. Why you should play it: Choose your allegiance from nine covenants and join others online. Will you partake in jolly cooperation? Find out more: All the things you’ll feel in your first 60 minutes with Dark Souls Remastered Available: 25th May 3. H1Z1: battle royale open beta Sharpen your skills and try the adrenaline-pumping action shooter ahead of its free-to-play release next month. Fight over airdrops in action-packed and strategic matches, and stay one step ahead of the killer gas designed to keep each round moving. Will you be the last one standing? Why you should play it: H1Z1 is a pure battle royale experience, and this is the perfect time to give it a shot. Find out more: Free-to-play battle royale shooter H1Z1 enters open beta on PS4 next month Available: 22nd May 4. Animal Force Welcome to the menagerie! Animal Force is a tower-defence action game for PlayStation VR, where you use super-powered animals to save the world from an alien invasion. Place your valiant defenders anywhere in the 3D space and use a PS Move motion controller to help out in the battle against your dastardly foes. Why you should play it: Each animal has its own unique ability – you’ll need to strategise and coordinate to defeat the extraterrestrial menace. Find out more: Save the planet from alien invasion in Animal Force, a new strategy game for PlayStation VR Available: 22nd May 5. Tennis World Tour Play as Roger Federer, Angelique Kerber, Stan Wawrinka or any of the other big names from the 31-strong roster of the world’s best tennis players. For the first time in a tennis game, tactical aspects of the sport are recreated in the match using a system of skill cards. Try your hand at Career mode or play online in quick matches, ranked matches or weekly challenges. Why you should play it: Think you have what it takes to reign over the world’s courts? Online mode is your perfect playing field. Available: 22nd May Out this week H1Z1: Battle Royale Open Beta (Not in Middle East, Belgium, Netherlands, Scandinavia, Germany, Italy, Poland, Russia, Switzerland, Turkey, Ukraine) 22nd May Tennis World Tour (Russia, Australia & NZ will be releasing 12/06) 22nd May Tennis World Tour Legends Edition (Russia, Australia & NZ will be releasing 12/06) 22nd May ONE PIECE Grand Cruise (Not in India) 22nd May Animal Force 22nd May Space Hulk: Deathwing – Enhanced Edition 22nd May EVERSPACE 22nd May EVERSPACE – Stellar Edition 22nd May Gorogoa 22nd May Super Hyperactive Ninja (Not in Middle East) 22nd May Disco Dodgeball REMIX 22nd May I Hate Running Backwards 22nd May Shio (Not in Middle East) 22nd May Dead Land 23rd May Monster Slayers 23rd May Bloodstained: Curse of the Moon (Not in Austria, Middle East, Belugium, Luxembourg, Scandinavia, Poland, Switzerland, Turkey, Ukraine) 24th May Euro Fishing: Ultimate Edition 24th May Detroit: Become Human Digital Deluxe Edition 25th May DARK SOULS: REMASTERED 25th May Dungeon Rushers 25th May Bloodstained: Curse of the Moon (Not in Austria, Middle East, Belugium, Luxembourg, Scandinavia, Poland, Switzerland, Turkey, Ukraine) 24th May 7’scarlet 25th May PS4 DLC 21st May Cities: Skylines Radio Station Pack 22nd May H1Z1 PlayStationPlus Pack Deluxe Founder’s Bundle Standard Founder’s Bundle Starter Bundle 500 Crowns 1000 (+50 Bonus) Crowns 2000 (+150 Bonus) Crowns 3500 (+300 bonus) Crowns 5000 (+500 Bonus) Crowns 10000 (+1500 Bonus) Crowns Star Trek Bridge Crew The Next Generation The Sims 4 Backyard Stuff (Not in Kuwait, Oman, Saudia Arabia, UAE) Toddler Stuff (Not in Kuwait, Oman, Saudia Arabia, UAE) EVERSPACE Encounters Tennis World Tour Andre Agassi John McEnroe Legends Bonus Pack Skill Cards Pack 23rd May Warframe PS4 Renown Pack XIII Tennis World Tour Coach Sophie Walker MX vs ATV 2017 Honda Vehicle Bundle 2017 Husqvarna Vehicle Bundle 2017 Kawasaki Vehicle Bundle 2017 KTM Vehicle Bundle 2017 Yamaha Vehicle Bundle 25th May Street Fighter V Professional Costume: Karin (Not in Kuwait or Saudi Arabia) Professional Costume: Vega (Not in Kuwait or Saudi Arabia) Professional Costume: Zeku (Not in Kuwait or Saudi Arabia) Arthur Costume Ryu Color Pack (Not in Kuwait or Saudi Arabia) Remember, if you’ve not got access to your PS4, PS3 or PS Vita then you can also buy through our online store. Free for PlayStation Plus subscribers in May The post 5 big new releases to look out for on PlayStation Store this week appeared first on PlayStation.Blog.Europe. View the full article
  13. Hello everyone! This is Shawn from Against Gravity, makers of Rec Room. We launched Rec Room in public beta on PS VR in November and we’d like to thank everyone who has taken the time to play and provide us with feedback. Rec Room is a virtual reality social club where you can play active games with friends from all around the world. Today we’re excited to announce the addition of a new game: Rec Royale. Rec Royale launches on Thursday, 7th June and will pit 16 players against each other in the wilds of a national park. The landscape holds summer camps, mountains, forests, outposts, ravines, lakes, and tons of loot for scavenging. To hold all of that loot we’ve added a new backpack system for quick swapping and storing multiple weapons and power-ups. Like all Rec Room activities, it will be cross platform and free. Players logging in with PlayStation Plus will receive an exclusive paintball burst rifle skin, but Rec Room does not require PlayStation Plus. If you’d like an early peek at Rec Royale there will be a public alpha test for players with a registered Rec Room account from Friday 25th May to Sunday 27th May. We would love to hear your feedback during this public testing phase via the Rec Room subreddit and Discord server. We’d also like to thank all of our incredible custom room creators who have been using tools like the maker pen and sandbox machine to build their own Rec Room activities over the last few months, many of them inspired by battle-royale-style gameplay. These player-created rooms, along with persistent community feedback, gave us a clear signal that players were hungry for something like Rec Royale. Once Rec Royale is released it will be available for all players to modify and create their own custom rooms. We can’t wait to see what you build! Thanks for reading, and we’ll see you in game! The post Rec Room for PS VR gets free “Rec Royale” mode on 7th June appeared first on PlayStation.Blog.Europe. View the full article
  14. H1Z1: Battle Royale will be available to download for free on PlayStation 4 tomorrow and we could not be more excited! We know battle royale games can be a bit intimidating – outlasting 99 other people is no easy feat – so the team compiled a handful of tips and tricks to help you develop your winning strategy. For those who are unfamiliar with H1Z1, it’s a fast-paced battle royale action shooter, where 100 players parachute down, but only 1 can win. Players must quickly loot up with base gear and then head for safety, as a toxic gas compresses the map. As time goes on, waves of airdrops release with varying levels of gear. The first wave of airdrops, which are colored green, contain level-1 items like the AK-47 and AR-15. Level-2 and level-3 weapons and gear come in the next waves of airdrops, which are identified with purple and gold light beacons. Players will have to decide when and how to engage if they want to get a leg up on the competition. Now, let’s help you develop your winning strategy! Starter tips: Practice your aim and learn bullet drop mechanics in Combat Training before taking the dive into battle royale matches! Finding a weapon should be your first priority after touching down – remember, with 99 other players in the match, there’s always someone nearby. Master the weapon wheel – you can hold up to two weapons from the start, with level-1 and level-2 backpacks each unlocking a 3rd and 4th weapon slot. Pay attention to the planes overhead – the military crates they drop across the map are a guaranteed way to get more powerful gear and weapons. Use the minimap and compass to locate a vehicle – police cruisers, jeeps, trucks and ATVs make it easier to grab airdrops before the competition, and offer the quickest path to safety as the gas rings start closing. Pro tips: Looking for a fight? If you can’t wait to find your next opponent, hop in a police cruiser, press Right on the D-pad to turn on the sirens, and head towards an airdrop. Feeling exposed while opening an airdrop? Drop a smoke grenade to provide cover! Molotovs are a key item to surviving. When used strategically, they can force other players out from cover, making it easier to take them down. Don’t skyline yourself! It may be tempting to run along the top of the hill so that you get a commanding view of the area, but that means everyone in the area also gets a view of you! Move so your head is just under the crest of the hill – you’ll still see a lot, but prevent enemies from spotting you. Remember to upgrade your armor – standard helmets and makeshift armor can be looted throughout the map, but stronger tactical helmets and laminated armor can only be found in airdops and military crates. Bonus tip! When exploring the map, listen for radio chatter as it will tell you the location of a nearby military crate. These hidden crates spawn randomly in the world and can be a safer way to grab better gear and weapons than airdrops. They’re also a great way to loot up BEFORE the first wave of airdrops! See you in the game! The post 11 tips for dominating the H1Z1: Battle Royale beta, live on PS4 tomorrow appeared first on PlayStation.Blog.Europe. View the full article
  15. Attention all new AG pilot recruits! You have been awaiting your opportunity to finally climb into the cockpit of an AG ship, and now you can with our new Wipeout Omega Collection demo! You can sample either the original PS4 release, or if you have a PSVR headset you can try the acclaimed new VR mode. In VR you will really feel like you are racing in the future at speeds over 700KPH! Select from the traditional Feisar ship, or the new Feisar VR ship and try a single race on two different tracks from HD and 2048 modes. Experience the twists and turns and the blinding sunset of Vineta K from Wipeout HD, then take on the stomach churning vertical drops and jumps of Altima from Wipeout 2048 For new players we’d recommend the default ‘Lock Camera To Cockpit’ controls. This ensures the most comfortable ride. For seasoned VR players, why not give ‘Lock Camera to Pilot’ a go where you can experience what it would be like to drive an AG craft in real life. You’ll literally feel every twist and turn as you move with the ship, and yes, when you barrel roll you can spin 360 degrees Wipeout Omega Collection is the ultimate speed thrill. Try it now in both 2D and VR if you dare! The post Wipeout Omega Collection demo is available for download from tomorrow appeared first on PlayStation.Blog.Europe. View the full article

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